* Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ [AuthenticAMD], F15/M11/S2, 2637.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53308 files cached, 9013Kb memory used.
Init FileSystem 4.708992 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[2000716 K], reserved[19376 K], committed[76996 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17205 K], process heap[17205 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is SB Audigy 2 ZS Audio [9F00]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
3. SB Audigy 2 ZS Audio [9F00], Spec Version 1.1 (default) eax[4] efx[no] xram[no]
Executing config-script "e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68BE]: AMD Radeon HD 5700 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1890 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1737536 K], reserved[48104 K], committed[311448 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117712 K], process heap[117712 K], game lua[3467 K], render[246 K]
* [x-ray]: economy: strings[6946 K], smem[0 K]
"e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124586 K
* phase time: 13 ms
* phase cmem: 119868 K
$ LA_DBG:[6094] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 279 ms
* phase cmem: 124375 K
* phase time: 3 ms
* phase cmem: 124374 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33476 objects are successfully loaded
* Loading Store...
$ LA_DBG:[6094] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6094] load_storehouse: size=[14]/[4826]bytes : Build=[5529]
$ LA_DBG:[6094] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6094] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16852.453]kB
$ LA_DBG:[6094] GameTime=[13:23:08] Map(39)=[la15_darkscape], knowMaps=[9]
* Log file has been saved successfully!
* Game x18 is successfully loaded from file 'e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\x18.sav' (6.021s)
* phase time: 6020 ms
* phase cmem: 191708 K
* phase time: 19 ms
* phase cmem: 191773 K
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 191821 K
* phase time: 16 ms
* phase cmem: 191821 K
* phase time: 7482 ms
* phase cmem: 299713 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 594 ms
* phase cmem: 303712 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 59791 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 56594 verts, 1768 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65486 verts, 2046 Kb
* [Loading VB] 33205 verts, 1037 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 789981 indices, 1542 Kb
* phase time: 113 ms
* phase cmem: 303919 K
* phase time: 73 ms
* phase cmem: 309556 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 44 ms
* phase cmem: 309593 K
* Loading HOM: e:\zainstalowane\stalker\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 8 ms
* phase cmem: 309663 K
* phase time: 11 ms
* phase cmem: 309828 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 325491 K
* t-report - base: 1273, 559483 K
* t-report - lmap: 36, 36868 K
* phase time: 2481 ms
* phase cmem: 328275 K
* phase time: 18 ms
* phase cmem: 328275 K
* [win32]: free[684592 K], reserved[59548 K], committed[1352948 K]
* [ D3D ]: textures[607450 K]
* [x-ray]: crt heap[328271 K], process heap[328271 K], game lua[34895 K], render[260 K]
* [x-ray]: economy: strings[21770 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[23471] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...k.e.r. - lost alpha\gamedata\scripts\xr_gulag.script:873: attempt to index field 'Object_didnt_begin_job' (a function value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - lost alpha\gamedata\scripts\xr_gulag.script:873: attempt to index field 'Object_didnt_begin_job' (a function value)
stack trace:
001B:6D9E461F xrCore.dll, xrDebug::fatal()
001B:5E311ECE xrGame.dll, CDialogHolder::operator=()
001B:003B3AF9 XR_3DA.exe, CRenderDevice::on_idle()
001B:6D9D1C1C xrCore.dll, thread_spawn()
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