stalker zew prypeci dx11 nie chodzi

Wszyscy bali się premiery kolejnej gry z serii Stalker. Nikt nie potrafił odpowiedzieć na pytanie: co wpisać w tym cholernym opisie?
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

Jeżeli chcesz zadać pytanie na temat fabuły, to sprawdź najpierw, czy odpowiedzi nie znajdziesz w SOLUCJI.

stalker zew prypeci dx11 nie chodzi

Postprzez poncjusz1 w 31 Sty 2012, 14:17

Witam kolegów stalkerów.
Tak jak w temacie mam problem z odpaleniem gry w trybie dx11, powiem, że w dx10 chodzi w najlepsze.
Pod koniec wczytywania się gry wywala do pulpitu z komunikatem program przestał działać. Kurde nie mogę dodać załącznik wiec muszę normalnie wkleić. Problem zaczął się pojawiać po zmianie systemu na win 7 64bit. stery najnowsze i patche do gry tez, gra oczywiście oryginalna. Stalkerzy pomóżcie skołowanemu koledze, zona wzywa.

Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) II X4 945 Processor [AuthenticAMD], F15/M4/S2, 3348.00 mhz, 67-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42245 files cached 29 archives, 8877Kb memory used.
Init FileSystem 2.216121 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3965992 K], reserved[90948 K], committed[137300 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14968 K], process heap[5239 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8121 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6718]: AMD Radeon HD 6900 Series
* CREATE: DeviceREF: 4
*     Texture memory: 2034 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3714552 K], reserved[112964 K], committed[366724 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102240 K], process heap[13195 K], game lua[2150 K], render[161 K]
* [x-ray]: economy: strings[8275 K], smem[0 K]
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*  0.0 : [   7] $user$Texture_obstacles
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*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
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*  0.0 : [   7] $user$albedo
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*  0.0 : [   6] $user$generic0
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*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic1_r
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
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*  0.0 : [   2] internal\internal_fireTransferFunction
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*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
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*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
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*  0.0 : [   2] pfx\pfx_lightning_02
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*  0.0 : [   2] pfx\pfx_smoke_b
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*  0.0 : [   2] pfx\pfx_snow_80
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*  0.0 : [   1] sky\af2_clear\09-00#small
*  0.0 : [   1] sky\af2_clear\10-00
*  0.0 : [   1] sky\af2_clear\10-00#small
*  0.0 : [   1] sky\af2_clear\11-00
*  0.0 : [   1] sky\af2_clear\11-00#small
*  0.0 : [   1] sky\af2_clear\12-00
*  0.0 : [   1] sky\af2_clear\12-00#small
*  0.0 : [   1] sky\af2_clear\13-00
*  0.0 : [   1] sky\af2_clear\13-00#small
*  0.0 : [   1] sky\af2_clear\14-00
*  0.0 : [   1] sky\af2_clear\14-00#small
*  0.0 : [   1] sky\af2_clear\15-00
*  0.0 : [   1] sky\af2_clear\15-00#small
*  0.0 : [   1] sky\af2_clear\16-00
*  0.0 : [   1] sky\af2_clear\16-00#small
*  0.0 : [   1] sky\af2_clear\17-00
*  0.0 : [   1] sky\af2_clear\17-00#small
*  0.0 : [   1] sky\af2_clear\18-00
*  0.0 : [   1] sky\af2_clear\18-00#small
*  0.0 : [   1] sky\af2_clear\19-00
*  0.0 : [   1] sky\af2_clear\19-00#small
*  0.0 : [   1] sky\af2_clear\20-00
*  0.0 : [   1] sky\af2_clear\20-00#small
*  0.0 : [   1] sky\af2_clear\21-00
*  0.0 : [   1] sky\af2_clear\21-00#small
*  0.0 : [   1] sky\af2_clear\22-00
*  0.0 : [   1] sky\af2_clear\22-00#small
*  0.0 : [   1] sky\af2_clear\22-30
*  0.0 : [   1] sky\af2_clear\22-30#small
*  0.0 : [   1] sky\af2_clear\23-00
*  0.0 : [   1] sky\af2_clear\23-00#small
*  0.0 : [   6] sky\af2_cloudy\00-00
*  0.0 : [   6] sky\af2_cloudy\00-00#small
*  0.0 : [   1] sky\af2_cloudy\01-00
*  0.0 : [   1] sky\af2_cloudy\01-00#small
*  0.0 : [   1] sky\af2_cloudy\02-00
*  0.0 : [   1] sky\af2_cloudy\02-00#small
