Problem z grafiką podczas gry...

Wszyscy bali się premiery kolejnej gry z serii Stalker. Nikt nie potrafił odpowiedzieć na pytanie: co wpisać w tym cholernym opisie?
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

Jeżeli chcesz zadać pytanie na temat fabuły, to sprawdź najpierw, czy odpowiedzi nie znajdziesz w SOLUCJI.

Problem z grafiką podczas gry...

Postprzez Bizmucik w 08 Gru 2010, 22:02

Problem polega na tym ze podczas gry w Stalker: Zew Prypeci w najmniej odpowiednim momencie gra się wyłancza, obraz powraca do pulpitu z ustawieniami 800x600 pikseli oraz jakością kolorów wynoszącą tylko 4 bity. Gram z rozdzielczością 800x600 ponieważ przy wyższych ustawieniach grę szlak trafia i wyłancza się od razu. Może to wina oświetlenia, może detali, lub też komputera, lecz moja "maszynka" pociągła już nie jedną grę na maksymalnych wymaganiach np: Call of Duty 4: Modern Warfare 2 lub Battlefield: Bad Company 2. Czy może ktoś miał podobne problemy i może pomóc?
:D
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Bizmucik
Wygnany z Zony

Posty: 47
Dołączenie: 05 Gru 2010, 17:41
Ostatnio był: 21 Paź 2011, 15:35
Frakcja: Naukowcy
Ulubiona broń: TOZ34
Kozaki: 6

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Re: Problem z grafiką podczas gry...

Postprzez Bambosz107 w 08 Gru 2010, 22:05

Podaj konfigurację komputera i przeglądnij log gry, czy nie ma błędów.
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Bambosz107
Legenda

Posty: 1280
Dołączenie: 10 Maj 2009, 21:50
Ostatnio był: 15 Cze 2022, 20:42
Miejscowość: Tarnów
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: 87

Re: Problem z grafiką podczas gry...

Postprzez Bizmucik w 09 Gru 2010, 16:34

Karta graficzna GeForce 9600, pamięc 2 RAM procesor Dual Core 5000+ 4,61. A co mam wpisać jeżeli chodzi o "log"???
Szukasz książki o Zonie? Zapraszam do lektury " Ziemia Zapomniana"

Bizmucik
Wygnany z Zony

Posty: 47
Dołączenie: 05 Gru 2010, 17:41
Ostatnio był: 21 Paź 2011, 15:35
Frakcja: Naukowcy
Ulubiona broń: TOZ34
Kozaki: 6

Re: Problem z grafiką podczas gry...

Postprzez Bambosz107 w 09 Gru 2010, 17:12

Nie czytałeś regulaminu ani pomarańczowej ramki u góry tej strony.

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści loga błędu od linijki FATAL ERROR.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs

Logi tagujemy w [ CODE ][/ CODE ].
Go Go Power Rangers!!
Awatar użytkownika
Bambosz107
Legenda

Posty: 1280
Dołączenie: 10 Maj 2009, 21:50
Ostatnio był: 15 Cze 2022, 20:42
Miejscowość: Tarnów
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: 87

Re: Problem z grafiką podczas gry...

Postprzez Bizmucik w 09 Gru 2010, 19:28

No tak :]. Początkowo nie zauważyłem.
Kod: Zaznacz wszystko
* Detected CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ [AuthenticAMD], F15/M11/S2, 2612.00 mhz, 8-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 24483 files cached 29 archives, 4919Kb memory used.
Init FileSystem 1.353996 sec
'xrCore' build 3911, Oct 19 2009

