mayer99 napisał(a):Brakuje mi np celownika kolimatorowego dla Saigi.
Vandr da radę zrobic ten kolimator dla Saigi?
P.S. Czy da radę z poziomu gry wyłączyć ENB albo zmienić styl celowników? Czy jest to możliwe tylko podczas instalacji?
- artefakty mają inne cechy niż w podstawce
- zmieniono coś w AI przeciwników
- wrzucone są fallouty od Croma
- zmieniono coś w fabule
- randomly happened blowouts (separate day/nights cycles/). Also underground blowouts are possible.
- harder gameplay in the beginning of the game (in Cordon). We removed most of the stuff which makes that gameplay it's easier directly after the start new game (merceneray suit on the attic etc). We don't touched further gameplay to keep the balance from 2.04 version which in our opinion and also yours was almost perfect.
- changed rewards for random tasks in the beginning phase of the game (no more ridiculous situations when you've killed few mutants and you've received Mama's Beads artifact).
- new animations for a majority of firearms (AK74u, AK74, Abakan, Binoculars, BM16, Colt1911, Fort, G36, PB Pistol, PM Pistol, Vintorez) - thanks to r_populik and AMK Forum community [all credits with separate nicknames are included]
- new ambient sounds (outdoor and underground). New ambient sounds sections. COMPLETELY new thunder sounds. Stormy days are totally atmospheric now.
- improved environment textures (they're sharpened on mip-map levels to keep clarity from the distance. New rock's texture)
- dynamic messages sent by stalkers, completely rewritten from the beginning to match Autumn Aurora 2 feel.
- new music on some levels
- re-edited weather transition config with more natural weather transition. No more situations when it's raining during the beautiful weather.
- Sakharov has old, vanilla's one model.
- reinstated time limit for random tasks to avoid CTDs and broken savegames related to PDA task overload.
- fixed dangerous vanilla's bug with "agroprom_tasks" in CTD's log (thanks to barin)
- tiny easter egg from us to discover
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