*  0.0 : [   1] sky\af2_cloudy\06-00
*  0.0 : [   1] sky\af2_cloudy\06-00#small
*  0.0 : [   1] sky\af2_cloudy\07-00
*  0.0 : [   1] sky\af2_cloudy\07-00#small
*  0.0 : [   1] sky\af2_cloudy\08-00
*  0.0 : [   1] sky\af2_cloudy\08-00#small
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00#small
*  0.0 : [   2] sky\af2_cloudy\10-00
*  0.0 : [   2] sky\af2_cloudy\10-00#small
*  0.0 : [   1] sky\af2_cloudy\13-00
*  0.0 : [   1] sky\af2_cloudy\13-00#small
*  0.0 : [   3] sky\af2_cloudy\14-00
*  0.0 : [   3] sky\af2_cloudy\14-00#small
*  0.0 : [   2] sky\af2_cloudy\15-00
*  0.0 : [   2] sky\af2_cloudy\15-00#small
*  0.0 : [   1] sky\af2_cloudy\17-00
*  0.0 : [   1] sky\af2_cloudy\17-00#small
*  0.0 : [   1] sky\af2_cloudy\18-00
*  0.0 : [   1] sky\af2_cloudy\18-00#small
*  0.0 : [   1] sky\af2_cloudy\21-00
*  0.0 : [   1] sky\af2_cloudy\21-00#small
*  0.0 : [   1] sky\af2_cloudy\22-00
*  0.0 : [   1] sky\af2_cloudy\22-00#small
*  0.0 : [   1] sky\af2_foggy\00-00
*  0.0 : [   1] sky\af2_foggy\00-00#small
*  0.0 : [   2] sky\af2_foggy\01-00
*  0.0 : [   2] sky\af2_foggy\01-00#small
*  0.0 : [   1] sky\af2_foggy\06-00
*  0.0 : [   1] sky\af2_foggy\06-00#small
*  0.0 : [   1] sky\af2_foggy\07-00
*  0.0 : [   1] sky\af2_foggy\07-00#small
*  0.0 : [   1] sky\af2_foggy\09-00
*  0.0 : [   1] sky\af2_foggy\09-00#small
*  0.0 : [   4] sky\af2_foggy\10-00
*  0.0 : [   4] sky\af2_foggy\10-00#small
*  0.0 : [   1] sky\af2_foggy\11-00
*  0.0 : [   1] sky\af2_foggy\11-00#small
*  0.0 : [   2] sky\af2_foggy\12-00
*  0.0 : [   2] sky\af2_foggy\12-00#small
*  0.0 : [   1] sky\af2_foggy\13-00
*  0.0 : [   1] sky\af2_foggy\13-00#small
*  0.0 : [   1] sky\af2_foggy\14-00
*  0.0 : [   1] sky\af2_foggy\14-00#small
*  0.0 : [   3] sky\af2_foggy\16-00
*  0.0 : [   3] sky\af2_foggy\16-00#small
*  0.0 : [   1] sky\af2_foggy\17-00
*  0.0 : [   1] sky\af2_foggy\17-00#small
*  0.0 : [   1] sky\af2_foggy\18-00
*  0.0 : [   1] sky\af2_foggy\18-00#small
*  0.0 : [   1] sky\af2_foggy\19-00
*  0.0 : [   1] sky\af2_foggy\19-00#small
*  0.0 : [   1] sky\af2_foggy\21-00
*  0.0 : [   1] sky\af2_foggy\21-00#small
*  0.0 : [   2] sky\af2_foggy\22-00
*  0.0 : [   2] sky\af2_foggy\22-00#small
*  0.0 : [   1] sky\af2_partly\05-00
*  0.0 : [   1] sky\af2_partly\05-00#small
*  0.0 : [   1] sky\af2_partly\05-30
*  0.0 : [   1] sky\af2_partly\05-30#small
*  0.0 : [   1] sky\af2_partly\06-00
*  0.0 : [   1] sky\af2_partly\06-00#small
*  0.0 : [   1] sky\af2_partly\07-00
*  0.0 : [   1] sky\af2_partly\07-00#small
*  0.0 : [   1] sky\af2_partly\08-00
*  0.0 : [   1] sky\af2_partly\08-00#small
*  0.0 : [   3] sky\af2_partly\10-00
*  0.0 : [   3] sky\af2_partly\10-00#small
*  0.0 : [   4] sky\af2_partly\15-00
*  0.0 : [   4] sky\af2_partly\15-00#small
*  0.0 : [   3] sky\af2_partly\16-00
*  0.0 : [   3] sky\af2_partly\16-00#small
*  0.0 : [   1] sky\af2_partly\19-00
*  0.0 : [   1] sky\af2_partly\19-00#small
*  0.0 : [   1] sky\af2_partly\20-00
*  0.0 : [   1] sky\af2_partly\20-00#small
*  0.0 : [   1] sky\af2_partly\21-00
*  0.0 : [   1] sky\af2_partly\21-00#small
*  0.0 : [   1] sky\af2_partly\22-00
*  0.0 : [   1] sky\af2_partly\22-00#small
*  0.0 : [   1] sky\af2_partly\22-30
*  0.0 : [   1] sky\af2_partly\22-30#small
*  0.0 : [   1] sky\af2_partly\23-00
*  0.0 : [   1] sky\af2_partly\23-00#small
*  0.0 : [   4] sky\af2_rainy\07-00
*  0.0 : [   4] sky\af2_rainy\07-00#small
*  0.0 : [   4] sky\af2_rainy\09-00_19-00
*  0.0 : [   4] sky\af2_rainy\09-00_19-00#small
*  0.0 : [   6] sky\af2_rainy\13-00
*  0.0 : [   6] sky\af2_rainy\13-00#small
*  0.0 : [   4] sky\af2_rainy\15-00
*  0.0 : [   4] sky\af2_rainy\15-00#small
*  0.0 : [   4] sky\af2_rainy\15-00-2
*  0.0 : [   4] sky\af2_rainy\15-00-2#small
*  0.0 : [   6] sky\af2_rainy\16-00
*  0.0 : [   6] sky\af2_rainy\16-00#small
*  0.0 : [   4] sky\af2_rainy\20-00
*  0.0 : [   4] sky\af2_rainy\20-00#small
*  0.0 : [   5] sky\complete_blowout\blowout12_complete
*  0.0 : [   5] sky\complete_blowout\blowout12_complete#small
*  0.0 : [   5] sky\complete_blowout\blowout13_complete
*  0.0 : [   5] sky\complete_blowout\blowout13_complete#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  21] sky\sky_13_cube
*  0.0 : [  21] sky\sky_13_cube#small
*  0.0 : [  17] sky\sky_13_cube_night
*  0.0 : [  17] sky\sky_13_cube_night#small
*  0.0 : [   3] sky\sky_13_cube_orig
