[Sigerous Mod COP] SGM Mod

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Sigerous Mod COP] SGM Mod

Postprzez Cromm Cruac w 04 Sie 2013, 00:37

damagecrewtnt napisał(a):tutaj jest tylko plik xray_nazwaużytkownika bez .log

Bo masz pan wyłączone pokazywanie rozszerzeń plików panie Drążkowski.
damagecrewtnt napisał(a):Że o to chodzi? :)

Nie nie o to. O ten plik powyżej.
Image

"Twoja opowieść mnie znudziła albowiem nie była o mnie" - Król Julian
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Cromm Cruac
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Re: [Sigerous Mod COP] SGM Mod

Postprzez damagecrewtnt w 04 Sie 2013, 11:47

Super, widzę, że wali się po nazwiskach :)

W tym pliku jeden raz pojawia się słowo ERROR. Oto linijka.

! ERROR: SV: can't find children [32548] of parent [327800848]

coś to daje?
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damagecrewtnt
Kot

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Re: [Sigerous Mod COP] SGM Mod

Postprzez damagecrewtnt w 04 Sie 2013, 17:12

siema! teraz nawet nie mogę odinstalować gry.
Oto co się pojawia przy próbie odinstalowania gry:

http://www.up.oblivionlost.pl/images/88 ... 418415.png

Próbowałem przy wyszukaniu w menu start "odinstaluj stalker..." oraz z panelu sterowania z poziomu "programy i funkcje".
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damagecrewtnt
Kot

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Re: [Sigerous Mod COP] SGM Mod

Postprzez PeLeRKS w 09 Sie 2013, 10:38

siema, działa to na 1.6.2 ???
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PeLeRKS
Kot

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Re: [Sigerous Mod COP] SGM Mod

Postprzez vandr w 09 Sie 2013, 10:49

tak
TAJAG JUDYN
HAZBAZ
SEKODYN!
vandr
Modder

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Re: [Sigerous Mod COP] SGM Mod

Postprzez Jarexxx w 09 Sie 2013, 11:33

Nie mogę włączyć cheat moda. Ogólnie, gdy dodaję jakieś parametry do skrótu gry, to odpalam skrót, i nic się nie dzieje, gdy parametrów nie ma, normalnie się odpala, z nimi już nic. Windows7 jest tego sprawcą? Jeśli tak to jak to zrobić?
Za Polskę !
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Jarexxx
Stalker

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Re: [Sigerous Mod COP] SGM Mod

Postprzez smok61 w 09 Sie 2013, 12:27

Gram teraz w SGM 2.2 i też miałem problem z cheat modem. W końcu udało mi się i u mnie wygląda to tak - "E:\GRY\S.T.A.L.K.E.R. - Zew Prypeci\bin\xrEngine.exe" -cheat_mode. Początku nie ruszaj, bo to zależy gdzie jest gra zainstalowana. Zwróć uwagę na tą część - bin\xrEngine.exe" -cheat_mode
Dopóki nie skorzystałem z Internetu, nie wiedziałem, że na świecie jest tylu idiotów.
Stanisław Lem
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smok61
Tropiciel

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Re: [Sigerous Mod COP] SGM Mod

Postprzez Jarexxx w 09 Sie 2013, 12:41

U mnie stalker odpalany przez xrengine wywala braki plików. Nie ma innej metody na odpalenie cheat moda? W gamedata moźe?
Za Polskę !
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Jarexxx
Stalker

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Re: [Sigerous Mod COP] SGM Mod

Postprzez smok61 w 09 Sie 2013, 15:08

Ja innego sposobu nie znam. Dodawanie jakiegoś parametru do skrótu gry na pulpicie musi być wykonane dokładnie wg. instrukcji. Brak odstępu (spacja), lub inne zmiany powodują błąd lub nie działanie danego parametru.
Dopóki nie skorzystałem z Internetu, nie wiedziałem, że na świecie jest tylu idiotów.
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smok61
Tropiciel

Posty: 382
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Re: [Sigerous Mod COP] SGM Mod

Postprzez damagecrewtnt w 10 Sie 2013, 14:51

Cześć :)
Wciąż mam problem z bugtrap'em przy włączaniu gry.

Kod: Zaznacz wszystko

* Detected CPU: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz [GenuineIntel], F6/M14/S5, 1596.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42368 files cached 33 archives, 8928Kb memory used.
Init FileSystem 3.567672 sec
'xrCore' build 3967, Dec 14 2009

