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* Detected CPU: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz [GenuineIntel], F6/M14/S5, 1596.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 42368 files cached 33 archives, 8928Kb memory used.
Init FileSystem 3.567672 sec
'xrCore' build 3967, Dec 14 2009
EH: 2509C64A20413C2B73FC1FEFB686C195
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[3987484 K], reserved[89972 K], committed[116784 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20158 K], process heap[8212 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[20673 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68C1]: ATI Mobility Radeon HD 5650
* GPU driver: 8.17.10.1043
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4059 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3784700 K], reserved[106956 K], committed[302584 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[112444 K], process heap[16028 K], game lua[2493 K], render[197 K]
* [x-ray]: economy: strings[20724 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 28] sky\sky_13_cube
* 0.0 : [ 28] sky\sky_13_cube#small
* 0.0 : [ 22] sky\sky_13_cube_night
* 0.0 : [ 22] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] pdrazkowski - quicksave
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
* 1365.5 : [ 1] ui\ui_actor_main_menu
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 123496 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_sig220\sig220_shoot.ogg
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
* [prefetch] time: 3466 ms
* [prefetch] memory: 77748Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 3648 ms
* phase cmem: 203837 K
* phase time: 10 ms
* phase cmem: 203837 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15565 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.874s)
* phase time: 2873 ms
* phase cmem: 267710 K
* phase time: 80 ms
* phase cmem: 267754 K
* phase time: 13 ms
* phase cmem: 267754 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 18 ms
* phase cmem: 267788 K
* phase time: 12 ms
* phase cmem: 267788 K
* phase time: 7402 ms
* phase cmem: 368564 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_flat
* phase time: 194 ms
* phase cmem: 369775 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 131 ms
* phase cmem: 369886 K
* phase time: 106 ms
* phase cmem: 378953 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 21 ms
* phase cmem: 378985 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 57 ms
* phase cmem: 379617 K
* phase time: 14 ms
* phase cmem: 379617 K
* phase time: 13 ms
* phase cmem: 379617 K
* t-report - base: 1408, 686149 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 1369 ms
* phase cmem: 418870 K
* phase time: 18 ms
* phase cmem: 418886 K
* [win32]: free[2363308 K], reserved[131036 K], committed[1699896 K]
* [ D3D ]: textures[742830 K]
* [x-ray]: crt heap[418847 K], process heap[16033 K], game lua[27787 K], render[138 K]
* [x-ray]: economy: strings[38504 K], smem[10024 K]
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_lplanes_1
compiling shader deffer_model_bump_d-hq_1
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
compiling shader model_distort_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 447557 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! Missing ogg-comment, file: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\sound_effects\use_gas_mask.ogg
! ERROR: SV: can't find children [39270] of parent [524714368]
* [win32]: free[2124864 K], reserved[128948 K], committed[1940428 K]
* [ D3D ]: textures[766729 K]
* [x-ray]: crt heap[439361 K], process heap[15002 K], game lua[34132 K], render[4336 K]
* [x-ray]: economy: strings[40596 K], smem[10048 K]
* phase time: 244 ms
* phase cmem: 429901 K
* phase time: 19 ms
* phase cmem: 429901 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15565 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.807s)
* phase time: 2806 ms
* phase cmem: 449807 K
* phase time: 22 ms
* phase cmem: 449807 K
* phase time: 18 ms
* phase cmem: 449807 K
* [win32]: free[2080996 K], reserved[125000 K], committed[1988244 K]
* [ D3D ]: textures[767497 K]
* [x-ray]: crt heap[449732 K], process heap[15002 K], game lua[33912 K], render[4337 K]
* [x-ray]: economy: strings[38674 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 453731 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2074688 K], reserved[142384 K], committed[1977168 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[430525 K], process heap[14488 K], game lua[40167 K], render[5084 K]
* [x-ray]: economy: strings[43765 K], smem[10054 K]
* Saving spawns...
* Saving objects...
* 15644 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
* [win32]: free[2075424 K], reserved[159612 K], committed[1959204 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[416243 K], process heap[14489 K], game lua[36330 K], render[5153 K]
* [x-ray]: economy: strings[42907 K], smem[10045 K]
* phase time: 243 ms
* phase cmem: 430640 K
* phase time: 20 ms
* phase cmem: 430640 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15644 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.801s)
* phase time: 2801 ms
* phase cmem: 450030 K
* phase time: 22 ms
* phase cmem: 450030 K
* phase time: 19 ms
* phase cmem: 450030 K
* [win32]: free[2078504 K], reserved[123484 K], committed[1992252 K]
* [ D3D ]: textures[773385 K]
* [x-ray]: crt heap[449956 K], process heap[14489 K], game lua[29259 K], render[5153 K]
* [x-ray]: economy: strings[38676 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 454318 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2070384 K], reserved[124512 K], committed[1999344 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[445917 K], process heap[15003 K], game lua[41696 K], render[5264 K]
* [x-ray]: economy: strings[41337 K], smem[10052 K]
* phase time: 247 ms
* phase cmem: 431348 K
* phase time: 22 ms
* phase cmem: 431348 K
* Loading spawn registry...
* 7755 spawn points are successfully loaded
* Loading objects...
* 15644 objects are successfully loaded
* Game pdrazkowski - quicksave is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop' (2.824s)
* phase time: 2823 ms
* phase cmem: 450738 K
* phase time: 22 ms
* phase cmem: 450738 K
* phase time: 20 ms
* phase cmem: 450738 K
* [win32]: free[2071384 K], reserved[124024 K], committed[1998832 K]
* [ D3D ]: textures[773385 K]
* [x-ray]: crt heap[450664 K], process heap[15003 K], game lua[29319 K], render[5265 K]
* [x-ray]: economy: strings[38676 K], smem[10033 K]
compiling shader model_env_lq_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 454663 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2076864 K], reserved[122840 K], committed[1994536 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[454807 K], process heap[14490 K], game lua[39484 K], render[5266 K]
* [x-ray]: economy: strings[43466 K], smem[10054 K]
* Saving spawns...
* Saving objects...
* 15644 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
* [win32]: free[2072736 K], reserved[123792 K], committed[1997712 K]
* [ D3D ]: textures[772617 K]
* [x-ray]: crt heap[453396 K], process heap[14490 K], game lua[36104 K], render[5266 K]
* [x-ray]: economy: strings[40961 K], smem[10051 K]
* Saving spawns...
* Saving objects...