*  0.0 : [   3] sky\sky_13_cube_orig#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [   7] sky\sky_14_cube
*  0.0 : [   7] sky\sky_14_cube#small
*  0.0 : [   2] sky\sky_14_cube_af_complete
*  0.0 : [   2] sky\sky_14_cube_af_complete#small
*  0.0 : [   2] sky\sky_17_clouds_cube
*  0.0 : [   2] sky\sky_17_clouds_cube#small
*  0.0 : [   2] sky\sky_17_clouds_cube_artistpavel
*  0.0 : [   2] sky\sky_17_clouds_cube_artistpavel#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   6] sky\sky_18_cube
*  0.0 : [   6] sky\sky_18_cube#small
*  0.0 : [   2] sky\sky_18_cube_artistpavel_rain
*  0.0 : [   2] sky\sky_18_cube_artistpavel_rain#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_1_clouds_cube
*  0.0 : [   3] sky\sky_1_clouds_cube#small
*  0.0 : [   1] sky\sky_1_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_1_clouds_cube_artistpavel#small
*  0.0 : [   2] sky\sky_20_clouds_cube
*  0.0 : [   2] sky\sky_20_clouds_cube#small
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel#small
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel_rain
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel_rain#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   3] sky\sky_2_clouds_cube
*  0.0 : [   3] sky\sky_2_clouds_cube#small
*  0.0 : [   1] sky\sky_2_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_2_clouds_cube_artistpavel#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  10] sky\sky_3_cube
*  0.0 : [  10] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_3_cube_day
*  0.0 : [   2] sky\sky_3_cube_day#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  20] sky\sky_5_cube
*  0.0 : [  20] sky\sky_5_cube#small
*  0.0 : [   6] sky\sky_5_cube_artistpavel
*  0.0 : [   6] sky\sky_5_cube_artistpavel#small
*  0.0 : [   2] sky\sky_5_cube_clouds
*  0.0 : [   2] sky\sky_5_cube_clouds#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  40] sky\sky_9_cube
*  0.0 : [  40] sky\sky_9_cube#small
*  0.0 : [   9] sky\sky_9_cube_artistpavel
*  0.0 : [   9] sky\sky_9_cube_artistpavel#small
*  0.0 : [ 452] sky\sky_oblaka
*  0.0 : [   4] sky\sky_ss_stars_artistpavel
*  0.0 : [   4] sky\sky_ss_stars_artistpavel#small
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] pilat - początek gry
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [   1] ui\ui_common
"e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 4 ms
* phase cmem: 113730 K
Loading objects...
Loading models...
* [prefetch] time:    66824 ms
* [prefetch] memory:  181832Kb
* phase time: 83799 ms
* phase cmem: 297299 K
* phase time: 13821 ms
* phase cmem: 297299 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11047 objects are successfully loaded
* Game pilat - początek gry is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-ze\savedgames\pilat - początek gry.scop' (16.963s)
* phase time: 16962 ms
* phase cmem: 354575 K
* phase time: 15053 ms
* phase cmem: 354619 K
* phase time: 15238 ms
* phase cmem: 354619 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 16046 ms
* phase cmem: 354652 K
* phase time: 15569 ms
* phase cmem: 354652 K
* phase time: 21527 ms
* phase cmem: 455429 K
* phase time: 16187 ms
* phase cmem: 457222 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 2018 ms
* phase cmem: 457335 K
* phase time: 838 ms
* phase cmem: 466520 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 806 ms
* phase cmem: 466576 K
* Loading HOM: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 6378 ms
* phase cmem: 467323 K
* phase time: 83 ms
* phase cmem: 467323 K
* phase time: 40 ms
* phase cmem: 467323 K
* t-report - base: 1815, 1179874 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 18483 ms
* phase cmem: 494842 K
* phase time: 15851 ms
* phase cmem: 494842 K
* [win32]: free[1571188 K], reserved[125544 K], committed[2497508 K]
* [ D3D ]: textures[1234508 K]
* [x-ray]: crt heap[494842 K], process heap[13019 K], game lua[38727 K], render[235 K]
* [x-ray]: economy: strings[25503 K], smem[346284 K]
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : Hardware device removed.
[error]Function      : CRender::texture_load
[error]File          : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line          : 493
[error]Description   : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Arguments     : e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\textures\ui\ui_actor_weapons.dds
 

