---------------------????????????? ???? ??????? ??? ?????? ?????-----------------------------
-- The table contains a section of suits with a helmet. Supplement those that are in your mod!
local outfits = {
["scientific_outfit"]=true,
["exo_outfit"]=true,
["helm_hardhat"]=true
}
-- the sound of breathing ( Need file sounds\actor\gas_mask_idle.ogg )
local snd_obj = sound_object("actor\\gas_mask_idle")
-- call from update (actor_binder:update(delta) )
function sound_update()
local outfit = db.actor:item_in_slot(7) or db.actor:item_in_slot(12)
if outfit and outfits[outfit:section()] then
if not snd_obj:playing() then snd_obj:play_at_pos(db.actor, vector ():set (0, 0, 0), 0, sound_object.s2d) end
else
if snd_obj:playing() then snd_obj:stop() end
end
end
---------------------------------------------------------------------------------------------
function actor_binder:update(delta)
snd_breath.sound_update()
FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...call of pripyat\gamedata\scripts\bind_stalker.script:231: attempt to index global 'snd_breath' (a nil value)
function actor_binder:update(delta)
snd_breath.sound_update()
object_binder.update(self, delta)
if string.find(command_line(), "-designer") then
return
end
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