* Detected CPU: AMD Phenom(tm) 9650 Quad-Core Processor [AuthenticAMD], F15/M2/S3, 2305.00 mhz, 68-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53186 files cached, 8901Kb memory used.
Init FileSystem 6.278079 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4062692 K], reserved[49928 K], committed[81620 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18080 K], process heap[18080 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[d:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6658]: AMD Radeon R7 200 Series
* GPU driver: 8.17.10.1242
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3807 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 4
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3807920 K], reserved[88936 K], committed[297384 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120351 K], process heap[120351 K], game lua[3468 K], render[203 K]
* [x-ray]: economy: strings[6953 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 127221 K
* phase time: 85 ms
* phase cmem: 122503 K
$ LA_DBG:[18108] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1795 ms
* phase cmem: 127026 K
* phase time: 14 ms
* phase cmem: 127025 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34617 objects are successfully loaded
* Loading Store...
$ LA_DBG:[18108] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[18108] load_storehouse: size=[12]/[3097]bytes : Build=[5529]
$ LA_DBG:[18108] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[18108] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17129.227]kB
$ LA_DBG:[18108] GameTime=[17:42:10] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game user_quicksave is successfully loaded from file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\user_quicksave.sav' (10.986s)
* phase time: 10985 ms
* phase cmem: 189288 K
* phase time: 63 ms
* phase cmem: 189609 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 189657 K
* phase time: 28 ms
* phase cmem: 189657 K
* phase time: 6239 ms
* phase cmem: 277804 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 1060 ms
* phase cmem: 281652 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 1528 ms
* phase cmem: 281919 K
* phase time: 163 ms
* phase cmem: 287477 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 226 ms
* phase cmem: 287546 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 48 ms
* phase cmem: 287813 K
* phase time: 230 ms
* phase cmem: 288214 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 43 ms
* phase cmem: 307056 K
* t-report - base: 1933, 810274 K
* t-report - lmap: 30, 30723 K
* phase time: 17732 ms
* phase cmem: 310623 K
* phase time: 44 ms
* phase cmem: 310623 K
* [win32]: free[2529900 K], reserved[97900 K], committed[1566440 K]
* [ D3D ]: textures[852095 K]
* [x-ray]: crt heap[310620 K], process heap[310620 K], game lua[35375 K], render[251 K]
* [x-ray]: economy: strings[21627 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[58604] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq_2
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
compiling shader model_distort_0
* MEMORY USAGE: 375348 K
* End of synchronization A[1] R[1]
compiling shader shadow_direct_model_aref_2
compiling shader yuv2rgb
* [win32]: free[2113044 K], reserved[100288 K], committed[1980908 K]
* [ D3D ]: textures[943223 K]
* [x-ray]: crt heap[372411 K], process heap[372411 K], game lua[43042 K], render[15769 K]
* [x-ray]: economy: strings[17787 K], smem[10436 K]
$ LA_DBG:[254311] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[254311] Game_Save:BuildMod=[5529]:[18:09:43]:MemUsage=[31323.172]kB:TimeFactor=[7]
$ LA_DBG:[254311] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[254311] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 184 objects in 8577b
~ NetPacket #2 stores 408 objects in 8196b
~ NetPacket #3 stores 548 objects in 8218b
~ NetPacket #4 stores 697 objects in 8238b
~ NetPacket #5 stores 812 objects in 8195b
~ NetPacket #6 stores 1046 objects in 4836b
~ Used 6 NetPacket(s) total objects 3695 total stored 46260b
* Saving spawns...
* Saving objects...
* 34618 objects are successfully saved
* Writing Store...