stack trace:

Uwagi moderatora:

Paaaaaaanie, logi dajemy w [code]. - Wheeljack
poncjusz1
Kot

Posty: 5
Dołączenie: 31 Sty 2012, 14:06
Ostatnio był: 02 Lut 2012, 01:06
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

Reklamy Google

Re: stalker zew prypeci dx11 nie chodzi

Postprzez poncjusz1 w 31 Sty 2012, 16:15

No satalkerzy pomocy. napewno ktoś miał taki denny problem.
poncjusz1
Kot

Posty: 5
Dołączenie: 31 Sty 2012, 14:06
Ostatnio był: 02 Lut 2012, 01:06
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

Re: stalker zew prypeci dx11 nie chodzi

Postprzez SkullDagger w 31 Sty 2012, 16:24

1. Double post.
2. Brak interpunkcji itp.
3. Jeżeli na pewno ktos taki miał to poszukaj na forum.

Z tego co pisze w logu to nie ma jakiś textur broni czy cóś.

Uwagi moderatora:

Serio zbierasz sobie na tego trzeciego warna. Ostatnie ostrzeżenie. - Soviet
I5-3570K 3,40Ghz 3,80Ghz in Turbo
GA B75M-D3V GoodRam 8GB 1600Mhz
GTX 660 2GB Win 7 64bit
Awatar użytkownika
SkullDagger
Ekspert

Posty: 881
Dołączenie: 26 Sie 2011, 01:04
Ostatnio był: 03 Paź 2024, 09:59
Frakcja: Powinność
Ulubiona broń: SGI 5k
Kozaki: 63

Re: stalker zew prypeci dx11 nie chodzi

Postprzez scigacz1975 w 31 Sty 2012, 16:29

Masz jakieś mody? Ten log mówi że jest zły argument dla pliku - może był modyfikowany?

@Skull nie czy cuś bo gdyby brakowało pliku8 miałbyś w logu can't find a nie error arguments

Na wszelki wypadek wrzuć to do swojej gamedaty - http://speedy.sh/P5Q6N/gamedata.7z
Awatar użytkownika
scigacz1975
Monolit

Posty: 3243
Dołączenie: 29 Sty 2010, 00:26
Ostatnio był: 12 Wrz 2024, 15:31
Miejscowość: Stalowa Wola
Frakcja: Samotnicy
Ulubiona broń: --
Kozaki: 926