* 15637 objects are successfully saved
* Game pdrazkowski - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\pdrazkowski - quicksave.scop'
compiling shader yuv2rgb
* [win32]: free[2063688 K], reserved[123128 K], committed[2007424 K]
* [ D3D ]: textures[776231 K]
* [x-ray]: crt heap[456607 K], process heap[14490 K], game lua[38783 K], render[5267 K]
* [x-ray]: economy: strings[40602 K], smem[10051 K]
compiling shader yuv2rgb
* [win32]: free[2067816 K], reserved[125116 K], committed[2001308 K]
* [ D3D ]: textures[776231 K]
* [x-ray]: crt heap[453469 K], process heap[14490 K], game lua[37338 K], render[5272 K]
* [x-ray]: economy: strings[43391 K], smem[10051 K]
- Disconnect
- Destroying level
* 0.0 : [ 61] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 10] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.2 : [ 1] prop\prop_lampa_g
* 0.2 : [ 1] prop\prop_lampa_g_red2
* 1.5 : [ 1] fx\fx_flare1
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 28] sky\sky_13_cube#small
* 3.1 : [ 22] sky\sky_13_cube_night#small
* 3.1 : [ 14] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 12] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 13] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 51] sky\sky_9_cube#small
* 4.1 : [ 1] ui\cursor
* 5.5 : [ 1] pfx\pfx_spark_01
* 5.5 : [ 1] artifact\artifact_glow
* 5.5 : [ 1] fx\fx_flare2
* 5.5 : [ 1] fx\fx_flare3
* 5.5 : [ 1] fx\fx_gradient
* 5.5 : [ 1] fx\fx_rain
* 5.5 : [ 1] fx\fx_sun_rise
* 5.5 : [ 1] glow\glow_orange2
* 5.5 : [ 1] wm\wm_bullet_asfalt_1
* 5.5 : [ 1] wm\wm_bullet_asfalt_2
* 5.5 : [ 1] wm\wm_bullet_asfalt_3
* 5.5 : [ 1] wm\wm_bullet_brick_1
* 5.5 : [ 1] wm\wm_bullet_brick_2
* 5.5 : [ 1] wm\wm_bullet_concrete
* 5.5 : [ 1] wm\wm_bullet_concrete_1
* 5.5 : [ 1] wm\wm_bullet_concrete_2
* 5.5 : [ 1] wm\wm_bullet_concrete_4
* 5.5 : [ 1] wm\wm_bullet_concrete_5
* 5.5 : [ 1] wm\wm_bullet_concrete_6
* 5.5 : [ 1] wm\wm_bullet_concrete_7
* 5.5 : [ 1] wm\wm_bullet_ground
* 5.5 : [ 1] wm\wm_bullet_ground_1
* 5.5 : [ 1] wm\wm_bullet_ground_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik
* 5.5 : [ 1] wm\wm_bullet_metall_thik_1
* 5.5 : [ 1] wm\wm_bullet_metall_thik_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin
* 5.5 : [ 1] wm\wm_bullet_metall_thin_1
* 5.5 : [ 1] wm\wm_bullet_metall_thin_2
* 5.5 : [ 1] wm\wm_bullet_metall_thin_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin_4
* 5.5 : [ 1] wm\wm_bullet_wood
* 5.5 : [ 1] wm\wm_bullet_wood_1
* 5.5 : [ 1] wm\wm_bullet_wood_2
* 5.5 : [ 1] wm\wm_bullet_wood_3
* 5.5 : [ 1] wm\wm_bullet_wood_4
* 5.5 : [ 1] wm\wm_bullet_wood_5
* 5.5 : [ 1] wm\wm_bullet_wood_6
* 5.5 : [ 1] wm\wm_bullet_wood_7
* 5.5 : [ 1] wm\wm_bullet_wood_8
* 5.5 : [ 1] wm\wm_bullet_wood_9
* 5.5 : [ 1] wpn\wpn_abakan_bump#
* 5.5 : [ 1] prop\prop_provod_02
* 10.8 : [ 1] pfx\pfx_step_blood
* 10.8 : [ 1] act\act_stalker_head_glass_02
* 10.8 : [ 2] mtl\mtl_bochka_02
* 12.1 : [ 1] artifact\artifact_anim_dist
* 16.1 : [ 1] ui\ui_grid
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 21.5 : [ 1] pfx\pfx_bubble
* 21.5 : [ 1] pfx\pfx_flamefx_01
* 21.5 : [ 1] pfx\pfx_leaves_01
* 21.5 : [ 1] pfx\pfx_leaves_02
* 21.5 : [ 1] pfx\pfx_splash3
* 21.5 : [ 1] pfx\pfx_splash_02
* 21.5 : [ 1] pfx\pfx_synus
* 21.5 : [ 1] pfx\pfx_vehmetaldebris_01
* 21.5 : [ 1] act\act_stalker_nauch_glass
* 21.5 : [ 1] fx\fx_gradient1
* 21.5 : [ 1] fx\fx_rainsplash1
* 21.5 : [ 1] fx\fx_sun
* 21.5 : [ 1] fx\fx_volumefog1
* 21.5 : [ 1] glow\glow_04
* 21.5 : [ 1] glow\glow_fire1
* 21.5 : [ 1] wm\wm_blood_1_1
* 21.5 : [ 1] wm\wm_blood_1_2
* 21.5 : [ 1] wm\wm_blood_1_3
* 21.5 : [ 1] wm\wm_blood_drop_1
* 21.5 : [ 1] wm\wm_blood_drop_2
* 21.5 : [ 1] wm\wm_blood_drop_3
* 21.5 : [ 1] wm\wm_blood_drop_4
* 21.5 : [ 1] wm\wm_grenade
* 21.5 : [ 1] wm\wm_knife_dead
* 21.5 : [ 1] wm\wm_knife_horiz
* 21.5 : [ 1] wm\wm_knife_horiz_blood
* 21.5 : [ 1] wm\wm_knife_wood
* 21.5 : [ 1] wm\wm_knife_wood1
* 21.5 : [ 1] wm\wm_knife_wood2
* 21.5 : [ 1] wpn\wpn_bolt_bump
* 21.5 : [ 1] wpn\wpn_bolt_bump#
* 21.5 : [ 2] wpn\wpn_grenade_bump
* 21.5 : [ 2] wpn\wpn_grenade_bump#
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump
* 21.5 : [ 1] wpn\wpn_pkm_lenta_bump#
* 21.5 : [ 1] glow\glow_galogen
* 32.1 : [ 1] item\item_medkit
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] wpn\carryhandle-ribbed
