[S.T.A.L.K.E.R: The Faction War]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 27 Mar 2011, 01:34

@ pz6 - Podaj mi loga nie z bugtrapa a z xray_[nazwa użytkownika].log. Możesz go znaleźć w:

Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs\xray_nazwaużytkownika.log

Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs\xray_nazwaużytkownika.log
ImageImage
Awatar użytkownika
smoq2
Legenda

Posty: 1502
Dołączenie: 27 Cze 2010, 02:05
Ostatnio był: 09 Paź 2019, 06:35
Miejscowość: Wrocław/Zielona Góra
Frakcja: Czyste Niebo
Ulubiona broń: Chaser 13
Kozaki: 497

Reklamy Google

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Idek w 27 Mar 2011, 09:43

który status pancerza odpowiedzialny jest za faling damage ?
Idek
Tropiciel

Posty: 224
Dołączenie: 10 Lut 2011, 22:06
Ostatnio był: 22 Lip 2014, 16:27
Frakcja: Wolność
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 20

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez matekfpol w 27 Mar 2011, 13:04

Żeby nie było, że się leniłem.

Screeny
:

1. http://img97.imageshack.us/img97/7548/ssgracz032111105010dark.jpg - Brak opisu.
2. http://img854.imageshack.us/img854/6724 ... 49mars.jpg - Czy ten pan powinien tak machać gitarką?
http://img816.imageshack.us/img816/654/ ... 51mars.jpg - :arrowu:
http://img827.imageshack.us/img827/2447 ... 03mars.jpg - :arrowu:
3. http://img13.imageshack.us/img13/5754/s ... 24mars.jpg - Błąd w opisie.
4.http://img854.imageshack.us/img854/6679 ... 40esca.jpg - Błąd ortograficzny.
5. http://img811.imageshack.us/img811/2659 ... 05yant.jpg - No właśnie. Już kilka razy tak miałem, dowódcy oddziałów, przewodnik, blokowali się w bunkrze, nie było do nich dostępu.
http://img853.imageshack.us/img853/5145 ... 07yant.jpg :arrowu:
http://img855.imageshack.us/img855/9933 ... 12yant.jpg :arrowu:
Screeny w linkach a nie miniaturkach, by nie zawalać miejsca i by opisy były bardziej czytelne.


