Jantar problem - gra się zawiesza

Kim jesteśmy? Dokąd idziemy? Jaki w tym cel? Zadawał sobie w duchu te pytania. Tak, był pijany.
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

Jantar problem - gra się zawiesza

Postprzez BeF1990 w 13 Lis 2013, 19:11

Witam, mam dziwny problem. Mianowicie jestem aktualnie w Jantarze i gdy przyjmę zadanie od Profesora Sacharowa "Spotkaj się z grupą Lewusa" coś się pieprzy i nie mogę zapisywać gry ponieważ gra się wtedy zawiesza. Nie wyskakuję żaden błąd gra najzwyczajniej się zawiesza, wyskakuje systemowy kursor i standardowo Ctrl + Alt + Delete pomaga wrócić do Windowsa. Nie byłoby z tym większego problemu gdyby nie fakt, iż gdy przejdę całe zadanie i chce "udać się do Czerwonego Lasu" gra również się zawiesza co uniemożliwia mi dalsze przejście. :(

Gram na patch'u 1.5.10 z modami Complete v1.1.3, Faction Commander 2.5 (+ patch i spolszczenie), Absolute Nature 2 oraz Absolute Structures.

Poniżej wrzucam logs:
Kod: Zaznacz wszystko
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3346.00 mhz, 22-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 28634 files cached 30 archives, 4537Kb memory used.
Init FileSystem 1.190050 sec
'xrCore' build 3795, Jun 25 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4026448 K], reserved[53528 K], committed[114264 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8847 K], process heap[676 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4977 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "e:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[e:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1200]: NVIDIA GeForce GTX 560 Ti 
* GPU driver: 9.18.13.3165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2729 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  e:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\music\wasteland2.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [328 ms]
"e:\gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 125467 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    2543 ms
* [prefetch] memory:  0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 3219 ms
* phase cmem: 118417 K
SERWER: rozpoczynanie...
* phase time: 733 ms
* phase cmem: 104822 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 382 ms
* phase cmem: 104822 K
Wczytywanie zapisanej gry "bef_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 28316 objects are successfully loaded
* Game bef_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\bef_quicksave.sav' (3.136s)
* phase time: 3135 ms
* phase cmem: 157091 K
SERWER: łączenie...
* phase time: 2077 ms
* phase cmem: 157135 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 1014 ms
* phase cmem: 157168 K
Otwieranie strumienia...
* phase time: 762 ms
* phase cmem: 157168 K
Wczytywanie CFORM...
* phase time: 1314 ms
* phase cmem: 201296 K
Wczytywanie shaderów...
* phase time: 500 ms
* phase cmem: 202341 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 30972 verts, 967 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 60821 verts, 1900 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65089 verts, 2034 Kb
* [Loading VB] 1388 verts, 43 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 250893 indices, 490 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 31255 verts, 366 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 158562 indices, 309 Kb
* phase time: 289 ms
* phase cmem: 202466 K
Wczytywanie przestrzennej bazy danych...
* phase time: 472 ms
* phase cmem: 205045 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 359 ms
* phase cmem: 205061 K
Wczytywanie stref i portali...
* Loading HOM: e:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\levels\yantar\level.hom
* phase time: 322 ms
* phase cmem: 205124 K
Wczytywanie obiektów SI...
* phase time: 548 ms
* phase cmem: 205124 K
KLIENT: Odradzanie...
* phase time: 461 ms
* phase cmem: 205124 K
Wczytywanie tekstur...
* t-report - base: 939, 470386 K
* t-report - lmap: 8, 8193 K
* phase time: 2378 ms
* phase cmem: 235754 K
KLIENT: Synchronizacja...
* phase time: 939 ms
* phase cmem: 235754 K
* [win32]: free[2861608 K], reserved[101428 K], committed[1231204 K]
* [ D3D ]: textures[511383 K]
* [x-ray]: crt heap[235754 K], process heap[33593 K], game lua[87556 K], render[135 K]
* [x-ray]: economy: strings[16514 K], smem[1050 K]
* MEMORY USAGE: 300833 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 28327 objects are successfully saved
* Game BeF_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\bef_quicksave.sav'
[0]=[has_sleeping_bag]
[1]=[global_dialogs]
[2]=[level_changer_icons]
[3]=[ui_pda]
[4]=[ui_pda_hide]
[5]=[ui_pda_contacts]
[6]=[ui_pda_contacts_hide]
[7]=[ui_pda_map_local]
[8]=[ui_pda_map_global]
[9]=[ui_pda_news]
[10]=[ui_pda_news_hide]
[11]=[ui_pda_jobs_failed]
[12]=[ui_pda_jobs_accomplished]
[13]=[ui_pda_jobs_current]
[14]=[ui_pda_jobs]
[15]=[ui_pda_jobs_hide]
[16]=[ui_pda_contracts]
[17]=[ui_pda_diary]
[18]=[ui_pda_diary_hide]
[19]=[ui_pda_encyclopedia]
[20]=[ui_pda_encyclopedia_hide]
[21]=[ui_pda_actor_info]
[22]=[ui_pda_ranking]
[23]=[ui_pda_events]
[24]=[retreat]
[25]=[alert]
[26]=[ui_inventory]
[27]=[ui_inventory_hide]
[28]=[ui_talk]
[29]=[ui_talk_hide]
[30]=[ui_trade]
[31]=[ui_trade_hide]
[32]=[ui_car_body]
[33]=[ui_car_body_hide]
[34]=[test_info_1]
[35]=[test_info_2]
[36]=[test_info_3]
[37]=[test_info_4]
[38]=[test_info_5]
[39]=[test_info_6]
[40]=[test_info_7]
[41]=[test_info_8]
[42]=[test_info_9]
[43]=[test_info_10]
[44]=[test_info_11]
[45]=[test_info_12]
[46]=[test_info_13]
[47]=[test_info_14]
[48]=[test_info_15]
[49]=[test_info_16]
[50]=[test_info_17]
[51]=[test_info_18]
[52]=[test_info_19]
[53]=[test_info_20]
[54]=[test_info_21]
[55]=[test_info_22]
[56]=[test_info_23]
[57]=[arena_first_battle_begin]
[58]=[arena_camera_begin]
[59]=[arena_final_battle]
[60]=[arena_rupor_off]
[61]=[arena_fourth_battle]
[62]=[sim_capture_enemy_base_stalker_done]
[63]=[sim_capture_enemy_base_bandit_done]
[64]=[sim_capture_enemy_base_freedom_done]
[65]=[sim_capture_enemy_base_dolg_done]
[66]=[hospital_z1_action]
[67]=[sniper_fire_scene]
[68]=[kat_hosp_z1_minigun_fire]
[69]=[kat_hosp_z1_minigun_reload]
[70]=[sniper_fire_scene_end]
[71]=[hospital_z1_komander_speak]
[72]=[cover_fire]
[73]=[cover_fire_go]
[74]=[cover_fire_hide]
[75]=[cover_fire_end]
[76]=[pre_cover_fire]
[77]=[rush_1]
[78]=[rush_2]
[79]=[rush_3]
[80]=[rush_4]
[81]=[rush_5]
[82]=[rush_6]
[83]=[rush_7]
[84]=[hospital_actor_in_sniper_restr]
[85]=[sniper_off]
[86]=[door_blow_up]
[87]=[minigun_off]
[88]=[lim_z1_minigun_off_2]
[89]=[hospital_z1_enemy_1]
[90]=[hospital_z1_enemy_2]
[91]=[hospital_z1_enemy_3]
[92]=[hospital_z1_enemy_4]
[93]=[hospital_z1_enemy_5]
[94]=[hospital_first_wave_spawn]
[95]=[hospital_spawn_enemy_third_wave]
[96]=[hospital_last_wave_spawn]
[97]=[hospital_z1_badly]
[98]=[hospital_z1_spawn_off]
[99]=[hospital_z2_enter]
[100]=[hospital_heli_see_enemy]
[101]=[hospital_heli_start_attack]
[102]=[hospital_z2_rpg_fire]
[103]=[hospital_z2_rpg_run]
[104]=[hospital_z2_heli_fire]
