[mutant_flesh_eye]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_flesh_eye"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_flesh_eye.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_flesh_eye
inv_name_short = mutant_flesh_eye
description = mutant_flesh_eye_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 19
cost = 300
eat_health = 0.5
eat_satiety = 0
eat_power = 0
eat_alcohol = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 0
eat_max_power = 0
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach
[mutant_boar_leg]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_boar_leg"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_boar_leg.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_boar_leg
inv_name_short = mutant_boar_leg
description = mutant_boar_leg_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 1
cost = 800
eat_health = 0
eat_satiety = 0
eat_power = 1.0
eat_alcohol = 0
eat_radiation = -0.8
wounds_heal_perc = 0
eat_portions_num = 1
eat_max_power = 0.2
attach_angle_offset = 0.000000, 0.000000, 0.000000
attach_position_offset = 0.087266, -0.078540, 0.052360
attach_bone_name = bip01_r_hand
auto_attach
[mutant_dog_tail]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_dog_tail"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_dog_tail.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_dog_tail
inv_name_short = mutant_dog_tail
description = mutant_dog_tail_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 1
cost = 500
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.3
wounds_heal_perc = 0
eat_portions_num = 0
[mutant_psevdodog_tail]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_psevdodog_tail"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_psevdodog_tail.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_psevdodog_tail
inv_name_short = mutant_psevdodog_tail
description = mutant_psevdodog_tail_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 19
cost = 1500
; eatable item
eat_health = 0
eat_satiety = 0
eat_power = 0
eat_radiation = -0.4
wounds_heal_perc = 0
eat_portions_num = 0
[mutant_krovosos_jaw]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_krovosos_jaw"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_krovosos_jaw.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_krovosos_jaw
inv_name_short = mutant_krovosos_jaw
description = mutant_krovosos_jaw_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 7
cost = 3000
; eatable item
eat_health = 0.0
eat_satiety = 0
eat_power = 0.0
eat_radiation = 0.0
wounds_heal_perc = 1.0
eat_portions_num = 0
[mutant_burer_hand]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_burer_hand"
;$prefetch = 32
class = II_ATTCH
cform = skeleton
visual = equipments\item_burer_hand.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_burer_hand
inv_name_short = mutant_burer_hand
description = mutant_burer_hand_description
inv_weight = 0.2
can_trade = on
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 12
cost = 2000
[mutant_zombie_hand]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_zombie_hand"
;$prefetch = 32
class = II_ATTCH
cform = skeleton
visual = equipments\item_zombie_hand.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_zombie_hand
inv_name_short = mutant_zombie_hand
description = mutant_zombie_hand_description
inv_weight = 0.2
can_trade = on
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 1
cost = 200
[mutant_snork_leg]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "devices\monster_items\mutant_snork_leg"
;$prefetch = 32
class = II_FOOD
cform = skeleton
visual = equipments\item_snork_leg.ogf
radius = 1
;script_binding = stalker.object_init
inv_name = mutant_snork_leg
inv_name_short = mutant_snork_leg
description = mutant_snork_leg_description
inv_weight = 0.2
can_trade = off
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 14
inv_grid_y = 19
cost = 1100
eat_health = 0
eat_satiety = 0
eat_power = 1.0
eat_alcohol = 0
eat_radiation = 0
wounds_heal_perc = 0
eat_portions_num = 1


can_trade = off (ustawcie raczej na on lub true)
eat_portions_num = 0 musi być =1 a nie = 0
auto_attach = false albo true (bo głupieje); food item
slot = 4
animation_slot = 4;hud item
hud = wpn_vodka_hud// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699
inv_grid_x = 8
inv_grid_y = 19
Alchemik.










// should be deleted after update
bone_name = bip01_r_hand
position_offset = 0.0,0.0,0.0
angle_offset = 1.570790,1.570790,3.92699














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