Re: stalker zew prypeci dx11 nie chodzi

Postprzez poncjusz1 w 31 Sty 2012, 16:45

TAK mam moda o nazwie complate 1.0.2. Zobaczę czy jak odinstaluje moda czy wtedy pójdzie na dx11.
Jak pamięcią sięgnę to bez moda też był problem np. karta graficzna nie spełnia wymagań( hd6970 2GB). Pożyczyłem od kolego asusa 6950 i to samo.
Dzięki za ten plik jak go wrzuciłem to nie było nic do podmiany tak jak by go nie było tam, zaraz zobaczymy.
Już bez błędu w logu ale jeszcze coś nie tak.
Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) II X4 945 Processor [AuthenticAMD], F15/M4/S2, 3348.00 mhz, 67-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 42248 files cached 29 archives, 8877Kb memory used.
Init FileSystem 2.402855 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3958896 K], reserved[91648 K], committed[143696 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14968 K], process heap[5238 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8121 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=E:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6718]: AMD Radeon HD 6900 Series
* CREATE: DeviceREF: 4
*     Texture memory: 2034 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3709556 K], reserved[110536 K], committed[374148 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102240 K], process heap[13194 K], game lua[2150 K], render[161 K]
* [x-ray]: economy: strings[8275 K], smem[0 K]
*  0.0 : [   4] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   5] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   3] $user$cmap0
*  0.0 : [   3] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic
*  0.0 : [   6] $user$generic0
*  0.0 : [   1] $user$generic0_r
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic1_r
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [   1] $user$msaadepth
*  0.0 : [ 120] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   9] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   2] $user$ssao_temp
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   2] fx\fx_noise
*  0.0 : [   4] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_oreol
*  0.0 : [   1] fx\fx_sun_oreol2
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_sun_spiky_artistpavel_white
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_white
*  0.0 : [   2] internal\internal_fireTransferFunction
*  0.0 : [   3] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   2] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_concretedebris_01
*  0.0 : [   2] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   2] pfx\pfx_distortion
*  0.0 : [   2] pfx\pfx_explotions_2
*  0.0 : [   2] pfx\pfx_explotions_3
*  0.0 : [   2] pfx\pfx_explotions_4
*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
*  0.0 : [   2] pfx\pfx_flash_05
*  0.0 : [   2] pfx\pfx_flash_07
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_snow_10
*  0.0 : [   2] pfx\pfx_snow_100
*  0.0 : [   2] pfx\pfx_snow_20
*  0.0 : [   2] pfx\pfx_snow_30
*  0.0 : [   2] pfx\pfx_snow_40
*  0.0 : [   2] pfx\pfx_snow_50
*  0.0 : [   2] pfx\pfx_snow_60
*  0.0 : [   2] pfx\pfx_snow_70
*  0.0 : [   2] pfx\pfx_snow_80
*  0.0 : [   2] pfx\pfx_snow_90
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   3] sky\00-00
*  0.0 : [   3] sky\00-00#small
*  0.0 : [   2] sky\01-00
*  0.0 : [   2] sky\01-00#small
*  0.0 : [   2] sky\af1_cloudy\cloudy_1
*  0.0 : [   2] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  10] sky\af1_cloudy\cloudy_2
*  0.0 : [  10] sky\af1_cloudy\cloudy_2#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_3
*  0.0 : [   4] sky\af1_cloudy\cloudy_3#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_5
*  0.0 : [   4] sky\af1_cloudy\cloudy_5#small
*  0.0 : [   6] sky\af1_foggy\foggy_1
*  0.0 : [   6] sky\af1_foggy\foggy_1#small
*  0.0 : [   4] sky\af1_foggy\foggy_2
*  0.0 : [   4] sky\af1_foggy\foggy_2#small
*  0.0 : [   5] sky\af1_foggy\foggy_3
*  0.0 : [   5] sky\af1_foggy\foggy_3#small
*  0.0 : [   5] sky\af1_foggy\foggy_4
*  0.0 : [   5] sky\af1_foggy\foggy_4#small
*  0.0 : [   4] sky\af1_foggy\foggy_5
*  0.0 : [   4] sky\af1_foggy\foggy_5#small
*  0.0 : [   6] sky\af2_blowout\blowout1
*  0.0 : [   6] sky\af2_blowout\blowout1#small
*  0.0 : [   2] sky\af2_blowout\blowout1_1
*  0.0 : [   2] sky\af2_blowout\blowout1_1#small
*  0.0 : [   1] sky\af2_blowout\blowout2
*  0.0 : [   1] sky\af2_blowout\blowout2#small
*  0.0 : [   1] sky\af2_blowout\blowout2_night
*  0.0 : [   1] sky\af2_blowout\blowout2_night#small
*  0.0 : [   2] sky\af2_blowout\blowout3
*  0.0 : [   2] sky\af2_blowout\blowout3#small
*  0.0 : [   5] sky\af2_blowout\blowout3_night
*  0.0 : [   5] sky\af2_blowout\blowout3_night#small
*  0.0 : [   1] sky\af2_blowout\blowout4
*  0.0 : [   1] sky\af2_blowout\blowout4#small
*  0.0 : [   3] sky\af2_blowout\blowout4_night
*  0.0 : [   3] sky\af2_blowout\blowout4_night#small
*  0.0 : [   1] sky\af2_blowout\blowout5_night
*  0.0 : [   1] sky\af2_blowout\blowout5_night#small
*  0.0 : [   1] sky\af2_blowout\blowout6
*  0.0 : [   1] sky\af2_blowout\blowout6#small
*  0.0 : [   2] sky\af2_blowout\blowout7
*  0.0 : [   2] sky\af2_blowout\blowout7#small
