Błąd X ray w czasie gry.

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Błąd X ray w czasie gry.

Postprzez Bradiaga w 15 Maj 2016, 12:25

Witam.
Gra już zaczęła się odpalać, przez jakiś czas działało normalnie a teraz znowu wyskakuje błąd, tylko że już w czasie gry.

Log
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) CPU G3258 @ 3.20GHz [GenuineIntel], F6/M12/S3, 3192.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 71754 files cached, 13022Kb memory used.
Init FileSystem 2.495391 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4041408 K], reserved[60992 K], committed[91840 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21170 K], process heap[21170 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[d:\program files (x86)\gtx box team\s.t.a.l] successfully loaded.
Executing config-script "d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
! Can't find language "pol" in the section [languages]!
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240
* GPU driver: 9.18.13.4144
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 3217 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3819920 K], reserved[64680 K], committed[309640 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[122609 K], process heap[122609 K], game lua[3477 K], render[222 K]
* [x-ray]: economy: strings[6971 K], smem[0 K]
"d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 130614 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader model_distort_1
* [prefetch] time:    17248 ms
* [prefetch] memory:  110534Kb
* phase time: 17298 ms
* phase cmem: 236399 K
$ LA_DBG:[11578] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[11578] level_weathers:initing level_weathers
$ LA_DBG:[11578] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 675 ms
* phase cmem: 241114 K
* phase time: 38 ms
* phase cmem: 241096 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35229 objects are successfully loaded
* Loading Store...
$ LA_DBG:[11578] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11578] load_storehouse: size=[13]/[1259]bytes : Build=[5529]
$ LA_DBG:[11578] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11578] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17434.477]kB
$ LA_DBG:[11578] GameTime=[12:16:25] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game all is successfully loaded from file 'd:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\appdata\savedgames\all.sav' (3.242s)
* phase time: 3213 ms
* phase cmem: 304578 K
* phase time: 56 ms
* phase cmem: 304882 K
* client : connection accepted - <>
* phase time: 40 ms
* phase cmem: 304931 K
* phase time: 26 ms
* phase cmem: 304931 K
* phase time: 3689 ms
* phase cmem: 393284 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 366 ms
* phase cmem: 396930 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 1647 ms
* phase cmem: 397266 K
* phase time: 128 ms
* phase cmem: 402050 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 106 ms
* phase cmem: 402151 K
* Loading HOM: d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 25 ms
* phase cmem: 402402 K
* phase time: 204 ms
* phase cmem: 402740 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 54 ms
* phase cmem: 419988 K
* t-report - base: 1441, 520411 K
* t-report - lmap: 58, 59399 K
* phase time: 9409 ms
* phase cmem: 433866 K
* phase time: 41 ms
* phase cmem: 433865 K
* [win32]: free[2655604 K], reserved[76784 K], committed[1461852 K]
* [ D3D ]: textures[587850 K]
* [x-ray]: crt heap[433865 K], process heap[433865 K], game lua[36090 K], render[167 K]
* [x-ray]: economy: strings[22720 K], smem[29522 K]
* Log file has been saved successfully!
$ LA_DBG:[48720] level_weathers:presets level_weathers
$ LA_DBG:[48720] level_weathers:r1 active
$ LA_DBG:[48720] level_weathers:WeatherManager:__init: r2_active = false : 12:20:45
$ LA_DBG:[48720] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 546456 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[2460876 K], reserved[82776 K], committed[1650588 K]
* [ D3D ]: textures[597319 K]
* [x-ray]: crt heap[531776 K], process heap[531776 K], game lua[34674 K], render[795 K]
* [x-ray]: economy: strings[19609 K], smem[29635 K]
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[375617 K]
"d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\bins\xr_3da.exe"
* phase time: 1 ms
* phase cmem: 312867 K
$ LA_DBG:[65619] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[65619] level_weathers:initing level_weathers
$ LA_DBG:[65619] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 231 ms
* phase cmem: 316816 K
* phase time: 18 ms
* phase cmem: 316800 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 34815 objects are successfully loaded
* Loading Store...
$ LA_DBG:[65619] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[65619] load_storehouse: size=[15]/[2302]bytes : Build=[5529]
$ LA_DBG:[65619] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[65619] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17317.992]kB
$ LA_DBG:[65619] GameTime=[21:08:52] Map(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
* Game user_quicksave is successfully loaded from file 'd:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\appdata\savedgames\user_quicksave.sav' (2.615s)
* phase time: 2614 ms
* phase cmem: 334164 K
* phase time: 61 ms
* phase cmem: 334166 K
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 334215 K
* phase time: 41 ms
* phase cmem: 334215 K
* phase time: 3290 ms
* phase cmem: 420603 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 302 ms
* phase cmem: 419840 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* phase time: 1480 ms
* phase cmem: 420101 K
* phase time: 153 ms
* phase cmem: 420559 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 69 ms
* phase cmem: 420580 K
* Loading HOM: d:\program files (x86)\gtx box team\s.t.a.l.k.e.r. lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 28 ms
* phase cmem: 420672 K
* phase time: 82 ms
* phase cmem: 420691 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 441306 K
* t-report - base: 1356, 501887 K
* t-report - lmap: 26, 26627 K
* phase time: 2659 ms
* phase cmem: 451223 K
* phase time: 22 ms
* phase cmem: 451221 K
* [win32]: free[2626260 K], reserved[103600 K], committed[1464380 K]
* [ D3D ]: textures[532457 K]
* [x-ray]: crt heap[451221 K], process heap[451221 K], game lua[35528 K], render[814 K]
* [x-ray]: economy: strings[22666 K], smem[29615 K]
* Log file has been saved successfully!
$ LA_DBG:[77468] level_weathers:presets level_weathers
$ LA_DBG:[77468] level_weathers:r1 active
$ LA_DBG:[77468] level_weathers:WeatherManager:__init: r2_active = false : 21:10:15
$ LA_DBG:[77468] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 551605 K
* End of synchronization A[1] R[1]
stack trace:

0023:5FD67A89 xrGame.dll, CDialogHolder::operator=()
0023:5FD5E092 xrGame.dll, CDialogHolder::operator=()
0023:5FBBD7B1 xrGame.dll, CDialogHolder::operator=()
0023:5FBB94F0 xrGame.dll, CDialogHolder::operator=()
0023:62F04871 xrLua.dll, lua_getinfo()
Bradiaga
Kot

Posty: 5
Dołączenie: 01 Maj 2016, 22:51
Ostatnio był: 30 Maj 2016, 12:45
Ulubiona broń: --
Kozaki: 0

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Re: Błąd X ray w czasie gry.

Postprzez caleb59 w 15 Cze 2016, 21:07

Posiadasz jakąś dziwną wersję, tzw. repack od GTX Box Team - nie wiem co to jest ale pobierz moda z oficjalnego źródła i nie zapomnij o patchu 1.3003 a oszczędzisz sobie podobnych problemów: http://www.moddb.com/mods/lost-alpha
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caleb59
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Posty: 2689
Dołączenie: 23 Sie 2008, 18:59
Ostatnio był: 03 Cze 2024, 17:11
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