[105]=[hospital_z2_heli_crash]
[106]=[hospital_z2_enemy_1]
[107]=[hospital_z2_enemy_2]
[108]=[hospital_z2_enemy_3]
[109]=[hospital_z2_enemy_4]
[110]=[hospital_z2_enemy_5]
[111]=[hospital_z2_enemy_6]
[112]=[hospital_z2_actor_nw]
[113]=[hospital_z2_actor_ne]
[114]=[hospital_z2_actor_sw]
[115]=[hospital_z2_actor_se]
[116]=[hospital_z2_spawn_off]
[117]=[hospital_z2_exit]
[118]=[hospital_z3_fierce_attack]
[119]=[hospital_z3_attack]
[120]=[hospital_z3_spawn_1_on]
[121]=[hospital_z3_spawn_2_on]
[122]=[hospital_z3_spawn_3_on]
[123]=[hospital_z3_spawn_4_on]
[124]=[hospital_z3_spawn_5_on]
[125]=[hospital_z3_spawn_6_on]
[126]=[hospital_z3_spawn_7_on]
[127]=[hospital_z3_spawn_8_on]
[128]=[hospital_z3_spawn_9_on]
[129]=[hospital_z3_spawn_10_on]
[130]=[hospital_z3_enemy_1]
[131]=[hospital_z3_enemy_2]
[132]=[hospital_z3_enemy_3]
[133]=[hospital_z3_enemy_4]
[134]=[hospital_z3_enemy_5]
[135]=[hospital_z3_enemy_6]
[136]=[hospital_z3_enemy_7]
[137]=[hospital_z3_enemy_8]
[138]=[hospital_z3_enemy_9]
[139]=[hospital_z3_enemy_10]
[140]=[hospital_cs_entrance]
[141]=[hospital_cs_victory]
[142]=[hospital_z3_cs_soldier1]
[143]=[hospital_z3_cs_soldier2]
[144]=[hospital_z3_cs_soldier3]
[145]=[hospital_z3_cs_soldier4]
[146]=[hospital_z3_cs_fire_1]
[147]=[hospital_z3_cs_fire_2]
[148]=[hospital_z3_cs_fire_3]
[149]=[hospital_z3_sniper_fire]
[150]=[hospital_z3_minigun_on]
[151]=[hospital_z3_minigun_off]
[152]=[hospital_z3_last_door]
[153]=[hospital_z3_enemy_last_wave]
[154]=[hospital_general_task]
[155]=[hospital_general_task_complete]
[156]=[hosp_task_sniper_back_rush_1_complete]
[157]=[hosp_task_sniper_back_rush_2_complete]
[158]=[hosp_task_sniper_back_rush_3_complete]
[159]=[hosp_task_sniper_back_rush_4_complete]
[160]=[hosp_task_z3_hold_out_complete]
[161]=[hospital_task_general]
[162]=[katacomb_task_sniper_back]
[163]=[katacomb_task_kill_sniper]
[164]=[katacomb_task_helicopter]
[165]=[katacomb_task_z2_exit]
[166]=[katacomb_task_3]
[167]=[hosp_z3_csky_hide_radio]
[168]=[gen_start_fighting]
[169]=[gen_snork_anim_left_0_dead]
[170]=[gen_snork_anim_left_1_dead]
[171]=[gen_snork_anim_left_2_dead]
[172]=[gen_snork_anim_left_3_dead]
[173]=[gen_snork_anim_right_0_dead]
[174]=[gen_snork_anim_right_1_dead]
[175]=[gen_snork_anim_right_2_dead]
[176]=[gen_snork_anim_right_3_dead]
[177]=[gen_snork_anim_right_4_dead]
[178]=[gen_snork_anim_left_0_danger]
[179]=[gen_snork_anim_left_1_danger]
[180]=[gen_snork_anim_left_2_danger]
[181]=[gen_snork_anim_left_3_danger]
[182]=[gen_snork_anim_right_0_danger]
[183]=[gen_snork_anim_right_1_danger]
[184]=[gen_snork_anim_right_2_danger]
[185]=[gen_snork_anim_right_3_danger]
[186]=[gen_snork_anim_right_4_danger]
[187]=[gen_cutscene_02]
[188]=[gen_cutscene_04]
[189]=[gen_cutscene_08]
[190]=[temp_anim_l0]
[191]=[temp_anim_l1]
[192]=[temp_anim_l2]
[193]=[temp_anim_l3]
[194]=[temp_anim_r0]
[195]=[temp_anim_r1]
[196]=[temp_anim_r2]
[197]=[temp_anim_r3]
[198]=[temp_anim_r4]
[199]=[red_bridge_scene_begin]
[200]=[red_bridge_bandit_1]
[201]=[red_bridge_bandit_2]
[202]=[red_bridge_bandit_3]
[203]=[red_bridge_bandit_4]
[204]=[red_bridge_bandit_5]
[205]=[red_bridge_bandit_6]
[206]=[red_bridge_bandit_7]
[207]=[red_bridge_ally_strike]
[208]=[duty_help_csky]
[209]=[freedom_help_csky]
[210]=[stalker_help_csky]
[211]=[red_bridge_allyes_skirmish]
[212]=[red_bridge_allyes_skirmish2]
[213]=[red_bridge_allyes_try_pull_down]
[214]=[red_bridge_sniper_spawn]
[215]=[red_bridge_sniper_fire]
[216]=[red_bridge_allyes_out]
[217]=[red_bridge_captured]
[218]=[red_bridge_down_done]
[219]=[red_bridge_actor_out]
[220]=[red_bridge_bandit_out]
[221]=[red_bridge_allyes_win]
[222]=[red_bridge_allyes_free]
[223]=[red_bridge_bridge_move]
[224]=[red_bridge_bandit_enter_true]
[225]=[red_bridge_csky_assault]
[226]=[red_bridge_allyes_by_bridge]
[227]=[red_bridge_sniper_work1]
[228]=[red_bridge_sniper_work2]
[229]=[red_bridge_sniper_work3]
[230]=[red_bridge_sniper_work4]
[231]=[red_bridge_actor_fail]
[232]=[red_bridge_thanks_leshiy_reply]
[233]=[red_bridge_thanks_leshiy]
[234]=[red_bridge_thanks_leshiy_reply2]
[235]=[red_bridge_thanks_leshiy_reply3]
[236]=[red_bridge_thanks_leshiy_reply4]
[237]=[red_bridge_finished]
[238]=[red_bridge_leshiy_redy]
[239]=[red_bridge_clear_path]
[240]=[red_bridge_actor_come]
[241]=[red_actor_help_with_bridge]
[242]=[red_bridge_talk_with_comander]
[243]=[red_bridge_actor_in_position]
[244]=[red_bridge_cover_allyes_complete]
[245]=[red_bridge_cover_allyes2_complete]
[246]=[red_bridge_csky_go_limansk]
[247]=[red_bridge_csky_go_limansk_1]
[248]=[red_bridge_go_lever]
[249]=[red_bridge_stalkers_go]
[250]=[red_bridge_cs1]
[251]=[red_bridge_cs2]
[252]=[red_bridge_cs3]
[253]=[red_bridge_cs4]
[254]=[red_bridge_cs5]
[255]=[red_bridge_cs6]
[256]=[red_bridge_cs7]
[257]=[red_bridge_sniper_snd]
[258]=[red_bridge_try_pull_down_first]
[259]=[red_bridge_bandits_task]
[260]=[red_bridge_stalkers_go_bridge]
[261]=[red_bridge_sniper_task_complete]
[262]=[red_bridge_sniper_target]
[263]=[red_bridge_actor_talk_with_cs_commander]
[264]=[red_bridge_sniper_first_task]
[265]=[red_bridge_cs_commander_wait_1]
[266]=[red_bridge_cs_commander_wait_2]
[267]=[red_bridge_cs_commander_wait_3]
[268]=[red_bridge_cs_commander_wait_4]
[269]=[red_bridge_leshiy_wait_1]
[270]=[red_bridge_leshiy_wait_2]
[271]=[red_bridge_ally_2_wait_1]
[272]=[red_bridge_ally_3_wait_1]
[273]=[red_bridge_ally_4_wait_1]
[274]=[red_bridge_ally_4_wait_2]
[275]=[red_bridge_ally_5_wait_1]
[276]=[red_bridge_cs_soldier_1_wait_1]
[277]=[red_bridge_cs_soldier_2_wait_1]
[278]=[red_bridge_cs_soldier_2_wait_2]
[279]=[red_bridge_cs_soldier_3_wait_1]
[280]=[red_bridge_cs_soldier_4_wait_1]
[281]=[red_bridge_cs_soldier_4_wait_2]
[282]=[red_bridge_cs_soldier_4_wait_3]
[283]=[red_bridge_cs_soldier_5_wait_1]
[284]=[red_bridge_cs_soldier_6_wait_1]
[285]=[red_bridge_cs_soldier_7_wait_1]
[286]=[red_pursuit_strelok_go]
[287]=[red_pursuit_strelok_go_1]
[288]=[red_pursuit_strelok_go_2]
[289]=[red_pursuit_strelok_go_3]
[290]=[red_pursuit_ambush_attack]
[291]=[red_pursuit_ambush_attack1]
[292]=[red_pursuit_ambush_attack2]
[293]=[red_pursuit_boars_attack]
[294]=[red_pursuit_strelok_offline]
[295]=[red_pursuit_scene_begin]
[296]=[red_pursuit_tunnel_explode]
[297]=[red_pursuit_bounty_hunter_1]
[298]=[red_pursuit_bounty_hunter_2]
[299]=[red_pursuit_bounty_hunter_3]
[300]=[red_pursuit_bounty_hunter_4]
[301]=[red_pursuit_bounty_hunter_5]
[302]=[red_pursuit_bounty_hunter_6]
[303]=[red_pursuit_bounty_hunter_surrender_info]
[304]=[red_bounty_hunters_free]
[305]=[red_pursuit_csky_talk]
[306]=[red_pursuit_csky_talk2]
[307]=[red_pursuit_strelok_spich]
[308]=[red_pursuit_task_end]
[309]=[red_bridge_bandit_attacked]
[310]=[red_pursuit_bandit_attack]
[311]=[red_strelok_task_end]
[312]=[red_pursuit_bandits_enter]
[313]=[red_pursuit_bandit_guard_bridge]
[314]=[red_pursuit_bandit_guard_bridge2]
[315]=[red_bridge_bandit_time_out]
[316]=[red_pursuit_bounty_hunters_hit]
[317]=[red_pursuit_camfly_begin]
[318]=[red_bounty_hunters_go_info]
[319]=[red_bounty_hunter_far]
[320]=[red_bounty_hunter_middle]
[321]=[red_bounty_hunter_forester_place]
