Szarma napisał(a):w trybie zgodności próbowałem
* Detected CPU: AuthenticAMD K7 Family, F6/M10/S0, 1253.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30253 files cached, 5425Kb memory used.
Init FileSystem 4.591886 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2017384 K], reserved[21968 K], committed[57736 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7274 K], process heap[1147 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: net_cl_pending_lim
! Unknown command: net_cl_update_rate
~ Invalid syntax in call to 'sv_hail_to_winner_time'
~ Valid arguments: integer value in range [0,60]
! Unknown command: sv_pending_wait_time
! Unknown command: sv_statistic_save_auto
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:5964]: RADEON 9200 SERIES
* GPU driver: 6.14.10.6387
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 175 M
* DDI-level: 9.0
* GPU shading: vs(fffe0101/1.1/11), ps(ffff0104/1.4/14)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=171 ms
* distortion: used, dev(14),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
Input: 1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
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