I bug, który ostatnio napsuł mi krwii. Gdy na Bagnach ja lub któryś z moich kompanów próbuję przeładować Thundera - wyskakuje to.
Kod: Zaznacz wszystko
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29551 files cached 28 archives, 4608Kb memory used.
Init FileSystem 3.899670 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1985352 K], reserved[16568 K], committed[95168 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9230 K], process heap[1672 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5697 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT 
* GPU driver: 6.14.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 999 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [1218 ms]
* MEMORY USAGE: 104243 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [711 ms]
"d:\gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 127258 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    865 ms
* [prefetch] memory:  0Kb
* phase time: 1174 ms
* phase cmem: 118175 K
SERWER: rozpoczynanie...
* phase time: 1256 ms
* phase cmem: 104820 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 649 ms
* phase cmem: 104820 K
Wczytywanie zapisanej gry "gracz_autosave.sav"...
* Loading spawn registry...
* 11716 spawn points are successfully loaded
* Loading objects...
* 23732 objects are successfully loaded
* Game gracz_autosave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_autosave.sav' (14.977s)
* phase time: 14957 ms
* phase cmem: 168610 K
SERWER: łączenie...
* phase time: 1603 ms
* phase cmem: 168638 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 1540 ms
* phase cmem: 168671 K
Otwieranie strumienia...
* phase time: 660 ms
* phase cmem: 168671 K
Wczytywanie CFORM...
* phase time: 7182 ms
* phase cmem: 279618 K
Wczytywanie shaderów...
* phase time: 1279 ms
* phase cmem: 280613 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 2219 ms
* phase cmem: 280813 K
Wczytywanie przestrzennej bazy danych...
* phase time: 783 ms
* phase cmem: 292044 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 517 ms
* phase cmem: 292045 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 520 ms
* phase cmem: 292340 K
Wczytywanie obiektów SI...
* phase time: 900 ms
* phase cmem: 292340 K
KLIENT: Odradzanie...
* phase time: 586 ms
* phase cmem: 292340 K
Wczytywanie tekstur...
* t-report - base: 973, 379291 K
* t-report - lmap: 11, 11265 K
* phase time: 8635 ms
* phase cmem: 323130 K
KLIENT: Synchronizacja...
* phase time: 1290 ms
* phase cmem: 323130 K
* [win32]: free[612620 K], reserved[274160 K], committed[1210308 K]
* [ D3D ]: textures[427115 K]
* [x-ray]: crt heap[323130 K], process heap[566687 K], game lua[80738 K], render[142 K]
* [x-ray]: economy: strings[19515 K], smem[1039 K]
! auto-generated bump map: act\act_stalker_nebo_5_bump#
! Invalid ogg-comment version, file:  d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
! auto-generated bump map: act\act_cat_all_bump#
! auto-generated bump map: act\act_cat_all_bump
* MEMORY USAGE: 379765 K
* End of synchronization A[1] R[1]
MotionMarks !!![18972][40090]
Throw on reject
* Saving spawns...
* Saving objects...
* 23699 objects are successfully saved
* Game dolg_11_tfw_a.save-iek4847.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\dolg_11_tfw_a.save-iek4847.sav'
! ERROR: SV: can't find children [19029] of parent [293247920]
[0]=[global_dialogs]
[1]=[level_changer_icons]
[2]=[ui_pda]
[3]=[ui_pda_hide]
[4]=[ui_pda_contacts]
[5]=[ui_pda_contacts_hide]
[6]=[ui_pda_map_local]
[7]=[ui_pda_map_global]
[8]=[ui_pda_news]
[9]=[ui_pda_news_hide]
[10]=[ui_pda_jobs_failed]
[11]=[ui_pda_jobs_accomplished]
[12]=[ui_pda_jobs_current]
[13]=[ui_pda_jobs]
[14]=[ui_pda_jobs_hide]
[15]=[ui_pda_contracts]
[16]=[ui_pda_diary]
[17]=[ui_pda_diary_hide]
[18]=[ui_pda_encyclopedia]
[19]=[ui_pda_encyclopedia_hide]
[20]=[ui_pda_actor_info]
[21]=[ui_pda_ranking]
[22]=[ui_pda_events]
[23]=[retreat]
[24]=[alert]
[25]=[ui_inventory]
[26]=[ui_inventory_hide]
[27]=[ui_talk]
[28]=[ui_talk_hide]
[29]=[ui_trade]
[30]=[ui_trade_hide]
[31]=[ui_car_body]
[32]=[ui_car_body_hide]
[33]=[test_info_1]
[34]=[test_info_2]
[35]=[test_info_3]
[36]=[test_info_4]
[37]=[test_info_5]
[38]=[test_info_6]
[39]=[test_info_7]
[40]=[test_info_8]
[41]=[test_info_9]
[42]=[test_info_10]
[43]=[test_info_11]
[44]=[test_info_12]
[45]=[test_info_13]
[46]=[test_info_14]
[47]=[test_info_15]
[48]=[test_info_16]
[49]=[test_info_17]
[50]=[test_info_18]
[51]=[test_info_19]
[52]=[test_info_20]
[53]=[test_info_21]
[54]=[test_info_22]
[55]=[test_info_23]
[56]=[arena_first_battle_begin]
[57]=[arena_camera_begin]
[58]=[arena_final_battle]
[59]=[arena_rupor_off]
[60]=[arena_fourth_battle]
[61]=[script_version_update1]
[62]=[script_version_update2]
[63]=[sim_capture_enemy_base_killer_done]
[64]=[sim_capture_enemy_base_stalker_done]
[65]=[sim_capture_enemy_base_bandit_done]
[66]=[sim_capture_enemy_base_freedom_done]
[67]=[sim_capture_enemy_base_dolg_done]
[68]=[sim_capture_enemy_base_csky_done]
[69]=[esc_on_spawn_trig]
[70]=[expl_gear_given]
[71]=[player_left]
[72]=[game_start_functions_called]
[73]=[talked_with_shovel]
[74]=[switch_hog_shovel]
[75]=[gar_fixer_asked_about]
[76]=[watertower_bloodsucker_spawned]
[77]=[special_loner_squad2_is_spawned]
[78]=[special_loner_squad3_is_spawned]
[79]=[special_loner_squad4_is_spawned]
[80]=[special_loner_squad5_is_spawned]
[81]=[special_loner_squad6_is_spawned]
[82]=[special_loner_squad7_is_spawned]
[83]=[shovel_took_to_dolg]
[84]=[shovel_took_to_stalker]
[85]=[shovel_took_to_freedom]
[86]=[shovel_took_to_bandit]
[87]=[shovel_took_to_csky]
[88]=[shovel_took_to_killer]
[89]=[companion_recruited_obek]
[90]=[companion_recruited_anatol]
[91]=[companion_recruited_vistoysky]
[92]=[companion_recruited_bear]
[93]=[companion_recruited_yosh]
[94]=[companion_recruited_ant]
[95]=[companion_recruited_vadim]
[96]=[companion_recruited_krasny]
[97]=[companion_recruited_scar]
[98]=[companion_recruited_marek]
[99]=[companion_recruited_strider]
[100]=[all_factions_lvl_one_pushed]
[101]=[all_factions_lvl_two_pushed]
[102]=[all_factions_lvl_three_pushed]
[103]=[ee_dolg_won]
[104]=[ee_killer_won]
[105]=[ee_bandit_won]
[106]=[ee_freedom_won]
[107]=[ee_stalker_won]
[108]=[ee_csky_won]
[109]=[stalker_pushed]
[110]=[dolg_pushed]
[111]=[freedom_pushed]
[112]=[csky_pushed]
[113]=[open_way_mar_esc]
[114]=[never]
[115]=[enemy_expansion_pushed]
[116]=[capture_dolg_base_killer]
[117]=[capture_stalker_base_killer]
[118]=[capture_csky_base_killer]
[119]=[capture_bandit_base_killer]
[120]=[capture_freedom_base_killer]
[121]=[capture_killer_base_dolg]
[122]=[capture_stalker_base_dolg]
[123]=[capture_csky_base_dolg]
[124]=[capture_bandit_base_dolg]
[125]=[capture_freedom_base_dolg]
[126]=[capture_killer_base_stalker]
[127]=[capture_dolg_base_stalker]
[128]=[capture_csky_base_stalker]
[129]=[capture_bandit_base_stalker]
[130]=[capture_freedom_base_stalker]
[131]=[capture_killer_base_csky]
[132]=[capture_dolg_base_csky]
[133]=[capture_stalker_base_csky]
[134]=[capture_bandit_base_csky]
[135]=[capture_freedom_base_csky]
[136]=[capture_killer_base_bandit]
[137]=[capture_dolg_base_bandit]
[138]=[capture_stalker_base_bandit]
[139]=[capture_csky_base_bandit]
[140]=[capture_freedom_base_bandit]
[141]=[capture_killer_base_freedom]
[142]=[capture_dolg_base_freedom]
[143]=[capture_stalker_base_freedom]
[144]=[capture_csky_base_freedom]
[145]=[capture_bandit_base_freedom]
[146]=[radio_area_attack_escape]
[147]=[radio_area_attack_marsh]
[148]=[radio_area_attack_agroprom]
[149]=[radio_area_attack_yantar]
[150]=[radio_area_attack_darkvalley]
[151]=[radio_area_attack_military]
[152]=[val_to_esc_changer_dead]
[153]=[esc_to_val_changer_dead]
[154]=[mar_to_agr_changer_dead]
[155]=[agr_to_mar_changer_dead]
[156]=[yan_to_red_changer_dead]
[157]=[red_to_yan_changer_dead]
[158]=[killer_has_agr_base]
[159]=[leader_has_briefing]
[160]=[contact_has_briefing_csky]
[161]=[contact_has_briefing_stalker]
[162]=[contact_has_briefing_dolg]
[163]=[contact_has_briefing_freedom]
[164]=[contact_has_briefing_killer]
[165]=[actor_talked_leader_csky]
[166]=[actor_talked_leader_stalker]
[167]=[actor_talked_leader_dolg]
[168]=[actor_talked_leader_killer]
[169]=[actor_talked_leader_freedom]
[170]=[actor_talked_leader_bandit]
[171]=[actor_joined_csky]
[172]=[actor_joined_stalker]
[173]=[actor_joined_dolg]
[174]=[actor_joined_killer]
[175]=[actor_joined_freedom]
[176]=[actor_joined_bandit]
[177]=[first_mission_done_csky]
[178]=[first_mission_done_stalker]
[179]=[first_mission_done_dolg]
[180]=[first_mission_done_killer]
[181]=[first_mission_done_freedom]
[182]=[first_mission_done_bandit]
[183]=[first_mission_done_csky_no_actor]
[184]=[first_mission_done_stalker_no_actor]
[185]=[first_mission_done_dolg_no_actor]
[186]=[first_mission_done_killer_no_actor]
[187]=[first_mission_done_freedom_no_actor]
[188]=[first_mission_done_bandit_no_actor]
[189]=[unlock_1_exp_csky]
[190]=[unlock_2_exp_csky]
[191]=[unlock_3_exp_csky]
[192]=[unlock_4_exp_csky]
[193]=[unlock_5_exp_csky]
[194]=[unlock_6_exp_csky]
[195]=[unlock_7_exp_csky]
[196]=[unlock_8_exp_csky]
[197]=[unlock_9_exp_csky]
[198]=[unlock_1_exp_stalker]
[199]=[unlock_2_exp_stalker]
[200]=[unlock_3_exp_stalker]
[201]=[unlock_4_exp_stalker]
[202]=[unlock_5_exp_stalker]
[203]=[unlock_6_exp_stalker]
[204]=[unlock_7_exp_stalker]
[205]=[unlock_8_exp_stalker]
[206]=[unlock_9_exp_stalker]
[207]=[unlock_1_exp_dolg]
[208]=[unlock_2_exp_dolg]
[209]=[unlock_3_exp_dolg]
[210]=[unlock_4_exp_dolg]
[211]=[unlock_5_exp_dolg]
[212]=[unlock_6_exp_dolg]
[213]=[unlock_7_exp_dolg]
[214]=[unlock_8_exp_dolg]
