smoq2 napisał(a):@ Junx - Losowy, ale jeśli by się powtarzało to proszę o save. Skąd wiesz, że szczura?
ghostdead napisał(a):Smoqu mam pomysł na którąś wersje może kasa zostałaby zapisywana w PDA a my moglibyśmy kupować online i sprzedawac online potem tylko wysłanie kuriera naszego towarzysza na przykład.Skończyło by się bieganie za jednym pistolem przez całą zone.Taki mały pomysł może wykorzystasz go w tym nowym modzie z freeplajem smoqu.W dalekiej przyszłości lub teraz co jest mało prawdopodobne.
ghostdead napisał(a):@ igla2008 A ile masz zajętych tych żółtych i zielonych pól.
ghostdead napisał(a):To nie zależy od poziomu bohatera a poziomu akceptacji przez frakcje.
* Detected CPU: GenuineIntel Pentium 4, F15/M2/S9, 2624.00 mhz, 84-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29893 files cached 30 archives, 4544Kb memory used.
Init FileSystem 7.830090 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2028980 K], reserved[14244 K], committed[53864 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9188 K], process heap[1080 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5084 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:95C6]: ASUS AH3450 Series
* GPU driver: 6.14.10.6962
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 556 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [992 ms]
"e:\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 129590 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 3525 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 4164 ms
* phase cmem: 120508 K
SERWER: rozpoczynanie...
* phase time: 1241 ms
* phase cmem: 107664 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 5 ms
* phase cmem: 107664 K
Wczytywanie zapisanej gry "junx_quicksave.sav"...
* Loading spawn registry...
* 10991 spawn points are successfully loaded
* Loading objects...
* 24124 objects are successfully loaded
* Game junx_quicksave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\junx_quicksave.sav' (136.758s)
* phase time: 136756 ms
* phase cmem: 170720 K
SERWER: łączenie...
* phase time: 318 ms
* phase cmem: 170758 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 170791 K
Otwieranie strumienia...
* phase time: 20 ms
* phase cmem: 170791 K
Wczytywanie CFORM...
* phase time: 8897 ms
* phase cmem: 240490 K
Wczytywanie shaderów...
* phase time: 1493 ms
* phase cmem: 241483 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 14563 verts, 455 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 32654 verts, 1020 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60931 verts, 1904 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 346542 indices, 676 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 18028 verts, 211 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048440 indices, 2047 Kb
* [Loading IB] 20934 indices, 40 Kb
* phase time: 22232 ms
* phase cmem: 241653 K
Wczytywanie przestrzennej bazy danych...
* phase time: 2450 ms
* phase cmem: 245931 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10614 v(20), 5612 p
* [DETAILS] Batch(61), VB(207K), IB(32K)
* phase time: 336 ms
* phase cmem: 245963 K
Wczytywanie stref i portali...
* Loading HOM: e:\s.t.a.l.k.e.r. - clear sky\gamedata\levels\darkvalley\level.hom
* phase time: 127 ms
* phase cmem: 246336 K
Wczytywanie obiektów SI...
* phase time: 9 ms
* phase cmem: 246336 K
KLIENT: Odradzanie...
* phase time: 10 ms
* phase cmem: 246336 K
Wczytywanie tekstur...
* t-report - base: 892, 105457 K
* t-report - lmap: 8, 8193 K
* phase time: 35051 ms
* phase cmem: 268388 K
KLIENT: Synchronizacja...
* phase time: 34 ms
* phase cmem: 268388 K
* [win32]: free[1232080 K], reserved[74100 K], committed[790908 K]
* [ D3D ]: textures[140477 K]
* [x-ray]: crt heap[268388 K], process heap[244346 K], game lua[135732 K], render[141 K]
* [x-ray]: economy: strings[18468 K], smem[971 K]
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
* MEMORY USAGE: 320798 K
* End of synchronization A[1] R[1]
! Can't find texture 'loner_icon'
! attempt to use non-existent INFOPORTION [ui_talk_show]
! Can't find texture 'loner_wide'
stack trace:
001B:0270DD19 xrGame.dll
001B:02732699 xrGame.dll
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ... clear sky\gamedata\scripts\tfwweapon_manager.script:212: C stack overflow
stack trace:
smoq2 napisał(a):Muszę zrobić jakiś poradnik wewnątrz gry... Coś na styl encyklopedii w SoC.
Albo jakieś wskazówki, tak jak w CoP.
smoq2 napisał(a):Na ten pierwszy chyba udało mi się coś zrobić. Masz link do plików w PW.
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 5 gości