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.8 : [ 1] pfx\pfx_concretedebris_01
* 42.8 : [ 1] act\act_stalker_head_glass
* 42.8 : [ 1] artifact\artifact_mp_green
* 42.8 : [ 1] artifact\artifact_myasorubka3
* 42.8 : [ 1] fx\fx_noise
* 42.8 : [ 1] item\item_access_card
* 42.8 : [ 1] item\item_block_notes
* 42.8 : [ 1] item\item_document_01
* 42.8 : [ 1] item\item_medkit_4
* 42.8 : [ 2] mtl\mtl_ventil_pod_01
* 42.8 : [ 1] new\new_kevlar
* 42.8 : [ 2] prop\prop_box_3
* 42.8 : [ 1] prop\prop_elec_kran
* 42.8 : [ 2] prop\prop_electricalunit3
* 42.8 : [ 1] prop\prop_elektro
* 42.8 : [ 1] prop\prop_fake_bed_fireplace
* 42.8 : [ 1] prop\prop_instrument_2
* 42.8 : [ 1] prop\prop_speakerphone
* 42.8 : [ 2] prop\prop_teapot_1
* 42.8 : [ 1] wpn\wpn_pkm_lenta
* 42.8 : [ 1] prop\prop_lampa_galogen
* 42.8 : [ 1] act\act_pseudodog_fur
* 42.8 : [ 1] act\act_pseudodog_fur1
* 42.8 : [ 1] artifact\artifact_fire_light
* 42.8 : [ 1] lights\lights_cone_handing_lamp
* 42.8 : [ 1] wm\wm_knife_horiz_blood1
* 42.8 : [ 1] wm\wm_knife_horiz_metal
* 42.8 : [ 1] wm\wm_knife_horiz_ston
* 42.9 : [ 1] fx\fx_lightning
* 48.1 : [ 1] sky\sky_cube_weapons
* 64.1 : [ 1] item\item_drink_stalker
* 64.1 : [ 1] item\item_medkit_2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 64.1 : [ 1] ui\ui_hud_grenade_mark
* 64.1 : [ 1] ui\ui_hud_hit_mark
* 64.1 : [ 1] wpn\barrel-izzy
* 64.1 : [ 1] wpn\bolthandle-modern
* 64.1 : [ 1] wpn\frontsight-1
* 64.1 : [ 1] wpn\grip-fn
* 64.1 : [ 1] wpn\rearsight-slr
* 85.5 : [ 1] pfx\pfx_anomaly_21
* 85.5 : [ 1] pfx\pfx_bloodsplash1
* 85.5 : [ 1] pfx\pfx_bubble_1
* 85.5 : [ 1] pfx\pfx_bubble_water
* 85.5 : [ 1] pfx\pfx_dist2
* 85.5 : [ 1] pfx\pfx_dist2inv
* 85.5 : [ 1] pfx\pfx_dist3
* 85.5 : [ 1] pfx\pfx_dist4
* 85.5 : [ 1] pfx\pfx_dist7
* 85.5 : [ 1] pfx\pfx_dist8
* 85.5 : [ 1] pfx\pfx_dist9
* 85.5 : [ 1] pfx\pfx_dist_teleport
* 85.5 : [ 1] pfx\pfx_distort_anomaly
* 85.5 : [ 1] pfx\pfx_distortion
* 85.5 : [ 1] pfx\pfx_flame_01
* 85.5 : [ 1] pfx\pfx_flash_01
* 85.5 : [ 1] pfx\pfx_flash_05
* 85.5 : [ 1] pfx\pfx_flash_07
* 85.5 : [ 1] pfx\pfx_gologramma
* 85.5 : [ 1] pfx\pfx_gradient
* 85.5 : [ 1] pfx\pfx_gradient1
* 85.5 : [ 1] pfx\pfx_specks
* 85.5 : [ 1] pfx\pfx_specks_poison
* 85.5 : [ 1] pfx\pfx_spikey_star
* 85.5 : [ 1] pfx\pfx_splash_01
* 85.5 : [ 1] pfx\pfx_stonedebris1
* 85.5 : [ 1] pfx\pfx_stonedebris2
* 85.5 : [ 1] pfx\pfx_vehglassdebris_01
* 85.5 : [ 1] pfx\pfx_water_wave
* 85.5 : [ 1] pfx\pfx_flame
* 85.5 : [ 2] door\door_kotelna
* 85.5 : [ 2] door\door_lift_01
* 85.5 : [ 2] door\door_sheet
* 85.5 : [ 2] door\door_white_04
* 85.5 : [ 1] item\item_poison_gas
* 85.5 : [ 2] mtl\mtl_barrel_02
* 85.5 : [ 2] mtl\mtl_barrel_04
* 85.5 : [ 2] mtl\mtl_barrel_05
* 85.5 : [ 2] prop\prop_ballon2
* 85.5 : [ 2] prop\prop_ballon3
* 85.5 : [ 1] act\act_controller_hit1
* 85.5 : [ 1] act\act_stalker_head_glass_01
* 85.5 : [ 1] act\act_stalker_head_glass_bump
* 85.5 : [ 1] act\act_stalker_head_glass_bump#
* 85.5 : [ 1] artifact\artifact_fire
* 85.5 : [ 1] artifact\artifact_simple2
* 85.5 : [ 1] artifact\artifact_sopli2
* 85.5 : [ 1] fx\fx_thunderbolts_gradient
* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [ 1] glow\glow_ghost
* 85.5 : [ 1] glow\glow_orange
* 85.5 : [ 1] glow\glow_orange_bright
* 85.5 : [ 1] glow\glow_white
* 85.5 : [ 1] glow\glow_yellow
* 85.5 : [ 1] item\item_drink_bump
* 85.5 : [ 1] item\item_drink_bump#
* 85.5 : [ 1] item\item_medkit_3
* 85.5 : [ 1] item\item_medkit_4_bump
* 85.5 : [ 1] item\item_medkit_4_bump#
* 85.5 : [ 1] item\item_money1
* 85.5 : [ 4] lights\lights_spot01
* 85.5 : [ 2] mtl\mtl_bochka_01_bump
* 85.5 : [ 2] mtl\mtl_bochka_01_bump#
* 85.5 : [ 2] mtl\mtl_bochka_02_bump
* 85.5 : [ 2] mtl\mtl_bochka_02_bump#
* 85.5 : [ 1] prop\prop_bottle_box
* 85.5 : [ 2] prop\prop_box_3_bump
* 85.5 : [ 2] prop\prop_box_3_bump#
* 85.5 : [ 2] prop\prop_electricalunit3_bump
* 85.5 : [ 2] prop\prop_electricalunit3_bump#
* 85.5 : [ 2] prop\prop_teapot_1_bump
* 85.5 : [ 2] prop\prop_teapot_1_bump#
* 85.5 : [ 1] prop\prop_voda1
* 85.5 : [ 1] wm\wm_blood_1
* 85.5 : [ 1] wm\wm_blood_2
* 85.5 : [ 1] wm\wm_blood_3
* 85.5 : [ 1] wm\wm_bullet_glass01
* 85.5 : [ 1] wm\wm_bullet_glass02
* 85.5 : [ 1] wm\wm_bullet_glass03
* 85.5 : [ 1] wm\wm_bullet_glass04
* 85.5 : [ 1] wpn\wpn_beretta_bump