[322]=[red_pursuit_ambush_task_end]
[323]=[red_pursuit_explode]
[324]=[red_bounty_hunters_attack_2]
[325]=[red_bounty_hunters_give_treasure]
[326]=[red_artefact_hunters_go]
[327]=[red_artefact_hunters_go2]
[328]=[red_artefact_hunters_task_complete]
[329]=[red_artefact_hunters_task_fail]
[330]=[red_artefact_hunters_actor_refuse]
[331]=[red_artefact_hunters_task_2_complete]
[332]=[red_artefact_hunters_give_reward]
[333]=[red_smart_3_2_init_tech_job]
[334]=[red_smart_3_2_init_artefact_search]
[335]=[red_smart_6_3_init_artefact_search]
[336]=[red_bloodsucker_spawn]
[337]=[red_bloodsucker_off]
[338]=[red_bloodsucker_spawn_on]
[339]=[red_undeground_open]
[340]=[red_psy_dog_attack]
[341]=[red_underground_dynamit_use]
[342]=[red_teleport_way]
[343]=[red_teleport_way_2]
[344]=[red_actor_find_teleport]
[345]=[red_go_to_sos_signal_task_complete]
[346]=[red_forest_gate_staler_off]
[347]=[red_actor_find_forester]
[348]=[red_actor_choose_dolg]
[349]=[red_actor_choose_freedom]
[350]=[red_actor_choose_investigation]
[351]=[red_forester_actor_has_compas]
[352]=[red_forester_search_compas_task]
[353]=[red_forester_take_compas]
[354]=[red_forester_who_are_you]
[355]=[red_leshiy_reward_1]
[356]=[red_leshiy_reward_2]
[357]=[red_leshiy_reward_3]
[358]=[red_leshiy_reward_4]
[359]=[red_leshiy_reward_5]
[360]=[red_leshiy_reward_done]
[361]=[red_forest_open]
[362]=[red_forest_allyes_have_map]
[363]=[red_forest_bring_red_forest_map_task]
[364]=[red_forest_bring_red_forest_map_task_done]
[365]=[red_forest_gate_keepers_dialog_end]
[366]=[red_stalker_reinforced_task_complete]
[367]=[red_forest_stalker_sos]
[368]=[red_bloodsucker_first_spawn]
[369]=[red_capture_undeground_camp_done]
[370]=[red_recover_item_1_done]
[371]=[red_recover_item_2_done]
[372]=[red_recover_item_3_done]
[373]=[lim_cs_recon_squad_alert]
[374]=[lim_electro_fence]
[375]=[lim_bandit_ambush]
[376]=[lim_no_bandit_ambush]
[377]=[lim_bandit_ambush_destroy]
[378]=[lim_bandit_away]
[379]=[lim_cs_enter_squad_fire1]
[380]=[lim_bandit_wounded_dont_shoot]
[381]=[lim_bandit_wounded_medkit1]
[382]=[lim_cs_enter_squad_threat1]
[383]=[lim_cs_enter_squad_threat2]
[384]=[lim_bandit_have_medkit]
[385]=[lim_bandit_say_abaut_ambush]
[386]=[lim_bandit_wounded_dialog]
[387]=[lim_bandit_wounded_go]
[388]=[lim_bandit_wounded_go2]
[389]=[lim_bandit_wonded_1_out]
[390]=[lim_bandit_wonded_2_out]
[391]=[lim_bandit_health_restore]
[392]=[lim_bandit_house_attack1]
[393]=[lim_bandit_house_attack2]
[394]=[lim_bandit_house_go]
[395]=[lim_bandit_house_attackers]
[396]=[lim_destroy_bandit_minigun_task]
[397]=[lim_merc_helper_sanks]
[398]=[lim_barricade_attack]
[399]=[lim_roof_sniper_1_off]
[400]=[lim_roof_sniper_2_off]
[401]=[lim_roof_sniper_3_off]
[402]=[lim_roof_sniper_4_off]
[403]=[lim_roof_sniper_5_off]
[404]=[lim_roof_sniper_6_off]
[405]=[lim_csky_enter_danger]
[406]=[lim_condition1]
[407]=[lim_condition2]
[408]=[lim_csky_go_to_smart_3]
[409]=[lim_cs_go_to_squere]
[410]=[lim_condition3]
[411]=[lim_condition4]
[412]=[lim_condition5]
[413]=[lim_condition6]
[414]=[lim_find_bridge_squad_comander_complete]
[415]=[lim_csky_square_wait]
[416]=[lim_smart_3_captured]
[417]=[lim_csky_in_ambush]
[418]=[lim_ambush2]
[419]=[lim_canal_scene_begin]
[420]=[lim_go_to_canal_task]
[421]=[lim_military_minigun_task]
[422]=[lim_go_to_canal_complete]
[423]=[lim_bridge_csky_fire]
[424]=[lim_military_minigun_out]
[425]=[lim_military_minigun2_out]
[426]=[lim_construction_enemy_1]
[427]=[lim_construction_enemy_2]
[428]=[lim_construction_enemy_3]
[429]=[lim_construction_enemy_4]
[430]=[lim_construction_enemy_5]
[431]=[lim_construction_enemy_6]
[432]=[lim_construction_passed]
[433]=[lim_final_scene_begin]
[434]=[lim_final_allyes_recognize_actor]
[435]=[lim_final_allyes_cover_fire]
[436]=[lim_final_sniper_fire]
[437]=[lim_final_sniper_fire2]
[438]=[lim_final_sniper_fire_actor]
[439]=[lim_shut_transformer_task]
[440]=[lim_electro_fence_off]
[441]=[lim_go_to_hospital]
[442]=[lim_recon_squad_go_1]
[443]=[lim_recon_squad_wait]
[444]=[lim_recon_squad_order_1]
[445]=[lim_electro_fence_actor_come]
[446]=[lim_final_squad_destroy]
[447]=[lim_test_stalker_1]
[448]=[lim_test_stalker_2]
[449]=[lim_test_stalker_3]
[450]=[lim_test_stalker_4]
[451]=[lim_test_stalker_5]
[452]=[lim_actor_skip_military_minigun_task]
[453]=[lim_final_sniper_off]
[454]=[lim_final_actor_find_transformer]
[455]=[ui_talk_show]
[456]=[mar_story_capture_bandit_base_reward]
[457]=[mar_csky_doctor_about_people_done]
[458]=[mar_csky_doctor_about_me_done]
[459]=[mar_csky_doctor_about_zone_done]
[460]=[mar_autosave]
[461]=[mar_tower_defended]
[462]=[mar_tower_captured]
[463]=[mar_boar_killed]
[464]=[mar_plant_captured]
[465]=[mar_hidden_from_heli]
[466]=[mar_start_heli]
[467]=[mar_heli_away]
[468]=[mar_heli_see_actor]
[469]=[mar_heli_turn]
[470]=[mar_recover_item_1_done]
[471]=[mar_recover_item_2_done]
[472]=[mar_recover_item_3_done]
[473]=[mar_recover_item_4_done]
[474]=[mar_recover_item_5_done]
[475]=[mar_renegade_base_captured]
[476]=[mar_intro_scene_1_talked_4]
[477]=[mar_intro_scene_2_start]
[478]=[mar_intro_start]
[479]=[mar_intro_scene_1_talked_1]
[480]=[mar_intro_scene_1_talked_2]
[481]=[mar_intro_scene_1_talked_3]
[482]=[mar_intro_scene_1_end]
[483]=[mar_intro_scene_2_woke]
[484]=[mar_intro_scene_2_talk]
[485]=[mar_intro_scene_2_end]
[486]=[mar_intro_scene_2_cameff_end]
[487]=[mar_intro_talk_with_barman_done]
[488]=[mar_intro_talk_with_barman_radio_timer]
[489]=[mar_intro_talk_with_barman_break]
[490]=[mar_intro_talk_with_commander_1_started]
[491]=[mar_intro_talk_with_commander_1_done]
[492]=[mar_intro_talk_with_commander_1_radio_timer]
[493]=[mar_intro_talk_with_commander_1_break]
[494]=[mar_intro_talk_with_commander_1_radio_played]
[495]=[mar_intro_talk_with_commander_1_tutorial]
[496]=[mar_intro_talk_with_trader_started]
[497]=[mar_intro_talk_with_trader_radio_timer]
[498]=[mar_intro_talk_with_trader_radio_played]
[499]=[mar_intro_talk_with_trader_done]
[500]=[mar_intro_talk_with_guide_started]
[501]=[mar_intro_talk_with_guide_done]
[502]=[mar_intro_talk_with_guide_end]
[503]=[mar_tutorial_tower_top_shout]
[504]=[mar_tutorial_tower_top_started]
[505]=[mar_tutorial_tower_top_reversed]
[506]=[mar_tutorial_tower_top_done]
[507]=[mar_tutorial_kill_boars_started]
[508]=[mar_tutorial_kill_boars_reversed]
[509]=[mar_tutorial_kill_boars_done]
[510]=[mar_tutorial_return_to_base_reversed]
[511]=[mar_tutorial_help_done]
[512]=[mar_tutorial_help_reversed]
[513]=[mar_tutorial_surge_warned]
[514]=[mar_tutorial_returned_to_base]
[515]=[mar_tutorial_returned_got_on_feet]
[516]=[mar_intro_talk_with_commander_2_started]
[517]=[mar_intro_talk_with_commander_2_done]
[518]=[mar_intro_talk_with_commander_2_choose]
[519]=[mar_intro_talk_with_commander_2_decide]
[520]=[mar_intro_talk_with_commander_3_done]
[521]=[mar_intro_talk_with_commander_3_control]
[522]=[mar_intro_talk_with_tactic_told]
[523]=[mar_intro_talk_with_tactic_done]
[524]=[mar_story_go_to_marsh_done]
[525]=[mar_story_empower_csky_done]
[526]=[mar_story_empower_csky_reward]
[527]=[mar_story_guide_to_escape_talked]
