Marjan napisał(a):Jesteś na administratorze ?
pudello napisał(a):Ja mam natomiast inny problem - wygląda na to jakby filmik intro się nie wczytywał, po odpaleniu new game i zaczytaniu wszystkiego do samego końca mam CTD. Jakieś pomysły? Nie zwraca żadnych błędów
atikabubu napisał(a):pudello napisał(a):Ja mam natomiast inny problem - wygląda na to jakby filmik intro się nie wczytywał, po odpaleniu new game i zaczytaniu wszystkiego do samego końca mam CTD. Jakieś pomysły? Nie zwraca żadnych błędów
Ja i tak bym zajrzał do folderu appdata, tam powinny być logi. (przynajmniej za bety tak było )
* Detected CPU: Intel(R) Core(TM) i3-4130 CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3400.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53130 files cached, 7907Kb memory used.
Init FileSystem 0.963679 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4062112 K], reserved[53180 K], committed[78948 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17090 K], process heap[17090 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 (default) eax[5] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
3. ASUS Xonar DG Audio Device, Spec Version 1.1 eax[5] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
! Unknown command: r2_sun_far
[e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1201]: NVIDIA GeForce GTX 560
* GPU driver: 8.17.13.142
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4038 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3796776 K], reserved[76640 K], committed[320824 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[113715 K], process heap[113715 K], game lua[3447 K], render[253 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
$ LA_DBG:[3617] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[3617] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[3617] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[3617] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[3617] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[3617] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[3617] ui_mm_opt_main:UpdateControls:<video
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
"e:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 121175 K
* phase time: 26 ms
* phase cmem: 116106 K
$ LA_DBG:[3632] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 167 ms
* phase cmem: 120548 K
* phase time: 1 ms
* phase cmem: 121063 K
* Creating new game...
* Loading spawn registry...
* 23329 spawn points are successfully loaded
$ LA_DBG:[3632] Game_Init: Ver=[1.3000] Build=[5529] MemUsage=[15751.134]kB
$ LA_DBG:[3632] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 34738 objects are successfully saved
* Writing Store...
$ LA_DBG:[3632] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3632] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[3632] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 9827 ms
* phase cmem: 180328 K
* phase time: 37 ms
* phase cmem: 180468 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 180517 K
* phase time: 16 ms
* phase cmem: 180517 K
* phase time: 2515 ms
* phase cmem: 268680 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 547 ms
* phase cmem: 272709 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 39 ms
* phase cmem: 272951 K
* phase time: 24 ms
* phase cmem: 277547 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 36 ms
* phase cmem: 277582 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 7 ms
* phase cmem: 277833 K
* phase time: 16 ms
* phase cmem: 278234 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 19 ms
* phase cmem: 294573 K
* t-report - base: 1280, 536302 K
* t-report - lmap: 58, 59399 K
* phase time: 1338 ms
* phase cmem: 294920 K
* phase time: 20 ms
* phase cmem: 294936 K
* [win32]: free[2767536 K], reserved[95596 K], committed[1331108 K]
* [ D3D ]: textures[607823 K]
* [x-ray]: crt heap[294936 K], process heap[294936 K], game lua[37640 K], render[293 K]
* [x-ray]: economy: strings[15713 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[18368] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[18368] [error]ABORT CALLED:
$ LA_DBG:[18368] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51)
$ LA_DBG:[18368] [error]Line: 72
$ LA_DBG:[18368] [error]Description: InputManager: key [63] is already binded!
$ LA_DBG:[18368] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61>
$ LA_DBG:[18368] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[18368] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[18368] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [34738]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[386492 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [e:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Zilla napisał(a):Dziwna sprawa z tą Lost Alpha. Po instalacji gry, wszystko pięknie śmigało na full detalach, bez żadnych ścinek. Wyszedłem na spacer (tak, taki prawdziwy O_o) po czym szybko zatęskniło mi się do Zony i uruchomiłem ponownie grę. Klatkuje mi jak cholera... szperałem w ustawieniach, zmniejszałem, zwiększałem, starałem się ustawić w miarę neutralne i dalej ścina. Gdzie leży problem? Ten mod w ogóle będzie patchowany w razie bugów?
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 2 gości