EH: 2509C64A20413C2B73FC1FEFB686C195

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3987484 K], reserved[89972 K], committed[116784 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20158 K], process heap[8212 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[20673 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: ATI Mobility Radeon HD 5650
* GPU driver: 8.17.10.1043
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4059 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3784700 K], reserved[106956 K], committed[302584 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[112444 K], process heap[16028 K], game lua[2493 K], render[197 K]
* [x-ray]: economy: strings[20724 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  28] sky\sky_13_cube
*  0.0 : [  28] sky\sky_13_cube#small
*  0.0 : [  22] sky\sky_13_cube_night
*  0.0 : [  22] sky\sky_13_cube_night#small
*  0.0 : [  14] sky\sky_13_vibros_cube
*  0.0 : [  14] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 248] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] pdrazkowski - quicksave
* 18.0 : [   1] ui\ui_pda_menu_anims
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_save_load
* 1024.1 : [   1] ui\ui_common
* 1024.1 : [   1] ui\ui_mod_widescreen
* 1365.5 : [   1] ui\ui_actor_main_menu
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 123496 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
! Invalid ogg-comment version, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_sig220\sig220_shoot.ogg
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
! Invalid ogg-comment version, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
! Invalid ogg-comment version, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
* [prefetch] time:    3466 ms
* [prefetch] memory:  77748Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 3648 ms
* phase cmem: 203837 K
* phase time: 10 ms
* phase cmem: 203837 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15565 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.874s)
* phase time: 2873 ms
* phase cmem: 267710 K
* phase time: 80 ms
* phase cmem: 267754 K
* phase time: 13 ms
* phase cmem: 267754 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 18 ms
* phase cmem: 267788 K
* phase time: 12 ms
* phase cmem: 267788 K
* phase time: 7402 ms
* phase cmem: 368564 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 194 ms
* phase cmem: 369775 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 131 ms
* phase cmem: 369886 K
* phase time: 106 ms
* phase cmem: 378953 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 21 ms
* phase cmem: 378985 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 57 ms
* phase cmem: 379617 K
* phase time: 14 ms
* phase cmem: 379617 K
* phase time: 13 ms
* phase cmem: 379617 K
* t-report - base: 1408, 686149 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 1369 ms
* phase cmem: 418870 K
* phase time: 18 ms
* phase cmem: 418886 K
* [win32]: free[2363308 K], reserved[131036 K], committed[1699896 K]
* [ D3D ]: textures[742830 K]
* [x-ray]: crt heap[418847 K], process heap[16033 K], game lua[27787 K], render[138 K]
* [x-ray]: economy: strings[38504 K], smem[10024 K]
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_1
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
compiling shader model_distort_1
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 447557 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\sound_effects\use_gas_mask.ogg
! ERROR: SV: can't find children [39270] of parent [524714368]
* [win32]: free[2124864 K], reserved[128948 K], committed[1940428 K]
* [ D3D ]: textures[766729 K]
* [x-ray]: crt heap[439361 K], process heap[15002 K], game lua[34132 K], render[4336 K]
* [x-ray]: economy: strings[40596 K], smem[10048 K]
* phase time: 244 ms
* phase cmem: 429901 K
* phase time: 19 ms
* phase cmem: 429901 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15565 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.807s)
* phase time: 2806 ms
* phase cmem: 449807 K
* phase time: 22 ms
* phase cmem: 449807 K
* phase time: 18 ms
* phase cmem: 449807 K
* [win32]: free[2080996 K], reserved[125000 K], committed[1988244 K]
* [ D3D ]: textures[767497 K]
* [x-ray]: crt heap[449732 K], process heap[15002 K], game lua[33912 K], render[4337 K]
* [x-ray]: economy: strings[38674 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 453731 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2074688 K], reserved[142384 K], committed[1977168 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[430525 K], process heap[14488 K], game lua[40167 K], render[5084 K]
* [x-ray]: economy: strings[43765 K], smem[10054 K]
* Saving spawns...
* Saving objects...
* 15644 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
* [win32]: free[2075424 K], reserved[159612 K], committed[1959204 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[416243 K], process heap[14489 K], game lua[36330 K], render[5153 K]
* [x-ray]: economy: strings[42907 K], smem[10045 K]
* phase time: 243 ms
* phase cmem: 430640 K
* phase time: 20 ms
* phase cmem: 430640 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15644 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.801s)
* phase time: 2801 ms
* phase cmem: 450030 K
* phase time: 22 ms
* phase cmem: 450030 K
* phase time: 19 ms
* phase cmem: 450030 K
* [win32]: free[2078504 K], reserved[123484 K], committed[1992252 K]
* [ D3D ]: textures[773385 K]
* [x-ray]: crt heap[449956 K], process heap[14489 K], game lua[29259 K], render[5153 K]
* [x-ray]: economy: strings[38676 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 454318 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2070384 K], reserved[124512 K], committed[1999344 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[445917 K], process heap[15003 K], game lua[41696 K], render[5264 K]
* [x-ray]: economy: strings[41337 K], smem[10052 K]
* phase time: 247 ms
* phase cmem: 431348 K
* phase time: 22 ms
* phase cmem: 431348 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15644 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.824s)
* phase time: 2823 ms
* phase cmem: 450738 K
* phase time: 22 ms
* phase cmem: 450738 K
* phase time: 20 ms
* phase cmem: 450738 K
* [win32]: free[2071384 K], reserved[124024 K], committed[1998832 K]
* [ D3D ]: textures[773385 K]
* [x-ray]: crt heap[450664 K], process heap[15003 K], game lua[29319 K], render[5265 K]
