* Detected CPU: AuthenticAMD , F15/M4/S2, 2210.00 mhz, 59-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 23158 files cached 27 archives, 3630Kb memory used.
Init FileSystem 0.987971 sec
'xrCore' build 3464, Jul 29 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2005148 K], reserved[9672 K], committed[82268 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6859 K], process heap[1679 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[3753 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[e:\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 6.14.13.142
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 999 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Can't find texture 'intro\intro_back'
FATAL ERROR
[error]Expression : assertion failed
[error]Function : CRender::texture_load
[error]File : E:\priquel\sources\gold\Layers\xrRender\Texture.cpp
[error]Line : 303
[error]Description : FS.exist(fn,"$game_textures$", "ed\\ed_not_existing_texture",".dds")
stack trace:
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