FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....r. - clear sky\gamedata\scripts\bind_stalker.script:552: attempt to concatenate field '?' (a nil value)
<?xml version="1.0" encoding="windows-1251" ?>
<map_spots>
#include "ui\map_spots_escape.xml"
#include "ui\map_spots_garbage.xml"
#include "ui\map_spots_agroprom.xml"
#include "ui\map_spots_darkvalley.xml"
#include "ui\map_spots_bar.xml"
#include "ui\map_spots_military.xml"
#include "ui\map_spots_radar.xml"
#include "ui\map_spots_mp.xml"
#include "ui\map_spots_relations.xml"
#include "ui\map_spots_lchangers.xml"
#include "ui\map_spots_artefacts.xml"
<ogsm_hide_spot_max>
<level_map spot="ogsm_crlc_small_max" pointer="quest_pointer"/>
<mini_map spot="ogsm_crlc_mini_spot_max" pointer="quest_pointer"/>
</ogsm_hide_spot_max>
<ogsm_crlc_small_max x="0" y="0" width="10" height="10" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_small_max>
<ogsm_crlc_mini_spot_max x="0" y="0" width="35" height="35" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_mini_spot_max>
<ogsm_hide_spot_mdl>
<level_map spot="ogsm_crlc_small_mdl" pointer="quest_pointer"/>
<mini_map spot="ogsm_crlc_mini_spot_mdl" pointer="quest_pointer"/>
</ogsm_hide_spot_mdl>
<ogsm_crlc_small_mdl x="0" y="0" width="6" height="6" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_small_mdl>
<ogsm_crlc_mini_spot_mdl x="0" y="0" width="18" height="18" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_mini_spot_mdl>
<ogsm_hide_spot_min>
<level_map spot="ogsm_crlc_small_min" pointer="quest_pointer"/>
<mini_map spot="ogsm_crlc_mini_spot_min" pointer="quest_pointer"/>
</ogsm_hide_spot_min>
<ogsm_crlc_small_min x="0" y="0" width="3" height="3" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_small_min>
<ogsm_crlc_mini_spot_min x="0" y="0" width="9" height="9" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</ogsm_crlc_mini_spot_min>
<quest_pointer x="0" y="0" width="0" height="0" heading="1" alignment="c">
<texture x="607" y="65" width="11" height="24" r="250" g="250" b="250">ui\ui_hud</texture>
</quest_pointer>
<combat_pointer x="0" y="0" width="0" height="0" heading="1" alignment="c">
<texture x="607" y="65" width="11" height="24" r="250" g="0" b="0">ui\ui_hud</texture>
</combat_pointer>
<crlc_big>
<level_map spot="crlc_big_spot" pointer="quest_pointer"/>
</crlc_big>
<crlc_big_spot x="0" y="0" width="0" height="0" alignment="c" scale="1" stretch = "1">
<texture x="730" y="456" width="115" height="115">ui\ui_common</texture>
</crlc_big_spot>
<crlc_mdl>
<level_map spot="crlc_mdl_spot" pointer="quest_pointer"/>
</crlc_mdl>
<crlc_mdl_spot x="0" y="0" width="0" height="0" alignment="c" scale="1" stretch = "1">
<texture x="858" y="392" width="62" height="62">ui\ui_common</texture>
</crlc_mdl_spot>
<crlc_small>
<level_map spot="crlc_small_spot" pointer="quest_pointer"/>
</crlc_small>
<crlc_small_spot x="0" y="0" width="0" height="0" alignment="c" scale="1" stretch = "1">
<texture x="633" y="789" width="31" height="31">ui\ui_common</texture>
</crlc_small_spot>
<blue_location>
<level_map spot="blue_spot" pointer="quest_pointer"/>
<mini_map spot="blue_mini_spot" pointer="quest_pointer"/>
</blue_location>
<blue_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_e</texture>
</blue_spot>
<blue_mini_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallBlue</texture>
<texture_below r="255" g="255" b="255">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="255" b="255">ui_mini_sn_spot_above</texture_above>
</blue_mini_spot>
<green_location>
<level_map spot="green_spot" pointer="quest_pointer"/>
<mini_map spot="green_mini_spot" pointer="quest_pointer"/>
</green_location>
<green_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_persBig_h</texture>
</green_spot>