* [x-ray]: economy: strings[38676 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 454663 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2076864 K], reserved[122840 K], committed[1994536 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[454807 K], process heap[14490 K], game lua[39484 K], render[5266 K]
* [x-ray]: economy: strings[43466 K], smem[10054 K]
* Saving spawns...
* Saving objects...
* 15644 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
* [win32]: free[2072736 K], reserved[123792 K], committed[1997712 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[453396 K], process heap[14490 K], game lua[36104 K], render[5266 K]
* [x-ray]: economy: strings[40961 K], smem[10051 K]
* Saving spawns...
* Saving objects...
* 15637 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
compiling shader yuv2rgb
* [win32]: free[2063688 K], reserved[123128 K], committed[2007424 K]
* [ D3D ]: textures[776231 K]
* [x-ray]: crt heap[456607 K], process heap[14490 K], game lua[38783 K], render[5267 K]
* [x-ray]: economy: strings[40602 K], smem[10051 K]
compiling shader yuv2rgb
* [win32]: free[2067816 K], reserved[125116 K], committed[2001308 K]
* [ D3D ]: textures[776231 K]
* [x-ray]: crt heap[453469 K], process heap[14490 K], game lua[37338 K], render[5272 K]
* [x-ray]: economy: strings[43391 K], smem[10051 K]
- Disconnect
- Destroying level
*  0.0 : [  61] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [  10] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.2 : [   1] prop\prop_lampa_g
*  0.2 : [   1] prop\prop_lampa_g_red2
*  1.5 : [   1] fx\fx_flare1
*  3.1 : [   5] sky\sky_12_vibros_cube#small
*  3.1 : [  28] sky\sky_13_cube#small
*  3.1 : [  22] sky\sky_13_cube_night#small
*  3.1 : [  14] sky\sky_13_vibros_cube#small
*  3.1 : [  10] sky\sky_14_cube#small
*  3.1 : [   4] sky\sky_17_clouds_cube#small
*  3.1 : [   4] sky\sky_17_cube#small
*  3.1 : [   8] sky\sky_18_cube#small
*  3.1 : [  12] sky\sky_19_cube#small
*  3.1 : [   4] sky\sky_1_clouds_cube#small
*  3.1 : [   4] sky\sky_20_clouds_cube#small
*  3.1 : [   4] sky\sky_20_cube#small
*  3.1 : [   4] sky\sky_2_clouds_cube#small
*  3.1 : [   4] sky\sky_2_cube#small
*  3.1 : [  13] sky\sky_3_cube#small
*  3.1 : [   3] sky\sky_4_cube#small
*  3.1 : [  30] sky\sky_5_cube#small
*  3.1 : [   7] sky\sky_6_cube#small
*  3.1 : [  11] sky\sky_7_cube#small
*  3.1 : [   8] sky\sky_8_cube#small
*  3.1 : [  51] sky\sky_9_cube#small
*  4.1 : [   1] ui\cursor
*  5.5 : [   1] pfx\pfx_spark_01
*  5.5 : [   1] artifact\artifact_glow
*  5.5 : [   1] fx\fx_flare2
*  5.5 : [   1] fx\fx_flare3
*  5.5 : [   1] fx\fx_gradient
*  5.5 : [   1] fx\fx_rain
*  5.5 : [   1] fx\fx_sun_rise
*  5.5 : [   1] glow\glow_orange2
*  5.5 : [   1] wm\wm_bullet_asfalt_1
*  5.5 : [   1] wm\wm_bullet_asfalt_2
*  5.5 : [   1] wm\wm_bullet_asfalt_3
*  5.5 : [   1] wm\wm_bullet_brick_1
*  5.5 : [   1] wm\wm_bullet_brick_2
*  5.5 : [   1] wm\wm_bullet_concrete
*  5.5 : [   1] wm\wm_bullet_concrete_1
*  5.5 : [   1] wm\wm_bullet_concrete_2
*  5.5 : [   1] wm\wm_bullet_concrete_4
*  5.5 : [   1] wm\wm_bullet_concrete_5
*  5.5 : [   1] wm\wm_bullet_concrete_6
*  5.5 : [   1] wm\wm_bullet_concrete_7
*  5.5 : [   1] wm\wm_bullet_ground
*  5.5 : [   1] wm\wm_bullet_ground_1
*  5.5 : [   1] wm\wm_bullet_ground_2
*  5.5 : [   1] wm\wm_bullet_metall_thik
*  5.5 : [   1] wm\wm_bullet_metall_thik_1
*  5.5 : [   1] wm\wm_bullet_metall_thik_2
*  5.5 : [   1] wm\wm_bullet_metall_thik_3
*  5.5 : [   1] wm\wm_bullet_metall_thin
*  5.5 : [   1] wm\wm_bullet_metall_thin_1
*  5.5 : [   1] wm\wm_bullet_metall_thin_2
*  5.5 : [   1] wm\wm_bullet_metall_thin_3
*  5.5 : [   1] wm\wm_bullet_metall_thin_4
*  5.5 : [   1] wm\wm_bullet_wood
*  5.5 : [   1] wm\wm_bullet_wood_1
*  5.5 : [   1] wm\wm_bullet_wood_2
*  5.5 : [   1] wm\wm_bullet_wood_3
*  5.5 : [   1] wm\wm_bullet_wood_4
*  5.5 : [   1] wm\wm_bullet_wood_5
*  5.5 : [   1] wm\wm_bullet_wood_6
*  5.5 : [   1] wm\wm_bullet_wood_7
*  5.5 : [   1] wm\wm_bullet_wood_8
*  5.5 : [   1] wm\wm_bullet_wood_9
*  5.5 : [   1] wpn\wpn_abakan_bump#
*  5.5 : [   1] prop\prop_provod_02
* 10.8 : [   1] pfx\pfx_step_blood
* 10.8 : [   1] act\act_stalker_head_glass_02
* 10.8 : [   2] mtl\mtl_bochka_02
* 12.1 : [   1] artifact\artifact_anim_dist
* 16.1 : [   1] ui\ui_grid
* 18.0 : [   1] ui\ui_pda_menu_anims
* 21.5 : [   1] pfx\pfx_bubble
* 21.5 : [   1] pfx\pfx_flamefx_01
* 21.5 : [   1] pfx\pfx_leaves_01
* 21.5 : [   1] pfx\pfx_leaves_02
* 21.5 : [   1] pfx\pfx_splash3
* 21.5 : [   1] pfx\pfx_splash_02
* 21.5 : [   1] pfx\pfx_synus
* 21.5 : [   1] pfx\pfx_vehmetaldebris_01
* 21.5 : [   1] act\act_stalker_nauch_glass
* 21.5 : [   1] fx\fx_gradient1
* 21.5 : [   1] fx\fx_rainsplash1
* 21.5 : [   1] fx\fx_sun
* 21.5 : [   1] fx\fx_volumefog1
* 21.5 : [   1] glow\glow_04
* 21.5 : [   1] glow\glow_fire1
* 21.5 : [   1] wm\wm_blood_1_1
* 21.5 : [   1] wm\wm_blood_1_2
* 21.5 : [   1] wm\wm_blood_1_3
* 21.5 : [   1] wm\wm_blood_drop_1
* 21.5 : [   1] wm\wm_blood_drop_2
* 21.5 : [   1] wm\wm_blood_drop_3
* 21.5 : [   1] wm\wm_blood_drop_4
* 21.5 : [   1] wm\wm_grenade
* 21.5 : [   1] wm\wm_knife_dead
* 21.5 : [   1] wm\wm_knife_horiz
* 21.5 : [   1] wm\wm_knife_horiz_blood
* 21.5 : [   1] wm\wm_knife_wood
* 21.5 : [   1] wm\wm_knife_wood1
* 21.5 : [   1] wm\wm_knife_wood2
* 21.5 : [   1] wpn\wpn_bolt_bump
* 21.5 : [   1] wpn\wpn_bolt_bump#
* 21.5 : [   2] wpn\wpn_grenade_bump
* 21.5 : [   2] wpn\wpn_grenade_bump#
* 21.5 : [   1] wpn\wpn_pkm_lenta_bump
* 21.5 : [   1] wpn\wpn_pkm_lenta_bump#
* 21.5 : [   1] glow\glow_galogen
* 32.1 : [   1] item\item_medkit
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] wpn\carryhandle-ribbed
* 33.0 : [   1] ui\ui_ani_cursor
* 42.8 : [   1] pfx\pfx_concretedebris_01
* 42.8 : [   1] act\act_stalker_head_glass
* 42.8 : [   1] artifact\artifact_mp_green
* 42.8 : [   1] artifact\artifact_myasorubka3
* 42.8 : [   1] fx\fx_noise
* 42.8 : [   1] item\item_access_card
* 42.8 : [   1] item\item_block_notes
* 42.8 : [   1] item\item_document_01
* 42.8 : [   1] item\item_medkit_4
* 42.8 : [   2] mtl\mtl_ventil_pod_01
* 42.8 : [   1] new\new_kevlar
* 42.8 : [   2] prop\prop_box_3
* 42.8 : [   1] prop\prop_elec_kran
* 42.8 : [   2] prop\prop_electricalunit3
* 42.8 : [   1] prop\prop_elektro
* 42.8 : [   1] prop\prop_fake_bed_fireplace
* 42.8 : [   1] prop\prop_instrument_2
* 42.8 : [   1] prop\prop_speakerphone
* 42.8 : [   2] prop\prop_teapot_1
* 42.8 : [   1] wpn\wpn_pkm_lenta
* 42.8 : [   1] prop\prop_lampa_galogen
* 42.8 : [   1] act\act_pseudodog_fur
* 42.8 : [   1] act\act_pseudodog_fur1
* 42.8 : [   1] artifact\artifact_fire_light
* 42.8 : [   1] lights\lights_cone_handing_lamp
* 42.8 : [   1] wm\wm_knife_horiz_blood1
* 42.8 : [   1] wm\wm_knife_horiz_metal
* 42.8 : [   1] wm\wm_knife_horiz_ston
* 42.9 : [   1] fx\fx_lightning
* 48.1 : [   1] sky\sky_cube_weapons
* 64.1 : [   1] item\item_drink_stalker
* 64.1 : [   1] item\item_medkit_2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 64.1 : [   1] ui\ui_hud_grenade_mark
* 64.1 : [   1] ui\ui_hud_hit_mark
* 64.1 : [   1] wpn\barrel-izzy
* 64.1 : [   1] wpn\bolthandle-modern
* 64.1 : [   1] wpn\frontsight-1
* 64.1 : [   1] wpn\grip-fn
* 64.1 : [   1] wpn\rearsight-slr
* 85.5 : [   1] pfx\pfx_anomaly_21
* 85.5 : [   1] pfx\pfx_bloodsplash1
* 85.5 : [   1] pfx\pfx_bubble_1
* 85.5 : [   1] pfx\pfx_bubble_water
* 85.5 : [   1] pfx\pfx_dist2
* 85.5 : [   1] pfx\pfx_dist2inv
* 85.5 : [   1] pfx\pfx_dist3
* 85.5 : [   1] pfx\pfx_dist4
* 85.5 : [   1] pfx\pfx_dist7
* 85.5 : [   1] pfx\pfx_dist8
* 85.5 : [   1] pfx\pfx_dist9
* 85.5 : [   1] pfx\pfx_dist_teleport
* 85.5 : [   1] pfx\pfx_distort_anomaly
* 85.5 : [   1] pfx\pfx_distortion
* 85.5 : [   1] pfx\pfx_flame_01
* 85.5 : [   1] pfx\pfx_flash_01
* 85.5 : [   1] pfx\pfx_flash_05
* 85.5 : [   1] pfx\pfx_flash_07
* 85.5 : [   1] pfx\pfx_gologramma
* 85.5 : [   1] pfx\pfx_gradient
* 85.5 : [   1] pfx\pfx_gradient1
* 85.5 : [   1] pfx\pfx_specks
* 85.5 : [   1] pfx\pfx_specks_poison
* 85.5 : [   1] pfx\pfx_spikey_star
* 85.5 : [   1] pfx\pfx_splash_01
* 85.5 : [   1] pfx\pfx_stonedebris1
* 85.5 : [   1] pfx\pfx_stonedebris2
* 85.5 : [   1] pfx\pfx_vehglassdebris_01
* 85.5 : [   1] pfx\pfx_water_wave
* 85.5 : [   1] pfx\pfx_flame
* 85.5 : [   2] door\door_kotelna
* 85.5 : [   2] door\door_lift_01
* 85.5 : [   2] door\door_sheet
* 85.5 : [   2] door\door_white_04
* 85.5 : [   1] item\item_poison_gas
* 85.5 : [   2] mtl\mtl_barrel_02
* 85.5 : [   2] mtl\mtl_barrel_04
* 85.5 : [   2] mtl\mtl_barrel_05
* 85.5 : [   2] prop\prop_ballon2
* 85.5 : [   2] prop\prop_ballon3
* 85.5 : [   1] act\act_controller_hit1
* 85.5 : [   1] act\act_stalker_head_glass_01
* 85.5 : [   1] act\act_stalker_head_glass_bump
* 85.5 : [   1] act\act_stalker_head_glass_bump#
* 85.5 : [   1] artifact\artifact_fire
* 85.5 : [   1] artifact\artifact_simple2
* 85.5 : [   1] artifact\artifact_sopli2
* 85.5 : [   1] fx\fx_thunderbolts_gradient
* 85.5 : [   1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [   1] glow\glow_ghost
* 85.5 : [   1] glow\glow_orange
* 85.5 : [   1] glow\glow_orange_bright
* 85.5 : [   1] glow\glow_white
* 85.5 : [   1] glow\glow_yellow
* 85.5 : [   1] item\item_drink_bump
* 85.5 : [   1] item\item_drink_bump#
* 85.5 : [   1] item\item_medkit_3
* 85.5 : [   1] item\item_medkit_4_bump
* 85.5 : [   1] item\item_medkit_4_bump#
* 85.5 : [   1] item\item_money1
* 85.5 : [   4] lights\lights_spot01
* 85.5 : [   2] mtl\mtl_bochka_01_bump
* 85.5 : [   2] mtl\mtl_bochka_01_bump#
* 85.5 : [   2] mtl\mtl_bochka_02_bump
* 85.5 : [   2] mtl\mtl_bochka_02_bump#
* 85.5 : [   1] prop\prop_bottle_box
* 85.5 : [   2] prop\prop_box_3_bump
* 85.5 : [   2] prop\prop_box_3_bump#
* 85.5 : [   2] prop\prop_electricalunit3_bump
* 85.5 : [   2] prop\prop_electricalunit3_bump#
* 85.5 : [   2] prop\prop_teapot_1_bump
* 85.5 : [   2] prop\prop_teapot_1_bump#
* 85.5 : [   1] prop\prop_voda1
* 85.5 : [   1] wm\wm_blood_1
* 85.5 : [   1] wm\wm_blood_2
* 85.5 : [   1] wm\wm_blood_3
* 85.5 : [   1] wm\wm_bullet_glass01
* 85.5 : [   1] wm\wm_bullet_glass02
* 85.5 : [   1] wm\wm_bullet_glass03
* 85.5 : [   1] wm\wm_bullet_glass04
* 85.5 : [   1] wpn\wpn_beretta_bump
* 85.5 : [   1] wpn\wpn_beretta_bump#
* 85.5 : [   1] wpn\wpn_binokl_bump
* 85.5 : [   1] wpn\wpn_binokl_bump#
* 85.5 : [   1] wpn\wpn_colt_bump
* 85.5 : [   1] wpn\wpn_colt_bump#
* 85.5 : [   1] wpn\wpn_desert_eagle_bump
* 85.5 : [   1] wpn\wpn_desert_eagle_bump#
* 85.5 : [   1] wpn\wpn_fort_bump
* 85.5 : [   1] wpn\wpn_fort_bump#
* 85.5 : [   1] wpn\wpn_grenade
* 85.5 : [   1] wpn\wpn_grenade1
* 85.5 : [   1] wpn\wpn_hpsa_bump
* 85.5 : [   1] wpn\wpn_hpsa_bump#
* 85.5 : [   1] wpn\wpn_knife_bump
* 85.5 : [   1] wpn\wpn_knife_bump#
* 85.5 : [   1] wpn\wpn_pm_bump
* 85.5 : [   1] wpn\wpn_pm_bump#
* 85.5 : [   1] wpn\wpn_sig-p220_bump
* 85.5 : [   1] wpn\wpn_sig-p220_bump#
* 85.5 : [   1] wpn\wpn_usp_bump
* 85.5 : [   1] wpn\wpn_usp_bump#
* 85.5 : [   1] wpn\wpn_vog
* 85.5 : [   1] wpn\wpn_walter99_bump
* 85.5 : [   1] wpn\wpn_walter99_bump#
* 128.1 : [   1] arsenal_mod\ammo\762x51_ap
* 128.1 : [   2] item\item_detector_2
* 128.1 : [   1] item\item_x_files
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 128.1 : [   1] wpn\stock-solid
* 170.8 : [   2] fx\fx_noise2
* 170.8 : [   1] pfx\pfx_dist_glass3
* 170.8 : [   1] pfx\pfx_smokepuffs2
* 170.8 : [   1] pfx\pfx_sparks
* 170.8 : [   2] act\act_dog_red
* 170.8 : [   2] act\act_dogs_big
* 170.8 : [   2] act\act_dogs_brown
* 170.8 : [   2] act\act_dogs_bulterer
* 170.8 : [   2] act\act_poltergeyst
* 170.8 : [   2] act\act_pseudodog
* 170.8 : [   1] act\act_rat01
* 170.8 : [   1] act\act_ryukzak
* 170.8 : [   1] act\act_ryukzak_black
* 170.8 : [   1] act\act_stalker_head_antigas_2
* 170.8 : [   1] act\act_stalker_head_mask
* 170.8 : [   2] door\door_katakomb_01
* 170.8 : [   2] door\door_ship_metall
* 170.8 : [   2] door\door_white_02
* 170.8 : [   1] item\item_notes
* 170.8 : [   2] item\item_scanner
* 170.8 : [   2] mtl\mtl_bochka_01
* 170.8 : [   1] mtl\mtl_lampa_pod_01
* 170.8 : [   2] mtl\mtl_pod_01
* 170.8 : [   2] prop\prop_blind01
* 170.8 : [   2] prop\prop_dangerbox_2
* 170.8 : [   2] prop\prop_el_shkaf_01
* 170.8 : [   2] prop\prop_freez
* 170.8 : [   1] prop\prop_item2
* 170.8 : [   1] prop\prop_item3
* 170.8 : [   2] prop\prop_iten4
* 170.8 : [   1] prop\prop_kitchen_stuff
* 170.8 : [   2] prop\prop_plita
* 170.8 : [   2] prop\prop_spade
* 170.8 : [   2] wood\wood_plank6
* 170.8 : [   1] wpn\wpn_fort
* 170.8 : [   1] pfx\pfx_woodchips1
* 170.8 : [   1] pfx\pfx_woodchips3
* 170.8 : [   2] mtl\mtl_truba_pod_01
* 170.8 : [   2] mtl\mtl_truba_pod_02
* 170.8 : [   2] door\door_kotelna_bump
* 170.8 : [   2] door\door_kotelna_bump#
* 170.8 : [   2] door\door_sheet_bump
* 170.8 : [   2] door\door_sheet_bump#
* 170.8 : [   2] door\door_white_04_bump
* 170.8 : [   2] door\door_white_04_bump#
* 170.8 : [   1] glas\glas_dirt
* 170.8 : [   1] item\item_poison_gas_bump
* 170.8 : [   1] item\item_poison_gas_bump#
* 170.8 : [   6] mtl\mtl_barrel_bump