[215]=[unlock_9_exp_dolg]
[216]=[unlock_1_exp_killer]
[217]=[unlock_2_exp_killer]
[218]=[unlock_3_exp_killer]
[219]=[unlock_4_exp_killer]
[220]=[unlock_5_exp_killer]
[221]=[unlock_6_exp_killer]
[222]=[unlock_7_exp_killer]
[223]=[unlock_8_exp_killer]
[224]=[unlock_9_exp_killer]
[225]=[unlock_1_exp_freedom]
[226]=[unlock_2_exp_freedom]
[227]=[unlock_3_exp_freedom]
[228]=[unlock_4_exp_freedom]
[229]=[unlock_5_exp_freedom]
[230]=[unlock_6_exp_freedom]
[231]=[unlock_7_exp_freedom]
[232]=[unlock_8_exp_freedom]
[233]=[unlock_9_exp_freedom]
[234]=[unlock_1_exp_bandit]
[235]=[unlock_2_exp_bandit]
[236]=[unlock_3_exp_bandit]
[237]=[unlock_4_exp_bandit]
[238]=[unlock_5_exp_bandit]
[239]=[unlock_6_exp_bandit]
[240]=[unlock_7_exp_bandit]
[241]=[unlock_8_exp_bandit]
[242]=[unlock_9_exp_bandit]
[243]=[arttrader_leader_first_talk]
[244]=[first_leader_talked_arttrader]
[245]=[second_leader_talked_arttrader]
[246]=[artrader_leader_asked_about_past]
[247]=[expedition_site_1]
[248]=[expedition_site_2]
[249]=[expedition_site_3]
[250]=[expedition_site_4]
[251]=[expedition_site_5]
[252]=[expedition_site_6]
[253]=[expedition_site_7]
[254]=[expedition_site_8]
[255]=[expedition_site_9]
[256]=[expedition_site_mes_dead]
[257]=[artrader_expedition_return]
[258]=[artrader_expedition_complete]
[259]=[bandit_special_missions_done]
[260]=[agr_ins_b_for_killer]
[261]=[agr_duty_base_for_killer]
[262]=[gar_lock_smarts_for_contact_killer]
[263]=[first_contact_talked_killer]
[264]=[killer_monolith_squad1_killed]
[265]=[killer_monolith_squad2_killed]
[266]=[killer_monolith_squad3_killed]
[267]=[second_contact_talked_killer]
[268]=[contact_ask_about_leader_killer]
[269]=[esc_stalker_base_for_killer]
[270]=[mar_csky_base_for_killer]
[271]=[val_bandit_base_for_killer]
[272]=[mil_freedom_base_for_killer]
[273]=[red_bridge_for_killer]
[274]=[monolith_leader_met]
[275]=[has_sleeping_bag]
[276]=[hospital_z1_action]
[277]=[sniper_fire_scene]
[278]=[kat_hosp_z1_minigun_fire]
[279]=[kat_hosp_z1_minigun_reload]
[280]=[sniper_fire_scene_end]
[281]=[hospital_z1_komander_speak]
[282]=[cover_fire]
[283]=[cover_fire_go]
[284]=[cover_fire_hide]
[285]=[cover_fire_end]
[286]=[pre_cover_fire]
[287]=[rush_1]
[288]=[rush_2]
[289]=[rush_3]
[290]=[rush_4]
[291]=[rush_5]
[292]=[rush_6]
[293]=[rush_7]
[294]=[hospital_actor_in_sniper_restr]
[295]=[sniper_off]
[296]=[door_blow_up]
[297]=[minigun_off]
[298]=[lim_z1_minigun_off_2]
[299]=[hospital_z1_enemy_1]
[300]=[hospital_z1_enemy_2]
[301]=[hospital_z1_enemy_3]
[302]=[hospital_z1_enemy_4]
[303]=[hospital_z1_enemy_5]
[304]=[hospital_first_wave_spawn]
[305]=[hospital_spawn_enemy_third_wave]
[306]=[hospital_last_wave_spawn]
[307]=[hospital_z1_badly]
[308]=[hospital_z1_spawn_off]
[309]=[hospital_z2_enter]
[310]=[hospital_heli_see_enemy]
[311]=[hospital_heli_start_attack]
[312]=[hospital_z2_rpg_fire]
[313]=[hospital_z2_rpg_run]
[314]=[hospital_z2_heli_fire]
[315]=[hospital_z2_heli_crash]
[316]=[hospital_z2_enemy_1]
[317]=[hospital_z2_enemy_2]
[318]=[hospital_z2_enemy_3]
[319]=[hospital_z2_enemy_4]
[320]=[hospital_z2_enemy_5]
[321]=[hospital_z2_enemy_6]
[322]=[hospital_z2_actor_nw]
[323]=[hospital_z2_actor_ne]
[324]=[hospital_z2_actor_sw]
[325]=[hospital_z2_actor_se]
[326]=[hospital_z2_spawn_off]
[327]=[hospital_z2_exit]
[328]=[hospital_z3_fierce_attack]
[329]=[hospital_z3_attack]
[330]=[hospital_z3_spawn_1_on]
[331]=[hospital_z3_spawn_2_on]
[332]=[hospital_z3_spawn_3_on]
[333]=[hospital_z3_spawn_4_on]
[334]=[hospital_z3_spawn_5_on]
[335]=[hospital_z3_spawn_6_on]
[336]=[hospital_z3_spawn_7_on]
[337]=[hospital_z3_spawn_8_on]
[338]=[hospital_z3_spawn_9_on]
[339]=[hospital_z3_spawn_10_on]
[340]=[hospital_z3_enemy_1]
[341]=[hospital_z3_enemy_2]
[342]=[hospital_z3_enemy_3]
[343]=[hospital_z3_enemy_4]
[344]=[hospital_z3_enemy_5]
[345]=[hospital_z3_enemy_6]
[346]=[hospital_z3_enemy_7]
[347]=[hospital_z3_enemy_8]
[348]=[hospital_z3_enemy_9]
[349]=[hospital_z3_enemy_10]
[350]=[hospital_cs_entrance]
[351]=[hospital_cs_victory]
[352]=[hospital_z3_cs_soldier1]
[353]=[hospital_z3_cs_soldier2]
[354]=[hospital_z3_cs_soldier3]
[355]=[hospital_z3_cs_soldier4]
[356]=[hospital_z3_cs_fire_1]
[357]=[hospital_z3_cs_fire_2]
[358]=[hospital_z3_cs_fire_3]
[359]=[hospital_z3_sniper_fire]
[360]=[hospital_z3_minigun_on]
[361]=[hospital_z3_minigun_off]
[362]=[hospital_z3_last_door]
[363]=[hospital_z3_enemy_last_wave]
[364]=[hospital_general_task]
[365]=[hospital_general_task_complete]
[366]=[hosp_task_sniper_back_rush_1_complete]
[367]=[hosp_task_sniper_back_rush_2_complete]
[368]=[hosp_task_sniper_back_rush_3_complete]
[369]=[hosp_task_sniper_back_rush_4_complete]
[370]=[hosp_task_z3_hold_out_complete]
[371]=[hospital_task_general]
[372]=[katacomb_task_sniper_back]
[373]=[katacomb_task_kill_sniper]
[374]=[katacomb_task_helicopter]
[375]=[katacomb_task_z2_exit]
[376]=[katacomb_task_3]
[377]=[hosp_z3_csky_hide_radio]
[378]=[gen_start_fighting]
[379]=[gen_snork_anim_left_0_dead]
[380]=[gen_snork_anim_left_1_dead]
[381]=[gen_snork_anim_left_2_dead]
[382]=[gen_snork_anim_left_3_dead]
[383]=[gen_snork_anim_right_0_dead]
[384]=[gen_snork_anim_right_1_dead]
[385]=[gen_snork_anim_right_2_dead]
[386]=[gen_snork_anim_right_3_dead]
[387]=[gen_snork_anim_right_4_dead]
[388]=[gen_snork_anim_left_0_danger]
[389]=[gen_snork_anim_left_1_danger]
[390]=[gen_snork_anim_left_2_danger]
[391]=[gen_snork_anim_left_3_danger]
[392]=[gen_snork_anim_right_0_danger]
[393]=[gen_snork_anim_right_1_danger]
[394]=[gen_snork_anim_right_2_danger]
[395]=[gen_snork_anim_right_3_danger]
[396]=[gen_snork_anim_right_4_danger]
[397]=[gen_cutscene_02]
[398]=[gen_cutscene_04]
[399]=[gen_cutscene_08]
[400]=[temp_anim_l0]
[401]=[temp_anim_l1]
[402]=[temp_anim_l2]
[403]=[temp_anim_l3]
[404]=[temp_anim_r0]
[405]=[temp_anim_r1]
[406]=[temp_anim_r2]
[407]=[temp_anim_r3]
[408]=[temp_anim_r4]
[409]=[red_bridge_scene_begin]
[410]=[red_bridge_bandit_1]
[411]=[red_bridge_bandit_2]
[412]=[red_bridge_bandit_3]
[413]=[red_bridge_bandit_4]
[414]=[red_bridge_bandit_5]
[415]=[red_bridge_bandit_6]
[416]=[red_bridge_bandit_7]
[417]=[red_bridge_ally_strike]
[418]=[duty_help_csky]
[419]=[freedom_help_csky]
[420]=[stalker_help_csky]
[421]=[red_bridge_allyes_skirmish]
[422]=[red_bridge_allyes_skirmish2]
[423]=[red_bridge_allyes_try_pull_down]
[424]=[red_bridge_sniper_spawn]
[425]=[red_bridge_sniper_fire]
[426]=[red_bridge_allyes_out]
[427]=[red_bridge_captured]
[428]=[red_bridge_down_done]
[429]=[red_bridge_actor_out]
[430]=[red_bridge_bandit_out]
[431]=[red_bridge_allyes_win]
[432]=[red_bridge_allyes_free]
[433]=[red_bridge_bridge_move]
[434]=[red_bridge_bandit_enter_true]
[435]=[red_bridge_csky_assault]
[436]=[red_bridge_allyes_by_bridge]
[437]=[red_bridge_sniper_work1]
[438]=[red_bridge_sniper_work2]
[439]=[red_bridge_sniper_work3]
[440]=[red_bridge_sniper_work4]
[441]=[red_bridge_actor_fail]
[442]=[red_bridge_thanks_leshiy_reply]
[443]=[red_bridge_thanks_leshiy]
[444]=[red_bridge_thanks_leshiy_reply2]
[445]=[red_bridge_thanks_leshiy_reply3]
[446]=[red_bridge_thanks_leshiy_reply4]
[447]=[red_bridge_finished]
[448]=[red_bridge_leshiy_redy]
[449]=[red_bridge_clear_path]
[450]=[red_bridge_actor_come]
[451]=[red_actor_help_with_bridge]
[452]=[red_bridge_talk_with_comander]
[453]=[red_bridge_actor_in_position]
[454]=[red_bridge_cover_allyes_complete]
[455]=[red_bridge_cover_allyes2_complete]
[456]=[red_bridge_csky_go_limansk]
[457]=[red_bridge_csky_go_limansk_1]
[458]=[red_bridge_go_lever]
[459]=[red_bridge_stalkers_go]
[460]=[red_bridge_cs1]
[461]=[red_bridge_cs2]
[462]=[red_bridge_cs3]
[463]=[red_bridge_cs4]
[464]=[red_bridge_cs5]
[465]=[red_bridge_cs6]
[466]=[red_bridge_cs7]
[467]=[red_bridge_sniper_snd]
[468]=[red_bridge_try_pull_down_first]
[469]=[red_bridge_bandits_task]
[470]=[red_bridge_stalkers_go_bridge]
[471]=[red_bridge_sniper_task_complete]
[472]=[red_bridge_sniper_target]
[473]=[red_bridge_actor_talk_with_cs_commander]
[474]=[red_bridge_sniper_first_task]
[475]=[red_bridge_cs_commander_wait_1]
[476]=[red_bridge_cs_commander_wait_2]
[477]=[red_bridge_cs_commander_wait_3]
[478]=[red_bridge_cs_commander_wait_4]
[479]=[red_bridge_leshiy_wait_1]
[480]=[red_bridge_leshiy_wait_2]
[481]=[red_bridge_ally_2_wait_1]
[482]=[red_bridge_ally_3_wait_1]
[483]=[red_bridge_ally_4_wait_1]
[484]=[red_bridge_ally_4_wait_2]
[485]=[red_bridge_ally_5_wait_1]
[486]=[red_bridge_cs_soldier_1_wait_1]
[487]=[red_bridge_cs_soldier_2_wait_1]
[488]=[red_bridge_cs_soldier_2_wait_2]
[489]=[red_bridge_cs_soldier_3_wait_1]
[490]=[red_bridge_cs_soldier_4_wait_1]
[491]=[red_bridge_cs_soldier_4_wait_2]
[492]=[red_bridge_cs_soldier_4_wait_3]
[493]=[red_bridge_cs_soldier_5_wait_1]
[494]=[red_bridge_cs_soldier_6_wait_1]
[495]=[red_bridge_cs_soldier_7_wait_1]
[496]=[red_pursuit_strelok_go]
[497]=[red_pursuit_strelok_go_1]
[498]=[red_pursuit_strelok_go_2]
[499]=[red_pursuit_strelok_go_3]
[500]=[red_pursuit_ambush_attack]
[501]=[red_pursuit_ambush_attack1]
[502]=[red_pursuit_ambush_attack2]
[503]=[red_pursuit_boars_attack]
[504]=[red_pursuit_strelok_offline]
[505]=[red_pursuit_scene_begin]
[506]=[red_pursuit_tunnel_explode]
[507]=[red_pursuit_bounty_hunter_1]
[508]=[red_pursuit_bounty_hunter_2]
[509]=[red_pursuit_bounty_hunter_3]
[510]=[red_pursuit_bounty_hunter_4]
[511]=[red_pursuit_bounty_hunter_5]
[512]=[red_pursuit_bounty_hunter_6]
[513]=[red_pursuit_bounty_hunter_surrender_info]
[514]=[red_bounty_hunters_free]
[515]=[red_pursuit_csky_talk]
[516]=[red_pursuit_csky_talk2]
[517]=[red_pursuit_strelok_spich]
[518]=[red_pursuit_task_end]
[519]=[red_bridge_bandit_attacked]
[520]=[red_pursuit_bandit_attack]
[521]=[red_strelok_task_end]
