[S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 31 Lip 2012, 23:58

Daj poniżej "FATAL ERROR", reszta nie potrzeba jest.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Yapas w 01 Sie 2012, 10:42

Kod: Zaznacz wszystko
Expression    : !m_error_code
Function      : raii_guard::~raii_guard
File          : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line          : 748
Description   : ...r. - zew prypeci\gamedata\scripts\sound_theme.script:225: bad argument #1 to 'gsub' (string expected, got nil)

chodzi o to?

Uwagi moderatora:

Logi dajemy w [code]. - Wheeljack
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 01 Sie 2012, 10:45

Coś w skryptach dźwiękowych, aktualnie nie mam moda na dysku i nie skończyłem gry z tym modem. Nie bardzo wiem o co chodzi, może miałeś błąd podczas pobierania.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Yapas w 01 Sie 2012, 10:56

nie pobrało mi normalnie bez żadnych błędów ani razu mi nie wywaliło do pulpitu aż doszedłem do tego właśnie momentu
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Pijawa w 14 Sie 2012, 17:43

miałem podobny problem, który znikł gdy do "ostaniej" walki ruszałem w innym wdzianku :) innymi słowy kwestia kombinezonu który masz na sobie. z tego co pamiętam fatal error też wskazywał na coś z dźwiękiem ale okazało się że to kwestia odpowiedniego ubranka.

a z innej beczki to chyba wersji 0,45 się nie doczekamy z tego co pamietam miała być gotowa w połowie 2010 :/
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 14 Sie 2012, 18:12

Autor cały czas pracuje nad modem, więc o wersję o.45 osobiście się nie martwię ;)

Jeżeli ktoś zainteresowany modem zapraszam tutaj: http://www.moddb.com/mods/smrter-pripyat
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Naznaczony221 w 27 Sie 2012, 17:14

Witam. ja mam taki Problem. A mianowicie : gdy odpalam stalkera ze skrótu czy to z oryginalnego pliku wyskakuje mi :
Program X-Ray 1.6 Engine przestał działać.Nigdy wcześniej nie miałem takiego problemu.
Mam wersję 1.6.02.
Błagam o pomoc
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 27 Sie 2012, 17:25

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log


Tu wszystko jest podane.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Naznaczony221 w 27 Sie 2012, 17:37

Ale mi się nawet nie włącza to menu. A jak szukam loga to nie ma nic w formacie log jest tylko dokument tekstowy.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 27 Sie 2012, 17:44

Właśnie o ten dokument chodzi.
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Naznaczony221 w 27 Sie 2012, 17:48

aha. To jest to?? bo tylko to tam mam
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) CPU P6200 @ 2.13GHz [GenuineIntel], F6/M5/S5, 2128.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 39669 files cached 33 archives, 8446Kb memory used.
Init FileSystem 2.854479 sec
'xrCore' build 3967, Dec 14 2009

