* Detected CPU: GenuineIntel P4 family, F15/M4/S9, 3063.00 mhz, 104-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 32260 files cached, 5999Kb memory used.
Init FileSystem 3.827624 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2001224 K], reserved[22416 K], committed[73448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8556 K], process heap[1157 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1838 K], smem[0 K]
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:161]: NVIDIA GeForce 6200 TurboCache(TM)
* GPU driver: 6.14.13.142
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 557 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=325 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass4.ogg
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [0 ms]
* MEMORY USAGE: 107051 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [293 ms]
"c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 107295 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 36583 ms
* [prefetch] memory: 85558Kb
* phase time: 36673 ms
* phase cmem: 183172 K
SERVER: Starting...
* phase time: 229 ms
* phase cmem: 170406 K
SERVER: Loading alife simulator...
* phase time: 9 ms
* phase cmem: 170407 K
Creating new game...
* Creating new game...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16803 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 11043 ms
* phase cmem: 201198 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 235 ms
* phase cmem: 201198 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 34 ms
* phase cmem: 201222 K
Opening stream...
* phase time: 27 ms
* phase cmem: 201222 K
Loading CFORM...
* phase time: 7628 ms
* phase cmem: 273905 K
Loading shaders...
* phase time: 844 ms
* phase cmem: 275007 K
Loading geometry...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 2513 ms
* phase cmem: 275410 K
Loading spatial-DB...
* phase time: 5767 ms
* phase cmem: 279314 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 160 ms
* phase cmem: 279340 K
Loading sectors portals...
* Loading HOM: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 40 ms
* phase cmem: 279481 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 190 ms
* phase cmem: 279520 K
CLIENT: Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1127 ms
* phase cmem: 287667 K
Loading textures...
* t-report - base: 937, 170029 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 12251 ms
* phase cmem: 287667 K
CLIENT: Synchronizing...
* phase time: 52 ms
* phase cmem: 287667 K
* [win32]: free[1205984 K], reserved[154888 K], committed[736216 K]
* [ D3D ]: textures[180270 K]
* [x-ray]: crt heap[287667 K], process heap[307819 K], game lua[29404 K], engine lua[239 K], render[0 K]
* [x-ray]: economy: strings[4738 K], smem[28222 K]
FATAL ERROR
[error]Expression : m_available_count
[error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\id_generator.h
[error]Line : 92
[error]Description : Not enough IDs
stack trace:
Scheduler tried to update object escape_trader
FATAL ERROR
[error]Expression : fatal error
[error]Function : CModelPool::Instance_Load
[error]File : E:\stalker\sources\trunk\xr_3da\xrRender\ModelPool.cpp
[error]Line : 111
[error]Description : <no expression>
[error]Arguments : Can't find model file 'weapons\ammo\ammo_16x70_buck.ogf'.
stack trace:
* Detected CPU: GenuineIntel P4 family, F15/M4/S9, 3063.00 mhz, 102-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 32264 files cached, 5999Kb memory used.
Init FileSystem 6.337250 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2001284 K], reserved[22484 K], committed[73320 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8556 K], process heap[1157 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1838 K], smem[0 K]
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 49155 kb, 5707 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:161]: NVIDIA GeForce 6200 TurboCache(TM)
* GPU driver: 6.14.13.142
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 557 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=424 ms
* distortion: used, dev(30),need(14)
* SSample: 800x600
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate4.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass1.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass2.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass3.ogg
! Missing ogg-comment, file: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass4.ogg
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 800x600
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [297 ms]
"c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -nointro
* phase time: 0 ms
* phase cmem: 93688 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 39911 ms
* [prefetch] memory: 85574Kb
* phase time: 39998 ms
* phase cmem: 169589 K
SERVER: Starting...
* phase time: 203 ms
* phase cmem: 169820 K
SERVER: Loading alife simulator...
* phase time: 9 ms
* phase cmem: 169820 K
Creating new game...
* Creating new game...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16767 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 11108 ms
* phase cmem: 201108 K
SERVER: Connecting...
MaxPlayers = 32
* phase time: 44 ms
* phase cmem: 201108 K
CLIENT: Connecting to localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 201148 K
Opening stream...
* phase time: 27 ms
* phase cmem: 201148 K
Loading CFORM...
* phase time: 7432 ms
* phase cmem: 273815 K
Loading shaders...
* phase time: 821 ms
* phase cmem: 274917 K
Loading geometry...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 2498 ms
* phase cmem: 275305 K
Loading spatial-DB...
* phase time: 5562 ms
* phase cmem: 279208 K
Loading details...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 82 ms
* phase cmem: 279250 K
Loading sectors portals...
* Loading HOM: c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 32 ms
* phase cmem: 279391 K
Loading AI objects...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 181 ms
* phase cmem: 279447 K
CLIENT: Spawning...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1219 ms
* phase cmem: 287681 K
Loading textures...
* t-report - base: 937, 169933 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 12409 ms
* phase cmem: 287681 K
CLIENT: Synchronizing...
* phase time: 77 ms
* phase cmem: 287681 K
* [win32]: free[1206368 K], reserved[155096 K], committed[735624 K]
* [ D3D ]: textures[180174 K]
* [x-ray]: crt heap[287681 K], process heap[307723 K], game lua[29161 K], engine lua[235 K], render[0 K]
* [x-ray]: economy: strings[4737 K], smem[28222 K]
FATAL ERROR
[error]Expression : m_available_count
[error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
[error]File : e:\stalker\sources\trunk\xr_3da\xrgame\id_generator.h
[error]Line : 92
[error]Description : Not enough IDs
stack trace:
Scheduler tried to update object escape_trader
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