[528]=[mar_story_go_to_escape_done]
[529]=[mar_csky_trader_first_talked]
[530]=[mar_csky_guide_teleport_to_marsh]
[531]=[mar_csky_guide_teleport_to_base]
[532]=[mar_csky_guide_teleport_to_escape]
[533]=[mar_csky_guide_teleport_talk_marsh]
[534]=[mar_csky_guide_teleport_talk_base]
[535]=[mar_csky_expansion_changed]
[536]=[mar_lvl_sim]
[537]=[val_freedom_2_1_dead]
[538]=[val_freedom_2_2_dead]
[539]=[val_freedom_base_under_attack]
[540]=[val_killer_roof_sniper_3_dead]
[541]=[val_killer_roof_sniper_4_dead]
[542]=[val_killer_roof_sniper_5_dead]
[543]=[val_killer_roof_sniper_6_dead]
[544]=[val_killer_1_4_dead]
[545]=[val_killer_1_5_dead]
[546]=[val_killer_base_is_no_more]
[547]=[val_freedom_join_talked_first]
[548]=[val_freedom_join_need_sound]
[549]=[val_freedom_join_enemy_wait]
[550]=[val_test]
[551]=[val_joined_freedom]
[552]=[val_freedom_leader_ded]
[553]=[val_temp_start_quest_done]
[554]=[val_temp_start_quest_complete]
[555]=[val_talked_to_blockpost_leader_complete]
[556]=[val_come_to_freedom_blockpost_done]
[557]=[val_talked_to_blockpost_leader]
[558]=[val_blockpost_no_sound]
[559]=[val_actor_inside_blockpost]
[560]=[val_play_sound_gunfire_1_done]
[561]=[val_play_sound_gunfire_1_start]
[562]=[val_play_sound_gunfire_2_start]
[563]=[val_play_sound_gunfire_3_start]
[564]=[val_spawn_freedom_to_killer_base]
[565]=[val_come_to_freedom_base_done]
[566]=[val_come_to_freedom_base]
[567]=[val_come_to_freedom_base_complete]
[568]=[val_come_to_freedom_base_east]
[569]=[val_come_to_freedom_base_west]
[570]=[val_kill_flesh]
[571]=[val_kill_flesh_done]
[572]=[val_kill_flesh_complete]
[573]=[val_come_back_comendant_to_revard_done]
[574]=[val_come_back_comendant_to_revard]
[575]=[val_reply_to_sos]
[576]=[val_reply_to_sos_done]
[577]=[val_reply_to_sos_complete]
[578]=[val_check_blockpost_done]
[579]=[val_check_blockpost_complete]
[580]=[val_find_pda_done]
[581]=[val_find_pda_complete]
[582]=[val_come_to_deadblockpost_sound]
[583]=[val_come_to_killerblockpost_sound]
[584]=[val_come_to_comendant]
[585]=[val_come_to_comendant_complete]
[586]=[val_come_to_comendant_done]
[587]=[val_talked_to_comendat_1]
[588]=[val_go_to_trader]
[589]=[val_go_to_trader_done]
[590]=[val_go_to_trader_complete]
[591]=[val_talked_to_trader_dialog]
[592]=[val_deliver_ammo_done]
[593]=[val_deliver_ammo_complete]
[594]=[val_deadblockpost_sos]
[595]=[val_go_to_freedom_leader_done]
[596]=[val_go_to_freedom_leader_complete]
[597]=[val_talked_to_freedom_leader]
[598]=[val_kill_komendant_done]
[599]=[val_kill_komendant_complete]
[600]=[val_pursuit_comendant_done]
[601]=[val_pursuit_comendant_complete]
[602]=[val_killer_on_position]
[603]=[val_killer_on_position_pric]
[604]=[val_freedom_attack_info]
[605]=[val_freedom_attack_commander_di]
[606]=[val_freedom_attack_2]
[607]=[val_freedom_attack_brake]
[608]=[val_killer_base_under_attack]
[609]=[val_killer_base_under_attack_2]
[610]=[val_killer_base_boom]
[611]=[val_killer_1_1_dead]
[612]=[val_killer_1_3_dead]
[613]=[val_freedom_attack_done]
[614]=[val_freedom_attack_3]
[615]=[val_freedom_attack_combat]
[616]=[val_base_alarm]
[617]=[val_brake_btr]
[618]=[val_kill_debill]
[619]=[val_kill_debill_spawn_freedom]
[620]=[val_attack_pric]
[621]=[val_freedom_attack_pric_info]
[622]=[val_help_freedom_done]
[623]=[val_take_pda_done]
[624]=[val_take_pda_complete]
[625]=[val_deliver_pda_done]
[626]=[val_deliver_pda_complete]
[627]=[val_bring_to_fang_done]
[628]=[val_bring_to_fang_complete]
[629]=[val_freedom_attack_antenna]
[630]=[val_strike_antenna]
[631]=[val_strike_antenna_ready]
[632]=[val_strike_antenna_done]
[633]=[val_strike_antenna_complete]
[634]=[val_blockpost_ns_dead]
[635]=[val_spawn_attack_freedom_2]
[636]=[val_destroy_killer_base_done]
[637]=[val_comeback_freedom_leader_done]
[638]=[val_rush_flesh_brake]
[639]=[val_rush_boar_brake]
[640]=[val_destroy_boar_guard_9_2]
[641]=[val_destroy_boar_guard_9_2_complete]
[642]=[val_destroy_boar_guard_9_2_done]
[643]=[val_destroy_boad_guard_9_2_check]
[644]=[val_rugan_1_played]
[645]=[val_rugan_2_played]
[646]=[val_rugan_3_played]
[647]=[val_strike_antenna_two_ready]
[648]=[val_strike_antenna_two_captured]
[649]=[val_killer_on_position_2]
[650]=[val_unlock_1_3]
[651]=[val_unlock_1_1]
[652]=[val_unlock_1_2]
[653]=[val_unlock_1_4]
[654]=[val_unlock_1_5]
[655]=[val_unlock_2_1]
[656]=[val_unlock_2_2]
[657]=[val_unlock_1_0]
[658]=[val_unlock_6_4]
[659]=[val_unlock_9_2]
[660]=[val_unlock_9_4]
[661]=[val_unlock_10_9]
[662]=[val_unlock_10_10]
[663]=[val_unlock_7_0]
[664]=[val_be_info_bandit_spy]
[665]=[val_bandit_spy_die]
[666]=[val_bandit_spy_found]
[667]=[val_pda_bandit_spy_onboard]
[668]=[val_bandit_pda_reward]
[669]=[val_bandit_spy_done]
[670]=[val_bandit_spy_complete]
[671]=[val_night_bloodsucker_not_first_talk]
[672]=[val_night_bloodsucker_dialog_is_day]
[673]=[val_night_bloodsucker_started]
[674]=[val_night_bloodsucker_reward_complete]
[675]=[val_night_bloodsucker_complete]
[676]=[val_night_bloodsucker_fail]
[677]=[val_reward_for_destroy_killer_base]
[678]=[val_join_freedom_done]
[679]=[val_test_spawn_1_npc]
[680]=[val_test_spawn_2_npc]
[681]=[val_recover_item_1_done]
[682]=[val_recover_item_2_done]
[683]=[val_recover_item_3_done]
[684]=[mil_start_after_red_forest]
[685]=[mil_merc_talked]
[686]=[mil_actor_inside_wtower]
[687]=[mil_merc_talked_f1_wt1]
[688]=[mil_merc_talked_f1_f2_wt1]
[689]=[mil_merc_talked_f1_f2_wt1_ct1]
[690]=[mil_merc_talked_i_hate_freedom]
[691]=[mil_reach_merc_done]
[692]=[mil_bs_dead]
[693]=[mil_free_2_tower]
[694]=[mil_water_tower_radio]
[695]=[mil_transfer_coo]
[696]=[mil_merc_captured_lesnik4]
[697]=[mil_merc_captured_lesnik4_done]
[698]=[mil_merc_captured_lesnik_finished]
[699]=[mil_freedom_assulters_talked]
[700]=[forester_talked]
[701]=[forester_talked_2]
[702]=[forester_telled_coordinates]
[703]=[mil_freedom_com_talked]
[704]=[mil_actor_on_base]
[705]=[mil_militarybase_dead_1]
[706]=[mil_militarybase_dead_2]
[707]=[mil_militarybase_dead_3]
[708]=[mil_mil_eliminated]
[709]=[mil_f0_t1]
[710]=[mil_actor_bridge]
[711]=[mil_coordinates_transferred]
[712]=[mil_ready_actor_on_level]
[713]=[mil_destroy_base_military_1]
[714]=[mil_destroy_base_military_2]
[715]=[mil_destroy_base_military_3]
[716]=[mil_actor_go_to_attack]
[717]=[mil_sound_distant_growl_1]
[718]=[mil_actor_attack_house]
[719]=[mil_destroy_house_military]
[720]=[mil_actor_go_to_limansk]
[721]=[mil_sound_thanks]
[722]=[mil_minigunner_dead]
[723]=[mil_racya_dialog_1]
[724]=[mil_racya_dialog_2]
[725]=[mil_racya_dialog_3]
[726]=[mil_racya_dialog_1_end]
[727]=[mil_racya_dialog_2_end]
[728]=[mil_racya_dialog_3_end]
[729]=[mil_alone_mission]
[730]=[mil_barrier_spawn_monster]
[731]=[mil_barrier_spawn_monolith]
[732]=[mil_additional_quest_1_info_complete]
[733]=[mil_additional_quest_2_info_complete]
[734]=[mil_additional_quest_3_info_complete]
[735]=[mil_additional_quest_4_info_complete]
[736]=[mil_additional_quest_4_spawn]
[737]=[mil_additional_quest_5_info_complete]
[738]=[mil_treasure_1_complete]
[739]=[mil_start_storyline_info]
[740]=[mil_destroy_military_finish]