<green_mini_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallGreen</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</green_mini_spot>
<red_location>
<level_map spot="red_spot" pointer="quest_pointer"/>
<mini_map spot="red_mini_spot" pointer="quest_pointer"/>
</red_location>
<red_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_mapPDA_mark_t</texture>
</red_spot>
<red_mini_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_icons_newPDA_SmallRed</texture>
<texture_below r="255" g="0" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="255" g="0" b="0">ui_mini_sn_spot_above</texture_above>
</red_mini_spot>
<eliminate_lager_location>
<level_map spot="eliminate_lager_spot" pointer="quest_pointer"/>
<mini_map spot="eliminate_lager_spot_mini" pointer="quest_pointer"/>
</eliminate_lager_location>
<eliminate_lager_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_camp_destroy</texture>
</eliminate_lager_spot>
<eliminate_lager_spot_mini x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_camp_destroy</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</eliminate_lager_spot_mini>
<defend_lager_location>
<level_map spot="defend_lager_spot" pointer="quest_pointer"/>
<mini_map spot="defend_lager_spot_mini" pointer="quest_pointer"/>
</defend_lager_location>
<defend_lager_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_camp_defend</texture>
</defend_lager_spot>
<defend_lager_spot_mini x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_camp_defend</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</defend_lager_spot_mini>
<artefact_location>
<level_map spot="artefact_spot" pointer="quest_pointer"/>
<mini_map spot="artefact_spot_mini" pointer="quest_pointer"/>
</artefact_location>
<artefact_spot x="0" y="0" width="32" height="32" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_artefact</texture>
</artefact_spot>
<artefact_spot_mini x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_artefact</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</artefact_spot_mini>
<kill_stalker_location>
<level_map spot="kill_stalker_spot" pointer="quest_pointer"/>
<mini_map spot="kill_stalker_spot_mini" pointer="quest_pointer"/>
</kill_stalker_location>
<kill_stalker_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_stalker_destroy</texture>
</kill_stalker_spot>
<kill_stalker_spot_mini x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_stalker_destroy</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</kill_stalker_spot_mini>
<monster_part_location>
<level_map spot="monster_part_spot" pointer="quest_pointer"/>
<mini_map spot="monster_part_spot_mini" pointer="quest_pointer"/>
</monster_part_location>
<monster_part_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_monster_find</texture>
</monster_part_spot>
<monster_part_spot_mini x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_monster_find</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</monster_part_spot_mini>
<find_item_location>
<level_map spot="find_item_spot" pointer="quest_pointer"/>
<mini_map spot="find_item_spot_mini" pointer="quest_pointer"/>
</find_item_location>
<find_item_spot x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_mapQuest_item</texture>
</find_item_spot>
<find_item_spot_mini x="0" y="0" width="0" height="0" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_sm_mapQuest_item</texture>
<texture_below r="0" g="255" b="0">ui_mini_sn_spot_below</texture_below>
<texture_above r="0" g="255" b="0">ui_mini_sn_spot_above</texture_above>
</find_item_spot_mini>
<level_map_spot_border x="0" y="0" width="36" height="36" alignment="c" stretch="1">
<texture x="728" y="576" width="51" height="51" r="200" g="200" b="200">ui\ui_common</texture>
<texture_bk x="633" y="693" width="32" height="32" r="200" g="200" b="200">ui\ui_common</texture_bk>
</level_map_spot_border>
