Im dalej w las, tym więcej... bugów?

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Im dalej w las, tym więcej... bugów?

Postprzez doomer77 w 11 Sty 2015, 23:55

Witam wszystkich.
LA chodziło u mnie dość dobrze mimo starego komputera. Średnie detale, niektóre rzeczy nawet wyżej i wszystko płynnie, bez problemów.
Do momentu, gdy wróciłem na lokację Wieś (w poszukiwaniu hełmu psionicznego). Co chwila mam wyloty na pulpit. Z błędem "out of memory" trochę sobie poradziłem obniżając grafikę do minimum, ale to nie pomogło do końca. Tak, jakby dalsza część gdy (mapy i scenariusz) były gorzej zrobione niż wcześniejsze etapy.
Dodam, że XP świeżo po reinstalacji, instalacja gry czysta, patch 1.3003, polonizacja, od instalacji gry nic na kompie nowego się nie pojawiło. Od początku śmigała aż miło, nawet na dużych lokacjach ze skomplikowanymi, bardzo złożonymi obiektami i dość gęstą roślinnością. Od misji z hełmem porażka.
Oto kilka logów:
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 100-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53634 files cached, 8262Kb memory used.
Init FileSystem 2.972221 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 959 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 606
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 273
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 383
* RM_Dump: v_elements: 383
* RM_Dump: v_shaders : 390
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 134624 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135071 K
* phase time: 13 ms
* phase cmem: 128320 K
$ LA_DBG:[10911] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[10911] level_weathers:initing level_weathers
$ LA_DBG:[10911] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 416 ms
* phase cmem: 129386 K
* phase time: 4 ms
* phase cmem: 129386 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33568 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10911] load_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[10911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10911] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16819.246]kB
$ LA_DBG:[10911] GameTime=[18:45:23] Map(40)=[la16_lost_factory], MapSaved(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.418s)
* phase time: 7417 ms
* phase cmem: 185640 K
* phase time: 19 ms
* phase cmem: 185752 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 185800 K
* phase time: 7 ms
* phase cmem: 185800 K
* phase time: 2740 ms
* phase cmem: 219922 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 159 ms
* phase cmem: 223277 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 107 ms
* phase cmem: 275939 K
* phase time: 36 ms
* phase cmem: 277370 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 38 ms
* phase cmem: 278547 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 19 ms
* phase cmem: 279039 K
* phase time: 265 ms
* phase cmem: 279938 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 53 ms
* phase cmem: 298236 K
* t-report - base: 946, 318925 K
* t-report - lmap: 8, 8193 K
* phase time: 9071 ms
* phase cmem: 646670 K
* phase time: 16 ms
* phase cmem: 646670 K
* [win32]: free[1154268 K], reserved[123504 K], committed[819316 K]
* [ D3D ]: textures[338216 K]
* [x-ray]: crt heap[646670 K], process heap[646670 K], game lua[35010 K], render[275 K]
* [x-ray]: economy: strings[22212 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[31436] level_weathers:presets level_weathers
$ LA_DBG:[31436] level_weathers:r1 active
$ LA_DBG:[31436] level_weathers:WeatherManager:__init: r2_active = false : 18:47:47
$ LA_DBG:[31436] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader particle_alphaonly
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
compiling shader model_def_lqs_2
* MEMORY USAGE: 721648 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1066932 K], reserved[63796 K], committed[966360 K]
* [ D3D ]: textures[373426 K]
* [x-ray]: crt heap[742236 K], process heap[742236 K], game lua[36950 K], render[513 K]
* [x-ray]: economy: strings[32534 K], smem[8839 K]
