[Problem] Disable Psi Emitters

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

[Problem] Disable Psi Emitters

Postprzez Daniu91 w 20 Cze 2014, 17:45

Wyłączam emitery, jednak po tym wywala mi grę.
Log

Kod: Zaznacz wszystko
Detected CPU: AMD Athlon(tm) II X4 620 Processor [AuthenticAMD], F15/M5/S2, 2600.00 mhz, 61-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53741 files cached, 9256Kb memory used.
Init FileSystem 2.377055 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4069632 K], reserved[31084 K], committed[93524 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18449 K], process heap[18449 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4081 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1800
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[3784124 K], reserved[81264 K], committed[328852 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[132079 K], process heap[132079 K], game lua[3467 K], render[258 K]
* [x-ray]: economy: strings[6952 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 2048x1800
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 602
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 269
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 379
* RM_Dump: v_elements: 379
* RM_Dump: v_shaders : 386
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [110 ms]
* MEMORY USAGE: 141750 K
* End of synchronization A[1] R[1]
"d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\bins\xr_3da.exe" -nointro -noprefetch
* phase time: 0 ms
* phase cmem: 146888 K
* phase time: 10 ms
* phase cmem: 141114 K
$ LA_DBG:[7301] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 263 ms
* phase cmem: 143773 K
* phase time: 2 ms
* phase cmem: 143773 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32580 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7301] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7301] load_storehouse: size=[15]/[5098]bytes : Build=[5529]
$ LA_DBG:[7301] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7301] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16583.813]kB
$ LA_DBG:[7301] GameTime=[07:01:14] Map(30)=[la10u_bunker], knowMaps=[20]
* Log file has been saved successfully!
* Game 207 is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\207.sav' (5.046s)
* phase time: 5046 ms
* phase cmem: 199329 K
* phase time: 11 ms
* phase cmem: 199442 K
* client : connection accepted - <>
* phase time: 6 ms
* phase cmem: 199491 K
* phase time: 5 ms
* phase cmem: 199491 K
* phase time: 1594 ms
* phase cmem: 229983 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 111 ms
* phase cmem: 233303 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 10709 verts, 334 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 28064 verts, 877 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048563 indices, 2047 Kb
* [Loading IB] 53118 indices, 103 Kb
* phase time: 57 ms
* phase cmem: 281741 K
* phase time: 9 ms
* phase cmem: 282534 K
* phase time: 5 ms
* phase cmem: 282534 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\levels\la10u_bunker\level.hom
* phase time: 6 ms
* phase cmem: 282605 K
* phase time: 9 ms
* phase cmem: 282958 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 23 ms
* phase cmem: 289010 K
* t-report - base: 813, 378169 K
* t-report - lmap: 6, 6144 K
* phase time: 1199 ms
* phase cmem: 694479 K
* phase time: 11 ms
* phase cmem: 694479 K
* [win32]: free[3117396 K], reserved[106816 K], committed[970028 K]
* [ D3D ]: textures[395411 K]
* [x-ray]: crt heap[694474 K], process heap[694474 K], game lua[34133 K], render[269 K]
* [x-ray]: economy: strings[21827 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[15851] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_distort_0
* MEMORY USAGE: 813270 K
* End of synchronization A[1] R[1]
$ LA_DBG:[37709] xr_effects:teleport_npc:=[bunker_ghost_1]
$ LA_DBG:[37709] xr_effects:teleport_npc:=[bunker_ghost_1]
$ LA_DBG:[45144] xr_effects:teleport_npc:=[bunker_ghost_8]
compiling shader yuv2rgb
* [win32]: free[2913180 K], reserved[97844 K], committed[1183216 K]
* [ D3D ]: textures[454028 K]
* [x-ray]: crt heap[820404 K], process heap[820404 K], game lua[36571 K], render[720 K]
* [x-ray]: economy: strings[19028 K], smem[8193 K]
$ LA_DBG:[50448] xr_effects:teleport_npc:=[bunker_ghost_1]
compiling shader yuv2rgb
* [win32]: free[2918112 K], reserved[97828 K], committed[1178300 K]
* [ D3D ]: textures[454028 K]
* [x-ray]: crt heap[820187 K], process heap[820187 K], game lua[36037 K], render[721 K]
* [x-ray]: economy: strings[20086 K], smem[8193 K]
$ LA_DBG:[54522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[54522] Game_Save:BuildMod=[5529]:[07:06:44]:MemUsage=[29281.600]kB:TimeFactor=[7]
$ LA_DBG:[54522] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[54522] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 21 objects in 8974b
~ NetPacket #2 stores 31 objects in 8294b
~ NetPacket #3 stores 72 objects in 9734b
~ NetPacket #4 stores 113 objects in 8192b
~ NetPacket #5 stores 138 objects in 8892b
~ NetPacket #6 stores 382 objects in 8212b
~ NetPacket #7 stores 394 objects in 720b
~ Used 7 NetPacket(s) total objects 1151 total stored 53018b
* Saving spawns...
* Saving objects...
* 32579 objects are successfully saved
* Writing Store...
$ LA_DBG:[54522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[54522] save_storehouse: size=[15]/[5774]bytes : Build=[5529]
$ LA_DBG:[54522] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 208.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\appdata\savedgames\208.sav'
$ LA_DBG:[60652] xr_effects:teleport_npc:=[bunker_ghost_4]
$ LA_DBG:[60652] xr_effects:teleport_npc:=[bunker_ghost_4]
$ LA_DBG:[62231] xr_effects:teleport_npc:=[bunker_ghost_5]
$ LA_DBG:[71181] xr_effects:teleport_npc:=[bunker_ghost_8]
$ LA_DBG:[74331] xr_effects:teleport_npc:=[bunker_ghost_5]
$ LA_DBG:[74331] xr_effects:teleport_npc:=[bunker_ghost_5]
$ LA_DBG:[74353] xr_effects:teleport_npc:=[bunker_ghost_4]
$ LA_DBG:[79282] xr_effects:teleport_npc:=[bunker_ghost_1]
$ LA_DBG:[79282] xr_effects:teleport_npc:=[bunker_ghost_1]
 