* 170.8 : [   6] mtl\mtl_barrel_bump#
* 170.8 : [   1] pfx\pfx_shells2
* 170.8 : [   2] prop\prop_ballon2_bump
* 170.8 : [   2] prop\prop_ballon2_bump#
* 170.8 : [   2] prop\prop_ballon3_bump
* 170.8 : [   2] prop\prop_ballon3_bump#
* 170.8 : [   1] wpn\wpn_aksu_bump
* 170.8 : [   1] wpn\wpn_aksu_bump#
* 170.8 : [   1] wpn\wpn_toz-34_bump
* 170.8 : [   1] wpn\wpn_toz-34_bump#
* 256.1 : [   1] act\act_face_mask_04
* 256.1 : [   1] act\act_stalker_soldier_2
* 256.1 : [   1] death_mod\vintorez\scope
* 256.1 : [   1] item\item_detector_3
* 256.1 : [   1] item\item_detector_4
* 256.1 : [   1] item\item_food
* 256.1 : [   1] item\item_ustroystva
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   1] wpn\foregrip-izzy
* 256.1 : [   1] wpn\mag-20
* 256.1 : [   1] wpn\wpn_bolt
* 256.1 : [   1] wpn\wpn_hpsa
* 256.1 : [   1] wpn\wpn_pb_bump#
* 270.0 : [   1] ui\video_voroni_crop
* 341.5 : [   1] pfx\pfx_ani-smoke-01
* 341.5 : [   1] pfx\pfx_anomaly_1
* 341.5 : [   1] pfx\pfx_anomaly_16
* 341.5 : [   1] pfx\pfx_anomaly_18
* 341.5 : [   1] pfx\pfx_anomaly_19
* 341.5 : [   1] pfx\pfx_anomaly_3
* 341.5 : [   1] pfx\pfx_anomaly_4
* 341.5 : [   1] pfx\pfx_anomaly_5
* 341.5 : [   1] pfx\pfx_anomaly_6
* 341.5 : [   1] pfx\pfx_anomaly_8
* 341.5 : [   1] pfx\pfx_anomaly_88
* 341.5 : [   1] pfx\pfx_anomaly_9
* 341.5 : [   1] pfx\pfx_bloodsplash2
* 341.5 : [   1] pfx\pfx_blurry_cloud
* 341.5 : [   1] pfx\pfx_brick
* 341.5 : [   1] pfx\pfx_light1
* 341.5 : [   1] pfx\pfx_light3
* 341.5 : [   1] pfx\pfx_light4
* 341.5 : [   1] pfx\pfx_lightning_01
* 341.5 : [   1] pfx\pfx_lightning_02
* 341.5 : [   1] pfx\pfx_ligth_6
* 341.5 : [   1] pfx\pfx_plasma
* 341.5 : [   1] pfx\pfx_skinsplash1
* 341.5 : [   1] pfx\pfx_smoke_a
* 341.5 : [   1] pfx\pfx_smoke_b
* 341.5 : [   1] pfx\pfx_teleport
* 341.5 : [   1] pfx\pfx_test_textures
* 341.5 : [   1] act\act_face_04
* 341.5 : [   1] act\act_face_mask_01
* 341.5 : [   1] act\act_face_mask_02
* 341.5 : [   1] act\act_face_mask_03
* 341.5 : [   1] act\act_faces_1_01
* 341.5 : [   1] act\act_faces_1_02
* 341.5 : [   1] act\act_faces_1_03
* 341.5 : [   1] act\act_faces_1_04
* 341.5 : [   1] act\act_faces_1_05
* 341.5 : [   1] act\act_faces_1_06
* 341.5 : [   1] act\act_faces_1_07
* 341.5 : [   1] act\act_faces_1_08
* 341.5 : [   1] act\act_faces_2_01
* 341.5 : [   1] act\act_faces_2_02
* 341.5 : [   1] act\act_faces_2_03
* 341.5 : [   1] act\act_faces_2_04
* 341.5 : [   1] act\act_faces_2_05
* 341.5 : [   1] act\act_faces_2_06
* 341.5 : [   1] act\act_faces_2_07
* 341.5 : [   1] act\act_faces_2_08
* 341.5 : [   1] act\act_faces_2_09
* 341.5 : [   1] act\act_faces_3_01
* 341.5 : [   1] act\act_faces_3_02
* 341.5 : [   1] act\act_faces_3_03
* 341.5 : [   1] act\act_faces_3_04
* 341.5 : [   1] act\act_faces_3_05
* 341.5 : [   1] act\act_faces_3_06
* 341.5 : [   1] act\act_faces_3_07
* 341.5 : [   1] act\act_faces_3_08
* 341.5 : [   1] act\act_faces_4_01
* 341.5 : [   1] act\act_faces_4_02
* 341.5 : [   1] act\act_faces_4_03
* 341.5 : [   1] act\act_faces_4_04
* 341.5 : [   1] act\act_stalker_freedom_3
* 341.5 : [   1] act\act_stalker_soldier_1
* 341.5 : [   1] act\act_crow
* 341.5 : [   2] act\act_dog_red_bump
* 341.5 : [   2] act\act_dog_red_bump#
* 341.5 : [   2] act\act_dogs_big_bump
* 341.5 : [   2] act\act_dogs_big_bump#
* 341.5 : [   2] act\act_dogs_brown_bump
* 341.5 : [   2] act\act_dogs_brown_bump#
* 341.5 : [   2] act\act_dogs_bulterer_bump
* 341.5 : [   2] act\act_dogs_bulterer_bump#
* 341.5 : [   2] act\act_poltergeyst_bump
* 341.5 : [   2] act\act_poltergeyst_bump#
* 341.5 : [   1] act\act_pseudodog_bump
* 341.5 : [   1] act\act_pseudodog_bump#
* 341.5 : [   1] act\act_rat01_bump
* 341.5 : [   1] act\act_rat01_bump#
* 341.5 : [   2] act\act_ryukzak_bump
* 341.5 : [   2] act\act_ryukzak_bump#
* 341.5 : [   1] act\act_stalker_dolg_3_bump
* 341.5 : [   1] act\act_stalker_dolg_3_bump#
* 341.5 : [   1] act\act_stalker_head_antigas_2_bump
* 341.5 : [   1] act\act_stalker_head_antigas_2_bump#
* 341.5 : [   1] act\act_stalker_head_mask_bump
* 341.5 : [   1] act\act_stalker_head_mask_bump#
* 341.5 : [   1] detail\detail_fabric_det2
* 341.5 : [   6] detail\detail_metall_det1
* 341.5 : [   3] detail\detail_metall_det2
* 341.5 : [   5] detail\detail_metall_det3
* 341.5 : [  10] detail\detail_skin_1
* 341.5 : [   1] detail\detail_stucco_det1
* 341.5 : [   3] detail\detail_wood_det2
* 341.5 : [   2] door\door_katakomb_01_bump
* 341.5 : [   2] door\door_katakomb_01_bump#
* 341.5 : [   2] door\door_ship_metall_bump
* 341.5 : [   2] door\door_ship_metall_bump#
* 341.5 : [   2] door\door_white_02_bump
* 341.5 : [   2] door\door_white_02_bump#
* 341.5 : [   2] item\item_detector_1
* 341.5 : [   1] item\item_detector_1_bump
* 341.5 : [   1] item\item_detector_1_bump#
* 341.5 : [   1] item\item_detector_2_bump
* 341.5 : [   1] item\item_detector_2_bump#
* 341.5 : [   2] item\item_detector_3_bump
* 341.5 : [   2] item\item_detector_3_bump#
* 341.5 : [   1] item\item_scanner_bump
* 341.5 : [   1] item\item_scanner_bump#
* 341.5 : [   1] item_r\item_batonchi
* 341.5 : [   1] map\map_labx8
* 341.5 : [   2] mtl\mtl_pod_01_bump
* 341.5 : [   2] mtl\mtl_pod_01_bump#
* 341.5 : [   2] mtl\mtl_ventil_pod_01_bump
* 341.5 : [   2] mtl\mtl_ventil_pod_01_bump#
* 341.5 : [   2] prop\prop_blind01_bump
* 341.5 : [   2] prop\prop_blind01_bump#
* 341.5 : [   2] prop\prop_dangerbox_2_bump
* 341.5 : [   2] prop\prop_dangerbox_2_bump#
* 341.5 : [   2] prop\prop_el_shkaf_01_bump
* 341.5 : [   2] prop\prop_el_shkaf_01_bump#
* 341.5 : [   2] prop\prop_freez_bump
* 341.5 : [   2] prop\prop_freez_bump#
* 341.5 : [   2] prop\prop_instrument_1
* 341.5 : [   1] prop\prop_instrument_1_bump
* 341.5 : [   1] prop\prop_instrument_1_bump#
* 341.5 : [   1] prop\prop_iten4_bump
* 341.5 : [   1] prop\prop_iten4_bump#
* 341.5 : [   1] prop\prop_kitchen_stuff_bump
* 341.5 : [   1] prop\prop_kitchen_stuff_bump#
* 341.5 : [   2] prop\prop_plita_bump
* 341.5 : [   2] prop\prop_plita_bump#
* 341.5 : [   2] prop\prop_spade_bump
* 341.5 : [   2] prop\prop_spade_bump#
* 341.5 : [   2] wood\wood_plank6_bump
* 341.5 : [   2] wood\wood_plank6_bump#
* 341.5 : [   1] wpn\wpn_ak74_bump
* 341.5 : [   1] wpn\wpn_ak74_bump#
* 341.5 : [   1] wpn\wpn_beretta
* 341.5 : [   1] wpn\wpn_binokl
* 341.5 : [   1] wpn\wpn_bm-16_bump
* 341.5 : [   1] wpn\wpn_bm-16_bump#
* 341.5 : [   1] wpn\wpn_desert_eagle
* 341.5 : [   1] wpn\wpn_fn2000_new_bump
* 341.5 : [   1] wpn\wpn_fn2000_new_bump#
* 341.5 : [   1] wpn\wpn_g36_bump
* 341.5 : [   1] wpn\wpn_g36_bump#
