* Detected CPU: AuthenticAMD , F15/M6/S2, 2793.00 mhz, 62-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30073 files cached 34 archives, 4689Kb memory used.
Init FileSystem 1.289668 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2002084 K], reserved[22608 K], committed[72396 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10377 K], process heap[665 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[6938 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx"...
[d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:944E]: ATI Radeon HD 4730 Series
* GPU driver: 8.14.1.6091
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1260 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 4
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [327 ms]
"d:\gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 130559 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 2635 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 2656 ms
* phase cmem: 121477 K
SERWER: rozpoczynanie...
* phase time: 184 ms
* phase cmem: 108684 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 20 ms
* phase cmem: 108684 K
Wczytywanie zapisanej gry "none_10_tfw_a.save-ebq8942.sav"...
* Loading spawn registry...
* 11716 spawn points are successfully loaded
* Loading objects...
* 24452 objects are successfully loaded
stack trace:
001B:03531290 xrGame.dll
001B:0353165B xrGame.dll
[error][ 8] : W magazynie brak miejsca dla wykonania tego polecenia.
FATAL ERROR
[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\priquel\sources\engine\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [mar_smart_terrain_6_11_to_mar_smart_terrain_8_11_patrol_1_walk] is inaccessible for object [special_loner_kromek25122]
stack trace:
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