EH: 1FB34CDA025C09C7C998B1DB0EFAE763

-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2025516 K], reserved[16616 K], committed[54956 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10809 K], process heap[1102 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8026 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:95C5]: ATI Radeon HD 3400 Series
* GPU driver: 6.14.10.6783
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1004 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 8
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[1848528 K], reserved[53052 K], committed[195508 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[95458 K], process heap[7440 K], game lua[2143 K], render[180 K]
* [x-ray]: economy: strings[8080 K], smem[0 K]
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 238] sky\sky_oblaka
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
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*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
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*  0.0 : [   1] wm\wm_bullet_concrete_7
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*  0.0 : [   1] wm\wm_bullet_metall_thik_3
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*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] Łukasz - quicksave
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier3
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 170.8 : [   4] fx\fx_noise2
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 4096.1 : [   1] ui\ui_common
"d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 105339 K
Loading objects...
Loading models...
* [prefetch] time:    11020 ms
* [prefetch] memory:  77912Kb
* phase time: 11199 ms
* phase cmem: 185858 K
* phase time: 8 ms
* phase cmem: 185858 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11710 objects are successfully loaded
* Game Łukasz - quicksave is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\savedgames\Łukasz - quicksave.scop' (2.431s)
* phase time: 2430 ms
* phase cmem: 243764 K
* phase time: 123 ms
* phase cmem: 243792 K
* phase time: 12 ms
* phase cmem: 243792 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 25 ms
* phase cmem: 243826 K
* phase time: 8 ms
* phase cmem: 243826 K
* phase time: 7975 ms
* phase cmem: 344602 K
* phase time: 635 ms
* phase cmem: 345613 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1466 ms
* phase cmem: 345715 K
* phase time: 183 ms
* phase cmem: 353119 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 101 ms
* phase cmem: 353119 K
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 56 ms
* phase cmem: 353470 K
* phase time: 24 ms
* phase cmem: 353470 K
* phase time: 10 ms
* phase cmem: 353470 K
* t-report - base: 706, 282041 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
* phase time: 5306 ms
* phase cmem: 383607 K
* phase time: 45 ms
* phase cmem: 383607 K
* [win32]: free[744064 K], reserved[256876 K], committed[1096148 K]
* [ D3D ]: textures[346916 K]
* [x-ray]: crt heap[383607 K], process heap[493265 K], game lua[38744 K], render[250 K]
* [x-ray]: economy: strings[24553 K], smem[10192 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 399908 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[721980 K], reserved[240168 K], committed[1134940 K]
* [ D3D ]: textures[353844 K]
* [x-ray]: crt heap[394737 K], process heap[503364 K], game lua[30325 K], render[527 K]
* [x-ray]: economy: strings[25402 K], smem[10213 K]
* Saving spawns...
* Saving objects...
* 11710 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\savedgames\Łukasz - quicksave.scop'
* [win32]: free[713212 K], reserved[259968 K], committed[1123908 K]
* [ D3D ]: textures[353844 K]
* [x-ray]: crt heap[377255 K], process heap[503461 K], game lua[37881 K], render[571 K]
* [x-ray]: economy: strings[26029 K], smem[10218 K]
* Saving spawns...
* Saving objects...
* 11694 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\savedgames\Łukasz - quicksave.scop'
* [win32]: free[696956 K], reserved[250108 K], committed[1150024 K]
* [ D3D ]: textures[353844 K]
* [x-ray]: crt heap[385897 K], process heap[504441 K], game lua[55791 K], render[599 K]
* [x-ray]: economy: strings[27539 K], smem[10221 K]
* Saving spawns...
* Saving objects...
* 11695 objects are successfully saved
* Game Łukasz - quicksave.scop is successfully saved to file 'c:\docume~1\alluse~1\dokume~1\s.t.a.l.k.e.r. - zew prypeci\savedgames\Łukasz - quicksave.scop'
stack trace:

001B:7814500A MSVCR80.dll, strncmp()
001B:002A4DDA xrCore.dll, IReader::r()
001B:78134D83 MSVCR80.dll, malloc()
 
[error][    1450]    : Zasoby systemowe nie wystarczają do ukończenia żądanej usługi.
.
Szukasz książki o Zonie? Zapraszam do lektury " Ziemia Zapomniana"

Bizmucik
Wygnany z Zony

Posty: 47
Dołączenie: 05 Gru 2010, 17:41
Ostatnio był: 21 Paź 2011, 15:35
Frakcja: Naukowcy
Ulubiona broń: TOZ34
Kozaki: 6

Re: Problem z grafiką podczas gry...

Postprzez Bambosz107 w 09 Gru 2010, 19:46

Kod: Zaznacz wszystko
[error][    1450]    : Zasoby systemowe nie wystarczają do ukończenia żądanej usługi.


Po prostu komputer Ci nie wyrabia. Spróbuj zwiększyć ilość pamięci wirtualnej, może pomóc.
Go Go Power Rangers!!
Awatar użytkownika
Bambosz107
Legenda

Posty: 1280
Dołączenie: 10 Maj 2009, 21:50
Ostatnio był: 15 Cze 2022, 20:42
Miejscowość: Tarnów
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: 87


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