* Detected CPU: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3403.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53259 files cached, 7926Kb memory used.
Init FileSystem 0.757958 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[4051388 K], reserved[30560 K], committed[112292 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17665 K], process heap[17665 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
3. 2 — ASUS Xonar DX Audio Device, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6798]: AMD Radeon HD 7900 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* ATI MGPU: 2-Way CrossFire detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3733196 K], reserved[84136 K], committed[376908 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120493 K], process heap[120493 K], game lua[3467 K], render[347 K]
* [x-ray]: economy: strings[6970 K], smem[0 K]
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126268 K
* phase time: 150 ms
* phase cmem: 121198 K
$ LA_DBG:[9331] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 142 ms
* phase cmem: 127185 K
* phase time: 34 ms
* phase cmem: 127185 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 31386 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9331] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9331] load_storehouse: size=[15]/[6248]bytes : Build=[5529]
$ LA_DBG:[9331] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9331] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16108.867]kB
$ LA_DBG:[9331] GameTime=[15:40:40] Map(35)=[la13u_warlab], knowMaps=[29]
* Log file has been saved successfully!
* Game quantum_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\quantum_quicksave.sav' (2.286s)
* phase time: 2254 ms
* phase cmem: 182372 K
* phase time: 35 ms
* phase cmem: 182485 K
* client : connection accepted - <>
* phase time: 3 ms
* phase cmem: 182533 K
* phase time: 3 ms
* phase cmem: 182533 K
* phase time: 560 ms
* phase cmem: 206847 K
DX10: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs
* phase time: 540 ms
* phase cmem: 210267 K
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 55429 verts, 1732 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 10837 verts, 338 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 927126 indices, 1810 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 8626 verts, 101 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 444993 indices, 869 Kb
* phase time: 655 ms
* phase cmem: 210294 K
* phase time: 12 ms
* phase cmem: 211937 K
* phase time: 3 ms
* phase cmem: 211937 K
WARNING: Occlusion map 'e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_warlab\level.hom' not found.
* phase time: 3 ms
* phase cmem: 212089 K
* phase time: 22 ms
* phase cmem: 212121 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 20 ms
* phase cmem: 221430 K
! Can't find texture 'prop\prop_pult_la_new'
* t-report - base: 1085, 459668 K
* t-report - lmap: 11, 11265 K
* phase time: 19154 ms
* phase cmem: 223501 K
* phase time: 6 ms
* phase cmem: 223501 K
* [win32]: free[2778256 K], reserved[88740 K], committed[1327244 K]
* [ D3D ]: textures[482031 K]
* [x-ray]: crt heap[223494 K], process heap[223494 K], game lua[33221 K], render[133 K]
* [x-ray]: economy: strings[21916 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[32990] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 296562 K
* End of synchronization A[1] R[1]
$ LA_DBG:[67171] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[67171] [error]ABORT CALLED:
$ LA_DBG:[67171] [error]From: gamedata\scripts\move_mgr.script in function 'choose_look_point' (49)
$ LA_DBG:[67171] [error]Line: 79
$ LA_DBG:[67171] [error]Description: No patrol_look here! npc=[<NOT_arg!>/<NOT_arg!>]
$ LA_DBG:[67171] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\move_mgr.script:79: in function 'choose_look_point'
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:174: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[67171] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[67171] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[67171] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[67171] [error]ABORT CALLED:
$ LA_DBG:[67171] [error]From: gamedata\scripts\mob_walker.script in function '?' (119)
$ LA_DBG:[67171] [error]Line: 215
$ LA_DBG:[67171] [error]Description: object 'warlab_unlucky_ghost_trans': path_walk '<NOT_arg!>', index <NOT_arg!>: cannot find corresponding point(s) on path_look '<NOT_arg!>'
$ LA_DBG:[67171] ABORT:
stack traceback:
...e.r. - lost alpha\gamedata\scripts\mob_walker.script:215: in function '?'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:344: in function 'issue_event'
...r. - lost alpha\gamedata\scripts\bind_monster.script:205: in function <...r. - lost alpha\gamedata\scripts\bind_monster.script:203>
$ LA_DBG:[67171] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[67171] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[467332 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 0
refCount:m_pAdapter 6
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