EH: 2509C64A20413C2B73FC1FEFB686C195

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4027904 K], reserved[65716 K], committed[100620 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14397 K], process heap[3494 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:46]: Intel(R) HD Graphics
* GPU driver: 8.15.10.2342
* Using software skinning
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1684 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1360x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3775292 K], reserved[97824 K], committed[321124 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[99016 K], process heap[8756 K], game lua[2144 K], render[180 K]
* [x-ray]: economy: strings[8081 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1360x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 239
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 6
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 21
* RM_Dump: tex_list  : 194
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 258
* RM_Dump: v_elements: 258
* RM_Dump: v_shaders : 260
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1822 ms]
* MEMORY USAGE: 102494 K
* End of synchronization A[1] R[1]
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 238] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_hint_wnd
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_common
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 170.8 : [   4] fx\fx_noise2
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
compiling shader model_def_hq
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_lq
compiling shader add_point
compiling shader model_def_point
compiling shader add_spot
compiling shader model_def_spot
compiling shader model_shadow
compiling shader model_def_shadow
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 109354 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq
compiling shader model_env_lq
Loading models...
compiling shader simple
compiling shader model_def_lqs
compiling shader model_distort4glass
* [prefetch] time:    11157 ms
* [prefetch] memory:  103414Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 11462 ms
* phase cmem: 215191 K
* phase time: 9 ms
* phase cmem: 215191 K
* Creating new game...
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* New game is successfully created!
* phase time: 3651 ms
* phase cmem: 271140 K
* phase time: 55 ms
* phase cmem: 271178 K
* phase time: 36 ms
* phase cmem: 271178 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 29 ms
* phase cmem: 271211 K
* phase time: 38 ms
* phase cmem: 271211 K
* phase time: 6678 ms
* phase cmem: 372004 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 339 ms
* phase cmem: 373321 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1889 ms
* phase cmem: 373407 K
* phase time: 339 ms
* phase cmem: 380843 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 93 ms
* phase cmem: 380843 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 88 ms
* phase cmem: 381194 K
* phase time: 13 ms
* phase cmem: 381194 K
