* Detected CPU: GenuineIntel P3 family, F6/M15/S13, 2242.00 mhz, 65-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29991 files cached 34 archives, 5410Kb memory used.
Init FileSystem 2.586702 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[f:\program files\gsc game world\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2001396 K], reserved[23064 K], committed[72628 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10813 K], process heap[1307 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7399 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "f:\program files\gsc game world\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[f:\program files\gsc game world\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[f:\program files\gsc game world\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A65]: NVIDIA GeForce 210
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1222 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1280x800
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x800
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [861 ms]
* MEMORY USAGE: 92851 K
* End of synchronization A[1] R[1]
Input: 1
Config-file [f:\program files\gsc game world\s.t.a.l.k.e.r. - clear sky\_appdata_\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Pangia napisał(a):A, jak już jesteś, to się spytam: co odpowiada za pojawianie się ulepszeń w broniach znajdowanych trzymanych przez NPC? Bo chciałem zmienić nieco drzewka ulepszeń (wygodniej byłoby je w ogóle wywalić, ale mimo wszystko chcę mieć jakiś pożytek z frakcyjnego mechanika siedzącego w swojej kanciapie), ale nawet gdy robiłem to poprawnie, to wywalało jakieś idiotyczne błędy ze skryptami.
Użytkownicy przeglądający to forum: svt08 oraz 4 gości