*  0.0 : [   3] sky\af2_blowout\blowout7_night
*  0.0 : [   3] sky\af2_blowout\blowout7_night#small
*  0.0 : [   3] sky\af2_clear\01-00
*  0.0 : [   3] sky\af2_clear\01-00#small
*  0.0 : [   1] sky\af2_clear\04-00
*  0.0 : [   1] sky\af2_clear\04-00#small
*  0.0 : [   1] sky\af2_clear\05-00
*  0.0 : [   1] sky\af2_clear\05-00#small
*  0.0 : [   1] sky\af2_clear\05-30
*  0.0 : [   1] sky\af2_clear\05-30#small
*  0.0 : [   1] sky\af2_clear\06-00
*  0.0 : [   1] sky\af2_clear\06-00#small
*  0.0 : [   1] sky\af2_clear\07-00
*  0.0 : [   1] sky\af2_clear\07-00#small
*  0.0 : [   1] sky\af2_clear\08-00
*  0.0 : [   1] sky\af2_clear\08-00#small
*  0.0 : [   1] sky\af2_clear\09-00
*  0.0 : [   1] sky\af2_clear\09-00#small
*  0.0 : [   1] sky\af2_clear\10-00
*  0.0 : [   1] sky\af2_clear\10-00#small
*  0.0 : [   1] sky\af2_clear\11-00
*  0.0 : [   1] sky\af2_clear\11-00#small
*  0.0 : [   1] sky\af2_clear\12-00
*  0.0 : [   1] sky\af2_clear\12-00#small
*  0.0 : [   1] sky\af2_clear\13-00
*  0.0 : [   1] sky\af2_clear\13-00#small
*  0.0 : [   1] sky\af2_clear\14-00
*  0.0 : [   1] sky\af2_clear\14-00#small
*  0.0 : [   1] sky\af2_clear\15-00
*  0.0 : [   1] sky\af2_clear\15-00#small
*  0.0 : [   1] sky\af2_clear\16-00
*  0.0 : [   1] sky\af2_clear\16-00#small
*  0.0 : [   1] sky\af2_clear\17-00
*  0.0 : [   1] sky\af2_clear\17-00#small
*  0.0 : [   1] sky\af2_clear\18-00
*  0.0 : [   1] sky\af2_clear\18-00#small
*  0.0 : [   1] sky\af2_clear\19-00
*  0.0 : [   1] sky\af2_clear\19-00#small
*  0.0 : [   1] sky\af2_clear\20-00
*  0.0 : [   1] sky\af2_clear\20-00#small
*  0.0 : [   1] sky\af2_clear\21-00
*  0.0 : [   1] sky\af2_clear\21-00#small
*  0.0 : [   1] sky\af2_clear\22-00
*  0.0 : [   1] sky\af2_clear\22-00#small
*  0.0 : [   1] sky\af2_clear\22-30
*  0.0 : [   1] sky\af2_clear\22-30#small
*  0.0 : [   1] sky\af2_clear\23-00
*  0.0 : [   1] sky\af2_clear\23-00#small
*  0.0 : [   6] sky\af2_cloudy\00-00
*  0.0 : [   6] sky\af2_cloudy\00-00#small
*  0.0 : [   1] sky\af2_cloudy\01-00
*  0.0 : [   1] sky\af2_cloudy\01-00#small
*  0.0 : [   1] sky\af2_cloudy\02-00
*  0.0 : [   1] sky\af2_cloudy\02-00#small
*  0.0 : [   1] sky\af2_cloudy\06-00
*  0.0 : [   1] sky\af2_cloudy\06-00#small
*  0.0 : [   1] sky\af2_cloudy\07-00
*  0.0 : [   1] sky\af2_cloudy\07-00#small
*  0.0 : [   1] sky\af2_cloudy\08-00
*  0.0 : [   1] sky\af2_cloudy\08-00#small
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00#small
*  0.0 : [   2] sky\af2_cloudy\10-00
*  0.0 : [   2] sky\af2_cloudy\10-00#small
*  0.0 : [   1] sky\af2_cloudy\13-00
*  0.0 : [   1] sky\af2_cloudy\13-00#small
*  0.0 : [   3] sky\af2_cloudy\14-00
*  0.0 : [   3] sky\af2_cloudy\14-00#small
*  0.0 : [   2] sky\af2_cloudy\15-00
*  0.0 : [   2] sky\af2_cloudy\15-00#small
*  0.0 : [   1] sky\af2_cloudy\17-00
*  0.0 : [   1] sky\af2_cloudy\17-00#small
*  0.0 : [   1] sky\af2_cloudy\18-00
*  0.0 : [   1] sky\af2_cloudy\18-00#small
*  0.0 : [   1] sky\af2_cloudy\21-00
*  0.0 : [   1] sky\af2_cloudy\21-00#small
*  0.0 : [   1] sky\af2_cloudy\22-00
*  0.0 : [   1] sky\af2_cloudy\22-00#small
*  0.0 : [   1] sky\af2_foggy\00-00
*  0.0 : [   1] sky\af2_foggy\00-00#small
*  0.0 : [   2] sky\af2_foggy\01-00
*  0.0 : [   2] sky\af2_foggy\01-00#small
*  0.0 : [   1] sky\af2_foggy\06-00
*  0.0 : [   1] sky\af2_foggy\06-00#small
*  0.0 : [   1] sky\af2_foggy\07-00
*  0.0 : [   1] sky\af2_foggy\07-00#small
*  0.0 : [   1] sky\af2_foggy\09-00
*  0.0 : [   1] sky\af2_foggy\09-00#small
*  0.0 : [   4] sky\af2_foggy\10-00
*  0.0 : [   4] sky\af2_foggy\10-00#small
*  0.0 : [   1] sky\af2_foggy\11-00
*  0.0 : [   1] sky\af2_foggy\11-00#small
*  0.0 : [   2] sky\af2_foggy\12-00
*  0.0 : [   2] sky\af2_foggy\12-00#small
*  0.0 : [   1] sky\af2_foggy\13-00
*  0.0 : [   1] sky\af2_foggy\13-00#small
*  0.0 : [   1] sky\af2_foggy\14-00
*  0.0 : [   1] sky\af2_foggy\14-00#small
*  0.0 : [   3] sky\af2_foggy\16-00
*  0.0 : [   3] sky\af2_foggy\16-00#small
*  0.0 : [   1] sky\af2_foggy\17-00
*  0.0 : [   1] sky\af2_foggy\17-00#small
*  0.0 : [   1] sky\af2_foggy\18-00
*  0.0 : [   1] sky\af2_foggy\18-00#small
*  0.0 : [   1] sky\af2_foggy\19-00
*  0.0 : [   1] sky\af2_foggy\19-00#small
*  0.0 : [   1] sky\af2_foggy\21-00
*  0.0 : [   1] sky\af2_foggy\21-00#small
*  0.0 : [   2] sky\af2_foggy\22-00
*  0.0 : [   2] sky\af2_foggy\22-00#small
*  0.0 : [   1] sky\af2_partly\05-00
*  0.0 : [   1] sky\af2_partly\05-00#small
*  0.0 : [   1] sky\af2_partly\05-30
*  0.0 : [   1] sky\af2_partly\05-30#small
*  0.0 : [   1] sky\af2_partly\06-00
*  0.0 : [   1] sky\af2_partly\06-00#small
*  0.0 : [   1] sky\af2_partly\07-00
*  0.0 : [   1] sky\af2_partly\07-00#small
*  0.0 : [   1] sky\af2_partly\08-00
*  0.0 : [   1] sky\af2_partly\08-00#small
*  0.0 : [   3] sky\af2_partly\10-00
*  0.0 : [   3] sky\af2_partly\10-00#small
*  0.0 : [   4] sky\af2_partly\15-00
*  0.0 : [   4] sky\af2_partly\15-00#small
*  0.0 : [   3] sky\af2_partly\16-00
*  0.0 : [   3] sky\af2_partly\16-00#small
*  0.0 : [   1] sky\af2_partly\19-00
*  0.0 : [   1] sky\af2_partly\19-00#small
*  0.0 : [   1] sky\af2_partly\20-00
*  0.0 : [   1] sky\af2_partly\20-00#small
*  0.0 : [   1] sky\af2_partly\21-00
*  0.0 : [   1] sky\af2_partly\21-00#small
