* Detected CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3293.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 46655 files cached 29 archives, 8829Kb memory used.
Init FileSystem 1.578404 sec
'xrCore' build 3967, Dec 14 2009
EH: 289F58C22E03382FC19E52911806B87E
-----loading f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
-----loading f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[f:\gry\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3904336 K], reserved[159756 K], committed[130148 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18732 K], process heap[3901 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[15613 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\Gry\steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[1]=F:\Gry\steam\steamapps\common\Stalker Call of Pripyat\
dir[2]=F:\Gry\steam\steamapps\common\Stalker Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx"...
[f:\gry\steam\steamapps\common\stalker call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\gry\steam\steamapps\common\stalker call of pripyat\_appdata_\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti
* GPU driver: 22.21.13.8253
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2985 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3690884 K], reserved[177828 K], committed[325528 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[132965 K], process heap[24337 K], game lua[2144 K], render[217 K]
* [x-ray]: economy: strings[15936 K], smem[0 K]
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::Init3tButton
[error]File : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line : 355
[error]Description : XML node not found
[error]Argument 0 : tab_gameplay:btn_check_updates
[error]Argument 1 : ui\ui_mm_opt_16.xml
stack trace:
Jasna sprawa, wiem o tym jednak co z wersją CoP? Instalować na tej, którą mam z płytki czy trzeba pobrać nowszą wersję?HitFan napisał(a):Proponuje się wstrzymać z instalacją. W przeciągu dwóch miesięcy ma się pojawić update 2.2, który będzie wymagał nowego save'a
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości