przez SkullDagger w 07 Mar 2012, 20:10
Mam problem, pobrałem Smartera 0.41 i wyskakuje błąd
:
Kod: Zaznacz wszystko * Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5400+ [AuthenticAMD], F15/M11/S2, 2806.00 mhz, 8-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 39166 files cached 29 archives, 8124Kb memory used. Init FileSystem 2.676918 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx -----loading c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\docume~2\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[2010976 K], reserved[22596 K], committed[63516 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14046 K], process heap[1577 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[1]=C:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\ dir[2]=C:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: cant create context for SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"... [c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... ! Unknown command: ! Unknown command: ai_animation_stats ! Unknown command: ai_dbg_alife ! Unknown command: ai_dbg_anim ! Unknown command: ai_dbg_brain ! Unknown command: ai_dbg_cover ! Unknown command: ai_dbg_destroy ! Unknown command: ai_dbg_dialogs ! Unknown command: ai_dbg_frustum ! Unknown command: ai_dbg_funcs ! Unknown command: ai_dbg_goap ! Unknown command: ai_dbg_goap_object ! Unknown command: ai_dbg_goap_script ! Unknown command: ai_dbg_inactive_time ! Unknown command: ai_dbg_infoportion ! Unknown command: ai_dbg_lua ! Unknown command: ai_dbg_monster ! Unknown command: ai_dbg_motion ! Unknown command: ai_dbg_serialize ! Unknown command: ai_dbg_stalker ! Unknown command: ai_dbg_vision ! Unknown command: ai_debug ! Unknown command: ai_draw_game_graph ! Unknown command: ai_draw_game_graph_objects ! Unknown command: ai_draw_game_graph_real_pos ! Unknown command: ai_draw_game_graph_stalkers ! Unknown command: ai_draw_visibility_rays ! Unknown command: ai_ignore_actor ! Unknown command: ai_nil_object_access ! Unknown command: ai_obstacles_avoiding ! Unknown command: ai_obstacles_avoiding_static ! Unknown command: ai_smart_cover_animation_speed_factor ! Unknown command: ai_smart_factor ! Unknown command: ai_stats ! Unknown command: ai_use_smart_covers ! Unknown command: ai_use_smart_covers_animation_slots ! Unknown command: air_resistance_epsilon ! Unknown command: bemsg ! Unknown command: dbg_bones_snd_player ! Unknown command: dbg_destroy ! Unknown command: dbg_draw_actor_alive ! Unknown command: dbg_draw_actor_dead ! Unknown command: dbg_draw_actor_phys ! Unknown command: dbg_draw_animation_movement_controller ! Unknown command: dbg_draw_autopickupbox ! Unknown command: dbg_draw_bullet_hit ! Unknown command: dbg_draw_camera_collision ! Unknown command: dbg_draw_car_plots_all_trans ! Unknown command: dbg_draw_character_binds ! Unknown command: dbg_draw_character_bones ! Unknown command: dbg_draw_character_physics ! Unknown command: dbg_draw_character_physics_pones ! Unknown command: dbg_draw_climbable ! Unknown command: dbg_draw_customdetector ! Unknown command: dbg_draw_customzone ! Unknown command: dbg_draw_fb_crosshair ! Unknown command: dbg_draw_invitem ! Unknown command: dbg_draw_ph_car_dynamics ! Unknown command: dbg_draw_ph_car_plots ! Unknown command: dbg_draw_ph_cashed_tries_stats ! Unknown command: dbg_draw_ph_contacts ! Unknown command: dbg_draw_ph_death_boxes ! Unknown command: dbg_draw_ph_enabled_aabbs ! Unknown command: dbg_draw_ph_explosion_position ! Unknown command: dbg_draw_ph_explosions ! Unknown command: dbg_draw_ph_hit_anims ! Unknown command: dbg_draw_ph_hit_app_pos ! Unknown command: dbg_draw_ph_ik_blending ! Unknown command: dbg_draw_ph_ik_collision ! Unknown command: dbg_draw_ph_ik_goal ! Unknown command: dbg_draw_ph_ik_limits ! Unknown command: dbg_draw_ph_ik_predict ! Unknown command: dbg_draw_ph_ik_shift_object ! Unknown command: dbg_draw_ph_intersected_tries ! Unknown command: dbg_draw_ph_mass_centres ! Unknown command: dbg_draw_ph_negative_tries ! Unknown command: dbg_draw_ph_positive_tries ! Unknown command: dbg_draw_ph_ray_motions ! Unknown command: dbg_draw_ph_saved_tries ! Unknown command: dbg_draw_ph_statistics ! Unknown command: dbg_draw_ph_tri_point ! Unknown command: dbg_draw_ph_tri_test_aabb ! Unknown command: dbg_draw_ph_tri_trace ! Unknown command: dbg_draw_ph_tries_changes_sign ! Unknown command: dbg_draw_ph_zbuffer_disable ! Unknown command: dbg_draw_ragdoll_spawn ! Unknown command: dbg_draw_rp ! Unknown command: dbg_draw_skeleton ! Unknown command: dbg_draw_teamzone ! Unknown command: dbg_dump_physics_step ! Unknown command: dbg_imotion_collide_debug ! Unknown command: dbg_imotion_draw_skeleton ! Unknown command: dbg_imotion_draw_velocity ! Unknown command: dbg_imotion_draw_velocity_scale ! Unknown command: dbg_ph_actor_restriction ! Unknown command: dbg_ph_ai_always_phmove ! Unknown command: dbg_ph_ai_never_phmove ! Unknown command: dbg_ph_character_control ! Unknown command: dbg_ph_ik ! Unknown command: dbg_ph_ik_limits ! Unknown command: dbg_ph_ik_off ! Unknown command: dbg_ph_ladder ! Unknown command: dbg_ph_obj_collision_damage ! Unknown command: dbg_ph_vel_collid_damage_to_display ! Unknown command: dbg_show_ani_info ! Unknown command: dbg_text_height_scale ! Unknown command: dbg_track_obj ! Unknown command: dbg_track_obj_blends_ammount ! Unknown command: dbg_track_obj_blends_bp_0 ! Unknown command: dbg_track_obj_blends_bp_1 ! Unknown command: dbg_track_obj_blends_bp_2 ! Unknown command: dbg_track_obj_blends_bp_3 ! Unknown command: dbg_track_obj_blends_dump ! Unknown command: dbg_track_obj_blends_flags ! Unknown command: dbg_track_obj_blends_mix_params ! Unknown command: dbg_track_obj_blends_motion_name ! Unknown command: dbg_track_obj_blends_state ! Unknown command: dbg_track_obj_blends_time ! Unknown command: death_anim_debug ! Unknown command: death_anim_velocity ! Unknown command: debug_character_material_load ! Unknown command: debug_destroy ! Unknown command: debug_step_info ! Unknown command: debug_step_info_load ! Unknown command: error_line_count ! Unknown command: fov ! Unknown command: g_god ! Unknown command: g_no_clip ! Unknown command: g_unlimitedammo ! Unknown command: hit_anims_block_blend ! Unknown command: hit_anims_channel_factor ! Unknown command: hit_anims_power ! Unknown command: hit_anims_reduce_blend ! Unknown command: hit_anims_reduce_blend_factor ! Unknown command: hit_anims_rotational_power ! Unknown command: hit_anims_side_sensitivity_threshold ! Unknown command: hit_anims_tune ! Unknown command: hud_fov ! Unknown command: inv_upgrades_log ! Unknown command: lua_gcstep ! Unknown command: mm_net_filter_battleye ! Unknown command: mm_net_use_battleye ! Unknown command: mt_ai_vision ! Unknown command: mt_alife ! Unknown command: mt_bullets ! Unknown command: mt_detail_path ! Unknown command: mt_level_path ! Unknown command: mt_level_sounds ! Unknown command: mt_map ! Unknown command: mt_network ! Unknown command: mt_object_handler ! Unknown command: mt_particles ! Unknown command: mt_physics ! Unknown command: mt_script_gc ! Unknown command: mt_sound ! Unknown command: mt_sound_player ! Unknown command: net_cl_pending_lim ! Unknown command: net_cl_update_rate ! Unknown command: net_dump_size ! Unknown command: ph_break_common_factor ! Unknown command: ph_gravity ! Unknown command: ph_rigid_break_weapon_factor ! Unknown command: ph_timefactor ! Unknown command: ph_tri_clear_disable_count ! Unknown command: ph_tri_query_ex_aabb_rate ! Unknown command: psp_cam_offset ! Unknown command: r1_no_detail_textures ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ! Unknown command: r2_dhemi_count ! Unknown command: r2_dhemi_light_flow ! Unknown command: r2_dhemi_light_scale ! Unknown command: r2_dhemi_sky_scale ! Unknown command: r2_dhemi_smooth ! Unknown command: r2_hbao ! Unknown command: r2_mt ! Unknown command: r2_sun_far ! Unknown command: r2_use_nvdbt ! Unknown command: r__d_tree_w_amp ! Unknown command: r__d_tree_w_rot ! Unknown command: r__d_tree_w_speed ! Unknown command: r__d_tree_wave ! Unknown command: r__detail_l_ambient ! Unknown command: r__detail_l_aniso ! Unknown command: r__lsleep_frames ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_shift_pp ! Unknown command: r__wallmark_shift_v ! Unknown command: rs_clear_bb ! Unknown command: rs_constant_fps ! Unknown command: rs_detail ! Unknown command: rs_occ_draw ! Unknown command: rs_occ_stats ! Unknown command: rs_occlusion ! Unknown command: rs_render_dynamics ! Unknown command: rs_render_statics ! Unknown command: rs_wireframe ! Unknown command: show_wnd_rect_all ! Unknown command: snd_stats ! Unknown command: snd_stats_ai_dist ! Unknown command: snd_stats_info_name ! Unknown command: snd_stats_info_object ! Unknown command: snd_stats_max_dist ! Unknown command: snd_stats_min_dist ! Unknown command: stalker_death_anim ! Unknown command: string_table_error_msg ! Unknown command: sv_ignore_money_on_buy ! Unknown command: sv_skip_winner_waiting ! Unknown command: sv_wait_for_players_ready ! Unknown command: time_factor ! Unknown command: time_factor_single ! Unknown command: vid_bpp Executing config-script "c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"... [c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded. [c:\docume~2\alluse~1\dokume~1\stalke~1.-ze\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT * GPU driver: 6.14.12.9573 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1511 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: c:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[1835092 K], reserved[63464 K], committed[198532 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[98712 K], process heap[8512 K], game lua[2144 K], render[180 K] * [x-ray]: economy: strings[8077 K], smem[0 K] Input: 1 Config-file [c:\docume~2\alluse~1\dokume~1\stalke~1.-ze\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1
Gra oryginał, 1.6.02 czysta gra, dodam ze po tym błędzie pliki o nazwie xray ... nie pojawiają sie w folderze z logami tylko w folderze z grą, moze coś jest nie tak z fsgame?
I5-3570K 3,40Ghz 3,80Ghz in Turbo GA B75M-D3V GoodRam 8GB 1600Mhz GTX 660 2GB Win 7 64bit