*  0.0 : [   1] sky\af2_partly\22-00
*  0.0 : [   1] sky\af2_partly\22-00#small
*  0.0 : [   1] sky\af2_partly\22-30
*  0.0 : [   1] sky\af2_partly\22-30#small
*  0.0 : [   1] sky\af2_partly\23-00
*  0.0 : [   1] sky\af2_partly\23-00#small
*  0.0 : [   4] sky\af2_rainy\07-00
*  0.0 : [   4] sky\af2_rainy\07-00#small
*  0.0 : [   4] sky\af2_rainy\09-00_19-00
*  0.0 : [   4] sky\af2_rainy\09-00_19-00#small
*  0.0 : [   6] sky\af2_rainy\13-00
*  0.0 : [   6] sky\af2_rainy\13-00#small
*  0.0 : [   4] sky\af2_rainy\15-00
*  0.0 : [   4] sky\af2_rainy\15-00#small
*  0.0 : [   4] sky\af2_rainy\15-00-2
*  0.0 : [   4] sky\af2_rainy\15-00-2#small
*  0.0 : [   6] sky\af2_rainy\16-00
*  0.0 : [   6] sky\af2_rainy\16-00#small
*  0.0 : [   4] sky\af2_rainy\20-00
*  0.0 : [   4] sky\af2_rainy\20-00#small
*  0.0 : [   5] sky\complete_blowout\blowout12_complete
*  0.0 : [   5] sky\complete_blowout\blowout12_complete#small
*  0.0 : [   5] sky\complete_blowout\blowout13_complete
*  0.0 : [   5] sky\complete_blowout\blowout13_complete#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  21] sky\sky_13_cube
*  0.0 : [  21] sky\sky_13_cube#small
*  0.0 : [  17] sky\sky_13_cube_night
*  0.0 : [  17] sky\sky_13_cube_night#small
*  0.0 : [   3] sky\sky_13_cube_orig
*  0.0 : [   3] sky\sky_13_cube_orig#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [   7] sky\sky_14_cube
*  0.0 : [   7] sky\sky_14_cube#small
*  0.0 : [   2] sky\sky_14_cube_af_complete
*  0.0 : [   2] sky\sky_14_cube_af_complete#small
*  0.0 : [   2] sky\sky_17_clouds_cube
*  0.0 : [   2] sky\sky_17_clouds_cube#small
*  0.0 : [   2] sky\sky_17_clouds_cube_artistpavel
*  0.0 : [   2] sky\sky_17_clouds_cube_artistpavel#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   6] sky\sky_18_cube
*  0.0 : [   6] sky\sky_18_cube#small
*  0.0 : [   2] sky\sky_18_cube_artistpavel_rain
*  0.0 : [   2] sky\sky_18_cube_artistpavel_rain#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_1_clouds_cube
*  0.0 : [   3] sky\sky_1_clouds_cube#small
*  0.0 : [   1] sky\sky_1_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_1_clouds_cube_artistpavel#small
*  0.0 : [   2] sky\sky_20_clouds_cube
*  0.0 : [   2] sky\sky_20_clouds_cube#small
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel#small
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel_rain
*  0.0 : [   1] sky\sky_20_clouds_cube_artistpavel_rain#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   3] sky\sky_2_clouds_cube
*  0.0 : [   3] sky\sky_2_clouds_cube#small
*  0.0 : [   1] sky\sky_2_clouds_cube_artistpavel
*  0.0 : [   1] sky\sky_2_clouds_cube_artistpavel#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  10] sky\sky_3_cube
*  0.0 : [  10] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_3_cube_day
*  0.0 : [   2] sky\sky_3_cube_day#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  20] sky\sky_5_cube
*  0.0 : [  20] sky\sky_5_cube#small
*  0.0 : [   6] sky\sky_5_cube_artistpavel
*  0.0 : [   6] sky\sky_5_cube_artistpavel#small
*  0.0 : [   2] sky\sky_5_cube_clouds
*  0.0 : [   2] sky\sky_5_cube_clouds#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  40] sky\sky_9_cube
*  0.0 : [  40] sky\sky_9_cube#small
*  0.0 : [   9] sky\sky_9_cube_artistpavel
*  0.0 : [   9] sky\sky_9_cube_artistpavel#small
*  0.0 : [ 452] sky\sky_oblaka
*  0.0 : [   4] sky\sky_ss_stars_artistpavel
*  0.0 : [   4] sky\sky_ss_stars_artistpavel#small
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] pilat - początek gry
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [   1] ui\ui_common
"e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 4 ms
* phase cmem: 113964 K
Loading objects...
Loading models...
* [prefetch] time:    54529 ms
* [prefetch] memory:  181816Kb
* phase time: 71462 ms
* phase cmem: 297284 K
* phase time: 13537 ms
* phase cmem: 297284 K
* Creating new game...
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* New game is successfully created!
* phase time: 16889 ms
* phase cmem: 353532 K
* phase time: 14630 ms
* phase cmem: 353570 K
* phase time: 14852 ms
* phase cmem: 353570 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 15739 ms
* phase cmem: 353604 K
* phase time: 15263 ms
* phase cmem: 353603 K
* phase time: 20474 ms
* phase cmem: 454379 K
* phase time: 16027 ms
* phase cmem: 456189 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 2005 ms
* phase cmem: 456285 K
* phase time: 1079 ms
* phase cmem: 465487 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 1071 ms
* phase cmem: 465511 K
* Loading HOM: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 6388 ms
* phase cmem: 466289 K
* phase time: 83 ms
* phase cmem: 466289 K
* phase time: 42 ms
* phase cmem: 466289 K
* t-report - base: 1814, 1178850 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 17660 ms
* phase cmem: 492755 K
* phase time: 15941 ms
* phase cmem: 492755 K
* [win32]: free[1567724 K], reserved[130668 K], committed[2495848 K]
* [ D3D ]: textures[1234508 K]
* [x-ray]: crt heap[492755 K], process heap[13017 K], game lua[32592 K], render[235 K]
* [x-ray]: economy: strings[25778 K], smem[346284 K]
! Unknown command:  dump_infos
stack trace:

0023:7561B727 KERNELBASE.dll
0023:72E52323 d3d11.dll
0023:72EA54E4 d3d11.dll
poncjusz1
Kot

Posty: 5
Dołączenie: 31 Sty 2012, 14:06
Ostatnio był: 02 Lut 2012, 01:06
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

Re: stalker zew prypeci dx11 nie chodzi

Postprzez Cromm Cruac w 31 Sty 2012, 17:25

Po pierwsze odinstaluj Complete bo na nim gry nie skończysz - za dużo bugów i problemów z RAMem.
Po drugie jak karta nie spełnia wymagań to jak chcesz odpalić DX11 (no chyba, że ja czegoś nie rozumiem)
Po trzecie wywal folder gamedata. Odinstaluj grę, wywal katalog gry i zainstaluj na nowo. Sprawdź czy odpali vanilla. Dopiero wtedy instaluj mody.

DX11 w CoP potrafi się czasem znarowić i na niektórych kompach po prostu sie sypie. Nie wiem od czego to zależy ale nie jesteś pierwszy, który ma z DX11 problemy.
Image

"Twoja opowieść mnie znudziła albowiem nie była o mnie" - Król Julian
Awatar użytkownika
Cromm Cruac
Modder

Posty: 2542
Dołączenie: 22 Sty 2010, 19:01
Ostatnio był: 01 Paź 2024, 18:55
Miejscowość: Londyn / Bielsko-Biała
Kozaki: 1077

Re: stalker zew prypeci dx11 nie chodzi

Postprzez poncjusz1 w 31 Sty 2012, 18:10

Zrobiłem tak jak napisałeś, odinstalowałem moda, wykasowałem plik ostawień.
Gra poszła na dx11 na najwyższych ale za to jest inny problem a mianowicie, gdy chcę zapisać stan gry wiadomo f5, to muszę czekać z 30 sekund bo gra ma bloka i tak samo gdy chcę wejsć do menu gry.
Jakieś pomysły??? :-/
poncjusz1
Kot

Posty: 5
Dołączenie: 31 Sty 2012, 14:06
Ostatnio był: 02 Lut 2012, 01:06
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

Re: stalker zew prypeci dx11 nie chodzi

Postprzez kis104 w 31 Sty 2012, 18:14

Miałem tak z jakąś grą też z DX 11, po prostu twój komp nie ogarnia tylu rzeczy naraz, nie czarujmy się DX11 trochę zasobów zżera i czasu musi minąć, aż znajdzie się miejsce na to, że by łaskawie menu się uruchomiło ; ) Spróbuj obniżyć detale, ale DX11 zostaw, jeśli nie będzie dalej działało, to cóż, po zostaje ci DX9 ; )
Prawdziwy Stalker powinien zrobić w życiu trzy rzeczy:
1.Zabić chimerę.
2.Przetrwać emisję.
3.Wypić 5 kozaków czasie krótszym niż 3 minuty.
Awatar użytkownika
kis104
Łowca

Posty: 425
Dołączenie: 31 Maj 2010, 18:56
Ostatnio był: 17 Lip 2024, 18:33
Miejscowość: Prypeć
Frakcja: Samotnicy
Ulubiona broń: Tunder S14
Kozaki: 43

Re: stalker zew prypeci dx11 nie chodzi

Postprzez Kontroler w 31 Sty 2012, 19:40

Bez przesady, ja mogę odpalić grę w 1080p i max detalach, z teksturami Cromma i z AF3 + nagrywać Fraps'em i nie ma takich rzeczy (działa elegancko), a kolega ma HD 6970, więc to nie wina karty :P. Procek widzę też wykręcony lekko, ram'u pewnie 4 GB. Spróbuj reinstala gry i wywal cały folder GSC z Program Files, zainstaluj stery CCC 12.1 do grafy (wcześniej usuń stare) przeczyść kompa CCleaner'em. Może pomoże ;).
Awatar użytkownika
Kontroler
Ekspert

Posty: 780
Dołączenie: 11 Lis 2009, 21:29
Ostatnio był: 24 Paź 2022, 10:53
Miejscowość: Świebodzin
Frakcja: Samotnicy
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 131

Re: stalker zew prypeci dx11 nie chodzi

Postprzez poncjusz1 w 31 Sty 2012, 19:55

2 dni temu fermata robiłem :) , reinstalacja gry odpada bo nie działa ten sposób. Jak miałem win 7 32bit to taka sytuacja nie miała miejsca, specjalnie na tą grę się przeniosłem jakiś czas temu. Na 64bit już niezadowolony.Sterowniki najnowsze 12.1 .

Odhaczyłem opcje auto zapisu i chodzi bez scinek.
poncjusz1
Kot

Posty: 5
Dołączenie: 31 Sty 2012, 14:06
Ostatnio był: 02 Lut 2012, 01:06
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0


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