* 85.5 : [ 1] wpn\wpn_beretta_bump#
* 85.5 : [ 1] wpn\wpn_binokl_bump
* 85.5 : [ 1] wpn\wpn_binokl_bump#
* 85.5 : [ 1] wpn\wpn_colt_bump
* 85.5 : [ 1] wpn\wpn_colt_bump#
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump
* 85.5 : [ 1] wpn\wpn_desert_eagle_bump#
* 85.5 : [ 1] wpn\wpn_fort_bump
* 85.5 : [ 1] wpn\wpn_fort_bump#
* 85.5 : [ 1] wpn\wpn_grenade
* 85.5 : [ 1] wpn\wpn_grenade1
* 85.5 : [ 1] wpn\wpn_hpsa_bump
* 85.5 : [ 1] wpn\wpn_hpsa_bump#
* 85.5 : [ 1] wpn\wpn_knife_bump
* 85.5 : [ 1] wpn\wpn_knife_bump#
* 85.5 : [ 1] wpn\wpn_pm_bump
* 85.5 : [ 1] wpn\wpn_pm_bump#
* 85.5 : [ 1] wpn\wpn_sig-p220_bump
* 85.5 : [ 1] wpn\wpn_sig-p220_bump#
* 85.5 : [ 1] wpn\wpn_usp_bump
* 85.5 : [ 1] wpn\wpn_usp_bump#
* 85.5 : [ 1] wpn\wpn_vog
* 85.5 : [ 1] wpn\wpn_walter99_bump
* 85.5 : [ 1] wpn\wpn_walter99_bump#
* 128.1 : [ 1] arsenal_mod\ammo\762x51_ap
* 128.1 : [ 2] item\item_detector_2
* 128.1 : [ 1] item\item_x_files
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 128.1 : [ 1] wpn\stock-solid
* 170.8 : [ 2] fx\fx_noise2
* 170.8 : [ 1] pfx\pfx_dist_glass3
* 170.8 : [ 1] pfx\pfx_smokepuffs2
* 170.8 : [ 1] pfx\pfx_sparks
* 170.8 : [ 2] act\act_dog_red
* 170.8 : [ 2] act\act_dogs_big
* 170.8 : [ 2] act\act_dogs_brown
* 170.8 : [ 2] act\act_dogs_bulterer
* 170.8 : [ 2] act\act_poltergeyst
* 170.8 : [ 2] act\act_pseudodog
* 170.8 : [ 1] act\act_rat01
* 170.8 : [ 1] act\act_ryukzak
* 170.8 : [ 1] act\act_ryukzak_black
* 170.8 : [ 1] act\act_stalker_head_antigas_2
* 170.8 : [ 1] act\act_stalker_head_mask
* 170.8 : [ 2] door\door_katakomb_01
* 170.8 : [ 2] door\door_ship_metall
* 170.8 : [ 2] door\door_white_02
* 170.8 : [ 1] item\item_notes
* 170.8 : [ 2] item\item_scanner
* 170.8 : [ 2] mtl\mtl_bochka_01
* 170.8 : [ 1] mtl\mtl_lampa_pod_01
* 170.8 : [ 2] mtl\mtl_pod_01
* 170.8 : [ 2] prop\prop_blind01
* 170.8 : [ 2] prop\prop_dangerbox_2
* 170.8 : [ 2] prop\prop_el_shkaf_01
* 170.8 : [ 2] prop\prop_freez
* 170.8 : [ 1] prop\prop_item2
* 170.8 : [ 1] prop\prop_item3
* 170.8 : [ 2] prop\prop_iten4
* 170.8 : [ 1] prop\prop_kitchen_stuff
* 170.8 : [ 2] prop\prop_plita
* 170.8 : [ 2] prop\prop_spade
* 170.8 : [ 2] wood\wood_plank6
* 170.8 : [ 1] wpn\wpn_fort
* 170.8 : [ 1] pfx\pfx_woodchips1
* 170.8 : [ 1] pfx\pfx_woodchips3
* 170.8 : [ 2] mtl\mtl_truba_pod_01
* 170.8 : [ 2] mtl\mtl_truba_pod_02
* 170.8 : [ 2] door\door_kotelna_bump
* 170.8 : [ 2] door\door_kotelna_bump#
* 170.8 : [ 2] door\door_sheet_bump
* 170.8 : [ 2] door\door_sheet_bump#
* 170.8 : [ 2] door\door_white_04_bump
* 170.8 : [ 2] door\door_white_04_bump#
* 170.8 : [ 1] glas\glas_dirt
* 170.8 : [ 1] item\item_poison_gas_bump
* 170.8 : [ 1] item\item_poison_gas_bump#
* 170.8 : [ 6] mtl\mtl_barrel_bump
* 170.8 : [ 6] mtl\mtl_barrel_bump#
* 170.8 : [ 1] pfx\pfx_shells2
* 170.8 : [ 2] prop\prop_ballon2_bump
* 170.8 : [ 2] prop\prop_ballon2_bump#
* 170.8 : [ 2] prop\prop_ballon3_bump
* 170.8 : [ 2] prop\prop_ballon3_bump#
* 170.8 : [ 1] wpn\wpn_aksu_bump
* 170.8 : [ 1] wpn\wpn_aksu_bump#
* 170.8 : [ 1] wpn\wpn_toz-34_bump
* 170.8 : [ 1] wpn\wpn_toz-34_bump#
* 256.1 : [ 1] act\act_face_mask_04
* 256.1 : [ 1] act\act_stalker_soldier_2
* 256.1 : [ 1] death_mod\vintorez\scope
* 256.1 : [ 1] item\item_detector_3
* 256.1 : [ 1] item\item_detector_4
* 256.1 : [ 1] item\item_food
* 256.1 : [ 1] item\item_ustroystva
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] wpn\foregrip-izzy
* 256.1 : [ 1] wpn\mag-20
* 256.1 : [ 1] wpn\wpn_bolt
* 256.1 : [ 1] wpn\wpn_hpsa
* 256.1 : [ 1] wpn\wpn_pb_bump#
* 270.0 : [ 1] ui\video_voroni_crop
* 341.5 : [ 1] pfx\pfx_ani-smoke-01
* 341.5 : [ 1] pfx\pfx_anomaly_1
* 341.5 : [ 1] pfx\pfx_anomaly_16
* 341.5 : [ 1] pfx\pfx_anomaly_18
* 341.5 : [ 1] pfx\pfx_anomaly_19
* 341.5 : [ 1] pfx\pfx_anomaly_3
* 341.5 : [ 1] pfx\pfx_anomaly_4
* 341.5 : [ 1] pfx\pfx_anomaly_5
* 341.5 : [ 1] pfx\pfx_anomaly_6
* 341.5 : [ 1] pfx\pfx_anomaly_8
* 341.5 : [ 1] pfx\pfx_anomaly_88
* 341.5 : [ 1] pfx\pfx_anomaly_9
* 341.5 : [ 1] pfx\pfx_bloodsplash2
* 341.5 : [ 1] pfx\pfx_blurry_cloud
* 341.5 : [ 1] pfx\pfx_brick
* 341.5 : [ 1] pfx\pfx_light1
* 341.5 : [ 1] pfx\pfx_light3
* 341.5 : [ 1] pfx\pfx_light4
* 341.5 : [ 1] pfx\pfx_lightning_01
* 341.5 : [ 1] pfx\pfx_lightning_02
* 341.5 : [ 1] pfx\pfx_ligth_6
* 341.5 : [ 1] pfx\pfx_plasma