[741]=[mil_actor_with_freedom_squad]
[742]=[mil_hog_death]
[743]=[mil_freedom_speaker_death]
[744]=[mil_end_dogs_spawn]
[745]=[mil_start_after_red_forest_completed]
[746]=[mil_kostiuk_sound_1]
[747]=[mil_kostiuk_sound_2]
[748]=[mil_kostiuk_sound_3]
[749]=[mil_village_sound_01]
[750]=[mil_village_sound_02]
[751]=[mil_village_sound_03]
[752]=[gar_joined_bandits]
[753]=[gar_visited_level]
[754]=[gar_story_find_diggers_started]
[755]=[gar_story_reached_dead_diggers_camp]
[756]=[gar_story_searched_digger_body]
[757]=[gar_story_digger_pda_played]
[758]=[gar_story_messenger_warning]
[759]=[gar_story_spawn_messenger_dogs]
[760]=[gar_story_spawned_messenger_dogs]
[761]=[gar_story_digger_killed_or_hostile]
[762]=[gar_story_searched_messenger_body]
[763]=[gar_story_messenger_dogs_dead]
[764]=[gar_story_got_info_from_digger]
[765]=[gar_story_stalkers_to_darkvalley]
[766]=[gar_story_came_to_ambush_door]
[767]=[gar_story_spawn_ambush_bandits]
[768]=[gar_story_ambush_talk_1_played]
[769]=[gar_story_ambush_talk_2_played]
[770]=[gar_story_ambush_talk_3_played]
[771]=[gar_story_ambush_talk_4_played]
[772]=[gar_story_ambush_remove]
[773]=[gar_story_need_to_find_fang_pda]
[774]=[gar_story_cannot_find_fang]
[775]=[gar_story_got_fang_pda]
[776]=[gar_story_need_to_go_to_cache]
[777]=[gar_bandit_base_gate_closed]
[778]=[gar_bandit_base_minigame_dead]
[779]=[gar_bandit_base_minigame_first_win]
[780]=[gar_bandit_base_minigame_talked_at_end]
[781]=[gar_bandit_base_commentator_response]
[782]=[gar_flea_market_fixer_dead]
[783]=[gar_flea_market_stop_quest_line]
[784]=[gar_bandit_block_quest_line]
[785]=[gar_quest_redemption_started]
[786]=[gar_quest_redemption_done]
[787]=[gar_quest_killer_pseudodogs_told]
[788]=[gar_quest_killer_pseudodogs_started]
[789]=[gar_quest_killer_pseudodogs_forest_spawn_point]
[790]=[gar_quest_killer_pseudodogs_done]
[791]=[gar_quest_tell_about_killer_pseudodogs_done]
[792]=[gar_quest_get_old_pda_told]
[793]=[gar_quest_get_old_pda_asked]
[794]=[gar_quest_get_old_pda_started]
[795]=[gar_quest_get_old_pda_camp_told]
[796]=[gar_quest_get_old_pda_box_started]
[797]=[gar_quest_bring_old_pda_started]
[798]=[gar_quest_bring_old_pda_done]
[799]=[gar_quest_bring_money_told]
[800]=[gar_quest_bring_money_started]
[801]=[gar_quest_bring_money_done]
[802]=[gar_quest_get_weapons_started]
[803]=[gar_quest_get_weapons_arrived]
[804]=[gar_quest_get_weapons_ambush_start]
[805]=[gar_quest_get_weapons_destroy_ambush_told]
[806]=[gar_quest_get_weapons_destroyed_ambush]
[807]=[gar_quest_get_weapons_get_pda_told]
[808]=[gar_quest_get_weapons_got_traitor_pda]
[809]=[gar_quest_get_weapons_quester_talked]
[810]=[gar_quest_speak_with_quester_done]
[811]=[gar_quest_liberate_conc_camp_told]
[812]=[gar_quest_meet_with_digger_fighters_started]
[813]=[gar_quest_meet_with_digger_fighters_done]
[814]=[gar_quest_liberate_conc_camp_done]
[815]=[gar_quest_talk_with_captive_leader_started]
[816]=[gar_quest_talk_with_captive_leader_done]
[817]=[gar_quest_captive_reward_done]
[818]=[gar_quest_kill_digger_traitor_barman]
[819]=[gar_quest_kill_smuggler_barman]
[820]=[gar_quest_destroy_flea_market_barman]
[821]=[gar_quest_bandit_secret_barman]
[822]=[gar_quest_kill_digger_traitor_told]
[823]=[gar_quest_kill_digger_traitor_started]
[824]=[gar_quest_kill_digger_traitor_call]
[825]=[gar_quest_kill_digger_traitor_going]
[826]=[gar_quest_kill_digger_traitor_explained]
[827]=[gar_quest_kill_digger_traitor_gone]
[828]=[gar_quest_kill_digger_traitor_done]
[829]=[gar_quest_kill_smuggler_prepare]
[830]=[gar_quest_kill_smuggler_told]
[831]=[gar_quest_kill_smuggler_done]
[832]=[gar_quest_destroy_flea_market_told]
[833]=[gar_quest_destroy_flea_market_done]
[834]=[gar_quest_bandit_reward_started]
[835]=[gar_quest_bandit_reward_done]
[836]=[gar_quest_more_reward_started]
[837]=[gar_quest_bandit_secret_started]
[838]=[gar_quest_bandit_secret_done]
[839]=[gar_bandit_join_invited]
[840]=[gar_bandit_join_talked_first]
[841]=[gar_bandit_join_enemy_wait]
[842]=[gar_conc_camp_searcher_1_dead]
[843]=[gar_conc_camp_searcher_2_dead]
[844]=[gar_conc_camp_searcher_3_dead]
[845]=[gar_conc_camp_one_prisoner_dead]
[846]=[gar_conc_camp_two_prisoners_dead]
[847]=[gar_conc_camp_all_diggers_dead]
[848]=[gar_conc_camp_arbaiten_1]
[849]=[gar_conc_camp_arbaiten_2]
[850]=[gar_conc_camp_arbaiten_3]
[851]=[gar_recover_item_1_done]
[852]=[gar_recover_item_2_done]
[853]=[gar_recover_item_3_done]
[854]=[gar_recover_item_4_done]
[855]=[gar_recover_item_5_done]
[856]=[esc_wolf_brother_4]
[857]=[esc_joined_stalkers]
[858]=[esc_actor_inside]
[859]=[esc_minigunner]
[860]=[esc_minigun_fire_on]
[861]=[esc_alarm]
[862]=[esc_alarm_alarm]
[863]=[esc_mil_defense]
[864]=[esc_invade]
[865]=[esc_dead_megafon]
[866]=[esc_mil_patrol]
[867]=[esc_mil_patrol_gone]
[868]=[esc_mil_minigun_hide_info]
[869]=[esc_silence]
[870]=[esc_fire]
[871]=[esc_actor_target]
[872]=[esc_wolf_talked]
[873]=[esc_wolf_talked_2]
[874]=[esc_trader_bye_played]
[875]=[esc_trader_hello_played]
[876]=[esc_actor_comes_2_trader]
[877]=[esc_trader_hello_first_played]
[878]=[esc_trader_hello_search_played]
[879]=[esc_trader_hello_return_played]
[880]=[esc_trader_bye_search_played]
[881]=[esc_trader_bye_first_search_played]
[882]=[esc_trader_bye_garbage_played]
[883]=[esc_player_sleeps]
[884]=[esc_skip_angry]
[885]=[esc_trader_talked]
[886]=[esc_actor_come_first]
[887]=[esc_actor_inside_traders_dung]
[888]=[esc_trader_angry]
[889]=[esc_reach_trader_complete]
[890]=[esc_actor_comes2door]
[891]=[esc_voditel_talked]
[892]=[esc_actor_near_mill]
[893]=[esc_stalker_patrol_in_zone]
[894]=[esc_mil_5_9_attack]
[895]=[esc_task_patrol]
[896]=[esc_stalker_patrol_dead]
[897]=[esc_stalker_patrol_resqued]
[898]=[mil_squad_1_5_9_dead]
[899]=[mil_squad_2_5_9_dead]
[900]=[esc_actor_inside_tonnel]
[901]=[esc_actor_inside_tonnel_1]
[902]=[esc_actor_inside_bridge]
[903]=[esc_actor_inside_bridge_1]
[904]=[esc_nasip_commander_talked]
[905]=[esc_stalker_sniper_dead]
[906]=[esc_actor_inside_stalkerbase]
[907]=[esc_reach_stalker_base_complete]
[908]=[esc_stalker_leader_meet]
[909]=[esc_7_11_mil_1_dead]
[910]=[esc_7_11_mil_2_dead]
[911]=[esc_7_11_mil_3_dead]
[912]=[esc_actor_mission_stalker_leader]
[913]=[esc_actor_mission_stalker_leader_done]
[914]=[esc_mission_stalker_leader_complete]
[915]=[esc_mission_2_stalker_leader_complete]
[916]=[esc_leader_talked2]
[917]=[esc_com_tell_about_habar]
[918]=[esc_leader_final_talked]
[919]=[esc_habar_mill_spawn]
[920]=[esc_habar_tonnel_spawn]
[921]=[esc_habar_podval_spawn]
[922]=[ct1_cm0]
[923]=[ct1_cm1]
[924]=[ct0_cm0]
[925]=[esc_prapor_talked]
[926]=[esc_military_comm_talked]
[927]=[esc_actor_mission_military_comm]
[928]=[esc_mission_military_comm_complete]
[929]=[esc_mission_military_eliminated_stalkerbase]
[930]=[esc_actor_inside_habar]
[931]=[esc_take_habar_complete]
[932]=[esc_actor_inside_traders_dung_last]
[933]=[esc_bring_habar_complete]
[934]=[esc_help_prisoner]
[935]=[esc_actor_have_secret]
[936]=[esc_prisoner_go_out]
[937]=[esc_take_weapon_complete]
[938]=[esc_prisoner_complete_dialog]
[939]=[esc_first_join_stalker]
[940]=[esc_join_stalker_on]
