Lost Alpha - nie uruchamia się

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Lost Alpha - nie uruchamia się

Postprzez yardi1993 w 18 Wrz 2015, 12:28

Wyłącza się zaraz po rozpoczęciu ładowania gry (Menu się pokazuje).
Log:
* Detected CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz [GenuineIntel], F6/M12/S3, 3503.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53563 files cached, 7866Kb memory used.
Init FileSystem 0.749215 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4036608 K], reserved[45048 K], committed[112584 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17952 K], process heap[17952 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1080]: NVIDIA GeForce GTX 580
* GPU driver: 10.18.13.5582
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4031 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3795788 K], reserved[79036 K], committed[319416 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[139917 K], process heap[139917 K], game lua[3474 K], render[253 K]
* [x-ray]: economy: strings[6971 K], smem[0 K]
"f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 149819 K
* phase time: 73 ms
* phase cmem: 144162 K
$ LA_DBG:[2150] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2150] level_weathers:initing level_weathers
$ LA_DBG:[2150] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 162 ms
* phase cmem: 150123 K
* phase time: 71 ms
* phase cmem: 150123 K
* Creating new game...
* Loading spawn registry...
! item [forg_dolg_wounded2] not found!!
! item [forg_dolg_wounded1] not found!!
* 23557 spawn points are successfully loaded
! item [forg_dolg_wounded2] not found!!

FATAL ERROR

[error]Expression : !(i->used_ai_locations()) || (i->m_tNodeID != u32(-1))
[error]Function : CALifeSimulatorBase::create
[error]File : alife_simulator_base.cpp
[error]Line : 207
[error]Description : Invalid vertex for object
[error]Arguments : forg_dolg_wounded2


stack trace:

0023:51834793 xrCore.dll, xrDebug::fail()
0023:05BEA065 xrGame.dll, CDialogHolder::operator=()
0023:05EA3E74 xrGame.dll, CDialogHolder::`vftable'()
0023:05EA3EE8 xrGame.dll, CDialogHolder::`vftable'()
yardi1993
Kot

Posty: 13
Dołączenie: 04 Wrz 2009, 15:37
Ostatnio był: 18 Wrz 2015, 12:36
Frakcja: Bandyci
Ulubiona broń: Viper 5
Kozaki: 0

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Re: Lost Alpha - nie uruchamia się

Postprzez Cromm Cruac w 18 Wrz 2015, 13:04

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"Twoja opowieść mnie znudziła albowiem nie była o mnie" - Król Julian
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Cromm Cruac
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Posty: 2542
Dołączenie: 22 Sty 2010, 19:01
Ostatnio był: 01 Cze 2024, 23:08
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