[522]=[red_pursuit_bandits_enter]
[523]=[red_pursuit_bandit_guard_bridge]
[524]=[red_pursuit_bandit_guard_bridge2]
[525]=[red_bridge_bandit_time_out]
[526]=[red_pursuit_bounty_hunters_hit]
[527]=[red_pursuit_camfly_begin]
[528]=[red_bounty_hunters_go_info]
[529]=[red_bounty_hunter_far]
[530]=[red_bounty_hunter_middle]
[531]=[red_bounty_hunter_forester_place]
[532]=[red_pursuit_ambush_task_end]
[533]=[red_pursuit_explode]
[534]=[red_bounty_hunters_attack_2]
[535]=[red_bounty_hunters_give_treasure]
[536]=[red_artefact_hunters_go]
[537]=[red_artefact_hunters_go2]
[538]=[red_artefact_hunters_task_complete]
[539]=[red_artefact_hunters_task_fail]
[540]=[red_artefact_hunters_actor_refuse]
[541]=[red_artefact_hunters_task_2_complete]
[542]=[red_artefact_hunters_give_reward]
[543]=[red_smart_3_2_init_tech_job]
[544]=[red_smart_3_2_init_artefact_search]
[545]=[red_smart_6_3_init_artefact_search]
[546]=[red_bloodsucker_spawn]
[547]=[red_bloodsucker_off]
[548]=[red_bloodsucker_spawn_on]
[549]=[red_undeground_open]
[550]=[red_psy_dog_attack]
[551]=[red_underground_dynamit_use]
[552]=[red_teleport_way]
[553]=[red_teleport_way_2]
[554]=[red_actor_find_teleport]
[555]=[red_go_to_sos_signal_task_complete]
[556]=[red_forest_gate_staler_off]
[557]=[red_actor_find_forester]
[558]=[red_actor_choose_dolg]
[559]=[red_actor_choose_freedom]
[560]=[red_actor_choose_investigation]
[561]=[red_forester_actor_has_compas]
[562]=[red_forester_search_compas_task]
[563]=[red_forester_take_compas]
[564]=[red_forester_who_are_you]
[565]=[red_leshiy_reward_1]
[566]=[red_leshiy_reward_2]
[567]=[red_leshiy_reward_3]
[568]=[red_leshiy_reward_4]
[569]=[red_leshiy_reward_5]
[570]=[red_leshiy_reward_done]
[571]=[red_forest_open]
[572]=[red_forest_allyes_have_map]
[573]=[red_forest_bring_red_forest_map_task]
[574]=[red_forest_bring_red_forest_map_task_done]
[575]=[red_forest_gate_keepers_dialog_end]
[576]=[red_stalker_reinforced_task_complete]
[577]=[red_forest_stalker_sos]
[578]=[red_bloodsucker_first_spawn]
[579]=[red_capture_undeground_camp_done]
[580]=[red_recover_item_1_done]
[581]=[red_recover_item_2_done]
[582]=[red_recover_item_3_done]
[583]=[lim_bandit_ambush]
[584]=[lim_no_bandit_ambush]
[585]=[lim_bandit_ambush_destroy]
[586]=[lim_bandit_away]
[587]=[lim_cs_enter_squad_fire1]
[588]=[lim_bandit_wounded_dont_shoot]
[589]=[lim_bandit_wounded_medkit1]
[590]=[lim_cs_enter_squad_threat1]
[591]=[lim_cs_enter_squad_threat2]
[592]=[lim_bandit_have_medkit]
[593]=[lim_bandit_say_abaut_ambush]
[594]=[lim_bandit_wounded_dialog]
[595]=[lim_bandit_wounded_go]
[596]=[lim_bandit_wounded_go2]
[597]=[lim_bandit_wonded_1_out]
[598]=[lim_bandit_wonded_2_out]
[599]=[lim_bandit_health_restore]
[600]=[lim_bandit_house_attack1]
[601]=[lim_bandit_house_attack2]
[602]=[lim_bandit_house_go]
[603]=[lim_bandit_house_attackers]
[604]=[lim_destroy_bandit_minigun_task]
[605]=[lim_merc_helper_sanks]
[606]=[lim_barricade_attack]
[607]=[lim_roof_sniper_1_off]
[608]=[lim_roof_sniper_2_off]
[609]=[lim_roof_sniper_3_off]
[610]=[lim_roof_sniper_4_off]
[611]=[lim_roof_sniper_5_off]
[612]=[lim_roof_sniper_6_off]
[613]=[lim_csky_enter_danger]
[614]=[lim_condition1]
[615]=[lim_condition2]
[616]=[lim_csky_go_to_smart_3]
[617]=[lim_cs_go_to_squere]
[618]=[lim_condition3]
[619]=[lim_condition4]
[620]=[lim_condition5]
[621]=[lim_condition6]
[622]=[lim_find_bridge_squad_comander_complete]
[623]=[lim_csky_square_wait]
[624]=[lim_smart_3_captured]
[625]=[lim_csky_in_ambush]
[626]=[lim_ambush2]
[627]=[lim_canal_scene_begin]
[628]=[lim_go_to_canal_task]
[629]=[lim_military_minigun_task]
[630]=[lim_go_to_canal_complete]
[631]=[lim_bridge_csky_fire]
[632]=[lim_military_minigun_out]
[633]=[lim_military_minigun2_out]
[634]=[lim_construction_enemy_1]
[635]=[lim_construction_enemy_2]
[636]=[lim_construction_enemy_3]
[637]=[lim_construction_enemy_4]
[638]=[lim_construction_enemy_5]
[639]=[lim_construction_enemy_6]
[640]=[lim_construction_passed]
[641]=[lim_final_scene_begin]
[642]=[lim_final_allyes_recognize_actor]
[643]=[lim_final_allyes_cover_fire]
[644]=[lim_final_sniper_fire]
[645]=[lim_final_sniper_fire2]
[646]=[lim_final_sniper_fire_actor]
[647]=[lim_shut_transformer_task]
[648]=[lim_electro_fence_off]
[649]=[lim_go_to_hospital]
[650]=[lim_recon_squad_go_1]
[651]=[lim_recon_squad_wait]
[652]=[lim_recon_squad_order_1]
[653]=[lim_electro_fence_actor_come]
[654]=[lim_final_squad_destroy]
[655]=[lim_test_stalker_1]
[656]=[lim_test_stalker_2]
[657]=[lim_test_stalker_3]
[658]=[lim_test_stalker_4]
[659]=[lim_test_stalker_5]
[660]=[lim_actor_skip_military_minigun_task]
[661]=[lim_final_sniper_off]
[662]=[lim_final_actor_find_transformer]
[663]=[mar_autosave]
[664]=[mar_joined_csky]
[665]=[mar_tower_defended]
[666]=[mar_tower_captured]
[667]=[mar_boar_killed]
[668]=[mar_plant_captured]
[669]=[mar_hidden_from_heli]
[670]=[mar_start_heli]
[671]=[mar_heli_away]
[672]=[mar_heli_see_actor]
[673]=[mar_heli_turn]
[674]=[mar_recover_item_1_done]
[675]=[mar_recover_item_2_done]
[676]=[mar_recover_item_3_done]
[677]=[mar_recover_item_4_done]
[678]=[mar_recover_item_5_done]
[679]=[mar_renegade_base_captured]
[680]=[mar_intro_scene_1_talked_4]
[681]=[mar_intro_scene_2_start]
[682]=[mar_intro_start]
[683]=[mar_intro_scene_1_talked_1]
[684]=[mar_intro_scene_1_talked_2]
[685]=[mar_intro_scene_1_talked_3]
[686]=[mar_intro_scene_2_woke]
[687]=[mar_intro_scene_2_talk]
[688]=[mar_intro_scene_2_end]
[689]=[mar_intro_scene_2_cameff_end]
[690]=[mar_intro_talk_with_barman_done]
[691]=[mar_intro_talk_with_barman_radio_timer]
[692]=[mar_intro_talk_with_barman_break]
[693]=[mar_intro_talk_with_commander_1_started]
[694]=[mar_intro_talk_with_commander_1_done]
[695]=[mar_intro_talk_with_commander_1_radio_timer]
[696]=[mar_intro_talk_with_commander_1_break]
[697]=[mar_intro_talk_with_commander_1_radio_played]
[698]=[mar_intro_talk_with_commander_1_tutorial]
[699]=[mar_intro_talk_with_trader_started]
[700]=[mar_intro_talk_with_trader_radio_timer]
[701]=[mar_intro_talk_with_trader_radio_played]
[702]=[mar_intro_talk_with_trader_done]
[703]=[mar_intro_talk_with_guide_started]
[704]=[mar_intro_talk_with_guide_done]
[705]=[mar_intro_talk_with_guide_end]
[706]=[mar_tutorial_tower_top_shout]
[707]=[mar_tutorial_tower_top_started]
[708]=[mar_tutorial_tower_top_reversed]
[709]=[mar_tutorial_tower_top_done]
[710]=[mar_tutorial_kill_boars_started]
[711]=[mar_tutorial_kill_boars_reversed]
[712]=[mar_tutorial_kill_boars_done]
[713]=[mar_tutorial_return_to_base_reversed]
[714]=[mar_tutorial_help_done]
[715]=[mar_tutorial_help_reversed]
[716]=[mar_tutorial_surge_warned]
[717]=[mar_tutorial_returned_to_base]
[718]=[mar_tutorial_returned_got_on_feet]
[719]=[mar_intro_talk_with_commander_2_started]
[720]=[mar_intro_talk_with_commander_2_done]
[721]=[mar_intro_talk_with_commander_2_choose]
[722]=[mar_intro_talk_with_commander_2_decide]
[723]=[mar_intro_talk_with_commander_3_done]
[724]=[mar_intro_talk_with_commander_3_control]
[725]=[mar_intro_talk_with_tactic_told]
[726]=[mar_intro_talk_with_tactic_done]
[727]=[mar_story_go_to_marsh_done]
[728]=[mar_story_empower_csky_done]
[729]=[mar_story_empower_csky_reward]
[730]=[mar_story_capture_bandit_base_reward]
[731]=[mar_story_guide_to_escape_talked]
[732]=[mar_story_go_to_escape_done]
[733]=[mar_csky_trader_first_talked]
[734]=[mar_csky_guide_teleport_to_marsh]
[735]=[mar_csky_guide_teleport_to_base]
[736]=[mar_csky_guide_teleport_to_escape]
[737]=[mar_csky_guide_teleport_talk_marsh]
[738]=[mar_csky_guide_teleport_talk_base]
[739]=[mar_csky_expansion_changed]
[740]=[mar_lvl_sim]
[741]=[val_killer_roof_sniper_3_dead]
[742]=[val_killer_roof_sniper_4_dead]
[743]=[val_killer_roof_sniper_5_dead]
[744]=[val_killer_roof_sniper_6_dead]
[745]=[val_killer_1_4_dead]
[746]=[val_killer_1_5_dead]
[747]=[val_killer_base_is_no_more]
[748]=[val_freedom_join_talked_first]
[749]=[val_freedom_join_need_sound]
[750]=[val_freedom_join_enemy_wait]
[751]=[val_test]
[752]=[val_joined_freedom]
[753]=[val_freedom_leader_ded]
[754]=[val_temp_start_quest_done]
[755]=[val_temp_start_quest_complete]
[756]=[val_talked_to_blockpost_leader_complete]
[757]=[val_come_to_freedom_blockpost_done]
[758]=[val_talked_to_blockpost_leader]
[759]=[val_blockpost_no_sound]
[760]=[val_actor_inside_blockpost]
[761]=[val_play_sound_gunfire_1_done]
[762]=[val_play_sound_gunfire_1_start]
[763]=[val_play_sound_gunfire_2_start]
[764]=[val_play_sound_gunfire_3_start]
[765]=[val_spawn_freedom_to_killer_base]
[766]=[val_come_to_freedom_base_done]
[767]=[val_come_to_freedom_base]
[768]=[val_come_to_freedom_base_complete]
[769]=[val_come_to_freedom_base_east]
[770]=[val_come_to_freedom_base_west]
[771]=[val_kill_flesh]
[772]=[val_kill_flesh_done]
[773]=[val_kill_flesh_complete]
[774]=[val_come_back_comendant_to_revard_done]
[775]=[val_come_back_comendant_to_revard]
[776]=[val_reply_to_sos]
[777]=[val_reply_to_sos_done]
[778]=[val_reply_to_sos_complete]
[779]=[val_check_blockpost_done]
[780]=[val_check_blockpost_complete]
[781]=[val_find_pda_done]
[782]=[val_find_pda_complete]
[783]=[val_come_to_deadblockpost_sound]
[784]=[val_come_to_killerblockpost_sound]
[785]=[val_come_to_comendant]
[786]=[val_come_to_comendant_complete]
[787]=[val_come_to_comendant_done]
[788]=[val_talked_to_comendat_1]
[789]=[val_go_to_trader]
[790]=[val_go_to_trader_done]
[791]=[val_go_to_trader_complete]
[792]=[val_talked_to_trader_dialog]
[793]=[val_deliver_ammo_done]
[794]=[val_deliver_ammo_complete]
[795]=[val_deadblockpost_sos]
[796]=[val_go_to_freedom_leader_done]
[797]=[val_go_to_freedom_leader_complete]
[798]=[val_talked_to_freedom_leader]
[799]=[val_kill_komendant_done]
[800]=[val_kill_komendant_complete]
[801]=[val_pursuit_comendant_done]
[802]=[val_pursuit_comendant_complete]
[803]=[val_killer_on_position]
[804]=[val_killer_on_position_pric]
[805]=[val_freedom_attack_info]
[806]=[val_freedom_attack_commander_di]
[807]=[val_freedom_attack_2]
[808]=[val_freedom_attack_brake]
[809]=[val_killer_base_under_attack]
[810]=[val_killer_base_under_attack_2]
[811]=[val_killer_base_boom]
[812]=[val_killer_1_1_dead]
[813]=[val_killer_1_3_dead]
[814]=[val_freedom_attack_done]
[815]=[val_freedom_attack_3]
[816]=[val_freedom_attack_combat]
[817]=[val_base_alarm]
[818]=[val_brake_btr]
[819]=[val_kill_debill]
[820]=[val_kill_debill_spawn_freedom]
[821]=[val_attack_pric]
[822]=[val_freedom_attack_pric_info]
[823]=[val_help_freedom_done]
[824]=[val_take_pda_done]
[825]=[val_take_pda_complete]
[826]=[val_deliver_pda_done]
[827]=[val_deliver_pda_complete]
[828]=[val_bring_to_fang_done]
[829]=[val_bring_to_fang_complete]
[830]=[val_freedom_attack_antenna]
[831]=[val_strike_antenna]
[832]=[val_strike_antenna_ready]
[833]=[val_strike_antenna_done]
[834]=[val_strike_antenna_complete]
[835]=[val_blockpost_ns_dead]
[836]=[val_spawn_attack_freedom_2]
[837]=[val_destroy_killer_base_done]
[838]=[val_comeback_freedom_leader_done]
[839]=[val_rush_flesh_brake]
[840]=[val_rush_boar_brake]
[841]=[val_destroy_boar_guard_9_2]
[842]=[val_destroy_boar_guard_9_2_complete]
[843]=[val_destroy_boar_guard_9_2_done]
[844]=[val_destroy_boad_guard_9_2_check]
[845]=[val_rugan_1_played]
[846]=[val_rugan_2_played]
[847]=[val_rugan_3_played]
[848]=[val_strike_antenna_two_ready]
[849]=[val_strike_antenna_two_captured]
[850]=[val_killer_on_position_2]
[851]=[val_unlock_1_3]
[852]=[val_unlock_1_1]
[853]=[val_unlock_1_2]
[854]=[val_unlock_1_4]
[855]=[val_unlock_1_5]
[856]=[val_unlock_2_1]
[857]=[val_unlock_2_2]
[858]=[val_unlock_1_0]
[859]=[val_unlock_6_4]
[860]=[val_unlock_9_2]
[861]=[val_unlock_9_4]
[862]=[val_unlock_10_9]
[863]=[val_unlock_10_10]
[864]=[val_unlock_7_0]
[865]=[val_be_info_bandit_spy]
[866]=[val_bandit_spy_die]
[867]=[val_bandit_spy_found]
[868]=[val_pda_bandit_spy_onboard]
[869]=[val_bandit_pda_reward]
[870]=[val_bandit_spy_done]
[871]=[val_bandit_spy_complete]
[872]=[val_night_bloodsucker_not_first_talk]
[873]=[val_night_bloodsucker_dialog_is_day]
[874]=[val_night_bloodsucker_started]
[875]=[val_night_bloodsucker_reward_complete]
[876]=[val_night_bloodsucker_complete]
[877]=[val_night_bloodsucker_fail]
[878]=[val_reward_for_destroy_killer_base]
[879]=[val_join_freedom_done]
[880]=[val_test_spawn_1_npc]
[881]=[val_test_spawn_2_npc]
[882]=[val_recover_item_1_done]
[883]=[val_recover_item_2_done]
[884]=[val_recover_item_3_done]
[885]=[mil_start_after_red_forest]
[886]=[mil_merc_talked]
[887]=[mil_actor_inside_wtower]
[888]=[mil_merc_talked_f1_wt1]
[889]=[mil_merc_talked_f1_f2_wt1]
[890]=[mil_merc_talked_f1_f2_wt1_ct1]
[891]=[mil_merc_talked_i_hate_freedom]
[892]=[mil_reach_merc_done]
[893]=[mil_bs_dead]
[894]=[mil_free_2_tower]
[895]=[mil_water_tower_radio]
[896]=[mil_transfer_coo]
[897]=[mil_merc_captured_lesnik4]
[898]=[mil_merc_captured_lesnik4_done]
[899]=[mil_merc_captured_lesnik_finished]
[900]=[mil_freedom_assulters_talked]
[901]=[forester_talked]
[902]=[forester_talked_2]
[903]=[forester_telled_coordinates]
[904]=[mil_freedom_com_talked]
[905]=[mil_actor_on_base]
[906]=[mil_militarybase_dead_1]
[907]=[mil_militarybase_dead_2]
[908]=[mil_militarybase_dead_3]
[909]=[mil_mil_eliminated]
[910]=[mil_f0_t1]
[911]=[mil_actor_bridge]
[912]=[mil_coordinates_transferred]
[913]=[mil_ready_actor_on_level]
[914]=[mil_destroy_base_military_1]
[915]=[mil_destroy_base_military_2]
[916]=[mil_destroy_base_military_3]
[917]=[mil_actor_go_to_attack]
[918]=[mil_sound_distant_growl_1]
[919]=[mil_actor_attack_house]
[920]=[mil_destroy_house_military]
[921]=[mil_actor_go_to_limansk]
[922]=[mil_sound_thanks]
[923]=[mil_minigunner_dead]
[924]=[mil_racya_dialog_1]
[925]=[mil_racya_dialog_2]
[926]=[mil_racya_dialog_3]
[927]=[mil_racya_dialog_1_end]
[928]=[mil_racya_dialog_2_end]
[929]=[mil_racya_dialog_3_end]
[930]=[mil_alone_mission]
[931]=[mil_barrier_spawn_monster]
[932]=[mil_barrier_spawn_monolith]
[933]=[mil_additional_quest_1_info_complete]
[934]=[mil_additional_quest_2_info_complete]
[935]=[mil_additional_quest_3_info_complete]
[936]=[mil_additional_quest_4_info_complete]
[937]=[mil_additional_quest_4_spawn]
[938]=[mil_additional_quest_5_info_complete]
[939]=[mil_treasure_1_complete]
[940]=[mil_start_storyline_info]
[941]=[mil_destroy_military_finish]
[942]=[mil_actor_with_freedom_squad]
[943]=[mil_hog_death]
[944]=[mil_freedom_speaker_death]
[945]=[mil_end_dogs_spawn]
[946]=[mil_start_after_red_forest_completed]
[947]=[mil_kostiuk_sound_1]
[948]=[mil_kostiuk_sound_2]
[949]=[mil_kostiuk_sound_3]
[950]=[mil_village_sound_01]
[951]=[mil_village_sound_02]
[952]=[mil_village_sound_03]
[953]=[gar_joined_bandits]
[954]=[gar_visited_level]
[955]=[gar_story_find_diggers_started]
[956]=[gar_story_reached_dead_diggers_camp]
[957]=[gar_story_searched_digger_body]
[958]=[gar_story_digger_pda_played]
[959]=[gar_story_messenger_warning]
[960]=[gar_story_spawn_messenger_dogs]
[961]=[gar_story_spawned_messenger_dogs]
[962]=[gar_story_digger_killed_or_hostile]
[963]=[gar_story_searched_messenger_body]
[964]=[gar_story_messenger_dogs_dead]
[965]=[gar_story_got_info_from_digger]
[966]=[gar_story_stalkers_to_darkvalley]
[967]=[gar_story_came_to_ambush_door]
[968]=[gar_story_spawn_ambush_bandits]
[969]=[gar_story_ambush_talk_1_played]
[970]=[gar_story_ambush_talk_2_played]
[971]=[gar_story_ambush_talk_3_played]
[972]=[gar_story_ambush_talk_4_played]
[973]=[gar_story_ambush_remove]
[974]=[gar_story_need_to_find_fang_pda]
[975]=[gar_story_cannot_find_fang]
[976]=[gar_story_got_fang_pda]
[977]=[gar_story_need_to_go_to_cache]
[978]=[gar_bandit_base_gate_closed]
[979]=[gar_bandit_base_minigame_dead]
[980]=[gar_bandit_base_minigame_first_win]
[981]=[gar_bandit_base_minigame_talked_at_end]
[982]=[gar_bandit_base_commentator_response]
[983]=[gar_flea_market_fixer_dead]
[984]=[gar_flea_market_stop_quest_line]
[985]=[gar_bandit_block_quest_line]
[986]=[gar_quest_redemption_started]
[987]=[gar_quest_redemption_done]
[988]=[gar_quest_killer_pseudodogs_told]
[989]=[gar_quest_killer_pseudodogs_started]
[990]=[gar_quest_killer_pseudodogs_forest_spawn_point]
[991]=[gar_quest_killer_pseudodogs_done]
[992]=[gar_quest_tell_about_killer_pseudodogs_done]
[993]=[gar_quest_get_old_pda_told]
[994]=[gar_quest_get_old_pda_asked]
[995]=[gar_quest_get_old_pda_started]
[996]=[gar_quest_get_old_pda_camp_told]
[997]=[gar_quest_get_old_pda_box_started]
[998]=[gar_quest_bring_old_pda_started]
[999]=[gar_quest_bring_old_pda_done]
[1000]=[gar_quest_bring_money_told]
[1001]=[gar_quest_bring_money_started]
[1002]=[gar_quest_bring_money_done]
[1003]=[gar_quest_get_weapons_started]
[1004]=[gar_quest_get_weapons_arrived]
[1005]=[gar_quest_get_weapons_ambush_start]
[1006]=[gar_quest_get_weapons_destroy_ambush_told]
[1007]=[gar_quest_get_weapons_destroyed_ambush]
[1008]=[gar_quest_get_weapons_get_pda_told]
[1009]=[gar_quest_get_weapons_got_traitor_pda]
[1010]=[gar_quest_get_weapons_quester_talked]
[1011]=[gar_quest_speak_with_quester_done]
[1012]=[gar_quest_liberate_conc_camp_told]
[1013]=[gar_quest_meet_with_digger_fighters_started]
[1014]=[gar_quest_meet_with_digger_fighters_done]
[1015]=[gar_quest_liberate_conc_camp_done]
[1016]=[gar_quest_talk_with_captive_leader_started]
[1017]=[gar_quest_talk_with_captive_leader_done]
[1018]=[gar_quest_captive_reward_done]
[1019]=[gar_quest_kill_digger_traitor_barman]
[1020]=[gar_quest_kill_smuggler_barman]
[1021]=[gar_quest_destroy_flea_market_barman]
[1022]=[gar_quest_bandit_secret_barman]
[1023]=[gar_quest_kill_digger_traitor_told]
[1024]=[gar_quest_kill_digger_traitor_started]
[1025]=[gar_quest_kill_digger_traitor_call]
[1026]=[gar_quest_kill_digger_traitor_going]
[1027]=[gar_quest_kill_digger_traitor_explained]
[1028]=[gar_quest_kill_digger_traitor_gone]
[1029]=[gar_quest_kill_digger_traitor_done]
[1030]=[gar_quest_kill_smuggler_prepare]
[1031]=[gar_quest_kill_smuggler_told]
[1032]=[gar_quest_kill_smuggler_done]
[1033]=[gar_quest_destroy_flea_market_told]
[1034]=[gar_quest_destroy_flea_market_done]
[1035]=[gar_quest_bandit_reward_started]
[1036]=[gar_quest_bandit_reward_done]
[1037]=[gar_quest_more_reward_started]
[1038]=[gar_quest_bandit_secret_started]
[1039]=[gar_quest_bandit_secret_done]
[1040]=[gar_bandit_join_invited]
[1041]=[gar_bandit_join_talked_first]
[1042]=[gar_bandit_join_enemy_wait]
[1043]=[gar_conc_camp_searcher_1_dead]
[1044]=[gar_conc_camp_searcher_2_dead]
[1045]=[gar_conc_camp_searcher_3_dead]
[1046]=[gar_conc_camp_one_prisoner_dead]
[1047]=[gar_conc_camp_two_prisoners_dead]
[1048]=[gar_conc_camp_all_diggers_dead]
[1049]=[gar_conc_camp_arbaiten_1]
[1050]=[gar_conc_camp_arbaiten_2]
[1051]=[gar_conc_camp_arbaiten_3]
[1052]=[gar_recover_item_1_done]
[1053]=[gar_recover_item_2_done]
[1054]=[gar_recover_item_3_done]
[1055]=[gar_recover_item_4_done]
[1056]=[gar_recover_item_5_done]
[1057]=[esc_joined_stalkers]
[1058]=[esc_actor_inside]
[1059]=[esc_minigunner]
[1060]=[esc_minigun_fire_on]
[1061]=[esc_alarm]
[1062]=[esc_alarm_alarm]
[1063]=[esc_mil_defense]
[1064]=[esc_invade]
[1065]=[esc_dead_megafon]
[1066]=[esc_mil_patrol]
[1067]=[esc_mil_patrol_gone]
[1068]=[esc_mil_minigun_hide_info]
[1069]=[esc_silence]
[1070]=[esc_fire]
[1071]=[esc_actor_target]
[1072]=[esc_wolf_talked]
[1073]=[esc_wolf_talked_2]
[1074]=[esc_trader_bye_played]
[1075]=[esc_trader_hello_played]
[1076]=[esc_actor_comes_2_trader]
