Detail Textures: Not available unless you use the Static Lighting render mode, this option allows you to enable or disable Detail Textures, which are an extra layer of detailing on the surfaces of some objects, only visible when examined close up. For example with this option unticked (i.e. Detail Textures enabled), looking closely at a stone wall will show very fine grain; with it disabled the wall is much smoother. Disabling Detail Textures can be useful in further improving performance on very old or slow graphics cards.
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