$ LA_DBG:[254311] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[254311] save_storehouse: size=[12]/[3700]bytes : Build=[5529]
$ LA_DBG:[254311] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave.sav is successfully saved to file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\user_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2111892 K], reserved[99436 K], committed[1982912 K]
* [ D3D ]: textures[943436 K]
* [x-ray]: crt heap[374630 K], process heap[374630 K], game lua[43806 K], render[16703 K]
* [x-ray]: economy: strings[18508 K], smem[10406 K]
$ LA_DBG:[331123] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[331123] Game_Save:BuildMod=[5529]:[18:18:41]:MemUsage=[31425.840]kB:TimeFactor=[7]
$ LA_DBG:[331123] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[331123] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 184 objects in 8577b
~ NetPacket #2 stores 343 objects in 8207b
~ NetPacket #3 stores 486 objects in 8210b
~ NetPacket #4 stores 633 objects in 8214b
~ NetPacket #5 stores 756 objects in 8216b
~ NetPacket #6 stores 1039 objects in 8228b
~ NetPacket #7 stores 1073 objects in 1157b
~ Used 7 NetPacket(s) total objects 4514 total stored 50809b
* Saving spawns...
* Saving objects...
* 34618 objects are successfully saved
* Writing Store...
$ LA_DBG:[331123] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[331123] save_storehouse: size=[12]/[3637]bytes : Build=[5529]
$ LA_DBG:[331123] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave.sav is successfully saved to file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\user_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2111956 K], reserved[98916 K], committed[1983368 K]
* [ D3D ]: textures[943436 K]
* [x-ray]: crt heap[374513 K], process heap[374513 K], game lua[39863 K], render[16749 K]
* [x-ray]: economy: strings[18619 K], smem[10406 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 4
- r2_tf_mipbias 0.
* RM_Dump: textures : 2285
* RM_Dump: rtargets : 17
* RM_Dump: vs : 75
* RM_Dump: ps : 81
* RM_Dump: dcl : 18
* RM_Dump: states : 75
* RM_Dump: tex_list : 2760
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3241
* RM_Dump: v_elements: 3245
* RM_Dump: v_shaders : 1802
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 371175 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 4
- r2_tf_mipbias 0.
* RM_Dump: textures : 2285
* RM_Dump: rtargets : 17
* RM_Dump: vs : 75
* RM_Dump: ps : 81
* RM_Dump: dcl : 18
* RM_Dump: states : 75
* RM_Dump: tex_list : 2760
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3241
* RM_Dump: v_elements: 3245
* RM_Dump: v_shaders : 1802
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1751 ms]
* MEMORY USAGE: 369093 K
* End of synchronization A[1] R[1]
compiling shader model_distort_2
FATAL ERROR
[error]Expression : assertion failed
[error]Function : CLensFlare::OnFrame
[error]File : xr_efflensflare.cpp
[error]Line : 330
[error]Description : _valid(vecX)
stack trace:
0023:6F834743 xrCore.dll, xrDebug::fail()
0023:001E28DB XR_3DA.exe, CLensFlare::OnFrame()
0023:001DB5F1 XR_3DA.exe, CEnvironment::OnFrame()
0023:001BDC3D XR_3DA.exe, CEvent::operator=()
0023:00203273 XR_3DA.exe, CRenderDevice::FrameMove()
0023:002033BA XR_3DA.exe, CRenderDevice::on_idle()
0023:0020330A XR_3DA.exe, CRenderDevice::message_loop()
0023:00203E3E XR_3DA.exe, CRenderDevice::Run()
0023:001D1E0A XR_3DA.exe, CApplication::CApplication()
Gelal napisał(a):Po zmodyfikowaniu wielkości magazynka do np. karabinu, do 40 sztuk, na pasie dalej zawieszamy po 30.
Gelal napisał(a):W Dead City i w Dolinie Mroku poltergeisty zamiast latać w swej "niewidzialnej" formie, biegają na przednich kończynach.
HollowVooDoo napisał(a):No to mam problem, po zakupie samochodu na krechę, zrobiło mi się - 39k, ok mówie sobie, nadrobię to, pozbieram jakieś graty, zapoluje na mutanty itd. Sęk w tym że nie jestem w stanie nic sprzedać, gra widzi że nie mam nic na koncie a nawet mam mniej niż to przewiduje, więc nie chce dopuścić do transakcji twierdząc że mam mało pieniędzy (Nie jest daleka od prawdy). Graciarstwo którym się tak chętnie pałam poszło w piach, tylko jak mam spłacić długi?
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