* Detected CPU: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz [GenuineIntel], F6/M10/S7, 2529.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53447 files cached, 8276Kb memory used.
Init FileSystem 1.700632 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\charuq\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4051108 K], reserved[51736 K], committed[91396 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18194 K], process heap[18194 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\charuq\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE9]: NVIDIA GeForce GT 630M
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3707 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 11
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3763760 K], reserved[79896 K], committed[350584 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[121815 K], process heap[121815 K], game lua[3467 K], render[148 K]
* [x-ray]: economy: strings[6945 K], smem[0 K]
"f:\charuq\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 127655 K
* phase time: 215 ms
* phase cmem: 122582 K
$ LA_DBG:[12616] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 3492 ms
* phase cmem: 128556 K
* phase time: 28 ms
* phase cmem: 128556 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33436 objects are successfully loaded
* Loading Store...
$ LA_DBG:[12616] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12616] load_storehouse: size=[12]/[3646]bytes : Build=[5529]
$ LA_DBG:[12616] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12616] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16938.602]kB
$ LA_DBG:[12616] GameTime=[12:00:46] Map(22)=[la04_darkdolina], knowMaps=[6]
* Log file has been saved successfully!
* Game chq11 is successfully loaded from file 'f:\charuq\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\chq11.sav' (7.807s)
* phase time: 7787 ms
* phase cmem: 192126 K
* phase time: 231 ms
* phase cmem: 192260 K
* client : connection accepted - <>
* phase time: 53 ms
* phase cmem: 192308 K
* phase time: 23 ms
* phase cmem: 192308 K
* phase time: 5585 ms
* phase cmem: 279743 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_model_flat
compiling shader shadow_direct_model
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_flat
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 808 ms
* phase cmem: 283772 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64458 verts, 755 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 89121 indices, 174 Kb
* phase time: 3197 ms
* phase cmem: 284080 K
* phase time: 344 ms
* phase cmem: 289078 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 208 ms
* phase cmem: 289176 K
* Loading HOM: f:\charuq\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 59 ms
* phase cmem: 289386 K
* phase time: 149 ms
* phase cmem: 289485 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 107 ms
* phase cmem: 306730 K
* t-report - base: 1703, 748845 K
* t-report - lmap: 16, 16386 K
* phase time: 48863 ms
* phase cmem: 339274 K
* phase time: 81 ms
* phase cmem: 339272 K
* [win32]: free[2564152 K], reserved[82156 K], committed[1547932 K]
* [ D3D ]: textures[773256 K]
* [x-ray]: crt heap[339268 K], process heap[339268 K], game lua[34872 K], render[205 K]
* [x-ray]: economy: strings[21646 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[84060] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_flat_1
compiling shader model_env_lq_1
compiling shader model_def_lq
compiling shader model_def_lq_1
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_1
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_flat_d_2
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_2
compiling shader particle_alphaonly
compiling shader model_distort_2
stack trace:
0023:6D6C5ADE xrGame.dll, CDialogHolder::IgnorePause()
0023:6D9C7B62 xrGame.dll, CDialogHolder::operator=()
0023:011D4A6D XR_3DA.exe, CSheduler::ProcessStep()
0023:011D47F5 XR_3DA.exe, CSheduler::Update()
0023:6DA156AB xrGame.dll, CDialogHolder::operator=()
0023:6DE5F2D9 nvumdshim.dll, waitForAvailableQueueSlot()
0023:6DE561E7 nvumdshim.dll
0023:6DE57DC3 nvumdshim.dll
0023:6DE56F13 nvumdshim.dll
0023:6DE576A9 nvumdshim.dll
0023:6D433B6B d3d9.dll, Direct3DCreate9Ex()
0023:6D416B95 d3d9.dll
0023:6D41CF29 d3d9.dll, Direct3DCreate9Ex()
0023:6D41CF58 d3d9.dll, Direct3DCreate9Ex()
0023:6D47151C d3d9.dll, Direct3DCreate9()
0023:6D458DD3 d3d9.dll, Direct3DShaderValidatorCreate9()
0023:6D42C23F d3d9.dll, Direct3DCreate9Ex()
0023:6E0FD89A xrRender_R2.dll, SupportsAdvancedRendering()
0023:011BDC3D XR_3DA.exe, CEvent::operator=()
0023:01203273 XR_3DA.exe, CRenderDevice::FrameMove()
0023:012033BA XR_3DA.exe, CRenderDevice::on_idle()
0023:0120330A XR_3DA.exe, CRenderDevice::message_loop()
0023:01203E3E XR_3DA.exe, CRenderDevice::Run()
0023:011D1E0A XR_3DA.exe, CApplication::CApplication()
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