[1077]=[esc_trader_hello_first_played]
[1078]=[esc_trader_hello_search_played]
[1079]=[esc_trader_hello_return_played]
[1080]=[esc_trader_bye_search_played]
[1081]=[esc_trader_bye_first_search_played]
[1082]=[esc_trader_bye_garbage_played]
[1083]=[esc_player_sleeps]
[1084]=[esc_skip_angry]
[1085]=[esc_trader_talked]
[1086]=[esc_actor_come_first]
[1087]=[esc_actor_inside_traders_dung]
[1088]=[esc_trader_angry]
[1089]=[esc_reach_trader_complete]
[1090]=[esc_actor_comes2door]
[1091]=[esc_voditel_talked]
[1092]=[esc_actor_near_mill]
[1093]=[esc_stalker_patrol_in_zone]
[1094]=[esc_mil_5_9_attack]
[1095]=[esc_task_patrol]
[1096]=[esc_stalker_patrol_dead]
[1097]=[esc_stalker_patrol_resqued]
[1098]=[mil_squad_1_5_9_dead]
[1099]=[mil_squad_2_5_9_dead]
[1100]=[esc_actor_inside_tonnel]
[1101]=[esc_actor_inside_tonnel_1]
[1102]=[esc_actor_inside_bridge]
[1103]=[esc_actor_inside_bridge_1]
[1104]=[esc_nasip_commander_talked]
[1105]=[esc_stalker_sniper_dead]
[1106]=[esc_actor_inside_stalkerbase]
[1107]=[esc_reach_stalker_base_complete]
[1108]=[esc_stalker_leader_meet]
[1109]=[esc_7_11_mil_1_dead]
[1110]=[esc_7_11_mil_2_dead]
[1111]=[esc_7_11_mil_3_dead]
[1112]=[esc_actor_mission_stalker_leader]
[1113]=[esc_actor_mission_stalker_leader_done]
[1114]=[esc_mission_stalker_leader_complete]
[1115]=[esc_mission_2_stalker_leader_complete]
[1116]=[esc_leader_talked2]
[1117]=[esc_com_tell_about_habar]
[1118]=[esc_leader_final_talked]
[1119]=[esc_habar_mill_spawn]
[1120]=[esc_habar_tonnel_spawn]
[1121]=[esc_habar_podval_spawn]
[1122]=[ct1_cm0]
[1123]=[ct1_cm1]
[1124]=[ct0_cm0]
[1125]=[esc_prapor_talked]
[1126]=[esc_military_comm_talked]
[1127]=[esc_actor_mission_military_comm]
[1128]=[esc_mission_military_comm_complete]
[1129]=[esc_mission_military_eliminated_stalkerbase]
[1130]=[esc_actor_inside_habar]
[1131]=[esc_take_habar_complete]
[1132]=[esc_actor_inside_traders_dung_last]
[1133]=[esc_bring_habar_complete]
[1134]=[esc_help_prisoner]
[1135]=[esc_actor_have_secret]
[1136]=[esc_prisoner_go_out]
[1137]=[esc_take_weapon_complete]
[1138]=[esc_prisoner_complete_dialog]
[1139]=[esc_first_join_stalker]
[1140]=[esc_join_stalker_on]
[1141]=[esc_driver_fight]
[1142]=[esc_additional_quest_2_info_complete]
[1143]=[esc_additional_quest_3_info_complete]
[1144]=[esc_additional_quest_2_spawn]
[1145]=[esc_additional_quest_3_spawn]
[1146]=[esc_additional_quest_3_fail]
[1147]=[esc_treasure_1_complete]
[1148]=[esc_treasure_2_complete]
[1149]=[esc_treasure_3_complete]
[1150]=[esc_prisoner_dialog_1]
[1151]=[esc_prisoner_dialog_2]
[1152]=[esc_leader_dialog_1]
[1153]=[esc_wolf_brother_1]
[1154]=[esc_wolf_brother_2]
[1155]=[esc_wolf_brother_3]
[1156]=[esc_wolf_brother_fail]
[1157]=[esc_wolf_brother_info]
[1158]=[esc_comm_info]
[1159]=[esc_novice_info_friend_dogs]
[1160]=[esc_novice_info_enemy_dogs]
[1161]=[esc_wolf_novice]
[1162]=[esc_wolf_novice_2]
[1163]=[esc_wolf_novice_3]
[1164]=[esc_wolf_novice_4]
[1165]=[esc_stalker_novice_fail]
[1166]=[esc_support_squad_attack]
[1167]=[esc_driver_friend_1]
[1168]=[esc_driver_friend_2]
[1169]=[esc_driver_friend_3]
[1170]=[esc_trader_bandits_1]
[1171]=[esc_trader_bandits_2]
[1172]=[esc_trader_bandits_3]
[1173]=[esc_driver_dead]
[1174]=[esc_wolf_dead]
[1175]=[esc_stalker_mechanic_dead]
[1176]=[esc_stalker_trader_dead]
[1177]=[esc_stalker_novice_defend]
[1178]=[esc_stalker_novice_dialog_fail]
[1179]=[esc_wolf_call_sound]
[1180]=[esc_stalker_novice_hit]
[1181]=[esc_wpn_ak74_upgrade_1]
[1182]=[esc_wpn_ak74_upgrade_2]
[1183]=[esc_wpn_wincheaster1300_upgrade_1]
[1184]=[esc_wpn_wincheaster1300_upgrade_2]
[1185]=[esc_stalker_enemy]
[1186]=[esc_stalker_neutral]
[1187]=[esc_novice_secret]
[1188]=[esc_military_atp_smartcover_1]
[1189]=[esc_military_atp_smartcover_2]
[1190]=[esc_zak_habar_complete]
[1191]=[esc_actor_kill_driver]
[1192]=[esc_driver_dialog_fight]
[1193]=[esc_recover_item_1_done]
[1194]=[esc_recover_item_2_done]
[1195]=[esc_recover_item_3_done]
[1196]=[esc_recover_item_4_done]
[1197]=[esc_join_need_sound]
[1198]=[agr_joined_duty]
[1199]=[agr_duty_first_join]
[1200]=[agr_duty_megafon_start]
[1201]=[agr_duty_megafon_hit]
[1202]=[agr_take_reward_complete]
[1203]=[agr_racya_dialog_1_end]
[1204]=[agr_racya_dialog_2_end]
[1205]=[agr_racya_dialog_1]
[1206]=[agr_racya_dialog_2]
[1207]=[agr_smart_terrain_6_4_simulation_task]
[1208]=[agr_smart_terrain_6_4_simulation_attack]
[1209]=[agr_smart_terrain_2_3_simulation_task]
[1210]=[agr_smart_terrain_2_3_simulation_attack]
[1211]=[agr_smart_terrain_4_2_simulation_task]
[1212]=[agr_smart_terrain_4_2_simulation_attack]
[1213]=[train_pre_jump_1]
[1214]=[train_pre_jump_2]
[1215]=[train_pre_jump_3]
[1216]=[train_jump_1]
[1217]=[train_jump_2]
[1218]=[train_jump_3]
[1219]=[snork_on_group_jump_1]
[1220]=[snork_on_group_jump_2]
[1221]=[snork_on_group_jump_3]
[1222]=[snork_on_group_jump_4]
[1223]=[snork_on_group_jump_5]
[1224]=[snork_on_group_jump_up_all]
[1225]=[agr_snork_simulation_attack_on_trains_jump_complete]
[1226]=[agr_snork_simulation_attack_on_trains]
[1227]=[agr_snork_simulation_attack_on_group]
[1228]=[on_leader]
[1229]=[sattack]
[1230]=[ssignal]
[1231]=[snork]
[1232]=[bandits_spawns]
[1233]=[agr_actor_inside_1]
[1234]=[agr_actor_inside_2]
[1235]=[agr_actor_inside_3]
[1236]=[agr_actor_inside_4]
[1237]=[agr_actor_inside_5]
[1238]=[agr_actor_inside_6]
[1239]=[agr_actor_inside_7]
[1240]=[agr_actor_inside_8]
[1241]=[agr_actor_inside_9]
[1242]=[agr_actor_inside_10]
[1243]=[agr_actor_inside_11]
[1244]=[agr_actor_inside_13]
[1245]=[agr_actor_danger]
[1246]=[death_1]
[1247]=[death_2]
[1248]=[death_3]
[1249]=[death_4]
[1250]=[death_5]
[1251]=[death_6]
[1252]=[death_7]
[1253]=[death_8]
[1254]=[death_9]
[1255]=[death_6_bl]
[1256]=[agr_fire_command]
[1257]=[agr_shooting_door_enter]
[1258]=[agr_shooting_door_exit]
[1259]=[fire_hole_sound]
[1260]=[agr_duty_storyline_complete]
[1261]=[agr_additional_quest_1_info_complete]
[1262]=[agr_additional_quest_3_info_complete]
[1263]=[agr_holeman_dialog]
[1264]=[agr_duty_trader_secret_1]
[1265]=[agr_duty_bar_secret_1]
[1266]=[agr_duty_bar_secret_2]
[1267]=[agr_duty_bar_secret_3]
[1268]=[agr_duty_bar_secret_4]
[1269]=[agr_duty_bar_secret_5]
[1270]=[agr_duty_trader_secret_1_give]
[1271]=[agr_duty_bar_secret_1_give]
[1272]=[agr_duty_bar_secret_2_give]
[1273]=[agr_duty_bar_secret_3_give]
[1274]=[agr_duty_bar_secret_4_give]
[1275]=[agr_duty_bar_secret_5_give]
[1276]=[agr_mechanic_pda_quest_1]
[1277]=[agr_mechanic_pda_quest_2]
[1278]=[agr_mechanic_pda_quest_3]
[1279]=[agr_mechanic_pda_quest_story]
[1280]=[agr_secret_trader_pda_quest_1]
[1281]=[agr_secret_trader_pda_quest_2]
[1282]=[agr_secret_trader_pda_quest_3]
[1283]=[agr_secret_trader_pda_story]
[1284]=[agr_pda_map_animals_quest_1]
[1285]=[agr_pda_map_animals_quest_2]
[1286]=[agr_pda_map_animals_quest_3]
[1287]=[agr_pda_map_animals_quest_story]
[1288]=[agr_stalker_scientist_quest_1]
[1289]=[agr_stalker_scientist_quest_2]
[1290]=[agr_stalker_scientist_quest_3]
[1291]=[agr_stalker_scientist_quest_story]
[1292]=[agr_stalker_scientist_dead]
[1293]=[agr_zooman_dead]
[1294]=[agr_stalker_secret_trader_dead]
[1295]=[agr_stalker_mechanic_dead]
[1296]=[agr_hole_leader_death]
[1297]=[agr_blokpost_shout_sound]
[1298]=[agr_snork_shout_sound]
[1299]=[agr_snork_dialog_shout_sound]
[1300]=[agr_duty_open]
[1301]=[agr_wpn_ak74_upgrade_1]
[1302]=[agr_smart_terrain_2_3_bandits_1_squad_death]
[1303]=[agr_smart_terrain_6_4_bandits_1_squad_death]
[1304]=[agr_smart_terrain_4_2_snorks_4_lair_death]
[1305]=[agr_garbage_end]
[1306]=[agr_holeman_dialog_complete]
[1307]=[agr_duty_weaponmaster_death]
[1308]=[agr_duty_barman_death]
[1309]=[agr_stalker_base_start_attack_1]
[1310]=[agr_stalker_base_start_attack_2]
[1311]=[agr_stalker_base_start_attack_3]
[1312]=[agr_bar_actor_enemy]
[1313]=[agr_actor_on_agroprom]
[1314]=[agr_duty_leader_raciya_end]
[1315]=[agr_monsters_big_attack]
[1316]=[agr_recover_item_1_done]
[1317]=[agr_recover_item_2_done]
[1318]=[agr_recover_item_3_done]
[1319]=[agr_recover_item_4_done]
[1320]=[agru_tushkano_run]
[1321]=[agru_phisics_active_1]
[1322]=[agru_leader_dolg_task_complete]
[1323]=[agru_go_out_task_complete]
[1324]=[agru_find_secret_task_complete]
[1325]=[agru_go_out_end_task_complete]
[1326]=[agru_door_1_closed]
[1327]=[agru_controller_death]
[1328]=[agru_teleport_complete]
[1329]=[agru_nvidia_presentation]
[1330]=[agr_postprocess_started]
[1331]=[agru_add_reward_1]
[1332]=[agru_open_story_door]
[1333]=[agru_end_agroprom_underhround]
[1334]=[agru_stop_siren]
[1335]=[yan_ready_actor_cut2]
[1336]=[yan_death_stalker4_cut2]
[1337]=[yan_death_stalker1_cut2]
[1338]=[yan_death_stalker2_cut2]
[1339]=[yan_death_stalker3_cut2]
[1340]=[yan_death_stalker5_cut2]
[1341]=[yan_death_stalker6_cut2]
[1342]=[yan_death_stalker7_cut2]
[1343]=[yan_alarm_signal_cut2]
[1344]=[yan_alarm_signal_stalkers_cut2]
[1345]=[yan_destroy_alarm_signal_cut2]
[1346]=[yan_destroy_zombi1_cut2]
[1347]=[yan_destroy_zombi2_cut2]
[1348]=[yan_destroy_zombi4_cut2]
[1349]=[yan_destroy_zombi6_cut2]
[1350]=[yan_destroy_zombi7_cut2]
[1351]=[yan_destroy_zombi10_cut2]
[1352]=[yan_destroy_zombi11_cut2]
[1353]=[yan_end_talk_with_scientics]
[1354]=[yan_stalker_squad_sci_base_death]
[1355]=[yan_squad_zombi_in_sci_base]
[1356]=[yan_squad_zombi_in_sci_base2]
[1357]=[yan_squad_zombi_in_sci_base3]
[1358]=[yan_squad_zombi_in_sci_base4]
[1359]=[yan_squad_zombi_in_sci_base5]
[1360]=[yan_squad_zombi_in_sci_base6]
[1361]=[start_surge]
[1362]=[yan_second_visit]
[1363]=[yan_quest_digger_doc]
[1364]=[yan_kak_proiti_za_strelkom]
[1365]=[yan_vida4a_quest_doc]
[1366]=[yan_sdal_quest_doc]
[1367]=[yan_proriv_k_ystanovke]
[1368]=[yan_levsha_dead]