* phase time: 14 ms
* phase cmem: 381210 K
* t-report - base: 736, 291347 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
* phase time: 7649 ms
* phase cmem: 406936 K
* phase time: 20 ms
* phase cmem: 406936 K
* [win32]: free[2850404 K], reserved[107060 K], committed[1236776 K]
* [ D3D ]: textures[360318 K]
* [x-ray]: crt heap[406936 K], process heap[8244 K], game lua[32681 K], render[181 K]
* [x-ray]: economy: strings[24632 K], smem[52885 K]
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_0
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 424551 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro
* [win32]: free[2694360 K], reserved[103940 K], committed[1395940 K]
* [ D3D ]: textures[366222 K]
* [x-ray]: crt heap[426362 K], process heap[7731 K], game lua[30669 K], render[430 K]
* [x-ray]: economy: strings[25089 K], smem[59747 K]
* Saving spawns...
* Saving objects...
* 11056 objects are successfully saved
* Game albercik - początek gry.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-ze\savedgames\albercik - początek gry.scop'
compiling shader model_distort
compiling shader yuv2rgb
* [win32]: free[2681188 K], reserved[99680 K], committed[1413372 K]
* [ D3D ]: textures[370079 K]
* [x-ray]: crt heap[417439 K], process heap[7217 K], game lua[36532 K], render[646 K]
* [x-ray]: economy: strings[25218 K], smem[62713 K]
- Disconnect
- Destroying level
*  0.0 : [  60] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [ 227] $user$projector
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.2 : [   3] prop\prop_lampa_g_red2
*  1.1 : [ 193] internal\internal_light_attclip
*  1.5 : [   1] fx\fx_flare1
*  3.1 : [   1] grad\grad_thermal
*  3.1 : [   5] sky\sky_12_vibros_cube#small
*  3.1 : [  26] sky\sky_13_cube#small
*  3.1 : [  16] sky\sky_13_cube_night#small
*  3.1 : [  12] sky\sky_13_vibros_cube#small
*  3.1 : [  10] sky\sky_14_cube#small
*  3.1 : [   4] sky\sky_17_clouds_cube#small
*  3.1 : [   4] sky\sky_17_cube#small
*  3.1 : [   8] sky\sky_18_cube#small
*  3.1 : [  11] sky\sky_19_cube#small
*  3.1 : [   4] sky\sky_1_clouds_cube#small
*  3.1 : [   4] sky\sky_20_clouds_cube#small
*  3.1 : [   4] sky\sky_20_cube#small
*  3.1 : [   4] sky\sky_2_clouds_cube#small
*  3.1 : [   4] sky\sky_2_cube#small
*  3.1 : [  12] sky\sky_3_cube#small
*  3.1 : [   3] sky\sky_4_cube#small
*  3.1 : [  31] sky\sky_5_cube#small
*  3.1 : [   7] sky\sky_6_cube#small
*  3.1 : [  11] sky\sky_7_cube#small
*  3.1 : [   8] sky\sky_8_cube#small
*  3.1 : [  52] sky\sky_9_cube#small
*  4.1 : [   1] ui\cursor
*  5.5 : [   1] pfx\pfx_spark_01
*  5.5 : [   1] fx\fx_flare2
*  5.5 : [   1] fx\fx_flare3
*  5.5 : [   1] fx\fx_gradient
*  5.5 : [   1] fx\fx_rain
*  5.5 : [   1] fx\fx_sun_rise
*  5.5 : [   1] glow\glow_orange2
*  5.5 : [   1] wm\wm_bullet_asfalt_1
*  5.5 : [   1] wm\wm_bullet_asfalt_2
*  5.5 : [   1] wm\wm_bullet_asfalt_3
*  5.5 : [   1] wm\wm_bullet_brick_1
*  5.5 : [   1] wm\wm_bullet_brick_2
*  5.5 : [   1] wm\wm_bullet_concrete
*  5.5 : [   1] wm\wm_bullet_concrete_1
*  5.5 : [   1] wm\wm_bullet_concrete_2