* 341.5 : [   1] wpn\wpn_gauss_bump
* 341.5 : [   1] wpn\wpn_gauss_bump#
* 341.5 : [   1] wpn\wpn_groza_bump
* 341.5 : [   1] wpn\wpn_groza_bump#
* 341.5 : [   1] wpn\wpn_knife
* 341.5 : [   1] wpn\wpn_l85_bump
* 341.5 : [   1] wpn\wpn_l85_bump#
* 341.5 : [   1] wpn\wpn_lr300_bump
* 341.5 : [   1] wpn\wpn_lr300_bump#
* 341.5 : [   1] wpn\wpn_mp5_bump
* 341.5 : [   1] wpn\wpn_mp5_bump#
* 341.5 : [   1] wpn\wpn_pkm_bump
* 341.5 : [   1] wpn\wpn_pkm_bump#
* 341.5 : [   1] wpn\wpn_protecta_bump
* 341.5 : [   1] wpn\wpn_protecta_bump#
* 341.5 : [   1] wpn\wpn_rg6
* 341.5 : [   1] wpn\wpn_rg6_bump
* 341.5 : [   1] wpn\wpn_rg6_bump#
* 341.5 : [   1] wpn\wpn_rpg-7_bump
* 341.5 : [   1] wpn\wpn_rpg-7_bump#
* 341.5 : [   1] wpn\wpn_sig-p220
* 341.5 : [   2] wpn\wpn_sig550_bump
* 341.5 : [   2] wpn\wpn_sig550_bump#
* 341.5 : [   1] wpn\wpn_spas12_bump
* 341.5 : [   1] wpn\wpn_spas12_bump#
* 341.5 : [   2] wpn\wpn_svu-a_bump#
* 341.5 : [   1] wpn\wpn_usp
* 341.5 : [   1] wpn\wpn_vss_bump
* 341.5 : [   1] wpn\wpn_vss_bump#
* 341.5 : [   1] wpn\wpn_walter99
* 341.5 : [   1] wpn\wpn_winchester1300_bump
* 341.5 : [   1] wpn\wpn_winchester1300_bump#
* 341.5 : [   2] detail\detail_metall_det2_v2
* 341.5 : [   2] mtl\mtl_truba_ch_02_bump
* 341.5 : [   2] mtl\mtl_truba_ch_02_bump#
* 341.5 : [   2] mtl\mtl_truba_pod_02_bump
* 341.5 : [   2] mtl\mtl_truba_pod_02_bump#
* 512.1 : [   1] act\act_face_zombie_01
* 512.1 : [   1] act\act_scientist_suit_green
* 512.1 : [   1] act\act_scientist_suit_grn
* 512.1 : [   1] act\act_stalker_freedom_2
* 512.1 : [   1] act\act_stalker_merc_4
* 512.1 : [   1] act\act_stalker_neutral_2
* 512.1 : [   1] death_mod\vintorez\mag
* 512.1 : [   1] death_mod\vintorez\other
* 512.1 : [   1] death_mod\vintorez\reciever
* 512.1 : [   2] wpn\wpn_upgrade
* 682.8 : [   1] pfx\pfx_anomaly_2
* 682.8 : [   1] pfx\pfx_anomaly_23
* 682.8 : [   1] pfx\pfx_anomaly_2_green
* 682.8 : [   1] pfx\pfx_anomaly_7
* 682.8 : [   1] pfx\pfx_concretepuffs_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_02
* 682.8 : [   1] pfx\pfx_shells1
* 682.8 : [   1] pfx\pfx_smokepuffs1
* 682.8 : [   1] act\act_burer
* 682.8 : [   2] act\act_controller
* 682.8 : [   3] act\act_krovosos_1
* 682.8 : [   3] act\act_krovosos_3
* 682.8 : [   2] act\act_pseudodog1
* 682.8 : [   1] act\act_psevdogigant
* 682.8 : [   1] act\act_scientist
* 682.8 : [   1] act\act_stalker_bandit_1
* 682.8 : [   1] act\act_stalker_bandit_2
* 682.8 : [   1] act\act_stalker_bandit_3
* 682.8 : [   1] act\act_stalker_bandit_3a
* 682.8 : [   1] act\act_stalker_dolg_1
* 682.8 : [   1] act\act_stalker_dolg_2
* 682.8 : [   1] act\act_stalker_dolg_3
* 682.8 : [   1] act\act_stalker_dolg_4
* 682.8 : [   1] act\act_stalker_freedom_1
* 682.8 : [   1] act\act_stalker_freedom_4
* 682.8 : [   1] act\act_stalker_hero
* 682.8 : [   1] act\act_stalker_monolith_4
* 682.8 : [   1] act\act_stalker_neutral_1
* 682.8 : [   1] act\act_stalker_neutral_3
* 682.8 : [   1] act\act_stalker_neutral_4
* 682.8 : [   1] act\act_stalker_soldier_4
* 682.8 : [   1] ui\ui_global_map
* 682.8 : [   2] wood\wood_walls8
* 682.8 : [   1] wpn\wpn_protecta
* 682.8 : [   2] act\act_arm_1_bump
* 682.8 : [   2] act\act_arm_1_bump#
* 682.8 : [   1] act\act_face_04_bump
* 682.8 : [   1] act\act_face_04_bump#
* 682.8 : [   1] act\act_face_mask_01_bump
* 682.8 : [   1] act\act_face_mask_01_bump#
* 682.8 : [   1] act\act_face_mask_02_bump
* 682.8 : [   1] act\act_face_mask_02_bump#
* 682.8 : [   1] act\act_face_mask_03_bump
* 682.8 : [   1] act\act_face_mask_03_bump#
* 682.8 : [   1] act\act_face_mask_04_bump
* 682.8 : [   1] act\act_face_mask_04_bump#
* 682.8 : [   1] act\act_face_zombie_01_bump
* 682.8 : [   1] act\act_face_zombie_01_bump#
* 682.8 : [   1] act\act_faces_1_01_bump
* 682.8 : [   1] act\act_faces_1_01_bump#
* 682.8 : [   1] act\act_faces_1_02_bump
* 682.8 : [   1] act\act_faces_1_02_bump#
* 682.8 : [   1] act\act_faces_1_03_bump
* 682.8 : [   1] act\act_faces_1_03_bump#
* 682.8 : [   1] act\act_faces_1_04_bump
* 682.8 : [   1] act\act_faces_1_04_bump#
* 682.8 : [   1] act\act_faces_1_05_bump
* 682.8 : [   1] act\act_faces_1_05_bump#
* 682.8 : [   1] act\act_faces_1_06 _bump
* 682.8 : [   1] act\act_faces_1_06 _bump#
* 682.8 : [   1] act\act_faces_1_07_bump
* 682.8 : [   1] act\act_faces_1_07_bump#
* 682.8 : [   1] act\act_faces_1_08_bump
* 682.8 : [   1] act\act_faces_1_08_bump#
* 682.8 : [   1] act\act_faces_2_01_bump
* 682.8 : [   1] act\act_faces_2_01_bump#
* 682.8 : [   1] act\act_faces_2_02_bump
* 682.8 : [   1] act\act_faces_2_02_bump#
* 682.8 : [   1] act\act_faces_2_03_bump
* 682.8 : [   1] act\act_faces_2_03_bump#
* 682.8 : [   1] act\act_faces_2_04_bump
* 682.8 : [   1] act\act_faces_2_04_bump#
* 682.8 : [   1] act\act_faces_2_05_bump
* 682.8 : [   1] act\act_faces_2_05_bump#
* 682.8 : [   1] act\act_faces_2_06_bump
* 682.8 : [   1] act\act_faces_2_06_bump#
* 682.8 : [   1] act\act_faces_2_07_bump
* 682.8 : [   1] act\act_faces_2_07_bump#
* 682.8 : [   1] act\act_faces_2_08_bump
* 682.8 : [   1] act\act_faces_2_08_bump#
* 682.8 : [   1] act\act_faces_2_09_bump
* 682.8 : [   1] act\act_faces_2_09_bump#
* 682.8 : [   1] act\act_faces_3_01_bump
* 682.8 : [   1] act\act_faces_3_01_bump#
* 682.8 : [   1] act\act_faces_3_02_bump
* 682.8 : [   1] act\act_faces_3_02_bump#
* 682.8 : [   1] act\act_faces_3_03_bump
* 682.8 : [   1] act\act_faces_3_03_bump#
* 682.8 : [   1] act\act_faces_3_04_bump
* 682.8 : [   1] act\act_faces_3_04_bump#
* 682.8 : [   1] act\act_faces_3_05_bump
* 682.8 : [   1] act\act_faces_3_05_bump#
* 682.8 : [   1] act\act_faces_3_06_bump
* 682.8 : [   1] act\act_faces_3_06_bump#
* 682.8 : [   1] act\act_faces_3_07_bump
* 682.8 : [   1] act\act_faces_3_07_bump#
* 682.8 : [   1] act\act_faces_3_08_bump
* 682.8 : [   1] act\act_faces_3_08_bump#
* 682.8 : [   1] act\act_faces_4_01_bump
* 682.8 : [   1] act\act_faces_4_01_bump#
* 682.8 : [   1] act\act_faces_4_02_bump
* 682.8 : [   1] act\act_faces_4_02_bump#
* 682.8 : [   1] act\act_faces_4_03_bump
* 682.8 : [   1] act\act_faces_4_03_bump#
* 682.8 : [   1] act\act_faces_4_04_bump
* 682.8 : [   1] act\act_faces_4_04_bump#
* 682.8 : [   1] act\act_puh
* 682.8 : [   1] act\act_stalker_soldier_1_bump
* 682.8 : [   1] act\act_stalker_soldier_1_bump#
* 682.8 : [   2] act\act_stalker_soldier_2_bump
* 682.8 : [   2] act\act_stalker_soldier_2_bump#
* 682.8 : [   6] detail\detail_metall_det2_v
* 682.8 : [   3] detail\detail_wood_det2_v
* 682.8 : [   2] door\door_lift_01_bump
