[novice_outfit]:outfit_base
[nowy_komb]:novice_outfit
[nebo_outfit]:monolit_outfit
visual = equipments\monolit_suit
actor_visual = actors\hero\nebo.ogf
ef_equipment_type = 3
inv_name = npc_outfit_name
inv_name_short = npc_outfit_name
description = npc_outfit_description
inv_weight = 5.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 10
inv_grid_y = 16
full_icon_name = npc_icon_monolit_outfit
cost = 10000
slot = 6
full_scale_icon = 6,11 ;čęîíęŕ ńňŕëęĺđŕ â ęîńňţěĺ â ďîëíűé đîńň
immunities_sect = sect_nebo_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.5
strike_protection = 0.5
shock_protection = 0.6
wound_protection = 0.4
radiation_protection = 0.5
telepatic_protection = 0.0
chemical_burn_protection = 0.5
explosion_protection = 0.4
fire_wound_protection = 0.4
bones_koeff_protection = kombez_mask_damage
[sect_nebo_outfit_immunities]
burn_immunity = 0.03 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ ńŕěîăî ęîńňţěŕ
strike_immunity = 0.01
shock_immunity = 0.03
wound_immunity = 0.015
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.01
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\novice_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
[nebo_outfit]:monolit_outfit
[nebo_outfit]:stalker_outfit
visual = equipments\monolit_suit
actor_visual = actors\hero\nebo.ogf
ef_equipment_type = 3
inv_name = npc_outfit_name
inv_name_short = npc_outfit_name
description = npc_outfit_description
inv_weight = 5.0
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 10
inv_grid_y = 16
full_icon_name = npc_icon_monolit_outfit
cost = 10000
slot = 6
full_scale_icon = 6,11 ;čęîíęŕ ńňŕëęĺđŕ â ęîńňţěĺ â ďîëíűé đîńň
immunities_sect = sect_nebo_outfit_immunities
; LOW RESISTANCE
burn_protection = 0.5
strike_protection = 0.5
shock_protection = 0.6
wound_protection = 0.4
radiation_protection = 0.5
telepatic_protection = 0.0
chemical_burn_protection = 0.5
explosion_protection = 0.4
fire_wound_protection = 0.4
bones_koeff_protection = kombez_mask_damage
[sect_nebo_outfit_immunities]
burn_immunity = 0.03 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ ńŕěîăî ęîńňţěŕ
strike_immunity = 0.01
shock_immunity = 0.03
wound_immunity = 0.015
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.03
explosion_immunity = 0.03
fire_wound_immunity = 0.01
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