* 341.5 : [ 1] pfx\pfx_skinsplash1
* 341.5 : [ 1] pfx\pfx_smoke_a
* 341.5 : [ 1] pfx\pfx_smoke_b
* 341.5 : [ 1] pfx\pfx_teleport
* 341.5 : [ 1] pfx\pfx_test_textures
* 341.5 : [ 1] act\act_face_04
* 341.5 : [ 1] act\act_face_mask_01
* 341.5 : [ 1] act\act_face_mask_02
* 341.5 : [ 1] act\act_face_mask_03
* 341.5 : [ 1] act\act_faces_1_01
* 341.5 : [ 1] act\act_faces_1_02
* 341.5 : [ 1] act\act_faces_1_03
* 341.5 : [ 1] act\act_faces_1_04
* 341.5 : [ 1] act\act_faces_1_05
* 341.5 : [ 1] act\act_faces_1_06
* 341.5 : [ 1] act\act_faces_1_07
* 341.5 : [ 1] act\act_faces_1_08
* 341.5 : [ 1] act\act_faces_2_01
* 341.5 : [ 1] act\act_faces_2_02
* 341.5 : [ 1] act\act_faces_2_03
* 341.5 : [ 1] act\act_faces_2_04
* 341.5 : [ 1] act\act_faces_2_05
* 341.5 : [ 1] act\act_faces_2_06
* 341.5 : [ 1] act\act_faces_2_07
* 341.5 : [ 1] act\act_faces_2_08
* 341.5 : [ 1] act\act_faces_2_09
* 341.5 : [ 1] act\act_faces_3_01
* 341.5 : [ 1] act\act_faces_3_02
* 341.5 : [ 1] act\act_faces_3_03
* 341.5 : [ 1] act\act_faces_3_04
* 341.5 : [ 1] act\act_faces_3_05
* 341.5 : [ 1] act\act_faces_3_06
* 341.5 : [ 1] act\act_faces_3_07
* 341.5 : [ 1] act\act_faces_3_08
* 341.5 : [ 1] act\act_faces_4_01
* 341.5 : [ 1] act\act_faces_4_02
* 341.5 : [ 1] act\act_faces_4_03
* 341.5 : [ 1] act\act_faces_4_04
* 341.5 : [ 1] act\act_stalker_freedom_3
* 341.5 : [ 1] act\act_stalker_soldier_1
* 341.5 : [ 1] act\act_crow
* 341.5 : [ 2] act\act_dog_red_bump
* 341.5 : [ 2] act\act_dog_red_bump#
* 341.5 : [ 2] act\act_dogs_big_bump
* 341.5 : [ 2] act\act_dogs_big_bump#
* 341.5 : [ 2] act\act_dogs_brown_bump
* 341.5 : [ 2] act\act_dogs_brown_bump#
* 341.5 : [ 2] act\act_dogs_bulterer_bump
* 341.5 : [ 2] act\act_dogs_bulterer_bump#
* 341.5 : [ 2] act\act_poltergeyst_bump
* 341.5 : [ 2] act\act_poltergeyst_bump#
* 341.5 : [ 1] act\act_pseudodog_bump
* 341.5 : [ 1] act\act_pseudodog_bump#
* 341.5 : [ 1] act\act_rat01_bump
* 341.5 : [ 1] act\act_rat01_bump#
* 341.5 : [ 2] act\act_ryukzak_bump
* 341.5 : [ 2] act\act_ryukzak_bump#
* 341.5 : [ 1] act\act_stalker_dolg_3_bump
* 341.5 : [ 1] act\act_stalker_dolg_3_bump#
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump
* 341.5 : [ 1] act\act_stalker_head_antigas_2_bump#
* 341.5 : [ 1] act\act_stalker_head_mask_bump
* 341.5 : [ 1] act\act_stalker_head_mask_bump#
* 341.5 : [ 1] detail\detail_fabric_det2
* 341.5 : [ 6] detail\detail_metall_det1
* 341.5 : [ 3] detail\detail_metall_det2
* 341.5 : [ 5] detail\detail_metall_det3
* 341.5 : [ 10] detail\detail_skin_1
* 341.5 : [ 1] detail\detail_stucco_det1
* 341.5 : [ 3] detail\detail_wood_det2
* 341.5 : [ 2] door\door_katakomb_01_bump
* 341.5 : [ 2] door\door_katakomb_01_bump#
* 341.5 : [ 2] door\door_ship_metall_bump
* 341.5 : [ 2] door\door_ship_metall_bump#
* 341.5 : [ 2] door\door_white_02_bump
* 341.5 : [ 2] door\door_white_02_bump#
* 341.5 : [ 2] item\item_detector_1
* 341.5 : [ 1] item\item_detector_1_bump
* 341.5 : [ 1] item\item_detector_1_bump#
* 341.5 : [ 1] item\item_detector_2_bump
* 341.5 : [ 1] item\item_detector_2_bump#
* 341.5 : [ 2] item\item_detector_3_bump
* 341.5 : [ 2] item\item_detector_3_bump#
* 341.5 : [ 1] item\item_scanner_bump
* 341.5 : [ 1] item\item_scanner_bump#
* 341.5 : [ 1] item_r\item_batonchi
* 341.5 : [ 1] map\map_labx8
* 341.5 : [ 2] mtl\mtl_pod_01_bump
* 341.5 : [ 2] mtl\mtl_pod_01_bump#
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump
* 341.5 : [ 2] mtl\mtl_ventil_pod_01_bump#
* 341.5 : [ 2] prop\prop_blind01_bump
* 341.5 : [ 2] prop\prop_blind01_bump#
* 341.5 : [ 2] prop\prop_dangerbox_2_bump
* 341.5 : [ 2] prop\prop_dangerbox_2_bump#
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump
* 341.5 : [ 2] prop\prop_el_shkaf_01_bump#
* 341.5 : [ 2] prop\prop_freez_bump
* 341.5 : [ 2] prop\prop_freez_bump#
* 341.5 : [ 2] prop\prop_instrument_1
* 341.5 : [ 1] prop\prop_instrument_1_bump
* 341.5 : [ 1] prop\prop_instrument_1_bump#
* 341.5 : [ 1] prop\prop_iten4_bump
* 341.5 : [ 1] prop\prop_iten4_bump#
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump
* 341.5 : [ 1] prop\prop_kitchen_stuff_bump#
* 341.5 : [ 2] prop\prop_plita_bump
* 341.5 : [ 2] prop\prop_plita_bump#
* 341.5 : [ 2] prop\prop_spade_bump
* 341.5 : [ 2] prop\prop_spade_bump#
* 341.5 : [ 2] wood\wood_plank6_bump
* 341.5 : [ 2] wood\wood_plank6_bump#