* 682.8 : [   2] door\door_lift_01_bump#
* 682.8 : [   1] wpn\wpn_rpg-7
* 682.8 : [   1] wpn\wpn_toz-34
* 768.1 : [   5] sky\sky_12_vibros_cube
* 768.1 : [  28] sky\sky_13_cube
* 768.1 : [  22] sky\sky_13_cube_night
* 768.1 : [  14] sky\sky_13_vibros_cube
* 768.1 : [  10] sky\sky_14_cube
* 768.1 : [   4] sky\sky_17_clouds_cube
* 768.1 : [   4] sky\sky_17_cube
* 768.1 : [   8] sky\sky_18_cube
* 768.1 : [  12] sky\sky_19_cube
* 768.1 : [   4] sky\sky_1_clouds_cube
* 768.1 : [   4] sky\sky_20_clouds_cube
* 768.1 : [   4] sky\sky_20_cube
* 768.1 : [   4] sky\sky_2_clouds_cube
* 768.1 : [   4] sky\sky_2_cube
* 768.1 : [  13] sky\sky_3_cube
* 768.1 : [   3] sky\sky_4_cube
* 768.1 : [  30] sky\sky_5_cube
* 768.1 : [   7] sky\sky_6_cube
* 768.1 : [  11] sky\sky_7_cube
* 768.1 : [   8] sky\sky_8_cube
* 768.1 : [  51] sky\sky_9_cube
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] act\act_ecolog_hand
* 1024.1 : [   2] act\act_plot
* 1024.1 : [   1] act\act_stalker_merc_2
* 1024.1 : [   1] act\act_stalker_monolith_1
* 1024.1 : [   1] act\act_stalker_monolith_2
* 1024.1 : [   1] act\act_stalker_monolith_3
* 1024.1 : [   1] huds\hud_1
* 1024.1 : [   1] ui\ui_actor_achivments
* 1024.1 : [   1] ui\ui_actor_dialog_screen
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_menu
* 1024.1 : [   1] ui\ui_actor_monsters_pda_1
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_newsmanager_icons
* 1024.1 : [   1] ui\ui_actor_pda
* 1024.1 : [   1] ui\ui_actor_portrets
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 1024.1 : [   1] ui\ui_mod_icons
* 1024.1 : [   1] ui\ui_mod_widescreen
* 1024.1 : [   1] wpn\crosshairs\wpn_crosshair
* 1024.1 : [   1] wpn\crosshairs\wpn_crosshair_12
* 1024.1 : [   1] wpn\crosshairs\wpn_crosshair_4
* 1024.1 : [   1] wpn\crosshairs\wpn_crosshair_5
* 1024.1 : [   1] wpn\crosshairs\wpn_crosshair_7
* 1024.1 : [   1] wpn\rec
* 1024.1 : [   1] wpn\wpn_g36
* 1024.1 : [   1] wpn\wpn_pm
* 1024.1 : [   1] wpn\wpn_svu-a
* 1024.1 : [   1] wpn\wpn_upgrade_bump
* 1024.1 : [   1] wpn\wpn_upgrade_bump#
* 1365.5 : [   1] act\act_arm_5
* 1365.5 : [   1] act\act_arm_7
* 1365.5 : [   1] act\act_burer_bump
* 1365.5 : [   1] act\act_burer_bump#
* 1365.5 : [   2] act\act_controller_bump
* 1365.5 : [   2] act\act_controller_bump#
* 1365.5 : [   1] act\act_gasmask_bump
* 1365.5 : [   1] act\act_gasmask_bump#
* 1365.5 : [   1] act\act_himera
* 1365.5 : [   1] act\act_himera_bump
* 1365.5 : [   1] act\act_himera_bump#
* 1365.5 : [   6] act\act_krovosos_1_bump
* 1365.5 : [   6] act\act_krovosos_1_bump#
* 1365.5 : [   3] act\act_krovosos_2
* 1365.5 : [   2] act\act_mutant_boar
* 1365.5 : [   1] act\act_mutant_boar_bump
* 1365.5 : [   1] act\act_mutant_boar_bump#
* 1365.5 : [   2] act\act_mutant_boar_u
* 1365.5 : [   1] act\act_mutant_boar_u_bump
* 1365.5 : [   1] act\act_mutant_boar_u_bump#
* 1365.5 : [   2] act\act_plot_bump
* 1365.5 : [   2] act\act_plot_bump#
* 1365.5 : [   1] act\act_pseudodog1_bump
* 1365.5 : [   1] act\act_pseudodog1_bump#
* 1365.5 : [   1] act\act_psevdogigant_bump
* 1365.5 : [   1] act\act_psevdogigant_bump#
* 1365.5 : [   1] act\act_scientist_bump
* 1365.5 : [   1] act\act_scientist_bump#
* 1365.5 : [   1] act\act_scientist_suit_bump
* 1365.5 : [   1] act\act_scientist_suit_bump#
* 1365.5 : [   2] act\act_stalker_bandit_2_bump
* 1365.5 : [   2] act\act_stalker_bandit_2_bump#
* 1365.5 : [   1] act\act_stalker_bandit_3_bump
* 1365.5 : [   1] act\act_stalker_bandit_3_bump#
* 1365.5 : [   1] act\act_stalker_bandit_3a_bump
* 1365.5 : [   1] act\act_stalker_bandit_3a_bump#
* 1365.5 : [   2] act\act_stalker_dolg_1_bump
* 1365.5 : [   2] act\act_stalker_dolg_1_bump#
* 1365.5 : [   1] act\act_stalker_dolg_2_bump
* 1365.5 : [   1] act\act_stalker_dolg_2_bump#
* 1365.5 : [   7] act\act_stalker_dolg_4_bump
* 1365.5 : [   7] act\act_stalker_dolg_4_bump#
* 1365.5 : [   1] act\act_stalker_freedom_1_bump
* 1365.5 : [   1] act\act_stalker_freedom_1_bump#
* 1365.5 : [   1] act\act_stalker_freedom_2_bump
* 1365.5 : [   1] act\act_stalker_freedom_2_bump#
* 1365.5 : [   3] act\act_stalker_hero_bump
* 1365.5 : [   3] act\act_stalker_hero_bump#
* 1365.5 : [   1] act\act_stalker_monolith_1_bump
* 1365.5 : [   1] act\act_stalker_monolith_1_bump#
* 1365.5 : [   1] act\act_stalker_monolith_2_bump
* 1365.5 : [   1] act\act_stalker_monolith_2_bump#
* 1365.5 : [   1] act\act_stalker_nebo_2_bump
* 1365.5 : [   1] act\act_stalker_nebo_2_bump#
* 1365.5 : [   1] act\act_stalker_nebo_3_bump
* 1365.5 : [   1] act\act_stalker_nebo_3_bump#
* 1365.5 : [   1] act\act_stalker_neutral_2_bump
* 1365.5 : [   1] act\act_stalker_neutral_2_bump#
* 1365.5 : [   1] map\map_jupiter_underground
* 1365.5 : [ 250] sky\sky_oblaka
* 1365.5 : [   1] ui\ui_actor_main_menu
* 1365.5 : [   2] wood\wood_walls8_bump
* 1365.5 : [   2] wood\wood_walls8_bump#
* 1365.5 : [   1] wpn\wpn_abakan
* 1365.5 : [   1] wpn\wpn_abakan_bump
* 1365.5 : [   1] wpn\wpn_ak74
* 1365.5 : [   1] wpn\wpn_aksu
* 1365.5 : [   1] wpn\wpn_ammo
* 1365.5 : [   1] wpn\wpn_bm-16
* 1365.5 : [   1] wpn\wpn_colt
* 1365.5 : [   1] wpn\wpn_fn2000_new
* 1365.5 : [   1] wpn\wpn_gauss
* 1365.5 : [   1] wpn\wpn_groza
* 1365.5 : [   1] wpn\wpn_l85
* 1365.5 : [   1] wpn\wpn_lr300_banan
* 1365.5 : [   1] wpn\wpn_pb
* 1365.5 : [   1] wpn\wpn_pb_bump
* 1365.5 : [   1] wpn\wpn_pkm
* 1365.5 : [   2] wpn\wpn_sig550
* 1365.5 : [   1] wpn\wpn_spas12
* 1365.5 : [   1] wpn\wpn_svd
* 1365.5 : [   2] wpn\wpn_svu-a_bump
* 1365.5 : [   1] wpn\wpn_vss
* 1365.5 : [   1] wpn\wpn_winchester1300
* 2048.1 : [   1] act\act_stalker_nebo_2
* 2048.1 : [   1] act\act_stalker_nebo_3
* 2048.1 : [   1] ui\ui_actor_weapons
* 2730.8 : [   1] pfx\pfx_explotions_3
* 2730.8 : [   1] act\act_gasmask
* 4096.1 : [   1] ui\ui_hud
* 4096.1 : [   1] ui\ui_icon_equipment
* 4096.1 : [   1] ui\ui_ingame2_common
* 4096.1 : [   1] ui\ui_mod_huds
* 4096.1 : [   1] ui\ui_pda2
* 4096.1 : [   1] ui\ui_pda2_noice
* 5461.5 : [   1] pfx\pfx_ani-explosion-02
* 5461.5 : [   1] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [   1] pfx\pfx_ani-explosion-02a
* 5461.5 : [   1] pfx\pfx_ani-fire01
* 5461.5 : [   1] pfx\pfx_explotions_2
* 5461.5 : [   1] pfx\pfx_explotions_4
* 5461.5 : [   1] pfx\pfx_explotions_smoke
* 5461.5 : [   1] map\map_jupiter
* 5461.5 : [   1] map\map_pripyat
* 5461.5 : [   1] map\map_zaton
* 5461.5 : [   1] wpn\wpn_mp5
* [ D3D ]: textures[436792 K]
compiling shader font2
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\documents\stalkercop\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