*  5.5 : [   1] wm\wm_bullet_concrete_4
*  5.5 : [   1] wm\wm_bullet_concrete_5
*  5.5 : [   1] wm\wm_bullet_concrete_6
*  5.5 : [   1] wm\wm_bullet_concrete_7
*  5.5 : [   1] wm\wm_bullet_ground
*  5.5 : [   1] wm\wm_bullet_ground_1
*  5.5 : [   1] wm\wm_bullet_ground_2
*  5.5 : [   1] wm\wm_bullet_metall_thik
*  5.5 : [   1] wm\wm_bullet_metall_thik_1
*  5.5 : [   1] wm\wm_bullet_metall_thik_2
*  5.5 : [   1] wm\wm_bullet_metall_thik_3
*  5.5 : [   1] wm\wm_bullet_metall_thin
*  5.5 : [   1] wm\wm_bullet_metall_thin_1
*  5.5 : [   1] wm\wm_bullet_metall_thin_2
*  5.5 : [   1] wm\wm_bullet_metall_thin_3
*  5.5 : [   1] wm\wm_bullet_metall_thin_4
*  5.5 : [   1] wm\wm_bullet_wood
*  5.5 : [   1] wm\wm_bullet_wood_1
*  5.5 : [   1] wm\wm_bullet_wood_2
*  5.5 : [   1] wm\wm_bullet_wood_3
*  5.5 : [   1] wm\wm_bullet_wood_4
*  5.5 : [   1] wm\wm_bullet_wood_5
*  5.5 : [   1] wm\wm_bullet_wood_6
*  5.5 : [   1] wm\wm_bullet_wood_7
*  5.5 : [   1] wm\wm_bullet_wood_8
*  5.5 : [   1] wm\wm_bullet_wood_9
*  5.5 : [   1] prop\prop_provod_02
* 10.8 : [   1] pfx\pfx_step_blood
* 10.8 : [   4] act\act_stalker_head_glass_02
* 10.8 : [   4] mtl\mtl_bochka_02
* 12.1 : [   2] sky\sky_heli
* 16.1 : [   1] ui\ui_grid
* 21.5 : [   1] pfx\pfx_bubble
* 21.5 : [   1] pfx\pfx_flamefx_01
* 21.5 : [   1] pfx\pfx_leaves_01
* 21.5 : [   1] pfx\pfx_leaves_02
* 21.5 : [   1] pfx\pfx_splash3
* 21.5 : [   1] pfx\pfx_splash_02
* 21.5 : [   1] pfx\pfx_synus
* 21.5 : [   1] pfx\pfx_vehmetaldebris_01
* 21.5 : [   1] fx\fx_gradient1
* 21.5 : [   1] fx\fx_rainsplash1
* 21.5 : [   1] fx\fx_sun
* 21.5 : [   1] fx\fx_volumefog1
* 21.5 : [   1] glow\glow_04
* 21.5 : [   1] glow\glow_fire1
* 21.5 : [   1] wm\wm_blood_1
* 21.5 : [   1] wm\wm_blood_1_1
* 21.5 : [   1] wm\wm_blood_1_2
* 21.5 : [   1] wm\wm_blood_1_3
* 21.5 : [   1] wm\wm_blood_2
* 21.5 : [   1] wm\wm_blood_3
* 21.5 : [   1] wm\wm_blood_drop_1
* 21.5 : [   1] wm\wm_blood_drop_2
* 21.5 : [   1] wm\wm_blood_drop_3
* 21.5 : [   1] wm\wm_blood_drop_4
* 21.5 : [   1] wm\wm_grenade
* 21.5 : [   1] wm\wm_knife_dead
* 21.5 : [   1] wm\wm_knife_horiz
* 21.5 : [   1] wm\wm_knife_horiz_blood
* 21.5 : [   1] wm\wm_knife_wood
* 21.5 : [   1] wm\wm_knife_wood1
* 21.5 : [   1] wm\wm_knife_wood2
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 42.8 : [   1] pfx\pfx_concretedebris_01
* 42.8 : [   4] act\act_stalker_head_glass
* 42.8 : [   4] item\item_document_01
* 42.8 : [   4] item\item_drink_stalker
* 42.8 : [   4] item\item_food
* 42.8 : [   4] item\item_medkit
* 42.8 : [   4] item\item_medkit_2
* 42.8 : [   4] item\item_medkit_3
* 42.8 : [   4] item\item_medkit_4
* 42.8 : [   4] mtl\mtl_ventil_pod_01
* 42.8 : [   4] prop\prop_box_3
* 42.8 : [   4] prop\prop_elec_kran
* 42.8 : [   4] prop\prop_electricalunit3
* 42.8 : [   1] prop\prop_fake_bed_fireplace
* 42.8 : [   4] prop\prop_speakerphone
* 42.8 : [   4] prop\prop_teapot_1
* 42.8 : [   4] wpn\wpn_pkm_lenta
* 42.8 : [   4] act\act_pseudodog_fur
* 42.8 : [   4] act\act_pseudodog_fur1
* 42.8 : [   1] lights\lights_cone_handing_lamp
