Fender napisał(a):Mi niestety przy zapisie wylatuje do pulpitu. Ktoś zna powód?
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FATAL ERROR
[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 336
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 2048 K
;medikits new
[medkit_script]:booster ;Do not use! Used in xr_wounded
;$spawn = "food and drugs\medkit_script"
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name = st_medkit
inv_name_short = st_medkit
description = st_medkit_descr
inv_weight = 0.1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 330
;eatable item
eat_health = 0.5
eat_max_power = 0.1
eat_radiation = -0.05
wounds_heal_perc = 0.1
eat_portions_num = 1
use_sound = interface\inv_medkit
[medkit]:booster
$spawn = "food and drugs\medkit"
visual = dynamics\devices\dev_aptechka\dev_aptechka_low.ogf
inv_name = st_medkit
inv_name_short = st_medkit
description = st_medkit_descr
inv_weight = 0.20
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 6
inv_grid_y = 14
cost = 290
boost_time = 18.0
boost_health_restore = 0.002
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.003
boost_power_restore = -0.003
eat_alcohol = 0.003
eat_sleepiness = 0.01
use_sound = interface\inv_medkit
[medkit_army]:booster
$spawn = "food and drugs\medkit_army"
visual = dynamics\devices\dev_aptechka\dev_aptechka_high.ogf
inv_name = st_medkit_army
inv_name_short = st_medkit_army
description = st_medkit_army_descr
inv_weight = 0.25
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 10
cost = 750
boost_time = 23.0
boost_health_restore = 0.003
boost_radiation_restore = 0.0
boost_bleeding_restore = 0.008
boost_power_restore = -0.003
eat_alcohol = 0.001
eat_sleepiness = 0.01
use_sound = interface\inv_medkit
utak3r napisał(a):No proszę, jaka odmiana wśród userów... a jeszcze nie tak dawno narzekali na zbyt wysoki poziom trudności i klęli modderów
walk_power = 0.001
walk_weight_power = 0.001 ;0.0001
[actor_immunities_gd_master]
burn_immunity = 1.0 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 0.75
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.85
fire_wound_immunity = 0.95
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