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[161193] Game_Save:BuildMod=[5529]:[19:02:55]:MemUsage=[30053.656]kB:TimeFactor=[7]
$ LA_DBG:[161193] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[161193] treasure_manager:save: #treasure=[12],size=[104]
~ Used 4 NetPacket(s) total objects 3170 total stored 28974b
* Saving spawns...
* Saving objects...
* 33597 objects are successfully saved
* Writing Store...
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[161193] save_storehouse: size=[17]/[3264]bytes : Build=[5529]
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game do_emiterow.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\do_emiterow.sav'
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320022] Game_Save:BuildMod=[5529]:[19:21:27]:MemUsage=[30378.004]kB:TimeFactor=[7],Map=[40~>41]
$ LA_DBG:[320022] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[320022] treasure_manager:save: #treasure=[12],size=[104]
~ Used 6 NetPacket(s) total objects 3855 total stored 46095b
* Saving spawns...
* Saving objects...
* 33588 objects are successfully saved
* Writing Store...
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320022] save_storehouse: size=[17]/[3287]bytes : Build=[5529]
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Doomer_autosave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[346715 K]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 4 ms
* phase cmem: 576253 K
$ LA_DBG:[320796] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[320796] level_weathers:initing level_weathers
$ LA_DBG:[320796] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 867 ms
* phase cmem: 575922 K
* phase time: 20 ms
* phase cmem: 575922 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33588 objects are successfully loaded
* Loading Store...
$ LA_DBG:[320796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320796] load_storehouse: size=[17]/[3287]bytes : Build=[5529]
$ LA_DBG:[320796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320796] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16821.338]kB
$ LA_DBG:[320796] GameTime=[19:21:27] Map(41)=[la16u_labx16], MapSaved(40)=[la16_lost_factory], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.666s)
* phase time: 7665 ms
* phase cmem: 585338 K
* phase time: 33 ms
* phase cmem: 585339 K
* client : connection accepted - <>
* phase time: 43 ms
* phase cmem: 585387 K
* phase time: 24 ms
* phase cmem: 585387 K
* phase time: 4755 ms
* phase cmem: 640662 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 297 ms
* phase cmem: 643656 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 34902 verts, 1090 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 27351 verts, 854 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 478647 indices, 934 Kb
* phase time: 1876 ms
* phase cmem: 724378 K
* phase time: 85 ms
* phase cmem: 724715 K
* phase time: 20 ms
* phase cmem: 724715 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16u_labx16\level.hom
! Invalid HOM triangle (-27.698788,3.335688,-9.219154)-(-28.213528,3.336353,-7.804932)-(-29.194557,3.336353,-5.107546)
! Invalid HOM triangle (-27.698788,11.430037,-9.219156)-(-28.213531,11.430689,-7.804934)-(-29.194897,11.430689,-5.107557)
! Invalid HOM triangle (-26.278507,-3.000315,-93.958321)-(-26.793247,-2.999650,-92.544098)-(-27.774277,-2.999650,-89.846710)
* phase time: 68 ms
* phase cmem: 724849 K
* phase time: 89 ms
* phase cmem: 724890 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 76 ms
* phase cmem: 744148 K
* t-report - base: 885, 312255 K
* t-report - lmap: 16, 16386 K
* phase time: 1831 ms
* phase cmem: 769707 K
* phase time: 23 ms
* phase cmem: 769707 K
* [win32]: free[940476 K], reserved[171984 K], committed[984628 K]
* [ D3D ]: textures[335642 K]
* [x-ray]: crt heap[769707 K], process heap[769707 K], game lua[34828 K], render[596 K]
* [x-ray]: economy: strings[70680 K], smem[10889 K]
* Log file has been saved successfully!
$ LA_DBG:[340729] level_weathers:presets level_weathers