<mini_map_spot_border x="0" y="0" width="0" height="0" alignment="c" stretch="1">
<texture x="728" y="576" width="51" height="51" r="200" g="200" b="200">ui\ui_common</texture>
<texture_bk x="501" y="944" width="15" height="15" r="200" g="200" b="200">ui\ui_common</texture_bk>
</mini_map_spot_border>
<user>
<level_map spot="user_level_spot" pointer="quest_pointer"></level_map>
<mini_map spot="user_mini_spot" pointer="quest_pointer"></mini_map>
</user>
<user_level_spot x="0" y="0" width="32" height="32" alignment="c">
<texture x="493" y="968" width="32" height="32">ui\ui_common</texture>
</user_level_spot>
<user_mini_spot x="0" y="0" width="11" height="11" alignment="c">
<texture x="504" y="1000" width="11" height="11">ui\ui_common</texture>
</user_mini_spot>
<actor_location hint="st_map_actor">
<level_map spot="actor_level_spot"/>
</actor_location>
<actor_location_p hint="actor">
<level_map spot="actor_level_spot_p"></level_map>
</actor_location_p>
<actor_level_spot x="0" y="0" width="60" height="60" alignment="c">
<texture x="730" y="394" width="60" height="60">ui\ui_common</texture>
</actor_level_spot>
<actor_level_spot_p x="0" y="0" width="60" height="60" heading="1" alignment="c">
<texture x="794" y="394" width="60" height="60">ui\ui_common</texture>
</actor_level_spot_p>
<general_wounded_location hint="general_wounded">
<level_map spot="general_wounded_spot"/>
<mini_map spot="general_wounded_spot"/>
</general_wounded_location>
<general_wounded_spot x="0" y="0" width="0" height="0" alignment="c">
<texture x="224" y="64" width="0" height="0">ui\ui_icons_map</texture>
</general_wounded_spot>
<anomaly_zone_location hint="anomaly_zone">
<mini_map spot="anomaly_zone_mini_spot"/>
</anomaly_zone_location>
<anomaly_zone_mini_spot x="0" y="0" width="16" height="16" alignment="c" stretch="1">
<texture x="1" y="202" width="31" height="30" r="255" g="100" b="100">ui\ui_mp_icon_kill</texture>
</anomaly_zone_mini_spot>
<level_changer>
<level_map spot="level_changer_spot" pointer="quest_pointer"/>
<mini_map spot="level_changer_spot_mini"/>
</level_changer>
<level_changer_spot x="0" y="0" width="5" height="5" alignment="c" stretch="1" scale="1">
<texture x="728" y="577" width="50" height="50">ui\ui_common</texture>
</level_changer_spot>
<level_changer_spot_mini x="0" y="0" width="15" height="15" alignment="c" stretch="1" scale="1">
<texture x="728" y="577" width="50" height="50">ui\ui_common</texture>
</level_changer_spot_mini>
<treasure>
<level_map spot="treasure_spot" pointer="quest_pointer"/>
<mini_map spot="treasure_spot_mini"/>
</treasure>
<treasure_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_mapQuest_gold</texture>
</treasure_spot>
<treasure_spot_mini x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_sm_mapQuest_gold</texture>
</treasure_spot_mini>
<alife_combat_fight>
<level_map spot="alife_combat_fight_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_fight_spot_mini"/>
</alife_combat_fight>
<alife_combat_fight_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_mapQuest_gold</texture>
</alife_combat_fight_spot>
<alife_combat_fight_spot_mini x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_fight_spot_mini>
<alife_combat_help>
<level_map spot="alife_combat_help_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_help_spot_mini"/>
</alife_combat_help>
<alife_combat_help_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_mapQuest_gold</texture>
</alife_combat_help_spot>
<alife_combat_help_spot_mini x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_help_spot_mini>
<alife_combat_attack>
<level_map spot="alife_combat_attack_spot" pointer="combat_pointer"/>
<mini_map spot="alife_combat_attack_spot_mini"/>
</alife_combat_attack>
<alife_combat_attack_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_mapQuest_gold</texture>