* 42.8 : [   1] wm\wm_knife_horiz_blood1
* 42.8 : [   1] wm\wm_knife_horiz_metal
* 42.8 : [   1] wm\wm_knife_horiz_ston
* 42.9 : [   1] fx\fx_lightning
* 48.1 : [  80] sky\sky_cube_weapons
* 53.3 : [   3] artifact\artifact_lava
* 64.1 : [ 386] internal\internal_light_attpoint
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 64.1 : [   1] ui\ui_hud_grenade_mark
* 64.1 : [   1] ui\ui_hud_hit_mark
* 85.5 : [   1] pfx\pfx_anomaly_21
* 85.5 : [   1] pfx\pfx_bloodsplash1
* 85.5 : [   1] pfx\pfx_bubble_1
* 85.5 : [   1] pfx\pfx_bubble_water
* 85.5 : [   1] pfx\pfx_dist2
* 85.5 : [   1] pfx\pfx_dist2inv
* 85.5 : [   1] pfx\pfx_dist3
* 85.5 : [   1] pfx\pfx_dist4
* 85.5 : [   1] pfx\pfx_dist7
* 85.5 : [   1] pfx\pfx_dist8
* 85.5 : [   1] pfx\pfx_dist9
* 85.5 : [   1] pfx\pfx_dist_teleport
* 85.5 : [   1] pfx\pfx_distort_anomaly
* 85.5 : [   1] pfx\pfx_distortion
* 85.5 : [   1] pfx\pfx_flame_01
* 85.5 : [   1] pfx\pfx_flash_01
* 85.5 : [   1] pfx\pfx_flash_05
* 85.5 : [   1] pfx\pfx_flash_07
* 85.5 : [   1] pfx\pfx_gologramma
* 85.5 : [   1] pfx\pfx_gradient
* 85.5 : [   1] pfx\pfx_gradient1
* 85.5 : [   1] pfx\pfx_specks
* 85.5 : [   1] pfx\pfx_specks_poison
* 85.5 : [   1] pfx\pfx_spikey_star
* 85.5 : [   1] pfx\pfx_splash_01
* 85.5 : [   1] pfx\pfx_stonedebris1
* 85.5 : [   1] pfx\pfx_stonedebris2
* 85.5 : [   1] pfx\pfx_vehglassdebris_01
* 85.5 : [   1] pfx\pfx_water_wave
* 85.5 : [   1] pfx\pfx_flame
* 85.5 : [   4] door\door_kotelna
* 85.5 : [   4] door\door_lift_01
* 85.5 : [   4] door\door_sheet
* 85.5 : [   4] door\door_white_04
* 85.5 : [   4] mtl\mtl_barrel_02
* 85.5 : [   4] mtl\mtl_barrel_04
* 85.5 : [   4] mtl\mtl_barrel_05
* 85.5 : [   4] prop\prop_ballon2
* 85.5 : [   4] prop\prop_ballon3
* 85.5 : [   1] act\act_controller_hit1
* 85.5 : [   4] act\act_stalker_head_glass_01
* 85.5 : [   4] artifact\artifact_simple2
* 85.5 : [   1] fx\fx_thunderbolts_gradient
* 85.5 : [   1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [   4] glow\glow_ghost
* 85.5 : [   1] glow\glow_orange
* 85.5 : [   1] glow\glow_orange_bright
* 85.5 : [   1] glow\glow_white
* 85.5 : [   1] glow\glow_yellow
* 85.5 : [ 193] internal\internal_light_att
* 85.5 : [   4] prop\prop_bottle_box
* 85.5 : [   4] prop\prop_voda1
* 85.5 : [   1] wm\wm_bullet_glass01
* 85.5 : [   1] wm\wm_bullet_glass02
* 85.5 : [   1] wm\wm_bullet_glass03
* 85.5 : [   1] wm\wm_bullet_glass04
* 85.5 : [   4] wpn\wpn_bolt
* 85.5 : [   6] wpn\wpn_grenade
* 85.5 : [   6] wpn\wpn_vog
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 170.8 : [   4] fx\fx_noise2
* 170.8 : [   1] pfx\pfx_dist_glass3
* 170.8 : [   1] pfx\pfx_smokepuffs2
* 170.8 : [   1] pfx\pfx_sparks
* 170.8 : [   4] act\act_dog_red
* 170.8 : [   4] act\act_dogs_big
* 170.8 : [   4] act\act_dogs_brown
* 170.8 : [   4] act\act_dogs_bulterer
* 170.8 : [   4] act\act_poltergeyst
* 170.8 : [   4] act\act_pseudodog
* 170.8 : [   4] act\act_rat01
* 170.8 : [   4] act\act_ryukzak
* 170.8 : [   4] act\act_ryukzak_black
* 170.8 : [   4] act\act_stalker_head_antigas_2
* 170.8 : [   4] act\act_stalker_head_mask
