[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:979: bad argument #2 to 'format' (string expected, got nil)
* Detected CPU: AuthenticAMD ATHLON XP, F6/M6/S2, 1669.00 mhz, 11-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29851 files cached 32 archives, 5313Kb memory used.
Init FileSystem 3.251251 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1960292 K], reserved[24396 K], committed[112400 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10097 K], process heap[677 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[5819 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to 'r3_msaa_alphatest'
~ Valid arguments: st_opt_off/st_opt_atest_msaa_dx10_0/st_opt_atest_msaa_dx10_1
! Unknown command: r3_msaa_opt
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:326]: NVIDIA GeForce FX 5500
* GPU driver: 7.15.10.9685
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 644 M
* DDI-level: 9.0
* GPU shading: vs(fffe0200/2.0/20), ps(ffff0200/2.0/20)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(20),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 8
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! [LUA][ERROR] ATTENTION!!! ATTENTION!!! ATTENTION!!! ATTENTION!!!
! [LUA][ERROR] ENFORCED ABORT: Post everything below this line in your report!
! [LUA][ERROR]
! [LUA][ERROR]
! [LUA][ERROR] ERROR: Cannot locate gamedata\tfw_temp_storage.tfw
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:979: bad argument #2 to 'format' (string expected, got nil)
stack trace:
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