</alife_combat_attack_spot>
<alife_combat_attack_spot_mini x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture>ui_sm_mapQuest_gold</texture>
</alife_combat_attack_spot_mini>
<sleep_pointer>
<level_map spot="sleep_pointer_spot" pointer="quest_pointer"/>
<mini_map spot="sleep_pointer_spot_mini"/>
</sleep_pointer>
<sleep_pointer_spot x="0" y="0" width="15" height="15" alignment="c" stretch="1" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture r="11" g="178" b="248" x="29" y="532" width="15" height="15">ui\ui_sleep_dialog.dds</texture>
</sleep_pointer_spot>
<sleep_pointer_spot_mini x="0" y="0" width="13" height="13" alignment="c" stretch="1" scale="1">
<texture r="11" g="178" b="248" x="45" y="534" width="13" height="13">ui\ui_sleep_dialog.dds</texture>
</sleep_pointer_spot_mini>
<debug_stalker hint="invalid hint">
<level_map spot="debug_stalker_spot"/>
</debug_stalker>
<debug_stalker_spot width="3" height="3" alignment="c">
<texture r="50" g="255" b="0">ui_minimap_point</texture>
</debug_stalker_spot>
<alife_presentation_monolith>
<level_map spot="alife_presentation_monolith_spot"/>
</alife_presentation_monolith>
<alife_presentation_monolith_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="0" g="255" b="255">ui_minimap_point</texture>
</alife_presentation_monolith_spot>
<alife_presentation_killer>
<level_map spot="alife_presentation_killer_spot"/>
</alife_presentation_killer>
<alife_presentation_killer_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="0" b="255">ui_minimap_point</texture>
</alife_presentation_killer_spot>
<alife_presentation_ecolog>
<level_map spot="alife_presentation_ecolog_spot"/>
</alife_presentation_ecolog>
<alife_presentation_ecolog_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="128" b="0">ui_minimap_point</texture>
</alife_presentation_ecolog_spot>
<alife_presentation_military>
<level_map spot="alife_presentation_military_spot"/>
</alife_presentation_military>
<alife_presentation_military_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="0" b="0">ui_minimap_point</texture>
</alife_presentation_military_spot>
<alife_presentation_dolg>
<level_map spot="alife_presentation_dolg_spot"/>
</alife_presentation_dolg>
<alife_presentation_dolg_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="0" g="128" b="255">ui_minimap_point</texture>
</alife_presentation_dolg_spot>
<alife_presentation_freedom>
<level_map spot="alife_presentation_freedom_spot"/>
</alife_presentation_freedom>
<alife_presentation_freedom_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="0" g="255" b="0">ui_minimap_point</texture>
</alife_presentation_freedom_spot>
<alife_presentation_bandit>
<level_map spot="alife_presentation_bandit_spot"/>
</alife_presentation_bandit>
<alife_presentation_bandit_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="128" b="128">ui_minimap_point</texture>
</alife_presentation_bandit_spot>
<alife_presentation_stalker>
<level_map spot="alife_presentation_stalker_spot"/>
</alife_presentation_stalker>
<alife_presentation_stalker_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="128" g="0" b="255" >ui_minimap_point</texture>
</alife_presentation_stalker_spot>
<alife_presentation_actor_dolg>
<level_map spot="alife_presentation_actor_dolg_spot"/>
</alife_presentation_actor_dolg>
<alife_presentation_actor_dolg_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="128" g="0" b="255" >ui_minimap_point</texture>
</alife_presentation_actor_dolg_spot>
<alife_presentation_zombied>
<level_map spot="alife_presentation_zombied_spot"/>
</alife_presentation_zombied>
<alife_presentation_zombied_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="255" b="0" >ui_minimap_point</texture>
</alife_presentation_zombied_spot>
<alife_presentation_trader>