[941]=[esc_driver_fight]
[942]=[esc_additional_quest_2_info_complete]
[943]=[esc_additional_quest_3_info_complete]
[944]=[esc_additional_quest_2_spawn]
[945]=[esc_additional_quest_3_spawn]
[946]=[esc_additional_quest_3_fail]
[947]=[esc_treasure_1_complete]
[948]=[esc_treasure_2_complete]
[949]=[esc_treasure_3_complete]
[950]=[esc_prisoner_dialog_1]
[951]=[esc_prisoner_dialog_2]
[952]=[esc_leader_dialog_1]
[953]=[esc_wolf_brother_1]
[954]=[esc_wolf_brother_2]
[955]=[esc_wolf_brother_3]
[956]=[esc_wolf_brother_fail]
[957]=[esc_wolf_brother_info]
[958]=[esc_comm_info]
[959]=[esc_novice_info_friend_dogs]
[960]=[esc_novice_info_enemy_dogs]
[961]=[esc_wolf_novice]
[962]=[esc_wolf_novice_2]
[963]=[esc_wolf_novice_3]
[964]=[esc_wolf_novice_4]
[965]=[esc_stalker_novice_fail]
[966]=[esc_support_squad_attack]
[967]=[esc_driver_friend_1]
[968]=[esc_driver_friend_2]
[969]=[esc_driver_friend_3]
[970]=[esc_trader_bandits_1]
[971]=[esc_trader_bandits_2]
[972]=[esc_trader_bandits_3]
[973]=[esc_driver_dead]
[974]=[esc_wolf_dead]
[975]=[esc_stalker_mechanic_dead]
[976]=[esc_stalker_trader_dead]
[977]=[esc_stalker_novice_defend]
[978]=[esc_stalker_novice_dialog_fail]
[979]=[esc_wolf_call_sound]
[980]=[esc_stalker_novice_hit]
[981]=[esc_wpn_ak74_upgrade_1]
[982]=[esc_wpn_ak74_upgrade_2]
[983]=[esc_wpn_wincheaster1300_upgrade_1]
[984]=[esc_wpn_wincheaster1300_upgrade_2]
[985]=[esc_stalker_enemy]
[986]=[esc_stalker_neutral]
[987]=[esc_novice_secret]
[988]=[esc_military_atp_smartcover_1]
[989]=[esc_military_atp_smartcover_2]
[990]=[esc_zak_habar_complete]
[991]=[esc_actor_kill_driver]
[992]=[esc_driver_dialog_fight]
[993]=[esc_recover_item_1_done]
[994]=[esc_recover_item_2_done]
[995]=[esc_recover_item_3_done]
[996]=[esc_recover_item_4_done]
[997]=[esc_join_need_sound]
[998]=[agr_smart_terrain_7_4_duty_1_squad_dead]
[999]=[agr_smart_terrain_7_4_duty_2_squad_dead]
[1000]=[agr_smart_terrain_2_3_simulation_task_complete]
[1001]=[agr_smart_terrain_4_2_simulation_task_complete]
[1002]=[agr_smart_terrain_6_4_simulation_task_complete]
[1003]=[agr_joined_duty]
[1004]=[agr_duty_first_join]
[1005]=[agr_duty_megafon_start]
[1006]=[agr_duty_megafon_hit]
[1007]=[agr_take_reward_complete]
[1008]=[agr_racya_dialog_1_end]
[1009]=[agr_racya_dialog_2_end]
[1010]=[agr_racya_dialog_1]
[1011]=[agr_racya_dialog_2]
[1012]=[agr_smart_terrain_6_4_simulation_task]
[1013]=[agr_smart_terrain_6_4_simulation_attack]
[1014]=[agr_smart_terrain_2_3_simulation_task]
[1015]=[agr_smart_terrain_2_3_simulation_attack]
[1016]=[agr_smart_terrain_4_2_simulation_task]
[1017]=[agr_smart_terrain_4_2_simulation_attack]
[1018]=[train_pre_jump_1]
[1019]=[train_pre_jump_2]
[1020]=[train_pre_jump_3]
[1021]=[train_jump_1]
[1022]=[train_jump_2]
[1023]=[train_jump_3]
[1024]=[snork_on_group_jump_1]
[1025]=[snork_on_group_jump_2]
[1026]=[snork_on_group_jump_3]
[1027]=[snork_on_group_jump_4]
[1028]=[snork_on_group_jump_5]
[1029]=[snork_on_group_jump_up_all]
[1030]=[agr_snork_simulation_attack_on_trains_jump_complete]
[1031]=[agr_snork_simulation_attack_on_trains]
[1032]=[agr_snork_simulation_attack_on_group]
[1033]=[on_leader]
[1034]=[sattack]
[1035]=[ssignal]
[1036]=[snork]
[1037]=[bandits_spawns]
[1038]=[agr_actor_inside_1]
[1039]=[agr_actor_inside_2]
[1040]=[agr_actor_inside_3]
[1041]=[agr_actor_inside_4]
[1042]=[agr_actor_inside_5]
[1043]=[agr_actor_inside_6]
[1044]=[agr_actor_inside_7]
[1045]=[agr_actor_inside_8]
[1046]=[agr_actor_inside_9]
[1047]=[agr_actor_inside_10]
[1048]=[agr_actor_inside_11]
[1049]=[agr_actor_inside_13]
[1050]=[agr_actor_danger]
[1051]=[death_1]
[1052]=[death_2]
[1053]=[death_3]
[1054]=[death_4]
[1055]=[death_5]
[1056]=[death_6]
[1057]=[death_7]
[1058]=[death_8]
[1059]=[death_9]
[1060]=[death_6_bl]
[1061]=[agr_fire_command]
[1062]=[agr_shooting_door_enter]
[1063]=[agr_shooting_door_exit]
[1064]=[fire_hole_sound]
[1065]=[agr_duty_storyline_complete]
[1066]=[agr_additional_quest_1_info_complete]
[1067]=[agr_additional_quest_3_info_complete]
[1068]=[agr_holeman_dialog]
[1069]=[agr_duty_trader_secret_1]
[1070]=[agr_duty_bar_secret_1]
[1071]=[agr_duty_bar_secret_2]
[1072]=[agr_duty_bar_secret_3]
[1073]=[agr_duty_bar_secret_4]
[1074]=[agr_duty_bar_secret_5]
[1075]=[agr_duty_trader_secret_1_give]
[1076]=[agr_duty_bar_secret_1_give]
[1077]=[agr_duty_bar_secret_2_give]
[1078]=[agr_duty_bar_secret_3_give]
[1079]=[agr_duty_bar_secret_4_give]
[1080]=[agr_duty_bar_secret_5_give]
[1081]=[agr_mechanic_pda_quest_1]
[1082]=[agr_mechanic_pda_quest_2]
[1083]=[agr_mechanic_pda_quest_3]
[1084]=[agr_mechanic_pda_quest_story]
[1085]=[agr_secret_trader_pda_quest_1]
[1086]=[agr_secret_trader_pda_quest_2]
[1087]=[agr_secret_trader_pda_quest_3]
[1088]=[agr_secret_trader_pda_story]
[1089]=[agr_pda_map_animals_quest_1]
[1090]=[agr_pda_map_animals_quest_2]
[1091]=[agr_pda_map_animals_quest_3]
[1092]=[agr_pda_map_animals_quest_story]
[1093]=[agr_stalker_scientist_quest_1]
[1094]=[agr_stalker_scientist_quest_2]
[1095]=[agr_stalker_scientist_quest_3]
[1096]=[agr_stalker_scientist_quest_story]
[1097]=[agr_stalker_scientist_dead]
[1098]=[agr_zooman_dead]
[1099]=[agr_stalker_secret_trader_dead]
[1100]=[agr_stalker_mechanic_dead]
[1101]=[agr_hole_leader_death]
[1102]=[agr_blokpost_shout_sound]
[1103]=[agr_snork_shout_sound]
[1104]=[agr_snork_dialog_shout_sound]
[1105]=[agr_duty_open]
[1106]=[agr_wpn_ak74_upgrade_1]
[1107]=[agr_smart_terrain_2_3_bandits_1_squad_death]
[1108]=[agr_smart_terrain_6_4_bandits_1_squad_death]
[1109]=[agr_smart_terrain_4_2_snorks_4_lair_death]
[1110]=[agr_garbage_end]
[1111]=[agr_holeman_dialog_complete]
[1112]=[agr_duty_weaponmaster_death]
[1113]=[agr_duty_barman_death]
[1114]=[agr_stalker_base_start_attack_1]
[1115]=[agr_stalker_base_start_attack_2]
[1116]=[agr_stalker_base_start_attack_3]
[1117]=[agr_bar_actor_enemy]
[1118]=[agr_actor_on_agroprom]
[1119]=[agr_duty_leader_raciya_end]
[1120]=[agr_monsters_big_attack]
[1121]=[agr_recover_item_1_done]
[1122]=[agr_recover_item_2_done]
[1123]=[agr_recover_item_3_done]
[1124]=[agr_recover_item_4_done]
[1125]=[agru_tushkano_run]
[1126]=[agru_phisics_active_1]
[1127]=[agru_leader_dolg_task_complete]
[1128]=[agru_go_out_task_complete]
[1129]=[agru_find_secret_task_complete]
[1130]=[agru_go_out_end_task_complete]
[1131]=[agru_door_1_closed]
[1132]=[agru_controller_death]
[1133]=[agru_teleport_complete]
[1134]=[agru_nvidia_presentation]
[1135]=[agr_postprocess_started]
[1136]=[agru_add_reward_1]
[1137]=[agru_open_story_door]
[1138]=[agru_end_agroprom_underhround]
[1139]=[agru_stop_siren]
[1140]=[yan_zabor_stalker_3_on_position]
[1141]=[yan_zabor_stalker_6_on_position]
[1142]=[yan_ready_actor_cut2]
[1143]=[yan_death_stalker4_cut2]
[1144]=[yan_death_stalker1_cut2]
[1145]=[yan_death_stalker2_cut2]
[1146]=[yan_death_stalker3_cut2]
[1147]=[yan_death_stalker5_cut2]
[1148]=[yan_death_stalker6_cut2]
[1149]=[yan_death_stalker7_cut2]
[1150]=[yan_alarm_signal_cut2]
[1151]=[yan_alarm_signal_stalkers_cut2]
[1152]=[yan_destroy_alarm_signal_cut2]
[1153]=[yan_destroy_zombi1_cut2]
[1154]=[yan_destroy_zombi2_cut2]