[1369]=[yan_levwa_quest_doc]
[1370]=[yan_questions_scientists]
[1371]=[yan_soglasie_quest_doc]
[1372]=[yan_vzyal_quest_doc]
[1373]=[yan_quest_doc]
[1374]=[yan_otnesti_doc_saharavy]
[1375]=[yan_quest_levsha]
[1376]=[yan_stop]
[1377]=[yan_actor_in_sci_base]
[1378]=[yan_go_to_positions_cut6]
[1379]=[yan_actor_away_door1]
[1380]=[yan_actor_away_door2]
[1381]=[yan_actor_away_saharov]
[1382]=[yan_space_restrictor_actor_ready_cut5]
[1383]=[yan_destroy_zombi20_cut5]
[1384]=[yan_destroy_zombi21_cut5]
[1385]=[yan_destroy_zombi22_cut5]
[1386]=[yan_destroy_zombi23_cut5]
[1387]=[yan_destroy_zombi24_cut5]
[1388]=[yan_destroy_zombi25_cut5]
[1389]=[yan_destroy_zombi26_cut5]
[1390]=[yan_destroy_zombi27_cut5]
[1391]=[yan_destroy_zombi28_cut5]
[1392]=[yan_destroy_zombi29_cut5]
[1393]=[yan_destroy_zombi30_cut5]
[1394]=[yan_destroy_zombi31_cut5]
[1395]=[yan_destroy_zombi32_cut5]
[1396]=[yan_space_restrictor_actor_go_cut5]
[1397]=[yan_default_stalker_1_death]
[1398]=[yan_default_stalker_2_death]
[1399]=[yan_levsha_ready_cut6]
[1400]=[typoi]
[1401]=[yan_actor_ready_cut6_ok]
[1402]=[yan_ready_actor_cut6]
[1403]=[yan_ready_actor2_cut6]
[1404]=[hit_cut6_stalker_1]
[1405]=[hit_cut6_stalker_2]
[1406]=[hit_cut6_stalker_3]
[1407]=[hit_cut6_stalker_4]
[1408]=[hit_cut6_stalker_5]
[1409]=[yan_ready_vikl_cut6]
[1410]=[yan_ready_perekl_cut6]
[1411]=[yan_warning_zombie_cut6]
[1412]=[yan_warning_zombie2_cut6]
[1413]=[yan_start_frase_cut6]
[1414]=[yan_start_frase2_cut6]
[1415]=[yan_task1_end_cut6]
[1416]=[yan_task2_end_cut6]
[1417]=[yan_death_cut6_stalker2]
[1418]=[yan_death_cut6_stalker1]
[1419]=[yan_death_cut6_stalker5]
[1420]=[yan_fast_zombi_cut6]
[1421]=[yan_hero_in_zone]
[1422]=[yan_ready_actor_position_cut6]
[1423]=[alert_zombi_cut6_1]
[1424]=[yan_naprnik_roof_5]
[1425]=[yan_actor_start_to_go]
[1426]=[yan_go_home_cut6]
[1427]=[yan_actor_go_to_stalker]
[1428]=[yan_actor_destroy_wave1]
[1429]=[yan_actor_destroy_wave2]
[1430]=[yan_ready_wave2_cut6]
[1431]=[yan_ready_wave3_cut6]
[1432]=[yan_wave_zombie1_cut6]
[1433]=[yan_wave_zombie2_cut6]
[1434]=[yan_destroy_wave1_1]
[1435]=[yan_destroy_wave1_2]
[1436]=[yan_destroy_wave1_3]
[1437]=[yan_destroy_wave1_4]
[1438]=[yan_destroy_wave1_5]
[1439]=[yan_destroy_wave2_1]
[1440]=[yan_destroy_wave2_2]
[1441]=[yan_destroy_wave2_3]
[1442]=[yan_destroy_wave2_4]
[1443]=[yan_destroy_wave2_5]
[1444]=[yan_destroy_wave3_1]
[1445]=[yan_destroy_wave3_2]
[1446]=[yan_destroy_wave3_3]
[1447]=[yan_end_quest_line]
[1448]=[yan_go_to_red_forest_cut6]
[1449]=[yan_zombied_on_krisha_cut6]
[1450]=[yan_zombied_in_angar_cut6]
[1451]=[yan_professor_cut6]
[1452]=[yan_otvet_stalkera_cut6]
[1453]=[yan_otryad_go_home_cut6]
[1454]=[yan_stop_spawn_cut6]
[1455]=[yan_start_monologa_cut6]
[1456]=[yan_hold_position_cut6]
[1457]=[yan_ready_position_stalker3]
[1458]=[yan_ready_position_stalker4]
[1459]=[yan_stalker_3_kaput]
[1460]=[yan_stalker_4_kaput]
[1461]=[yan_stalker_5_kaput]
[1462]=[yan_wave_speedx2_cut6]
[1463]=[yan_start_remove]
[1464]=[yan_wave1_go]
[1465]=[yan_wave_naval]
[1466]=[yan_roof_nores_stalker3]
[1467]=[yan_roof_nores_stalker4]
[1468]=[yan_roof_nores_stalker5]
[1469]=[yan_death_stalker4_cut6]
[1470]=[yan_death_stalker3_cut6]
[1471]=[yan_death_stalker5_cut6]
[1472]=[yan_game_over_cut6]
[1473]=[yan_naprnik_roof_4]
[1474]=[yan_naprnik_roof_3]
[1475]=[yan_naprnik_roof_1]
[1476]=[yan_naprnik_roof_2]
[1477]=[yan_death_group1_cut6]
[1478]=[yan_wave_naval_roof1]
[1479]=[yan_smena_position_1]
[1480]=[yan_smena_position_2]
[1481]=[yan_smena_position_3]
[1482]=[yan_smena_position_4]
[1483]=[yan_smena_position_5]
[1484]=[yan_smena_position_6]
[1485]=[yan_proriv_k_ystanovke_start]
[1486]=[yan_ui_disabled]
[1487]=[yan_scene_6_snork_dead]
[1488]=[yan_low_psy_radiation_start]
[1489]=[yan_scene_6_ready_to_zabor]
[1490]=[yan_zabor_1_already_jumping]
[1491]=[yan_zabor_stalker_7_on_position]
[1492]=[yan_zabor_stalker_4_on_position]
[1493]=[yan_zabor_stalker_2_on_position]
[1494]=[yan_zabor_stalker_1_on_position]
[1495]=[yan_zabor_stalker_5_on_position]
[1496]=[yan_zabor_2_already_jumping]
[1497]=[yan_group_in_angar]
[1498]=[yan_not_go_to_roof]
[1499]=[yan_squad2_ready]
[1500]=[yan_recover_item_1_done]
[1501]=[yan_recover_item_2_done]
[1502]=[stc_strelok_hit_1]
[1503]=[stc_strelok_hit_2]
[1504]=[stc_strelok_hit_3]
[1505]=[stc_strelok_hit_4]
[1506]=[stc_strelok_hit_5]
[1507]=[stc_scene_1_enemy_spawn]
[1508]=[stc_scene_2_enemy_spawn]
[1509]=[stc_scene_2_enemy_2_spawn]
[1510]=[stc_scene_3_enemy_spawn]
[1511]=[stc_scene_4_enemy_spawn]
[1512]=[stc_scene_5_enemy_spawn]
[1513]=[stc_scene_6_enemy_spawn]
[1514]=[stc_scene_7_enemy_spawn_1]
[1515]=[stc_scene_7_enemy_spawn_2]
[1516]=[stc_scene_8_enemy_spawn]
[1517]=[stc_scene_start]
[1518]=[stc_scout_talk]
[1519]=[stc_first_teleport_monolith_spawn_1]
[1520]=[stc_first_teleport_monolith_spawn_2]
[1521]=[stc_first_teleport_monolith_spawn_3]
[1522]=[stc_first_teleport_monolith_spawn_4]
[1523]=[stc_first_scene_cameff_end]
[1524]=[stc_first_teleport_actor]
[1525]=[stc_strelok_can_run_1]
[1526]=[stc_strelok_can_run_2]
[1527]=[stc_strelok_can_run_3]
[1528]=[stc_additional_q1]
[1529]=[stc_first_teleport_spawn_3]
[1530]=[stc_second_teleport_spawn_2]
[1531]=[stc_second_teleport_spawn_3]
[1532]=[stc_second_teleport_actor_out]
[1533]=[stc_strelok_can_run_6]
[1534]=[stc_strelok_is_near_dead]
[1535]=[stc_strelok_dead]
[1536]=[stc_surge_continued]
[1537]=[stc_final_fade]
[1538]=[stc_first_teleport_spawn_6]
[1539]=[stc_final_cutscene_2]
[1540]=[stc_last_effector_1]
[1541]=[stc_last_effector_2]
[1542]=[stc_last_effector_3]
[1543]=[stc_armagedets_start]
[1544]=[info_up_ac_mp5]
[1545]=[info_up_bd_mp5]
[1546]=[info_up_a_novice_outfit]
[1547]=[info_up_ac_wincheaster1300]
[1548]=[info_up_bd_wincheaster1300]
[1549]=[info_up_ac_ak74u]
[1550]=[info_up_fh_scientific_outfit]
[1551]=[info_up_bdfh_scientific_outfit]
[1552]=[info_up_aceg_scientific_outfit]
[1553]=[info_up_ab_svu]
[1554]=[info_up_cd_svu]
[1555]=[info_up_abcd_svu]
[1556]=[info_up_ab_pkm]
[1557]=[info_up_cd_pkm]
[1558]=[info_up_abcd_pkm]
[1559]=[info_up_ac_desert_eagle]
[1560]=[info_up_bd_desert_eagle]
[1561]=[info_up_ac_spas12]
[1562]=[sar_enemies_spawned]
[1563]=[commander_move_1_fired]
[1564]=[soldier_1_move_1_fired]
[1565]=[soldier_2_move_1_fired]
[1566]=[soldier_3_move_1_fired]
[1567]=[soldier_3_move_1_2_fired]
[1568]=[commander_move_2_fired]
[1569]=[commander_dist_allow_1]
[1570]=[soldier_1_move_2_fired]
[1571]=[soldier_2_move_2_fired]
[1572]=[soldier_3_move_2_fired]
[1573]=[commander_move_3_fired]
[1574]=[soldier_1_move_3_fired]
[1575]=[soldier_2_move_3_fired]
[1576]=[soldier_3_move_3_fired]
[1577]=[soldier_3_move_3_1_fired]
[1578]=[soldier_3_move_3_2_fired]
[1579]=[commander_move_4_fired]
[1580]=[soldier_1_move_4_fired]
[1581]=[soldier_2_move_4_fired]
[1582]=[soldier_3_move_4_fired]
[1583]=[commander_move_5_fired]
[1584]=[soldier_1_move_5_fired]
[1585]=[soldier_2_move_5_fired]
[1586]=[soldier_3_move_5_fired]
[1587]=[commander_move_6_fired]
[1588]=[soldier_1_move_6_fired]
[1589]=[soldier_2_move_6_fired]
[1590]=[soldier_3_move_6_fired]
[1591]=[commander_move_7_fired]
[1592]=[soldier_1_move_7_fired]
[1593]=[soldier_2_move_7_fired]
[1594]=[soldier_3_move_7_fired]
[1595]=[commander_move_8_1_fired]
[1596]=[commander_move_8_2_fired]
[1597]=[soldier_1_move_8_fired]
[1598]=[soldier_2_move_8_fired]
[1599]=[soldier_3_move_8_fired]
[1600]=[commander_move_9_fired]
[1601]=[soldier_1_move_9_fired]
[1602]=[soldier_2_move_9_fired]
[1603]=[soldier_3_move_9_fired]
[1604]=[commander_move_10_fired]
[1605]=[soldier_1_move_10_fired]
[1606]=[soldier_2_move_10_fired]
[1607]=[soldier_3_move_10_fired]
[1608]=[commander_move_11_fired]
[1609]=[soldier_1_move_11_fired]
[1610]=[soldier_2_move_11_fired]
[1611]=[soldier_3_move_11_fired]
[1612]=[commander_dist_allow_21]
[1613]=[commander_dist_allow_22]
[1614]=[commander_move_12_fired]
[1615]=[soldier_1_move_12_fired]
[1616]=[soldier_2_move_12_fired]
[1617]=[soldier_3_move_12_fired]
[1618]=[commander_move_13_fired]
[1619]=[soldier_1_move_13_fired]
[1620]=[soldier_2_move_13_fired]
[1621]=[soldier_3_move_13_fired]
[1622]=[commander_move_14_fired]
[1623]=[soldier_1_move_14_fired]
[1624]=[soldier_2_move_14_fired]
[1625]=[soldier_3_move_14_fired]
[1626]=[commander_move_15_fired]
[1627]=[soldier_1_move_15_fired]
[1628]=[soldier_2_move_15_fired]
[1629]=[soldier_3_move_15_fired]
! attempt to use non-existent INFOPORTION [ui_talk_show]
! ERROR: SV: can't find children [18941] of parent [293107888]
* Saving spawns...
* Saving objects...
* 23731 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23731 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23731 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23733 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
! ERROR: SV: can't find children [21628] of parent [293109424]
* Saving spawns...
* Saving objects...
* 23719 objects are successfully saved
* Game dolg_12_tfw_a.save-iek4847.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\dolg_12_tfw_a.save-iek4847.sav'
* Saving spawns...
* Saving objects...
* 23719 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23719 objects are successfully saved
* Game Gracz_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\gracz_quicksave.sav'
! ERROR: SV: can't find children [19545] of parent [293325632]
! ERROR: SV: can't find children [21638] of parent [293329104]
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_section
[error]File          : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line          : 443
[error]Description   : <no expression>
[error]Arguments     : Can't open section 'aammo_9x39_ap'
 

