[8312]
; cse_abstract properties
section_name = smart_terrain
name = val_chimera_val
position = -91.515816,-21.6460647583008,-374.418518
direction = 0.075317,0.000000,-0.997160
; cse_alife_object properties
game_vertex_id = 844
distance = 29.3999996185303
level_vertex_id = 67830
object_flags = 0xffffffbe
custom_data = <<END
[smart_terrain]
type = val_chimera_val
capacity = 2
END
; cse_shape properties
shapes = shape0
shape0:type = sphere
shape0:offset = 0,0,0
shape0:radius = 2.51380014419556
; cse_alife_space_restrictor properties
restrictor_type = 3
; se_smart_terrain properties
[8313]
; cse_abstract properties
section_name = chimera_weak
name = val_chimera_weak_0001
position = -90.620270,-0.089325,-379.933960
direction = 0.998560,0.000000,-0.150825
; cse_alife_object properties
game_vertex_id = 839
distance = 29.3999996185303
level_vertex_id = 69337
object_flags = 0xffffffff
custom_data = <<END
[smart_terrains]
val_chimera_val = true
END
; cse_visual properties
visual_name = monsters\chimera\chimera
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 25
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 1
upd:timestamp = 0
upd:creature_flags = 0
upd:position = -90.620270,-0.089325,-379.933960
upd:o_model = 0
upd:o_torso = 0.00637558195739985,0.171662032604218,0
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 25
; cse_alife_monster_abstract properties
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_ph_skeleton properties
; cse_alife_monster_base properties
; se_monster properties
[8314]
; cse_abstract properties
section_name = chimera_weak
name = val_chimera_weak_0002
position = -85.051208,-0.952522,-376.906830
direction = 0.897117,0.000000,0.441793
; cse_alife_object properties
game_vertex_id = 839
distance = 24.5
level_vertex_id = 74709
object_flags = 0xffffffbf
custom_data = <<END
[smart_terrains]
val_chimera_val = true
END
; cse_visual properties
visual_name = monsters\chimera\chimera
; cse_alife_creature_abstract properties
g_team = 0
g_squad = 1
g_group = 25
health = 1
dynamic_out_restrictions =
dynamic_in_restrictions =
upd:health = 1
upd:timestamp = 0
upd:creature_flags = 0
upd:position = -85.051208,-0.952522,-376.906830
upd:o_model = 0
upd:o_torso = -0.00337601942010224,0.144102960824966,0
upd:g_team = 0
upd:g_squad = 1
upd:g_group = 25
; cse_alife_monster_abstract properties
upd:next_game_vertex_id = 65535
upd:prev_game_vertex_id = 65535
upd:distance_from_point = 0
upd:distance_to_point = 0
; cse_ph_skeleton properties
; cse_alife_monster_base properties
; se_monster properties
Należy nadmienić iż w przypadku mutantów i pojazdów nie podałem pełnej listy wymaganych plików z powodu obszernego już tutorialu, sam all.spawn nie czyni jeszcze z tego modyfikacji i bez odpowiednich plików mogą pojawić się błędy.
[884]
; cse_abstract properties
section_name = space_restrictor
name = gar_graveyard_car
position = -66.3772201538086,3.16129398345947,-213.451171875
direction = 0,-0.88019996881485,-0
; cse_alife_object properties
game_vertex_id = 252
distance = 0
level_vertex_id = 208345
object_flags = 0xffffff3e
; cse_shape properties
shapes = shape0,shape1,shape2,shape3
shape0:type = box
shape0:axis_x = 29.7569942474365,0,0
shape0:axis_y = 0,12.7251987457275,0
shape0:axis_z = 0,0,36.3357772827148
shape0:offset = 0,0,0
shape1:type = box
shape1:axis_x = 17.1353454589844,0,20.736457824707
shape1:axis_y = 0,12.7251987457275,0
shape1:axis_z = -25.3209476470947,0,20.9236907958984
shape1:offset = -7.63192749023438,0,16.9996490478516
shape2:type = box
shape2:axis_x = 42.7143669128418,0,51.6910743713379
shape2:axis_y = 0,23.3301563262939,0
shape2:axis_z = -43.0094184875488,0,35.5403671264648
shape2:offset = -28.1071395874023,1.65270757675171,-25.4044494628906
shape3:type = box
shape3:axis_x = 14.9542903900146,0,23.2387828826904
shape3:axis_y = 0,12.3381996154785,0
shape3:axis_z = -3.90158081054688,0,2.5106897354126
shape3:offset = 6.4775390625,2.14290523529053,-29.5848083496094
; cse_alife_space_restrictor properties
restrictor_type = 0
Died at acdc.pl line 768.
$_[1]->length() == 3 or die;
[spawner]
cond = {+esc_fanat_spawn}
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 16 gości