[1155]=[yan_destroy_zombi4_cut2]
[1156]=[yan_destroy_zombi6_cut2]
[1157]=[yan_destroy_zombi7_cut2]
[1158]=[yan_destroy_zombi10_cut2]
[1159]=[yan_destroy_zombi11_cut2]
[1160]=[yan_end_talk_with_scientics]
[1161]=[yan_stalker_squad_sci_base_death]
[1162]=[yan_squad_zombi_in_sci_base]
[1163]=[yan_squad_zombi_in_sci_base2]
[1164]=[yan_squad_zombi_in_sci_base3]
[1165]=[yan_squad_zombi_in_sci_base4]
[1166]=[yan_squad_zombi_in_sci_base5]
[1167]=[yan_squad_zombi_in_sci_base6]
[1168]=[start_surge]
[1169]=[yan_second_visit]
[1170]=[yan_quest_digger_doc]
[1171]=[yan_kak_proiti_za_strelkom]
[1172]=[yan_vida4a_quest_doc]
[1173]=[yan_sdal_quest_doc]
[1174]=[yan_proriv_k_ystanovke]
[1175]=[yan_levsha_dead]
[1176]=[yan_levwa_quest_doc]
[1177]=[yan_questions_scientists]
[1178]=[yan_soglasie_quest_doc]
[1179]=[yan_vzyal_quest_doc]
[1180]=[yan_quest_doc]
[1181]=[yan_otnesti_doc_saharavy]
[1182]=[yan_quest_levsha]
[1183]=[yan_stop]
[1184]=[yan_actor_in_sci_base]
[1185]=[yan_go_to_positions_cut6]
[1186]=[yan_actor_away_door1]
[1187]=[yan_actor_away_door2]
[1188]=[yan_actor_away_saharov]
[1189]=[yan_space_restrictor_actor_ready_cut5]
[1190]=[yan_destroy_zombi20_cut5]
[1191]=[yan_destroy_zombi21_cut5]
[1192]=[yan_destroy_zombi22_cut5]
[1193]=[yan_destroy_zombi23_cut5]
[1194]=[yan_destroy_zombi24_cut5]
[1195]=[yan_destroy_zombi25_cut5]
[1196]=[yan_destroy_zombi26_cut5]
[1197]=[yan_destroy_zombi27_cut5]
[1198]=[yan_destroy_zombi28_cut5]
[1199]=[yan_destroy_zombi29_cut5]
[1200]=[yan_destroy_zombi30_cut5]
[1201]=[yan_destroy_zombi31_cut5]
[1202]=[yan_destroy_zombi32_cut5]
[1203]=[yan_space_restrictor_actor_go_cut5]
[1204]=[yan_default_stalker_1_death]
[1205]=[yan_default_stalker_2_death]
[1206]=[yan_levsha_ready_cut6]
[1207]=[typoi]
[1208]=[yan_actor_ready_cut6_ok]
[1209]=[yan_ready_actor_cut6]
[1210]=[yan_ready_actor2_cut6]
[1211]=[hit_cut6_stalker_1]
[1212]=[hit_cut6_stalker_2]
[1213]=[hit_cut6_stalker_3]
[1214]=[hit_cut6_stalker_4]
[1215]=[hit_cut6_stalker_5]
[1216]=[yan_ready_vikl_cut6]
[1217]=[yan_ready_perekl_cut6]
[1218]=[yan_warning_zombie_cut6]
[1219]=[yan_warning_zombie2_cut6]
[1220]=[yan_start_frase_cut6]
[1221]=[yan_start_frase2_cut6]
[1222]=[yan_task1_end_cut6]
[1223]=[yan_task2_end_cut6]
[1224]=[yan_death_cut6_stalker2]
[1225]=[yan_death_cut6_stalker1]
[1226]=[yan_death_cut6_stalker5]
[1227]=[yan_fast_zombi_cut6]
[1228]=[yan_hero_in_zone]
[1229]=[yan_ready_actor_position_cut6]
[1230]=[alert_zombi_cut6_1]
[1231]=[yan_naprnik_roof_5]
[1232]=[yan_actor_start_to_go]
[1233]=[yan_go_home_cut6]
[1234]=[yan_actor_go_to_stalker]
[1235]=[yan_actor_destroy_wave1]
[1236]=[yan_actor_destroy_wave2]
[1237]=[yan_ready_wave2_cut6]
[1238]=[yan_ready_wave3_cut6]
[1239]=[yan_wave_zombie1_cut6]
[1240]=[yan_wave_zombie2_cut6]
[1241]=[yan_destroy_wave1_1]
[1242]=[yan_destroy_wave1_2]
[1243]=[yan_destroy_wave1_3]
[1244]=[yan_destroy_wave1_4]
[1245]=[yan_destroy_wave1_5]
[1246]=[yan_destroy_wave2_1]
[1247]=[yan_destroy_wave2_2]
[1248]=[yan_destroy_wave2_3]
[1249]=[yan_destroy_wave2_4]
[1250]=[yan_destroy_wave2_5]
[1251]=[yan_destroy_wave3_1]
[1252]=[yan_destroy_wave3_2]
[1253]=[yan_destroy_wave3_3]
[1254]=[yan_end_quest_line]
[1255]=[yan_go_to_red_forest_cut6]
[1256]=[yan_zombied_on_krisha_cut6]
[1257]=[yan_zombied_in_angar_cut6]
[1258]=[yan_professor_cut6]
[1259]=[yan_otvet_stalkera_cut6]
[1260]=[yan_otryad_go_home_cut6]
[1261]=[yan_stop_spawn_cut6]
[1262]=[yan_start_monologa_cut6]
[1263]=[yan_hold_position_cut6]
[1264]=[yan_ready_position_stalker3]
[1265]=[yan_ready_position_stalker4]
[1266]=[yan_stalker_3_kaput]
[1267]=[yan_stalker_4_kaput]
[1268]=[yan_stalker_5_kaput]
[1269]=[yan_wave_speedx2_cut6]
[1270]=[yan_start_remove]
[1271]=[yan_wave1_go]
[1272]=[yan_wave_naval]
[1273]=[yan_roof_nores_stalker3]
[1274]=[yan_roof_nores_stalker4]
[1275]=[yan_roof_nores_stalker5]
[1276]=[yan_death_stalker4_cut6]
[1277]=[yan_death_stalker3_cut6]
[1278]=[yan_death_stalker5_cut6]
[1279]=[yan_game_over_cut6]
[1280]=[yan_naprnik_roof_4]
[1281]=[yan_naprnik_roof_3]
[1282]=[yan_naprnik_roof_1]
[1283]=[yan_naprnik_roof_2]
[1284]=[yan_death_group1_cut6]
[1285]=[yan_wave_naval_roof1]
[1286]=[yan_smena_position_1]
[1287]=[yan_smena_position_2]
[1288]=[yan_smena_position_3]
[1289]=[yan_smena_position_4]
[1290]=[yan_smena_position_5]
[1291]=[yan_smena_position_6]
[1292]=[yan_proriv_k_ystanovke_start]
[1293]=[yan_ui_disabled]
[1294]=[yan_scene_6_snork_dead]
[1295]=[yan_low_psy_radiation_start]
[1296]=[yan_scene_6_ready_to_zabor]
[1297]=[yan_zabor_1_already_jumping]
[1298]=[yan_zabor_stalker_7_on_position]
[1299]=[yan_zabor_stalker_4_on_position]
[1300]=[yan_zabor_stalker_2_on_position]
[1301]=[yan_zabor_stalker_1_on_position]
[1302]=[yan_zabor_stalker_5_on_position]
[1303]=[yan_zabor_2_already_jumping]
[1304]=[yan_group_in_angar]
[1305]=[yan_not_go_to_roof]
[1306]=[yan_squad2_ready]
[1307]=[yan_recover_item_1_done]
[1308]=[yan_recover_item_2_done]
[1309]=[stc_first_teleport_spawn_7]
[1310]=[stc_strelok_can_run_7]
[1311]=[stc_strelok_hit_1]
[1312]=[stc_strelok_hit_2]
[1313]=[stc_strelok_hit_3]
[1314]=[stc_strelok_hit_4]
[1315]=[stc_strelok_hit_5]
[1316]=[stc_scene_1_enemy_spawn]
[1317]=[stc_scene_2_enemy_spawn]
[1318]=[stc_scene_2_enemy_2_spawn]
[1319]=[stc_scene_3_enemy_spawn]
[1320]=[stc_scene_4_enemy_spawn]
[1321]=[stc_scene_5_enemy_spawn]
[1322]=[stc_scene_6_enemy_spawn]
[1323]=[stc_scene_7_enemy_spawn_1]
[1324]=[stc_scene_7_enemy_spawn_2]
[1325]=[stc_scene_8_enemy_spawn]
[1326]=[stc_scene_start]
[1327]=[stc_scout_talk]
[1328]=[stc_first_teleport_monolith_spawn_1]
[1329]=[stc_first_teleport_monolith_spawn_2]
[1330]=[stc_first_teleport_monolith_spawn_3]
[1331]=[stc_first_teleport_monolith_spawn_4]
[1332]=[stc_first_scene_cameff_end]
[1333]=[stc_first_teleport_actor]
[1334]=[stc_strelok_can_run_1]
[1335]=[stc_strelok_can_run_2]
[1336]=[stc_strelok_can_run_3]
[1337]=[stc_additional_q1]
[1338]=[stc_first_teleport_spawn_3]
[1339]=[stc_second_teleport_spawn_2]
[1340]=[stc_second_teleport_spawn_3]
[1341]=[stc_second_teleport_actor_out]
[1342]=[stc_strelok_can_run_6]
[1343]=[stc_strelok_is_near_dead]
[1344]=[stc_strelok_dead]
[1345]=[stc_surge_continued]
[1346]=[stc_final_fade]
[1347]=[stc_first_teleport_spawn_6]
[1348]=[stc_final_cutscene_2]
[1349]=[stc_last_effector_1]
[1350]=[stc_last_effector_2]
[1351]=[stc_last_effector_3]
[1352]=[stc_armagedets_start]
[1353]=[info_up_ac_mp5]
[1354]=[info_up_bd_mp5]
[1355]=[info_up_a_novice_outfit]
[1356]=[info_up_ac_wincheaster1300]
[1357]=[info_up_bd_wincheaster1300]
[1358]=[info_up_ac_ak74u]
[1359]=[info_up_fh_scientific_outfit]
[1360]=[info_up_bdfh_scientific_outfit]
[1361]=[info_up_aceg_scientific_outfit]
[1362]=[info_up_ab_svu]
[1363]=[info_up_cd_svu]
[1364]=[info_up_abcd_svu]
[1365]=[info_up_ab_pkm]
[1366]=[info_up_cd_pkm]
[1367]=[info_up_abcd_pkm]
[1368]=[info_up_ac_desert_eagle]
[1369]=[info_up_bd_desert_eagle]
[1370]=[info_up_ac_spas12]
! attempt to use non-existent INFOPORTION [set_changers]
* Saving spawns...
* Saving objects...
! [LUA][ERROR] ERROR: You are saving too much
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)
 

