* * Detected CPU: GenuineIntel P3 family, F6/M12/S10, 1861.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27356 files cached 30 archives, 4938Kb memory used.
Init FileSystem 5.899782 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1991916 K], reserved[25584 K], committed[79588 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8921 K], process heap[678 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4082 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
~ Invalid syntax in call to 'r__supersample'
~ Valid arguments: integer value in range [1,8]
[c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A76]: NVIDIA ION
* GPU driver: 8.17.12.5734
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1228 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [946 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 92720 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 1076 ms
* [prefetch] memory: 0Kb
* phase time: 1179 ms
* phase cmem: 83638 K
SERWER: rozpoczynanie...
* phase time: 537 ms
* phase cmem: 70083 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 70083 K
Wczytywanie zapisanej gry "admin_autosave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 22876 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav' (17.428s)
* phase time: 17425 ms
* phase cmem: 119160 K
SERWER: łączenie...
* phase time: 185 ms
* phase cmem: 119182 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 69 ms
* phase cmem: 119230 K
Otwieranie strumienia...
* phase time: 25 ms
* phase cmem: 119230 K
Wczytywanie CFORM...
* phase time: 13342 ms
* phase cmem: 185876 K
Wczytywanie shaderów...
* phase time: 1306 ms
* phase cmem: 186971 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 64110 verts, 2003 Kb
* [Loading VB] 26096 verts, 815 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 15473 verts, 483 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57946 verts, 1810 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 786576 indices, 1536 Kb
* phase time: 1111 ms
* phase cmem: 187238 K
Wczytywanie przestrzennej bazy danych...
* phase time: 225 ms
* phase cmem: 192371 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 135 ms
* phase cmem: 192387 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\red_forest\level.hom
* phase time: 54 ms
* phase cmem: 192523 K
Wczytywanie obiektów SI...
* phase time: 15 ms
* phase cmem: 192523 K
KLIENT: Odradzanie...
* phase time: 22 ms
* phase cmem: 192523 K
Wczytywanie tekstur...
* t-report - base: 538, 66103 K
* t-report - lmap: 6, 6144 K
* phase time: 6172 ms
* phase cmem: 218101 K
KLIENT: Synchronizacja...
* phase time: 39 ms
* phase cmem: 218101 K
* [win32]: free[1330408 K], reserved[68860 K], committed[697820 K]
* [ D3D ]: textures[93271 K]
* [x-ray]: crt heap[218096 K], process heap[6958 K], game lua[93874 K], render[209 K]
* [x-ray]: economy: strings[14911 K], smem[1219 K]
* MEMORY USAGE: 264229 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 22881 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...k.e.r. - clear sky\gamedata\scripts\state_mgr.script:172: C stack overflow
stack trace:
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