[af_base]:identity_immunities
hud = artefact_hud
animation_slot = 11
allow_inertion = true
;slot = 10
attach_angle_offset = 0,0,0
attach_position_offset = -0.1,-0.1,0
attach_bone_name = bip01_root
inv_grid_width = 1
inv_grid_height = 1
belt = true
af_actor_properties = on
actor_properties = on
[bullet_manager]
tracer_shader = effects\bullet_tracer ;hud\default
tracer_texture = fx\fx_tracer_weapons
fire_circle_k = 2.0f ; means tracer_width*2
tracer_width = 0.08
tracer_length_max = 225 ;10.0 ;24.0 ;14.0
tracer_length_min = 0 ;1 ;2 ;0.2
[ammo_5.56x45_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_556x45_ap.ogf
description = enc_weapons1_ammo_ammo-5.56x45-ap
$prefetch = 64
cost = 380
box_size = 30 ;60
inv_name = ammo-5.56x45-ap
inv_name_short = ammo-5.56x45-ap_s
inv_weight = .33
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 11
k_dist = 1.2
k_disp = 1.45 ;0.000001
k_hit = 1.9
k_impulse = 2.8
k_pierce = 1.0
impair = 1.1
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
[bullet_manager]
tracer_shader = effects\bullet_tracer ;hud\default
tracer_texture = fx\fx_tracer_weapons
fire_circle_k = 2.0f ; means tracer_width*2
tracer_width = 0.08
tracer_length_max = 225 ;10.0 ;24.0 ;14.0
tracer_length_min = 0 ;1 ;2 ;0.2
[bullet_manager]
tracer_shader = effects\bullet_tracer ;hud\default
tracer_texture = fx\fx_tracer_weapons
fire_circle_k = 2.0f ; means tracer_width*2
[bullet_manager]
tracer_width = 0.08
tracer_length_max = 10.0 ;24.0 ;14.0
tracer_length_min = 2 ;0.2
tracer_texture = fx\fx_tracer_weapons
tracer_color_ID = 0
wm_size = 0.06
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