* 341.5 : [ 1] wpn\wpn_ak74_bump
* 341.5 : [ 1] wpn\wpn_ak74_bump#
* 341.5 : [ 1] wpn\wpn_beretta
* 341.5 : [ 1] wpn\wpn_binokl
* 341.5 : [ 1] wpn\wpn_bm-16_bump
* 341.5 : [ 1] wpn\wpn_bm-16_bump#
* 341.5 : [ 1] wpn\wpn_desert_eagle
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump
* 341.5 : [ 1] wpn\wpn_fn2000_new_bump#
* 341.5 : [ 1] wpn\wpn_g36_bump
* 341.5 : [ 1] wpn\wpn_g36_bump#
* 341.5 : [ 1] wpn\wpn_gauss_bump
* 341.5 : [ 1] wpn\wpn_gauss_bump#
* 341.5 : [ 1] wpn\wpn_groza_bump
* 341.5 : [ 1] wpn\wpn_groza_bump#
* 341.5 : [ 1] wpn\wpn_knife
* 341.5 : [ 1] wpn\wpn_l85_bump
* 341.5 : [ 1] wpn\wpn_l85_bump#
* 341.5 : [ 1] wpn\wpn_lr300_bump
* 341.5 : [ 1] wpn\wpn_lr300_bump#
* 341.5 : [ 1] wpn\wpn_mp5_bump
* 341.5 : [ 1] wpn\wpn_mp5_bump#
* 341.5 : [ 1] wpn\wpn_pkm_bump
* 341.5 : [ 1] wpn\wpn_pkm_bump#
* 341.5 : [ 1] wpn\wpn_protecta_bump
* 341.5 : [ 1] wpn\wpn_protecta_bump#
* 341.5 : [ 1] wpn\wpn_rg6
* 341.5 : [ 1] wpn\wpn_rg6_bump
* 341.5 : [ 1] wpn\wpn_rg6_bump#
* 341.5 : [ 1] wpn\wpn_rpg-7_bump
* 341.5 : [ 1] wpn\wpn_rpg-7_bump#
* 341.5 : [ 1] wpn\wpn_sig-p220
* 341.5 : [ 2] wpn\wpn_sig550_bump
* 341.5 : [ 2] wpn\wpn_sig550_bump#
* 341.5 : [ 1] wpn\wpn_spas12_bump
* 341.5 : [ 1] wpn\wpn_spas12_bump#
* 341.5 : [ 2] wpn\wpn_svu-a_bump#
* 341.5 : [ 1] wpn\wpn_usp
* 341.5 : [ 1] wpn\wpn_vss_bump
* 341.5 : [ 1] wpn\wpn_vss_bump#
* 341.5 : [ 1] wpn\wpn_walter99
* 341.5 : [ 1] wpn\wpn_winchester1300_bump
* 341.5 : [ 1] wpn\wpn_winchester1300_bump#
* 341.5 : [ 2] detail\detail_metall_det2_v2
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump
* 341.5 : [ 2] mtl\mtl_truba_ch_02_bump#
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump
* 341.5 : [ 2] mtl\mtl_truba_pod_02_bump#
* 512.1 : [ 1] act\act_face_zombie_01
* 512.1 : [ 1] act\act_scientist_suit_green
* 512.1 : [ 1] act\act_scientist_suit_grn
* 512.1 : [ 1] act\act_stalker_freedom_2
* 512.1 : [ 1] act\act_stalker_merc_4
* 512.1 : [ 1] act\act_stalker_neutral_2
* 512.1 : [ 1] death_mod\vintorez\mag
* 512.1 : [ 1] death_mod\vintorez\other
* 512.1 : [ 1] death_mod\vintorez\reciever
* 512.1 : [ 2] wpn\wpn_upgrade
* 682.8 : [ 1] pfx\pfx_anomaly_2
* 682.8 : [ 1] pfx\pfx_anomaly_23
* 682.8 : [ 1] pfx\pfx_anomaly_2_green
* 682.8 : [ 1] pfx\pfx_anomaly_7
* 682.8 : [ 1] pfx\pfx_concretepuffs_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_02
* 682.8 : [ 1] pfx\pfx_shells1
* 682.8 : [ 1] pfx\pfx_smokepuffs1
* 682.8 : [ 1] act\act_burer
* 682.8 : [ 2] act\act_controller
* 682.8 : [ 3] act\act_krovosos_1
* 682.8 : [ 3] act\act_krovosos_3
* 682.8 : [ 2] act\act_pseudodog1
* 682.8 : [ 1] act\act_psevdogigant
* 682.8 : [ 1] act\act_scientist
* 682.8 : [ 1] act\act_stalker_bandit_1
* 682.8 : [ 1] act\act_stalker_bandit_2
* 682.8 : [ 1] act\act_stalker_bandit_3
* 682.8 : [ 1] act\act_stalker_bandit_3a
* 682.8 : [ 1] act\act_stalker_dolg_1
* 682.8 : [ 1] act\act_stalker_dolg_2
* 682.8 : [ 1] act\act_stalker_dolg_3
* 682.8 : [ 1] act\act_stalker_dolg_4
* 682.8 : [ 1] act\act_stalker_freedom_1
* 682.8 : [ 1] act\act_stalker_freedom_4
* 682.8 : [ 1] act\act_stalker_hero
* 682.8 : [ 1] act\act_stalker_monolith_4
* 682.8 : [ 1] act\act_stalker_neutral_1
* 682.8 : [ 1] act\act_stalker_neutral_3
* 682.8 : [ 1] act\act_stalker_neutral_4
* 682.8 : [ 1] act\act_stalker_soldier_4
* 682.8 : [ 1] ui\ui_global_map
* 682.8 : [ 2] wood\wood_walls8
* 682.8 : [ 1] wpn\wpn_protecta
* 682.8 : [ 2] act\act_arm_1_bump
* 682.8 : [ 2] act\act_arm_1_bump#
* 682.8 : [ 1] act\act_face_04_bump
* 682.8 : [ 1] act\act_face_04_bump#
* 682.8 : [ 1] act\act_face_mask_01_bump
* 682.8 : [ 1] act\act_face_mask_01_bump#
* 682.8 : [ 1] act\act_face_mask_02_bump
* 682.8 : [ 1] act\act_face_mask_02_bump#
* 682.8 : [ 1] act\act_face_mask_03_bump
* 682.8 : [ 1] act\act_face_mask_03_bump#
* 682.8 : [ 1] act\act_face_mask_04_bump
* 682.8 : [ 1] act\act_face_mask_04_bump#
* 682.8 : [ 1] act\act_face_zombie_01_bump
* 682.8 : [ 1] act\act_face_zombie_01_bump#
* 682.8 : [ 1] act\act_faces_1_01_bump
* 682.8 : [ 1] act\act_faces_1_01_bump#
* 682.8 : [ 1] act\act_faces_1_02_bump
* 682.8 : [ 1] act\act_faces_1_02_bump#
* 682.8 : [ 1] act\act_faces_1_03_bump
* 682.8 : [ 1] act\act_faces_1_03_bump#
* 682.8 : [ 1] act\act_faces_1_04_bump
* 682.8 : [ 1] act\act_faces_1_04_bump#