$ LA_DBG:[340729] level_weathers:r1 active
$ LA_DBG:[340729] level_weathers:WeatherManager:__init: r2_active = false : 19:23:46
$ LA_DBG:[340729] level_weathers:has sav
* Log file has been saved successfully!
! item [encyclopedy_mutant_cat_general] not found!!
compiling shader model_def_lqs_1
$ LA_DBG:[346367] level_weathers:WeatherManager:Activate=(false): 19:24:26
$ LA_DBG:[346367] sr_weather:acw:update:actor_inside:Obj=[x16_space_restrictor_0042] set_weather=indoor_x16
* MEMORY USAGE: 826409 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombie_general] not found!!
! Missing ogg-comment, file:  f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\scripts\alarm\l_alarm.ogg
compiling shader yuv2rgb
* [win32]: free[845552 K], reserved[166136 K], committed[1085400 K]
* [ D3D ]: textures[363257 K]
* [x-ray]: crt heap[847436 K], process heap[847436 K], game lua[49223 K], render[650 K]
* [x-ray]: economy: strings[83815 K], smem[12774 K]
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[593583] Game_Save:BuildMod=[5529]:[19:53:16]:MemUsage=[36564.211]kB:TimeFactor=[7]
$ LA_DBG:[593583] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[593583] treasure_manager:save: #treasure=[12],size=[104]
~ Used 7 NetPacket(s) total objects 2404 total stored 55212b
* Saving spawns...
* Saving objects...
* 33589 objects are successfully saved
* Writing Store...
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[593583] save_storehouse: size=[17]/[3153]bytes : Build=[5529]
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game sen.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\sen.sav'
* [win32]: free[832096 K], reserved[165464 K], committed[1099528 K]
* [ D3D ]: textures[366841 K]
* [x-ray]: crt heap[851828 K], process heap[851828 K], game lua[50135 K], render[661 K]
* [x-ray]: economy: strings[101498 K], smem[12773 K]
$ LA_DBG:[846105] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[846105] level_weathers:initing level_weathers
$ LA_DBG:[846105] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 452 ms
* phase cmem: 821130 K
* phase time: 26 ms
* phase cmem: 821131 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33589 objects are successfully loaded
* Loading Store...
$ LA_DBG:[846105] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[846105] load_storehouse: size=[17]/[3153]bytes : Build=[5529]
$ LA_DBG:[846105] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[846105] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16820.934]kB
$ LA_DBG:[846105] GameTime=[19:53:16] Map(41)=[la16u_labx16], knowMaps=[19]
* Log file has been saved successfully!
* Game sen is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\sen.sav' (7.361s)
* phase time: 7360 ms
* phase cmem: 828302 K
* phase time: 28 ms
* phase cmem: 828303 K
* phase time: 27 ms
* phase cmem: 828303 K
* [win32]: free[873920 K], reserved[148892 K], committed[1074276 K]
* [ D3D ]: textures[339649 K]
* [x-ray]: crt heap[828303 K], process heap[828303 K], game lua[34702 K], render[661 K]
* [x-ray]: economy: strings[110482 K], smem[12760 K]
* Log file has been saved successfully!
$ LA_DBG:[855439] level_weathers:presets level_weathers
$ LA_DBG:[855439] level_weathers:r1 active
$ LA_DBG:[855439] level_weathers:WeatherManager:__init: r2_active = false : 19:54:22
$ LA_DBG:[855439] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[861805] level_weathers:WeatherManager:Activate=(false): 19:55:06
$ LA_DBG:[861805] sr_weather:acw:update:actor_inside:Obj=[x16_space_restrictor_0042] set_weather=indoor_x16
* MEMORY USAGE: 869119 K
* End of synchronization A[1] R[1]
! [LUA] attempt to kill dead object x16_sci_room2
! [LUA] attempt to kill dead object x16_stalker_0005
! [LUA] attempt to kill dead object x16_stalker_0004
! [LUA] attempt to kill dead object x16_stalker_0009
! [LUA] attempt to kill dead object x16_sci_room1
! [LUA] attempt to kill dead object x16_stalker_0000
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : script_engine.cpp
[error]Line          : 75
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
 