stack trace:


Będę ogromnie wdzięczny za pomoc. Chciałbym w końcu po tylu latach skończyć Czyste Niebo.
Awatar użytkownika
BeF1990
Kot

Posty: 20
Dołączenie: 25 Wrz 2011, 11:43
Ostatnio był: 28 Wrz 2020, 21:50
Frakcja: Samotnicy
Kozaki: 1

Reklamy Google

Re: Jantar problem - gra się zawiesza

Postprzez BeF1990 w 19 Lis 2013, 11:42

Sorki za dublowanie postów ale chciałem odświeżyć temat.
Nikt nie jest w stanie pomóc z moim problemem? Chyba jednak nie będzie mi dane ukończyć CS. :(
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BeF1990
Kot

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Re: Jantar problem - gra się zawiesza

Postprzez Progres w 19 Lis 2013, 15:25

U mnie było podobnie. Najprawdopodobniej może być to spowodowane jakimś defektem w grze. Możesz spróbować jeszcze kilku rzeczy:
1.Może to być spowodowane tymi texturami i modami (czasem jeden mod potrafi zniszczyć całą grę).
2.Zrób trochę miejsca na dysku.
3.Możesz też zainstalować grę ponownie i obczaj czy nic z netu nie pobrałeś co mogłoby ci kompa trochę zwalić.
4.Spróbuj odinstalować mody i zobacz czy problem dalej będzie się powtarzał.
5.Może to po prostu też być wadliwy egzemplarz gry. :)
Awatar użytkownika
Progres
Kot

Posty: 16
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Re: Jantar problem - gra się zawiesza

Postprzez majorek22 w 19 Lis 2013, 15:45

Specjalistą nie jestem, ale wywal mody. U mnie śpiwór sprawił, że nie mogłem wczytać save'a, bo gra się wieszała.
Wilk Morski Klanu Espadre
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majorek22
Stalker

Posty: 95
Dołączenie: 28 Cze 2011, 15:37
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Kozaki: 7

Re: Jantar problem - gra się zawiesza

Postprzez BeF1990 w 20 Lis 2013, 13:21

Czyli mówiąc krótko bez rozpoczynania gry od nowa się nie obejdzie?? :(
Chyba jednak odpuszczę sobie CS... To już moje kolejne (może nawet dziesiąte) podejście do tej gry.
Mam nadzieję, że Zew Prypeci okażę się bardziej stabilny.
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BeF1990
Kot

Posty: 20
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Re: Jantar problem - gra się zawiesza

Postprzez Pangia w 20 Lis 2013, 17:07

Zarzuć na waniliowe Czyste Niebo moda Sky Reclamation Project - nie wiem, jak tam z kompatybilnością z modami pokroju AtmosFear, ale ważne, że naprawdę dużo daje, jeśli chodzi o stabilność gry.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!

Za ten post Pangia otrzymał następujące punkty reputacji:
Positive Kalashnikov.
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Pangia
Monolit

Posty: 4280
Dołączenie: 27 Maj 2012, 10:49
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Re: Jantar problem - gra się zawiesza

Postprzez BeF1990 w 23 Lis 2013, 02:02

A czy czasem Clear Sky Complete nie posiada już w sobie Sky Reclamation Project??
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BeF1990
Kot

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Re: Jantar problem - gra się zawiesza

Postprzez Pangia w 23 Lis 2013, 13:00

Piszą, że niby jest, ale kto ich tam wie, może sami więcej spieprzyli niż poprawili. Ja nigdy nie miałem żadnego Complete'a zainstalowanego, na CS miałem właściwie tylko SRP i jakieś pomniejsze mody pokroju przezroczystego ekwipunku czy poprawionego celowania i gra była bardzo stabilna, co najwyżej zaliczała crasha na wejściu do Limańska, ale to tyle.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!
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Pangia
Monolit

Posty: 4280
Dołączenie: 27 Maj 2012, 10:49
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Re: Jantar problem - gra się zawiesza

Postprzez BeF1990 w 26 Lis 2013, 23:39

Cień Czarnobyla przeszedłem kiedyś na Complete i bardzo mi się spodobał. Miałem nadzieję, że wersja na CS będzie równie dobra. Teraz nie wiem czy to sam CS jest tak totalnie zdupiony czy Complete dodatkowo go sypie. Jest to chyba jedyna gra do, której tak często podchodziłem i której jeszcze nigdy nie przeszedłem... Chyba tak już zostanie bo wczoraj straciłem cierpliwość i ja odinstalowałem. Może jeszcze kiedyś spróbuje ale na pewno nie szybko.
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BeF1990
Kot

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Re: Jantar problem - gra się zawiesza

Postprzez mbwrobel w 27 Lis 2013, 05:20

W ustawieniach oświetlenia wyłącz DX10. Miałem podobnie, sypał mi się co chwilę. Po wyłączeniu DX10 w ustawieniach oświetlenia gierka jest stabilna, jak Symbian na Nokii :E . Nawet z modem Complete (z którym gram praktycznie zawsze).
mbwrobel
Stalker

Posty: 81
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Re: Jantar problem - gra się zawiesza

Postprzez BeF1990 w 27 Lis 2013, 23:37

Problem w tym, że grałem na DX9. :/
Już mam dość CS... Może znowu jak się stęsknię to po niego sięgnę.
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BeF1990
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Re: Jantar problem - gra się zawiesza

Postprzez Blondas w 09 Lut 2014, 15:49

Mam kłopot ze stalker cs, konkretnie dodałem sobie teraz faction commander. no niby gra sie wlacza, ale gdy chce wczytac save, to miej wiecej przy 30% sie wysypuje. spojrzalem w plik log. a tu taki napis:

Kod: Zaznacz wszystko
Wczytywanie zapisanej gry "user_quicksave.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 26221 objects are successfully loaded
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: ... clear sky\gamedata\scripts\faction_commander.script:396: attempt to index global 'faction_commander_ai' (a nil value)
 

stack trace:


O co tu chodzi, nie mam pojęcia. Może ktoś wie o co chodzi tutaj. Kto wie, ma :wódka: a nawet 2

Uwagi moderatora:

Logi w [code]. - Wheeljack
Blondas
Kot

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