* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2095.00 mhz, 32-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 28395 files cached 30 archives, 4816Kb memory used.
Init FileSystem 6.183681 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4064276 K], reserved[55084 K], committed[74880 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8893 K], process heap[685 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4440 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\macka\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx"...
[d:\macka\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_default.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1051]: NVIDIA GeForce GT 520MX
* GPU driver: 8.17.12.6856
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2729 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1366x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\macka\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\music\wasteland2.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1366x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [261 ms]
"d:\macka\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 127235 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 9872 ms
* [prefetch] memory: 0Kb
* phase time: 10061 ms
* phase cmem: 120184 K
SERWER: rozpoczynanie...
* phase time: 1069 ms
* phase cmem: 106450 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 8 ms
* phase cmem: 106450 K
Wczytywanie zapisanej gry "asasaqasasa.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 21997 objects are successfully loaded
* Game asasaqasasa is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\asasaqasasa.sav' (31.542s)
* phase time: 31541 ms
* phase cmem: 152475 K
SERWER: łączenie...
* phase time: 215 ms
* phase cmem: 152497 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 152530 K
Otwieranie strumienia...
* phase time: 33 ms
* phase cmem: 152530 K
Wczytywanie CFORM...
* phase time: 24177 ms
* phase cmem: 227001 K
Wczytywanie shaderów...
* phase time: 2150 ms
* phase cmem: 228113 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 63604 verts, 1987 Kb
* [Loading VB] 9815 verts, 306 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 48000 verts, 1500 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 48409 verts, 1512 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 543717 indices, 1061 Kb
* phase time: 1642 ms
* phase cmem: 228273 K
Wczytywanie przestrzennej bazy danych...
* phase time: 238 ms
* phase cmem: 230965 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 212 ms
* phase cmem: 230981 K
Wczytywanie stref i portali...
* Loading HOM: d:\macka\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\limansk\level.hom
* phase time: 97 ms
* phase cmem: 231124 K
Wczytywanie obiektów SI...
* phase time: 17 ms
* phase cmem: 231124 K
KLIENT: Odradzanie...
* phase time: 24 ms
* phase cmem: 231140 K
Wczytywanie tekstur...
* t-report - base: 618, 197901 K
* t-report - lmap: 22, 22530 K
* phase time: 11406 ms
* phase cmem: 253310 K
KLIENT: Synchronizacja...
* phase time: 131 ms
* phase cmem: 253310 K
* [win32]: free[3138244 K], reserved[102400 K], committed[953596 K]
* [ D3D ]: textures[239407 K]
* [x-ray]: crt heap[253306 K], process heap[8017 K], game lua[59343 K], render[212 K]
* [x-ray]: economy: strings[15180 K], smem[1050 K]
! [LUA][ERROR] ERROR: xr_logic: pstor_load_all: not registered type N 58 encountered
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ....t.a.l.k.e.r. - clear sky\gamedata\scripts\_g.script:975: bad argument #2 to 'format' (string expected, got nil)
stack trace:
Powróć do Pytania i odpowiedzi
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 7 gości