stack trace:

Za ten post matekfpol otrzymał następujące punkty reputacji:
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 27 Mar 2011, 13:11

@ matek - Już poprawione. Jeżeli chcesz, to możesz naprawić sam. Otwórz weapon_tiers.script i poszukaj "aammo_*" i zamienić na "ammo_*". To samo w companion_manager.script. Zwykła literówka.

@ Idek - strike_protection albo physic_strike_wound_immunity, ale głowy nie dam.
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez kubekpop w 27 Mar 2011, 14:54

@smoq2 A jak z moimi pytaniami? Są na poprzedniej stronie...
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Gandzia w 27 Mar 2011, 15:27

kubekpop napisał(a):Mam pytanko. Czy dałoby się zrobić coś takiego, jak wypożyczalnia broni? Na przykład pożyczamy snajperkę na 1 dzień, a jak nie zapłacimy na czas, to są naliczane odsetki, a na koniec gość od broni wysłał by najemnika, żeby nas zlikwidował. Czy takie coś jest możliwe?
Wiem, że pomysł dość dziwny, ale czasem lepiej byłoby pożyczyć broń za 5 tysięcy, niż kupować za 60tys.

I jeszcze sprawa najemników. Rozumiem, że w tym modzie chodzi o całkowitą dominację, ale najemnicy to najemnicy... Inne frakcje mogłyby zlecać im wyeliminowanie wrogich oddziałów itp. Bo jak mają z wszystkimi walczyć, to już nie najemnicy. Mógłbyś dodać jakieś zalety bycia najemnikiem. Ale to tylko moje zdanie. Nie wiem czy można takie rzeczy zrobić i czy innym by się to spodobało.


Pożyczanie? To nie ma najmniejszego sensu... Pożyczę i co? Nie oddam. I jaki to ma sens..?
Ale pomyślałem nad dyplomacyjnymi stosunkami. Jakby 6 frakcji podzilic na 3 fronty.
Wolność + Bandyci. Powinność + Czyste Niebo. Opór + Najemnicy.
To pasuję nawet do tego co smoqu napisał w readme..
I fajnie by było coś jak jak Shocu, tj Arena. Nie koniecznie powrót tej lokacji, ale można owe 'zabawy' w innych miejscach urządzić.
Tzn. Ustawki między frakcyjne.
Co o tym sądzicie? :E
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez kubekpop w 27 Mar 2011, 15:49

I fajnie by było coś jak jak Shocu, tj Arena. Nie koniecznie powrót tej lokacji, ale można owe 'zabawy' w innych miejscach urządzić.
Tzn. Ustawki między frakcyjne.
Co o tym sądzicie? :E


W sumie... Można by zrobić coś takiego na strzelnicy w Agropromie, albo taką ustawkę w podziemiach Agropromu.\\

Ale kto wie... Może fabuła będzie tak wciągająca, że to będzie zbędne.
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Idek w 27 Mar 2011, 16:31

wolność + bandyci ? już prędzej wolność + czyste niebo ( w readme jest pisane że wolność jest planem B dla NATO jak czyste niebo nie wypali)
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Gandzia w 27 Mar 2011, 21:25

Nie, Wolność pomaga NATO. A Czystemu Niebu siły radzieckie . A wolność + Bandyci, jak z jedynki, nie mieli najgorszych stosunków, a i pasują do siebie. Czyste niebo + Powinność ze względu na poglądy. Jedynie co mi nie pasuję to opór do najemników. Szkoda, że renegaci nie są frakcją aktywną. Mogliby mieć bazę w czerwonym lesie, jak w waniliowym cs. :)
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez matekfpol w 27 Mar 2011, 21:41

Nie jestem pewien, bo nie mam na dysku readme, ale wydaje mi się że było tam napisane że Czyste Niebo jest komórką NATO. Jeśli patrzeć pod tym pryzmatem - to powinni bratać się w Wolnością. Jeśli poglądowo to ze stalkerami - Oporem. No bo i jednym i drugim zależy na poznaniu Zony ( choć stalkerom bardziej na czerpaniu z niej zysków ). Myślę że współpraca typu - wy przynosicie artefakt, my płacimy, dajemy sprzęt byłaby na miejscu. A Powinność chce za przeproszeniem Zonę rozpiprzyć, więc co miałoby CN badać?
Oczywiście to tylko domysły, Zona jest zbyt mała by tworzyć takie sojusze. Tu wszystko polega na "rach-ciach". Biegniesz, mordujesz, zajmujesz. Gracz wystarczy, po co sprzymierzone fronty. Zresztą nie wydaje mi się żeby pojawiły się w finałce, choć kto wie.
No i areny, niezły pomysł. Bo po zajęciu Zony to trochę nudnawo się robi. Oczywiście ma być fabuła, więc trudno cokolwiek powiedzieć, no ale jednak walka na arenie ( ustawki, po kilku, kilkunastu członków frakcji ) można by zrobić, i wytłumaczyć tym, że to jeńcy i frakcja rządząca chce mieć radochę.
Zobaczymy.
Ostatnio edytowany przez matekfpol 27 Mar 2011, 22:18, edytowano w sumie 2 razy
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez smoq2 w 27 Mar 2011, 22:00

To teraz tak dla sprostowania:

Czyste Niebo to nie do końca komórka NATO, przynajmniej nie oficjalnie. O charakterze pracy dla NATO wiedzą tylko ci na wyższych pozycjach w Czystym Niebie, na pewno Tyczkow i ŚP Lebedew byli zwerbowani jeszcze za czasów ich pracy w laboratoriach przed powstaniem Zony. Kto jeszcze jest wtajemniczony na razie zachowamy dla siebie.

Wolność nie wie nic o ich powiązaniu z NATO. To NATO pociąga za sznurki aby Wolność nie cierpiała na brak narzędzi do walki. Najzwyczajniej bardziej pasują dla NATO jako ewentualna partia rządząca niż np. Powinność.
Wolność na pewno nie dogada się z Bandytami, gdyż ci w swojej subtelności wybili połowę ich ludzi i przejęli ich bazę w Dolinie Mroku. Nie sądzicie, że raczej po czymś takim nie za dobrze by się dogadywali?

Nie będzie żadnych sojuszów ani takich tam. Fabuła stawia jasno: Wszyscy ze sobą walczą o dominację.

Nie ma miejsca na zrobienie areny. Nie będziemy robić żadnych map ani modyfikować obecnych, żeby wstawić gdzieś budynek areny.
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Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez matekfpol w 27 Mar 2011, 22:21

Co do Renegatów. Oni nie tyle mieli bazę w Lesie co po prostu strzegli mostu. Bazę ( a przynajmniej miejsce spawnowania ) mieli w Północnym Gospodarstwie na Bagnach. Niemniej Może jakaś frakcja pojawi się w Czerwonym Lesie lub Limańsku.
Czy wspominałem też że część punktów/obozów z Czerwonym Lesie jest niedostępna dla oddziałów frakcji? Np. nie mogę zająć Diabelskiego Obozowiska, lub obozu przy przejściu z Lasu do Jantaru.

I czy planowane jest zrobienie z fabryki we wschodniej części Doliny Mroku bazy? Bo to urokliwe miejsce, albo dla nowej frakcji, albo frakcji niegrywalnej ( Renegaci [ bo obok bandytów ], może wojsko ) .
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