Blowout w czasie niszczenia bazy merc.

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Blowout w czasie niszczenia bazy merc.

Postprzez AwwwSomeman w 28 Cze 2015, 14:52

Gdy kończy się czas, a ja jestem w środku (mam save'a tylko z momentu kiedy zaczyna tracić przytomność) wywala mnie z gry z logiem (patrz niżej) jest też problem bo ja wcześniej zaatakowałem baze i wybiłem wszystkich teraz miałem tam wojskowych ale kontakt żył
Kod: Zaznacz wszystko
* Detected CPU: Pentium(R) Dual-Core CPU E6300 @ 2.80GHz [GenuineIntel], F6/M7/S10, 2839.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53222 files cached, 8612Kb memory used.
Init FileSystem 8.528593 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4055088 K], reserved[50556 K], committed[88596 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16805 K], process heap[16805 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[e:\program files\s.t.a.l.k.e.r. - lost alph] successfully loaded.
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:641]: NVIDIA GeForce 9400 GT
* GPU driver: 9.18.13.4144
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2278 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3811724 K], reserved[71344 K], committed[311172 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118098 K], process heap[118098 K], game lua[3449 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"e:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 126169 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader model_distort_1
* [prefetch] time:    14007 ms
* [prefetch] memory:  111089Kb
* phase time: 14072 ms
* phase cmem: 232512 K
$ LA_DBG:[13796] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1308 ms
* phase cmem: 237210 K
* phase time: 18 ms
* phase cmem: 237190 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32545 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13796] load_storehouse: size=[17]/[2940]bytes : Build=[5529]
$ LA_DBG:[13796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13796] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16156.028]kB
$ LA_DBG:[13796] GameTime=[10:38:03] Map(26)=[la07_military], knowMaps=[14]
* Log file has been saved successfully!
* Game pc_quicksave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pc_quicksave.sav' (8.018s)
* phase time: 8017 ms
* phase cmem: 296464 K
* phase time: 131 ms
* phase cmem: 296564 K
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 296613 K
* phase time: 31 ms
* phase cmem: 296613 K
* phase time: 3956 ms
* phase cmem: 374701 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1041 ms
* phase cmem: 378198 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 65473 verts, 2046 Kb
* [Loading VB] 65478 verts, 2046 Kb
* [Loading VB] 34981 verts, 1093 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38027 verts, 1188 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 6571 verts, 205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 391542 indices, 764 Kb
* phase time: 826 ms
* phase cmem: 378428 K
* phase time: 125 ms
* phase cmem: 381044 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62647 v(20), 40565 p
* [DETAILS] Batch(61), VB(1223K), IB(237K)
* phase time: 134 ms
* phase cmem: 381082 K
* Loading HOM: e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la07_military\level.hom
* phase time: 45 ms
* phase cmem: 381424 K
* phase time: 186 ms
* phase cmem: 381669 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 90 ms
* phase cmem: 398659 K
* t-report - base: 1240, 481564 K
* t-report - lmap: 24, 24579 K
* phase time: 4351 ms
* phase cmem: 408565 K
* phase time: 67 ms
* phase cmem: 408560 K
* [win32]: free[2768296 K], reserved[91936 K], committed[1334008 K]
* [ D3D ]: textures[517241 K]
* [x-ray]: crt heap[408557 K], process heap[408557 K], game lua[33859 K], render[194 K]
* [x-ray]: economy: strings[22350 K], smem[29522 K]
* Log file has been saved successfully!
$ LA_DBG:[48440] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader particle_alphaonly
* MEMORY USAGE: 510566 K
* End of synchronization A[1] R[1]
 
FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitWindow
[error]File          : ui\UIXmlInit.cpp
[error]Line          : 84
[error]Description   : XML node not found
[error]Argument 0    : global_wnd
[error]Argument 1    : ui\game_tutorials.xml
 

stack trace:

0023:71EDB017 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:71F2D249 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:71E17663 xrGame.dll, xrFactory_Create()
0023:7218E7DD xrLua.dll, luaJIT_compile()
0023:72184C70 xrLua.dll, lua_yield()
0023:72179BD2 xrLua.dll, lua_pcall()
Awatar użytkownika
AwwwSomeman
Kot

Posty: 10
Dołączenie: 20 Maj 2014, 13:25
Ostatnio był: 07 Sie 2015, 12:07
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: -1

Reklamy Google

Re: Blowout w czasie niszczenia bazy merc.

Postprzez Poldzer w 28 Cze 2015, 16:16

Przeinstaluj grę, wywala brak jakiegoś pliku XML.

Za ten post Poldzer otrzymał następujące punkty reputacji:
Positive AwwwSomeman.
Awatar użytkownika
Poldzer
Legenda

Posty: 1014
Dołączenie: 02 Paź 2013, 17:17
Ostatnio był: 06 Sty 2023, 13:41
Frakcja: Powinność
Ulubiona broń: SPSA14
Kozaki: 239

Re: Blowout w czasie niszczenia bazy merc.

Postprzez AwwwSomeman w 28 Cze 2015, 17:32

Dzięki za próbę ale i tak nie działa
jest okazja do instalacji v1.3003
Awatar użytkownika
AwwwSomeman
Kot

Posty: 10
Dołączenie: 20 Maj 2014, 13:25
Ostatnio był: 07 Sie 2015, 12:07
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: -1


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