* 682.8 : [ 1] act\act_faces_1_05_bump
* 682.8 : [ 1] act\act_faces_1_05_bump#
* 682.8 : [ 1] act\act_faces_1_06 _bump
* 682.8 : [ 1] act\act_faces_1_06 _bump#
* 682.8 : [ 1] act\act_faces_1_07_bump
* 682.8 : [ 1] act\act_faces_1_07_bump#
* 682.8 : [ 1] act\act_faces_1_08_bump
* 682.8 : [ 1] act\act_faces_1_08_bump#
* 682.8 : [ 1] act\act_faces_2_01_bump
* 682.8 : [ 1] act\act_faces_2_01_bump#
* 682.8 : [ 1] act\act_faces_2_02_bump
* 682.8 : [ 1] act\act_faces_2_02_bump#
* 682.8 : [ 1] act\act_faces_2_03_bump
* 682.8 : [ 1] act\act_faces_2_03_bump#
* 682.8 : [ 1] act\act_faces_2_04_bump
* 682.8 : [ 1] act\act_faces_2_04_bump#
* 682.8 : [ 1] act\act_faces_2_05_bump
* 682.8 : [ 1] act\act_faces_2_05_bump#
* 682.8 : [ 1] act\act_faces_2_06_bump
* 682.8 : [ 1] act\act_faces_2_06_bump#
* 682.8 : [ 1] act\act_faces_2_07_bump
* 682.8 : [ 1] act\act_faces_2_07_bump#
* 682.8 : [ 1] act\act_faces_2_08_bump
* 682.8 : [ 1] act\act_faces_2_08_bump#
* 682.8 : [ 1] act\act_faces_2_09_bump
* 682.8 : [ 1] act\act_faces_2_09_bump#
* 682.8 : [ 1] act\act_faces_3_01_bump
* 682.8 : [ 1] act\act_faces_3_01_bump#
* 682.8 : [ 1] act\act_faces_3_02_bump
* 682.8 : [ 1] act\act_faces_3_02_bump#
* 682.8 : [ 1] act\act_faces_3_03_bump
* 682.8 : [ 1] act\act_faces_3_03_bump#
* 682.8 : [ 1] act\act_faces_3_04_bump
* 682.8 : [ 1] act\act_faces_3_04_bump#
* 682.8 : [ 1] act\act_faces_3_05_bump
* 682.8 : [ 1] act\act_faces_3_05_bump#
* 682.8 : [ 1] act\act_faces_3_06_bump
* 682.8 : [ 1] act\act_faces_3_06_bump#
* 682.8 : [ 1] act\act_faces_3_07_bump
* 682.8 : [ 1] act\act_faces_3_07_bump#
* 682.8 : [ 1] act\act_faces_3_08_bump
* 682.8 : [ 1] act\act_faces_3_08_bump#
* 682.8 : [ 1] act\act_faces_4_01_bump
* 682.8 : [ 1] act\act_faces_4_01_bump#
* 682.8 : [ 1] act\act_faces_4_02_bump
* 682.8 : [ 1] act\act_faces_4_02_bump#
* 682.8 : [ 1] act\act_faces_4_03_bump
* 682.8 : [ 1] act\act_faces_4_03_bump#
* 682.8 : [ 1] act\act_faces_4_04_bump
* 682.8 : [ 1] act\act_faces_4_04_bump#
* 682.8 : [ 1] act\act_puh
* 682.8 : [ 1] act\act_stalker_soldier_1_bump
* 682.8 : [ 1] act\act_stalker_soldier_1_bump#
* 682.8 : [ 2] act\act_stalker_soldier_2_bump
* 682.8 : [ 2] act\act_stalker_soldier_2_bump#
* 682.8 : [ 6] detail\detail_metall_det2_v
* 682.8 : [ 3] detail\detail_wood_det2_v
* 682.8 : [ 2] door\door_lift_01_bump
* 682.8 : [ 2] door\door_lift_01_bump#
* 682.8 : [ 1] wpn\wpn_rpg-7
* 682.8 : [ 1] wpn\wpn_toz-34
* 768.1 : [ 5] sky\sky_12_vibros_cube
* 768.1 : [ 28] sky\sky_13_cube
* 768.1 : [ 22] sky\sky_13_cube_night
* 768.1 : [ 14] sky\sky_13_vibros_cube
* 768.1 : [ 10] sky\sky_14_cube
* 768.1 : [ 4] sky\sky_17_clouds_cube
* 768.1 : [ 4] sky\sky_17_cube
* 768.1 : [ 8] sky\sky_18_cube
* 768.1 : [ 12] sky\sky_19_cube
* 768.1 : [ 4] sky\sky_1_clouds_cube
* 768.1 : [ 4] sky\sky_20_clouds_cube
* 768.1 : [ 4] sky\sky_20_cube
* 768.1 : [ 4] sky\sky_2_clouds_cube
* 768.1 : [ 4] sky\sky_2_cube
* 768.1 : [ 13] sky\sky_3_cube
* 768.1 : [ 3] sky\sky_4_cube
* 768.1 : [ 30] sky\sky_5_cube
* 768.1 : [ 7] sky\sky_6_cube
* 768.1 : [ 11] sky\sky_7_cube
* 768.1 : [ 8] sky\sky_8_cube
* 768.1 : [ 51] sky\sky_9_cube
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] act\act_ecolog_hand
* 1024.1 : [ 2] act\act_plot
* 1024.1 : [ 1] act\act_stalker_merc_2
* 1024.1 : [ 1] act\act_stalker_monolith_1
* 1024.1 : [ 1] act\act_stalker_monolith_2
* 1024.1 : [ 1] act\act_stalker_monolith_3
* 1024.1 : [ 1] huds\hud_1
* 1024.1 : [ 1] ui\ui_actor_achivments
* 1024.1 : [ 1] ui\ui_actor_dialog_screen
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_menu
* 1024.1 : [ 1] ui\ui_actor_monsters_pda_1
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
* 1024.1 : [ 1] ui\ui_actor_pda
* 1024.1 : [ 1] ui\ui_actor_portrets
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_icons
* 1024.1 : [ 1] ui\ui_mod_widescreen
* 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair
* 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_12
* 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_4
* 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_5
* 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_7
* 1024.1 : [ 1] wpn\rec
* 1024.1 : [ 1] wpn\wpn_g36
* 1024.1 : [ 1] wpn\wpn_pm
* 1024.1 : [ 1] wpn\wpn_svu-a
* 1024.1 : [ 1] wpn\wpn_upgrade_bump
* 1024.1 : [ 1] wpn\wpn_upgrade_bump#
* 1365.5 : [ 1] act\act_arm_5
* 1365.5 : [ 1] act\act_arm_7
* 1365.5 : [ 1] act\act_burer_bump
* 1365.5 : [ 1] act\act_burer_bump#
* 1365.5 : [ 2] act\act_controller_bump
* 1365.5 : [ 2] act\act_controller_bump#
* 1365.5 : [ 1] act\act_gasmask_bump
* 1365.5 : [ 1] act\act_gasmask_bump#
* 1365.5 : [ 1] act\act_himera
* 1365.5 : [ 1] act\act_himera_bump
* 1365.5 : [ 1] act\act_himera_bump#
* 1365.5 : [ 6] act\act_krovosos_1_bump
* 1365.5 : [ 6] act\act_krovosos_1_bump#
* 1365.5 : [ 3] act\act_krovosos_2
* 1365.5 : [ 2] act\act_mutant_boar
* 1365.5 : [ 1] act\act_mutant_boar_bump
* 1365.5 : [ 1] act\act_mutant_boar_bump#
* 1365.5 : [ 2] act\act_mutant_boar_u
* 1365.5 : [ 1] act\act_mutant_boar_u_bump
* 1365.5 : [ 1] act\act_mutant_boar_u_bump#
* 1365.5 : [ 2] act\act_plot_bump
* 1365.5 : [ 2] act\act_plot_bump#
* 1365.5 : [ 1] act\act_pseudodog1_bump
* 1365.5 : [ 1] act\act_pseudodog1_bump#
* 1365.5 : [ 1] act\act_psevdogigant_bump
* 1365.5 : [ 1] act\act_psevdogigant_bump#
* 1365.5 : [ 1] act\act_scientist_bump
* 1365.5 : [ 1] act\act_scientist_bump#
* 1365.5 : [ 1] act\act_scientist_suit_bump
* 1365.5 : [ 1] act\act_scientist_suit_bump#
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump
* 1365.5 : [ 2] act\act_stalker_bandit_2_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3_bump#
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump
* 1365.5 : [ 1] act\act_stalker_bandit_3a_bump#
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump
* 1365.5 : [ 2] act\act_stalker_dolg_1_bump#
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump
* 1365.5 : [ 1] act\act_stalker_dolg_2_bump#
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump
* 1365.5 : [ 7] act\act_stalker_dolg_4_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump
* 1365.5 : [ 1] act\act_stalker_freedom_1_bump#
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump
* 1365.5 : [ 1] act\act_stalker_freedom_2_bump#
* 1365.5 : [ 3] act\act_stalker_hero_bump
* 1365.5 : [ 3] act\act_stalker_hero_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump
* 1365.5 : [ 1] act\act_stalker_monolith_1_bump#
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump
* 1365.5 : [ 1] act\act_stalker_monolith_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump
* 1365.5 : [ 1] act\act_stalker_nebo_2_bump#
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump
* 1365.5 : [ 1] act\act_stalker_nebo_3_bump#
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump
* 1365.5 : [ 1] act\act_stalker_neutral_2_bump#
* 1365.5 : [ 1] map\map_jupiter_underground
* 1365.5 : [ 250] sky\sky_oblaka
* 1365.5 : [ 1] ui\ui_actor_main_menu
* 1365.5 : [ 2] wood\wood_walls8_bump
* 1365.5 : [ 2] wood\wood_walls8_bump#
* 1365.5 : [ 1] wpn\wpn_abakan
* 1365.5 : [ 1] wpn\wpn_abakan_bump
* 1365.5 : [ 1] wpn\wpn_ak74
* 1365.5 : [ 1] wpn\wpn_aksu
* 1365.5 : [ 1] wpn\wpn_ammo
* 1365.5 : [ 1] wpn\wpn_bm-16
* 1365.5 : [ 1] wpn\wpn_colt
* 1365.5 : [ 1] wpn\wpn_fn2000_new
* 1365.5 : [ 1] wpn\wpn_gauss
* 1365.5 : [ 1] wpn\wpn_groza
* 1365.5 : [ 1] wpn\wpn_l85
* 1365.5 : [ 1] wpn\wpn_lr300_banan
* 1365.5 : [ 1] wpn\wpn_pb
* 1365.5 : [ 1] wpn\wpn_pb_bump
* 1365.5 : [ 1] wpn\wpn_pkm
* 1365.5 : [ 2] wpn\wpn_sig550
* 1365.5 : [ 1] wpn\wpn_spas12
* 1365.5 : [ 1] wpn\wpn_svd
* 1365.5 : [ 2] wpn\wpn_svu-a_bump
* 1365.5 : [ 1] wpn\wpn_vss
* 1365.5 : [ 1] wpn\wpn_winchester1300
* 2048.1 : [ 1] act\act_stalker_nebo_2
* 2048.1 : [ 1] act\act_stalker_nebo_3
* 2048.1 : [ 1] ui\ui_actor_weapons
* 2730.8 : [ 1] pfx\pfx_explotions_3
* 2730.8 : [ 1] act\act_gasmask
* 4096.1 : [ 1] ui\ui_hud
* 4096.1 : [ 1] ui\ui_icon_equipment
* 4096.1 : [ 1] ui\ui_ingame2_common
* 4096.1 : [ 1] ui\ui_mod_huds
* 4096.1 : [ 1] ui\ui_pda2
* 4096.1 : [ 1] ui\ui_pda2_noice
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02a
* 5461.5 : [ 1] pfx\pfx_ani-fire01
* 5461.5 : [ 1] pfx\pfx_explotions_2
* 5461.5 : [ 1] pfx\pfx_explotions_4
* 5461.5 : [ 1] pfx\pfx_explotions_smoke
* 5461.5 : [ 1] map\map_jupiter
* 5461.5 : [ 1] map\map_pripyat
* 5461.5 : [ 1] map\map_zaton
* 5461.5 : [ 1] wpn\wpn_mp5
* [ D3D ]: textures[436792 K]
compiling shader font2
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalkercop\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
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