<level_map spot="alife_presentation_monstr_spot"/>
</alife_presentation_trader>
<alife_presentation_arena_enemy>
<level_map spot="alife_presentation_monstr_spot"/>
</alife_presentation_arena_enemy>
<alife_presentation_monstr>
<level_map spot="alife_presentation_monstr_spot"/>
</alife_presentation_monstr>
<alife_presentation_monstr_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture r="255" g="255" b="255">ui_minimap_point</texture>
</alife_presentation_monstr_spot>
<alife_presentation_respawn_on>
<level_map spot="alife_presentation_respawn_on_spot"/>
</alife_presentation_respawn_on>
<alife_presentation_respawn_on_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture x="525" y="904" width="32" height="32">ui\ui_common</texture>
</alife_presentation_respawn_on_spot>
<alife_presentation_respawn_off>
<level_map spot="alife_presentation_respawn_off_spot"/>
</alife_presentation_respawn_off>
<alife_presentation_respawn_off_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture x="665" y="853" width="32" height="32">ui\ui_common</texture>
</alife_presentation_respawn_off_spot>
<alife_presentation_smart_on>
<level_map spot="alife_presentation_smart_on_spot"/>
</alife_presentation_smart_on>
<alife_presentation_smart_on_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture x="525" y="872" width="32" height="32">ui\ui_common</texture>
</alife_presentation_smart_on_spot>
<alife_presentation_smart_off>
<level_map spot="alife_presentation_smart_off_spot"/>
</alife_presentation_smart_off>
<alife_presentation_smart_off_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture x="493" y="968" width="32" height="32">ui\ui_common</texture>
</alife_presentation_smart_off_spot>
<alife_presentation_smart_ready>
<level_map spot="alife_presentation_smart_ready_spot"/>
</alife_presentation_smart_ready>
<alife_presentation_smart_ready_spot x="0" y="0" width="0" height="10" alignment="c" stretch="1" scale="1">
<texture x="493" y="968" width="32" height="32">ui\ui_commo0n</texture>
</alife_presentation_smart_ready_spot>
<alife_presentation_smart_target>
<level_map spot="alife_presentation_smart_target_spot"/>
</alife_presentation_smart_target>
<alife_presentation_smart_target_spot x="0" y="0" width="0" height="0" alignment="c" stretch="1" scale="1">
<texture x="493" y="936" width="32" height="32">ui\ui_common</texture>
</alife_presentation_smart_target_spot>
<grenade_location>
<level_map spot="grenade_spot" pointer="quest_pointer"/>
<mini_map spot="grenade_mini_spot" pointer="quest_pointer"/>
</grenade_location>
<grenade_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_beltbut_granade_t</texture>
</grenade_spot>
<grenade_mini_spot x="0" y="0" width="11" height="11" stretch="1" alignment="c" xform_anim="map_spot_new_xform" xform_anim_cyclic="0">
<texture>ui_beltbut_granade_t</texture>
<texture_below r="0" g="255" b="0">ui_beltbut_granade_t</texture_below>
<texture_above r="0" g="255" b="0">ui_beltbut_granade_t</texture_above>
</grenade_mini_spot>
</map_spots>
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
[16-9] get_xml_name for[map_spots_artefacts.xml] returns [map_spots_artefacts.xml]
FATAL ERROR
[error]Expression : false
[error]Function : CXml::Init
[error]File : E:\stalker\patch_1_0004\xrXMLParser\xrXMLParser.cpp
[error]Line : 87
[error]Description : XML file:ui\map_spots.xml value: errDescr:Error reading end tag.
stack trace:
</grenade_spot>
<grenade_spot>
[error]File : E:\stalker\patch_1_0004\xrXMLParser\xrXMLParser.cpp
[error]Line : 87
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...a.l.k.e.r. - clear sky\gamedata\scripts\utils.script:595: attempt to index local 't' (a number value)
stack trace:
0023:0D958824 xrGameSpy.dll, xrGS_GetGameID()
0023:056612D4 xrGame.dll
0023:05555EA0 xrGame.dll
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