* 170.8 : [   4] door\door_katakomb_01
* 170.8 : [   4] door\door_ship_metall
* 170.8 : [   4] door\door_white_02
* 170.8 : [   4] item\item_detector_3
* 170.8 : [   4] item\item_detector_4
* 170.8 : [   4] item\item_guitar
* 170.8 : [   4] item\item_ustroystva
* 170.8 : [   4] mtl\mtl_bochka_01
* 170.8 : [   4] mtl\mtl_pod_01
* 170.8 : [   4] prop\prop_blind01
* 170.8 : [   4] prop\prop_dangerbox_2
* 170.8 : [   4] prop\prop_el_shkaf_01
* 170.8 : [   4] prop\prop_freez
* 170.8 : [   4] prop\prop_item2
* 170.8 : [   4] prop\prop_item3
* 170.8 : [   6] prop\prop_iten4
* 170.8 : [   4] prop\prop_kitchen_stuff
* 170.8 : [   4] prop\prop_plita
* 170.8 : [   4] prop\prop_spade
* 170.8 : [   4] wood\wood_plank6
* 170.8 : [   6] wpn\wpn_fort
* 170.8 : [   1] pfx\pfx_woodchips1
* 170.8 : [   1] pfx\pfx_woodchips3
* 170.8 : [   4] mtl\mtl_truba_pod_01
* 170.8 : [   4] mtl\mtl_truba_pod_02
* 170.8 : [   4] glas\glas_dirt
* 170.8 : [   1] pfx\pfx_shells2
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 341.5 : [   1] pfx\pfx_ani-smoke-01
* 341.5 : [   1] pfx\pfx_anomaly_1
* 341.5 : [   1] pfx\pfx_anomaly_16
* 341.5 : [   1] pfx\pfx_anomaly_18
* 341.5 : [   1] pfx\pfx_anomaly_19
* 341.5 : [   1] pfx\pfx_anomaly_3
* 341.5 : [   1] pfx\pfx_anomaly_4
* 341.5 : [   1] pfx\pfx_anomaly_5
* 341.5 : [   1] pfx\pfx_anomaly_6
* 341.5 : [   1] pfx\pfx_anomaly_8
* 341.5 : [   1] pfx\pfx_anomaly_88
* 341.5 : [   1] pfx\pfx_anomaly_9
* 341.5 : [   1] pfx\pfx_bloodsplash2
* 341.5 : [   1] pfx\pfx_blurry_cloud
* 341.5 : [   1] pfx\pfx_brick
* 341.5 : [   1] pfx\pfx_light1
* 341.5 : [   1] pfx\pfx_light3
* 341.5 : [   1] pfx\pfx_light4
* 341.5 : [   1] pfx\pfx_lightning_01
* 341.5 : [   1] pfx\pfx_lightning_02
* 341.5 : [   1] pfx\pfx_ligth_6
* 341.5 : [   1] pfx\pfx_plasma
* 341.5 : [   1] pfx\pfx_skinsplash1
* 341.5 : [   1] pfx\pfx_smoke_a
* 341.5 : [   1] pfx\pfx_smoke_b
* 341.5 : [   1] pfx\pfx_teleport
* 341.5 : [   1] pfx\pfx_test_textures
* 341.5 : [   4] act\act_face_04
* 341.5 : [   4] act\act_face_mask_01
* 341.5 : [   4] act\act_face_mask_02
* 341.5 : [   4] act\act_face_mask_03
* 341.5 : [   4] act\act_face_mask_04
* 341.5 : [   4] act\act_face_zombie_01
* 341.5 : [   4] act\act_faces_1_01
* 341.5 : [   4] act\act_faces_1_02
* 341.5 : [   4] act\act_faces_1_03
* 341.5 : [   4] act\act_faces_1_04
* 341.5 : [   4] act\act_faces_1_05
* 341.5 : [   4] act\act_faces_1_06
* 341.5 : [   4] act\act_faces_1_07
* 341.5 : [   4] act\act_faces_1_08
* 341.5 : [   4] act\act_faces_2_01
* 341.5 : [   4] act\act_faces_2_02
* 341.5 : [   4] act\act_faces_2_03
* 341.5 : [   4] act\act_faces_2_04
* 341.5 : [   4] act\act_faces_2_05
* 341.5 : [   4] act\act_faces_2_06
* 341.5 : [   4] act\act_faces_2_07
* 341.5 : [   4] act\act_faces_2_08
* 341.5 : [   4] act\act_faces_2_09
* 341.5 : [   4] act\act_faces_3_01
* 341.5 : [   4] act\act_faces_3_02
* 341.5 : [   4] act\act_faces_3_03
* 341.5 : [   4] act\act_faces_3_04
* 341.5 : [   4] act\act_faces_3_05
* 341.5 : [   4] act\act_faces_3_06
* 341.5 : [   4] act\act_faces_3_07
