Detected CPU: GenuineIntel P3 family, F6/M15/S2, 1860.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 31110 files cached, 6146Kb memory used.
Init FileSystem 2.368783 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[e:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4046888 K], reserved[54524 K], committed[92828 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8133 K], process heap[670 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1310 K], smem[0 K]
Executing config-script "f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[e:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4600 Series
* GPU driver: 8.17.10.1094
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1772 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1
load time=61 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [73 ms]
"f:\program files (x86)\gsc game world\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 62587 K
Prefetching objects...
Loading objects...
Loading models...
* [prefetch] time: 13154 ms
* [prefetch] memory: 80737Kb
* phase time: 13255 ms
* phase cmem: 142973 K
SERVER: Starting...
* phase time: 116 ms
* phase cmem: 143193 K
SERVER: Loading alife simulator...
* phase time: 39 ms
* phase cmem: 143193 K
Loading saved game "all.sav"...
* Loading spawn registry...
* 9226 spawn points are successfully loaded
* Loading objects...
* 16680 objects are successfully loaded
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...shadow of chernobyl\gamedata\scripts\xr_gulag.script:174: attempt to index local 'job' (a nil value)
stack trace:
Wczytywanie tekstur...
* t-report - base: 904, 192569 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 325 ms
* phase cmem: 296587 K
Wchodzisz do Zony...
* phase time: 15 ms
* phase cmem: 296587 K
* [win32]: free[3153068 K], reserved[115412 K], committed[925760 K]
* [ D3D ]: textures[202810 K]
* [x-ray]: crt heap[296587 K], process heap[9039 K], game lua[21170 K], engine lua[234 K], render[0 K]
* [x-ray]: economy: strings[3875 K], smem[27642 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil
stack trace:
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