[error][ 8] : W magazynie brak miejsca dla wykonania tego polecenia.
* Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ [AuthenticAMD], F15/M11/S1, 2264.00 mhz, 5-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 57566 files cached, 8468Kb memory used.
Init FileSystem 3.247548 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1996144 K], reserved[19704 K], committed[81240 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16616 K], process heap[16616 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7369 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:94B3]: ATI Radeon HD 4770
* GPU driver: 8.17.10.1129
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1771 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'def_vtx'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_distort
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\b7.ogg
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\b6.ogg
! Invalid ogg-comment version, file: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\ambient\b4.ogg
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1729680 K], reserved[56028 K], committed[311380 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[116683 K], process heap[116683 K], game lua[3469 K], render[144 K]
* [x-ray]: economy: strings[6948 K], smem[0 K]
$ LA_DBG:[6856] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[6856] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[6856] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[6856] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[6856] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[6856] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[6856] ui_mm_opt_main:UpdateControls:<video
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_low.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_low.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 2
- r2_tf_mipbias 0.5
* RM_Dump: textures : 640
* RM_Dump: rtargets : 17
* RM_Dump: vs : 15
* RM_Dump: ps : 48
* RM_Dump: dcl : 12
* RM_Dump: states : 49
* RM_Dump: tex_list : 304
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 655
* RM_Dump: v_elements: 655
* RM_Dump: v_shaders : 415
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 123537 K
* End of synchronization A[1] R[1]
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 125539 K
Loading objects...
Loading models...
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_base_bump
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_flat
compiling shader deffer_model_flat_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader deffer_base_flat_d
compiling shader deffer_model_flat_d_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader model_distort4glass_2
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_distort_0
compiling shader model_distort_1
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_2
compiling shader model_env_lq_1
compiling shader model_def_lq_1
* [prefetch] time: 27730 ms
* [prefetch] memory: 94667Kb
* phase time: 27788 ms
* phase cmem: 215504 K
$ LA_DBG:[6856] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 417 ms
* phase cmem: 218558 K
* phase time: 15 ms
* phase cmem: 218558 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 31493 objects are successfully loaded
* Loading Store...
$ LA_DBG:[6856] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6856] load_storehouse: size=[16]/[4823]bytes : Build=[5529]
$ LA_DBG:[6856] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6856] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16258.519]kB
$ LA_DBG:[6856] GameTime=[00:44:01] Map(32)=[la12_stancia], MapSaved(33)=[la12u_sarcofag], knowMaps=[25]
* Log file has been saved successfully!
* Game kuba_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kuba_autosave.sav' (7.185s)
* phase time: 7184 ms
* phase cmem: 291739 K
* phase time: 111 ms
* phase cmem: 291693 K
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 291758 K
* phase time: 26 ms
* phase cmem: 291758 K
* phase time: 12971 ms
* phase cmem: 439531 K
compiling shader effects_glow_p
compiling shader vert
compiling shader vert
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader model_env_lq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_aref_flat_d
compiling shader base_lplanes
compiling shader simple
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader deffer_tree_s_flat
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_bump-hq
* phase time: 940 ms
* phase cmem: 443077 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65496 verts, 2046 Kb
* [Loading VB] 65499 verts, 2046 Kb
* [Loading VB] 43342 verts, 1354 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65502 verts, 2046 Kb
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* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
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* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 26568 verts, 830 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 49274 verts, 1539 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 30240 indices, 59 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 32715 verts, 383 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 469266 indices, 916 Kb
* phase time: 3470 ms
* phase cmem: 443327 K
* phase time: 440 ms
* phase cmem: 450275 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 51362 v(20), 34160 p
* [DETAILS] Batch(61), VB(1003K), IB(200K)
* phase time: 214 ms
* phase cmem: 450375 K
* Loading HOM: f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la12_stancia\level.hom
* phase time: 46 ms
* phase cmem: 450551 K
* phase time: 55 ms
* phase cmem: 450566 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 86 ms
* phase cmem: 475505 K
* t-report - base: 2123, 604081 K
* t-report - lmap: 31, 31747 K
* phase time: 17146 ms
* phase cmem: 475916 K
* phase time: 72 ms
* phase cmem: 475916 K
* [win32]: free[338812 K], reserved[54628 K], committed[1703648 K]
* [ D3D ]: textures[643854 K]
* [x-ray]: crt heap[475911 K], process heap[475911 K], game lua[33819 K], render[192 K]
* [x-ray]: economy: strings[22607 K], smem[29615 K]
* Log file has been saved successfully!
$ LA_DBG:[78198] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader particle_alphaonly
$ LA_DBG:[95780] ph_car:car <move>: car started.
$ LA_DBG:[95780] ph_car:car <move>: action_car:walk_arrival_callback(-2)
$ LA_DBG:[95780] ph_car:car <fire>: action_car:set_shooting(0)
* MEMORY USAGE: 492352 K
* End of synchronization A[1] R[1]
stack trace:
[error][ 8] : W magazynie brak miejsca dla wykonania tego polecenia.
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