FATAL ERROR
 
[error]Expression    : wave&&wave->length()
[error]Function      : CSoundRender_Source::LoadWave
[error]File          : SoundRender_Source_loader.cpp
[error]Line          : 65
[error]Description   : Can't open wave file:
[error]Arguments     : d:\gry\s.t.a.l.k.e.r trilogy\s.t.a.l.k.e.r - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_sarcofag.ogg
 

stack trace:

0023:6F614773 xrCore.dll, xrDebug::fail()
0023:7108CE72 xrSound.dll, CSound_manager_interface::_create()
0023:7520DA4B xrLua.dll, luabind::detail::unref()
0023:751D1809 xrLua.dll, luabind::detail::proxy_raw_object::~proxy_raw_object()
0023:6F61056B xrCore.dll, xrMemory::mem_free()
0023:6F61056B xrCore.dll, xrMemory::mem_free()
0023:6F48ED29 MSVCR120.dll, _crtFlsGetValue()
0023:6F48ED29 MSVCR120.dll, _crtFlsGetValue()
0023:6F48F747 MSVCR120.dll, memcpy_s()
0023:7108724D xrSound.dll, CSound_manager_interface::_create()
0023:6F616C4E xrCore.dll, str_container::dock()



Bład wskasuje na plik dzwiękowy.
Sprawdziłem i nawet nie mam takiego pliku - ogólnie mam tylko folder 'intro'.
Będę wdzięczy jeśli ktoś mi podeśle brakujące spakowane pliczki.
Stawiam Kozaki.
Pomogłem? Postaw Kozaczka :)
Daniu91
Kot

Posty: 46
Dołączenie: 12 Cze 2014, 13:19
Ostatnio był: 19 Maj 2017, 17:28
Frakcja: Samotnicy
Ulubiona broń: Tunder S14
Kozaki: 2

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Re: [Problem] Disable Psi Emitters

Postprzez Wheeljack w 20 Cze 2014, 20:19

Wejdź do gamedata\sounds\intro, skopiuj plik dream_doctor_2 i wklej go do gamedata\sounds\characters_voice\scenario\video\ (musisz utworzyć odpowiednie foldery). Po wklejeniu zmieniasz jego nazwę na dream_sarcofag i cieszysz się działającą grą z niewłaściwą ścieżką dźwiękową. :P
Ewentualnie możesz wczytać wcześniejszy save i zobaczyć czy błąd sie powtarza.

Za ten post Wheeljack otrzymał następujące punkty reputacji:
Positive Daniu91.
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Wheeljack
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Posty: 1920
Dołączenie: 13 Kwi 2009, 18:52
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Ulubiona broń: GP 37
Kozaki: 725

Re: Odp: [Problem] Disable Psi Emitters

Postprzez Poldzer w 21 Cze 2014, 20:11

Chyba będzie się powtarzał, bo mówi że nie ma tam takiego pliku.

Wysyłane z mojego GT-S5360 za pomocą Tapatalk 2
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Posty: 1015
Dołączenie: 02 Paź 2013, 17:17
Ostatnio był: 19 Paź 2024, 15:59
Frakcja: Powinność
Ulubiona broń: SPSA14
Kozaki: 239


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