* 341.5 : [   4] act\act_faces_3_08
* 341.5 : [   4] act\act_faces_4_01
* 341.5 : [   4] act\act_faces_4_02
* 341.5 : [   4] act\act_faces_4_03
* 341.5 : [   4] act\act_faces_4_04
* 341.5 : [   4] act\act_stalker_freedom_3
* 341.5 : [   4] act\act_stalker_soldier_1
* 341.5 : [   4] act\act_stalker_soldier_2
* 341.5 : [   4] act\act_crow
* 341.5 : [   6] item\item_detector_1
* 341.5 : [   4] item\item_detector_2
* 341.5 : [   1] map\map_labx8
* 341.5 : [   4] prop\prop_instrument_1
* 341.5 : [   6] wpn\wpn_beretta
* 341.5 : [   4] wpn\wpn_binokl
* 341.5 : [   6] wpn\wpn_colt
* 341.5 : [   4] wpn\wpn_desert_eagle
* 341.5 : [   6] wpn\wpn_hpsa
* 341.5 : [   6] wpn\wpn_knife
* 341.5 : [   6] wpn\wpn_pb
* 341.5 : [   6] wpn\wpn_pm
* 341.5 : [   6] wpn\wpn_rg6
* 341.5 : [   6] wpn\wpn_sig-p220
* 341.5 : [   6] wpn\wpn_usp
* 341.5 : [   6] wpn\wpn_walter99
* 428.0 : [   3] artifact\artifact_lavahell1
* 682.8 : [   1] pfx\pfx_anomaly_2
* 682.8 : [   1] pfx\pfx_anomaly_23
* 682.8 : [   1] pfx\pfx_anomaly_2_green
* 682.8 : [   1] pfx\pfx_anomaly_7
* 682.8 : [   1] pfx\pfx_concretepuffs_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_02
* 682.8 : [   1] pfx\pfx_shells1
* 682.8 : [   1] pfx\pfx_smokepuffs1
* 682.8 : [   4] act\act_burer
* 682.8 : [   4] act\act_controller
* 682.8 : [   4] act\act_himera
* 682.8 : [   4] act\act_plot
* 682.8 : [   4] act\act_pseudodog1
* 682.8 : [   4] act\act_psevdogigant
* 682.8 : [   4] act\act_scientist
* 682.8 : [   4] act\act_scientist_suit_green
* 682.8 : [   4] act\act_stalker_bandit_1
* 682.8 : [   4] act\act_stalker_bandit_2
* 682.8 : [   4] act\act_stalker_bandit_3
* 682.8 : [   4] act\act_stalker_bandit_3a
* 682.8 : [   4] act\act_stalker_dolg_1
* 682.8 : [   4] act\act_stalker_dolg_2
* 682.8 : [   4] act\act_stalker_dolg_3
* 682.8 : [   4] act\act_stalker_dolg_4
* 682.8 : [   4] act\act_stalker_freedom_1
* 682.8 : [   4] act\act_stalker_freedom_2
* 682.8 : [   4] act\act_stalker_freedom_4
* 682.8 : [   4] act\act_stalker_hero
* 682.8 : [   4] act\act_stalker_merc_2
* 682.8 : [   4] act\act_stalker_merc_4
* 682.8 : [   4] act\act_stalker_monolith_1
* 682.8 : [   4] act\act_stalker_monolith_2
* 682.8 : [   4] act\act_stalker_monolith_3
* 682.8 : [   4] act\act_stalker_monolith_4
* 682.8 : [   4] act\act_stalker_neutral_1
* 682.8 : [   4] act\act_stalker_neutral_2
* 682.8 : [   4] act\act_stalker_neutral_3
* 682.8 : [   4] act\act_stalker_neutral_4
* 682.8 : [   4] act\act_stalker_soldier_4
* 682.8 : [   1] ui\ui_global_map
* 682.8 : [   4] wood\wood_walls8
* 682.8 : [   4] wpn\wpn_ammo
* 682.8 : [   4] wpn\wpn_pkm
* 682.8 : [   4] wpn\wpn_protecta
* 682.8 : [   4] act\act_puh
* 682.8 : [   4] wpn\wpn_rpg-7
* 682.8 : [   6] wpn\wpn_toz-34
* 768.1 : [   5] sky\sky_12_vibros_cube
* 768.1 : [  26] sky\sky_13_cube
* 768.1 : [  16] sky\sky_13_cube_night
* 768.1 : [  12] sky\sky_13_vibros_cube
* 768.1 : [  10] sky\sky_14_cube
* 768.1 : [   4] sky\sky_17_clouds_cube
* 768.1 : [   4] sky\sky_17_cube
* 768.1 : [  10] sky\sky_18_cube
* 768.1 : [  11] sky\sky_19_cube
* 768.1 : [   4] sky\sky_1_clouds_cube