Awatar użytkownika
damagecrewtnt
Kot

Posty: 32
Dołączenie: 20 Lis 2010, 11:17
Ostatnio był: 17 Paź 2014, 15:32
Frakcja: Samotnicy
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 0

Re: [Sigerous Mod COP] SGM Mod

Postprzez Jarexxx w 10 Sie 2013, 15:00

A ktoś powie czy jest jakiś poradnik do tej nowej fabuły w 2.2 ? Bo nie mogę znaleźć.
Albo ewentualnie, ktoś wie jak ukończyć zadanie z poszukiwaniem wojskowych w kordonie? Te w którym chodzi się do współrzędnych, chodzę tam, i nic się nie dzieje, rozwalam wszystkie skrzynki, sprawdzam czy czegoś gdzieś nie ma, ale nic.
Za Polskę !
Awatar użytkownika
Jarexxx
Stalker

Posty: 161
Dołączenie: 27 Cze 2009, 13:40
Ostatnio był: 19 Wrz 2013, 15:30
Miejscowość: Włocławek
Frakcja: Wolność
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 48

Re: [Sigerous Mod COP] SGM Mod

Postprzez Adam w 10 Sie 2013, 15:33

Musisz znaleźć ciała wojaków, wtedy misja się zakończy, cała filozofia.
Image
Image
Awatar użytkownika
Adam
Redaktor

Posty: 2524
Dołączenie: 27 Gru 2007, 12:13
Ostatnio był: 20 Wrz 2023, 17:49
Miejscowość: Kutno
Frakcja: Wojsko
Ulubiona broń: FT 200M
Kozaki: 393

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