* 768.1 : [   4] sky\sky_20_clouds_cube
* 768.1 : [   4] sky\sky_20_cube
* 768.1 : [   4] sky\sky_2_clouds_cube
* 768.1 : [   4] sky\sky_2_cube
* 768.1 : [  12] sky\sky_3_cube
* 768.1 : [   3] sky\sky_4_cube
* 768.1 : [  37] sky\sky_5_cube
* 768.1 : [   7] sky\sky_6_cube
* 768.1 : [  11] sky\sky_7_cube
* 768.1 : [   8] sky\sky_8_cube
* 768.1 : [  52] sky\sky_9_cube
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_achivments
* 1024.1 : [   1] ui\ui_actor_dialog_screen
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_newsmanager_icons
* 1024.1 : [   1] ui\ui_actor_pda
* 1024.1 : [   1] ui\ui_actor_portrets
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_weapons
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] wpn\wpn_crosshair
* 1024.1 : [   1] wpn\wpn_crosshair_g36
* 1024.1 : [   1] wpn\wpn_crosshair_l85
* 1024.1 : [   1] wpn\wpn_crosshair_rpg
* 1365.5 : [   4] act\act_arm_5
* 1365.5 : [   6] act\act_krovosos_1
* 1365.5 : [   6] act\act_krovosos_2
* 1365.5 : [   6] act\act_krovosos_3
* 1365.5 : [   4] act\act_mutant_boar
* 1365.5 : [   4] act\act_mutant_boar_u
* 1365.5 : [   1] map\map_jupiter_underground
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [   6] wpn\wpn_abakan
* 1365.5 : [   6] wpn\wpn_ak74
* 1365.5 : [   6] wpn\wpn_aksu
* 1365.5 : [   6] wpn\wpn_bm-16
* 1365.5 : [   6] wpn\wpn_fn2000_new
* 1365.5 : [   6] wpn\wpn_g36
* 1365.5 : [   6] wpn\wpn_gauss
* 1365.5 : [   6] wpn\wpn_groza
* 1365.5 : [   6] wpn\wpn_l85
* 1365.5 : [   6] wpn\wpn_lr300_banan
* 1365.5 : [   6] wpn\wpn_mp5
* 1365.5 : [   6] wpn\wpn_sig550
* 1365.5 : [   6] wpn\wpn_spas12
* 1365.5 : [   6] wpn\wpn_svd
* 1365.5 : [   6] wpn\wpn_svu-a
* 1365.5 : [   6] wpn\wpn_upgrade
* 1365.5 : [   6] wpn\wpn_vss
* 1365.5 : [   6] wpn\wpn_winchester1300
* 2048.1 : [   1] ui\ui_icon_equipment
* 2730.8 : [   1] pfx\pfx_explotions_3
* 2730.8 : [   4] act\act_gasmask
* 2730.8 : [   4] act\act_stalker_nebo_2
* 2730.8 : [   4] act\act_stalker_nebo_3
* 4096.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_hud
* 4096.1 : [   1] ui\ui_ingame2_common
* 4096.1 : [   1] ui\ui_pda2
* 4096.1 : [   1] ui\ui_pda2_noice
* 5461.5 : [   1] pfx\pfx_ani-explosion-02
* 5461.5 : [   1] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [   1] pfx\pfx_ani-explosion-02a
* 5461.5 : [   1] pfx\pfx_ani-fire01
* 5461.5 : [   1] pfx\pfx_explotions_2
* 5461.5 : [   1] pfx\pfx_explotions_4
* 5461.5 : [   1] pfx\pfx_explotions_smoke
* 5461.5 : [   1] map\map_jupiter
* 5461.5 : [   1] map\map_pripyat
* 5461.5 : [   1] map\map_zaton
* [ D3D ]: textures[235244 K]
compiling shader font2
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\docume~1\stalke~1.-ze\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
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Re: [S.M.R.T.E.R. Pripyat Mod] zbroje, bronie, fixy itp.

Postprzez Junx w 27 Sie 2012, 20:13

Tak to to. A masz poniżej coś takiego jak "FATAL ERROR"? Jeżeli tak to podaj to. Jak nie to odpal grę ponownie i daj nowy log.
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