stack trace:

001B:0069463F xrCore.dll, xrDebug::fatal()
001B:03B8A085 xrGame.dll, CDialogHolder::operator=()
001B:0042DC4D XR_3DA.exe, CEvent::operator=()



Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 100-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53632 files cached, 8262Kb memory used.
Init FileSystem 2.986406 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 961 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 603
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 270
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131006 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 603
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 270
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131022 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135071 K
* phase time: 40 ms
* phase cmem: 128320 K
$ LA_DBG:[11644] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[11644] level_weathers:initing level_weathers
$ LA_DBG:[11644] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 837 ms
* phase cmem: 129376 K
* phase time: 4 ms
* phase cmem: 129376 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33584 objects are successfully loaded
* Loading Store...
$ LA_DBG:[11644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11644] load_storehouse: size=[17]/[3327]bytes : Build=[5529]
$ LA_DBG:[11644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11644] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16820.984]kB
$ LA_DBG:[11644] GameTime=[18:11:59] Map(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_quicksave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav' (7.957s)
* phase time: 7956 ms
* phase cmem: 209771 K
* phase time: 49 ms
* phase cmem: 209914 K
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 209963 K
* phase time: 26 ms
* phase cmem: 209963 K
* phase time: 18191 ms
* phase cmem: 402063 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 255 ms
* phase cmem: 405465 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 2301 ms
* phase cmem: 513106 K
* phase time: 355 ms
* phase cmem: 521182 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 47 ms
* phase cmem: 522712 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 32 ms
* phase cmem: 522787 K
* phase time: 62 ms
* phase cmem: 523109 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 73 ms
* phase cmem: 551866 K
* t-report - base: 1006, 338099 K
* t-report - lmap: 8, 8193 K
* phase time: 14634 ms
* phase cmem: 919838 K
* phase time: 29 ms
* phase cmem: 919838 K
* [win32]: free[817596 K], reserved[97824 K], committed[1181668 K]
* [ D3D ]: textures[357390 K]
* [x-ray]: crt heap[919838 K], process heap[919838 K], game lua[35179 K], render[280 K]
* [x-ray]: economy: strings[22217 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[56763] level_weathers:presets level_weathers
$ LA_DBG:[56763] level_weathers:r1 active
$ LA_DBG:[56763] level_weathers:WeatherManager:__init: r2_active = false : 18:17:15
$ LA_DBG:[56763] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader model_def_lqs_2
compiling shader model_def_lqs_1
compiling shader particle_alphaonly
* MEMORY USAGE: 1012855 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
compiling shader yuv2rgb
* [win32]: free[607788 K], reserved[165336 K], committed[1323964 K]
* [ D3D ]: textures[397270 K]
* [x-ray]: crt heap[1020826 K], process heap[1020826 K], game lua[34815 K], render[378 K]
* [x-ray]: economy: strings[23817 K], smem[10799 K]
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[144122] Game_Save:BuildMod=[5529]:[18:27:27]:MemUsage=[28371.719]kB:TimeFactor=[7]
$ LA_DBG:[144122] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[144122] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3097 total stored 22933b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[144122] save_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[585444 K], reserved[172928 K], committed[1338716 K]
* [ D3D ]: textures[398294 K]
* [x-ray]: crt heap[1023778 K], process heap[1023778 K], game lua[35761 K], render[411 K]
* [x-ray]: economy: strings[37956 K], smem[10799 K]
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[214911] Game_Save:BuildMod=[5529]:[18:35:42]:MemUsage=[29422.623]kB:TimeFactor=[7]
$ LA_DBG:[214911] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[214911] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3205 total stored 23548b
* Saving spawns...
* Saving objects...
* 33577 objects are successfully saved
* Writing Store...
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[214911] save_storehouse: size=[17]/[3329]bytes : Build=[5529]
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297887] Game_Save:BuildMod=[5529]:[18:45:23]:MemUsage=[29404.543]kB:TimeFactor=[7],Map=[45~>40]
$ LA_DBG:[297887] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[297887] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3558 total stored 21681b
* Saving spawns...
* Saving objects...
* 33568 objects are successfully saved
* Writing Store...
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297887] save_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Doomer_autosave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[349313 K]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 6 ms
* phase cmem: 592993 K
$ LA_DBG:[298700] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[298700] level_weathers:initing level_weathers
$ LA_DBG:[298700] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 828 ms
* phase cmem: 595515 K
* phase time: 20 ms
* phase cmem: 595515 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33568 objects are successfully loaded
* Loading Store...
$ LA_DBG:[298700] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[298700] load_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[298700] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[298700] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16819.246]kB
$ LA_DBG:[298700] GameTime=[18:45:23] Map(40)=[la16_lost_factory], MapSaved(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.805s)
* phase time: 7804 ms
* phase cmem: 604396 K
* phase time: 64 ms
* phase cmem: 604395 K
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 604444 K
* phase time: 32 ms
* phase cmem: 604444 K
* phase time: 3006 ms
* phase cmem: 638622 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 351 ms
* phase cmem: 641605 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 1052 ms
* phase cmem: 694288 K
* phase time: 117 ms
* phase cmem: 694518 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 76 ms
* phase cmem: 695647 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 64 ms
* phase cmem: 695851 K
* phase time: 334 ms
* phase cmem: 696694 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 714813 K
* t-report - base: 1071, 328956 K
* t-report - lmap: 8, 8193 K
* phase time: 3743 ms
* phase cmem: 746082 K
* phase time: 25 ms
* phase cmem: 746082 K
* [win32]: free[968440 K], reserved[149488 K], committed[979160 K]
* [ D3D ]: textures[344151 K]
* [x-ray]: crt heap[746082 K], process heap[746082 K], game lua[34828 K], render[430 K]
* [x-ray]: economy: strings[63601 K], smem[10794 K]
* Log file has been saved successfully!
$ LA_DBG:[318650] level_weathers:presets level_weathers
$ LA_DBG:[318650] level_weathers:r1 active
$ LA_DBG:[318650] level_weathers:WeatherManager:__init: r2_active = false : 18:47:43
$ LA_DBG:[318650] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
* MEMORY USAGE: 761454 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
compiling shader yuv2rgb
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : mem_usage_impl
[error]File          : memory_usage.cpp
[error]Line          : 169
[error]Description   : <no expression>
[error]Arguments     : bad node in heap
 

stack trace:

001B:0069463F xrCore.dll, xrDebug::fatal()


Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 99-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53630 files cached, 8262Kb memory used.
Init FileSystem 3.058532 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 967 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 603
* RM_Dump: rtargets  : 3
* RM_Dump: vs        : 7
* RM_Dump: ps        : 11
* RM_Dump: dcl       : 6
* RM_Dump: states    : 23
* RM_Dump: tex_list  : 270
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131312 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135134 K
* phase time: 39 ms
* phase cmem: 128374 K
$ LA_DBG:[10720] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[10720] level_weathers:initing level_weathers
$ LA_DBG:[10720] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 822 ms
* phase cmem: 129429 K
* phase time: 4 ms
* phase cmem: 129429 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33592 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10720] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10720] load_storehouse: size=[17]/[3457]bytes : Build=[5529]
$ LA_DBG:[10720] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10720] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16825.492]kB
$ LA_DBG:[10720] GameTime=[17:35:19] Map(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game podziemia is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\podziemia.sav' (7.925s)
* phase time: 7924 ms
* phase cmem: 209827 K
* phase time: 55 ms
* phase cmem: 209964 K
* client : connection accepted - <>
* phase time: 25 ms
* phase cmem: 210013 K
* phase time: 26 ms
* phase cmem: 210013 K
* phase time: 18211 ms
* phase cmem: 402113 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 285 ms
* phase cmem: 405515 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 2327 ms
* phase cmem: 513156 K
* phase time: 366 ms
* phase cmem: 521248 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 47 ms
* phase cmem: 522762 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 29 ms
* phase cmem: 522837 K
* phase time: 70 ms
* phase cmem: 523155 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 75 ms
* phase cmem: 552345 K
* t-report - base: 1006, 338099 K
* t-report - lmap: 8, 8193 K
* phase time: 14531 ms
* phase cmem: 920319 K
* phase time: 29 ms
* phase cmem: 920319 K
* [win32]: free[819136 K], reserved[97496 K], committed[1180456 K]
* [ D3D ]: textures[357390 K]
* [x-ray]: crt heap[920319 K], process heap[920319 K], game lua[35181 K], render[277 K]
* [x-ray]: economy: strings[22216 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[55797] level_weathers:presets level_weathers
$ LA_DBG:[55797] level_weathers:r1 active
$ LA_DBG:[55797] level_weathers:WeatherManager:__init: r2_active = false : 17:40:35
$ LA_DBG:[55797] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader model_def_lqs_1
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
compiling shader particle_alphaonly
$ LA_DBG:[71212] level_weathers:WeatherManager:Activate=(false): 17:42:22
$ LA_DBG:[71212] sr_weather:acw:update:actor_inside:Obj=[bcr_ug_weather_restrictor] set_weather=indoor_x7
* MEMORY USAGE: 1047441 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[600956 K], reserved[162556 K], committed[1333576 K]
* [ D3D ]: textures[396032 K]
* [x-ray]: crt heap[1027493 K], process heap[1027493 K], game lua[31731 K], render[302 K]
* [x-ray]: economy: strings[34812 K], smem[11090 K]
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112807] Game_Save:BuildMod=[5529]:[17:47:14]:MemUsage=[27261.281]kB:TimeFactor=[7]
$ LA_DBG:[112807] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[112807] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3040 total stored 22309b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112807] save_storehouse: size=[17]/[3455]bytes : Build=[5529]
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game podziemia2.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\podziemia2.sav'
$ LA_DBG:[229191] level_weathers:WeatherManager:Activate=(true): 18:00:48
$ LA_DBG:[229191] sr_weather:acw:update:actor_outside:Obj=[bcr_ug_weather_restrictor]
* [win32]: free[590776 K], reserved[158916 K], committed[1347396 K]
* [ D3D ]: textures[398662 K]
* [x-ray]: crt heap[1031883 K], process heap[1031883 K], game lua[32624 K], render[431 K]
* [x-ray]: economy: strings[88082 K], smem[11042 K]
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[325047] Game_Save:BuildMod=[5529]:[18:11:59]:MemUsage=[27265.168]kB:TimeFactor=[7]
$ LA_DBG:[325047] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[325047] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3455 total stored 18622b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[325047] save_storehouse: size=[17]/[3327]bytes : Build=[5529]
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
! item [encyclopedy_mutant_cat_general] not found!!
! ERROR: SV: can't find children [4907] of parent [321241256]
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : xrDebugNew.cpp
[error]Line          : 777
[error]Description   : std: out of memory, usage: 1093370 kb, used blocks: 59681792, free blocks: 4023296, heap: 1093370 kb
 

stack trace:

001B:00693620 xrCore.dll, xrDebug::_initialize()
001B:0082C976 MSVCP120.dll
001B:005DDAB8 MSVCR120.dll
001B:00690616 xrCore.dll, xrMemory::mem_alloc()
001B:003A2CDD xrCDB.dll, CFrustum::operator=()
001B:003A2C44 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003B1DED xrCDB.dll, CDB::COLLIDER::frustum_query()
001B:035AFBE7 xrRender_R1.dll
001B:03B899E9 xrGame.dll, CDialogHolder::operator=()


Z błędem "out of memory" niestety niewiele zrobię - plik stronicowania maksymalny, dyski czyste, w tle czysto...
Miał ktoś podobnie, dalej jest już lepiej, czekać na patcha? Wymiana komputera nie wchodzi w grę, bo... musiałbym już wymienić wszystko, a nie jest on przeznaczony do gier:)
Pozdrawiam.
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doomer77
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Re: Im dalej w las, tym więcej... bugów?

Postprzez Mito w 12 Sty 2015, 00:18

Hm. No cóż, wszystkie te logi wyglądają na wskazujące na crash z powodu braku pamięci. XP ma pewno ograniczenie - potrafi przypisać tylko 2Gb pamięci dla jednej aplikacji. Najwyraźniej dla LA to nie wystarcza, a więc polecałbym zmniejszyć troszkę jej pamięciożerność. Próbowałeś schodzić w dół z ustawieniem oświetlenia i wygładzaniem krawędzi (antyaliasing)? Te funkcje najbardziej chyba potrzebują pamięci.
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Re: Im dalej w las, tym więcej... bugów?

Postprzez mkdante381 w 12 Sty 2015, 03:17

@doomer77 ile ty masz pamięci RAM w kompie? Z logów wynika że masz tylko 2GB RAM(Z racji starego kompa wątpię by to było 4GB), ale to nie jedyny problem bo karta graficzna też jest bardzo słaba, a procesor starszy od core 2 duo. Może pora kupić nowy komputer?
Grafa szału nie robi bo jest gorsza od tej co mój ojciec ma na kompie, gdzie Stalker SHOC na full miał 30fps a u ciebie nawet połowa z tego by nie była.
GeForce 8600 GTS
Procesory strumieniowe 32
Częstotliwość rdzenia (MHz) 675
Częstotliwość shaderów (MHz) 1450
Częstotliwość pamięci (MHz) 1000
Wielkość pamięci 256MB GDDR3
Interfejs pamięci 128-bit
Przepustowość pamięci (GB/sek.) 32
Wypełnianie (miliardy/sek.) 10.8

Gdy nie masz 4GBRAM to nie rób tego co na dole wypisane:
Gdy używamy Windows 2000 lub XP to można włączyć PAE, ale tylko gdy mamy 4GB RAM. Windows będzie używał max 2.75GB RAM-u (może więcej...) W tym celu włączamy "Mój Komputer"(tak to się nazywało na XP?) i na dysku systemowym C(może to być inna literka to wklep "%SystemDrive%" bez cudzysłowia) odnajdujemy domyślnie ukryty plik boot.ini lub wklepujemy od razu bez cudzysłowia "C:\Boot.ini". Klikamy na pliku aż otworzy się notatnik. Zaraz za nazwą systemu operacyjnego, dopisujemy komendę /PAE. Szczegóły http://www.ks-ekspert.pl/artykuly/sprzet/pamiec/2009/07-08/wykorzystujemy-ukryta-pamiec-ram.aspx?page=2

Plik Boot.ini jest systemowy i ukryty więc musisz mieć włączone pokazywanie wszystkich plików.
Aby odsłonić ukryte pliki w Windows XP, klikamy w dowolnym otwartym okienku, na górnym pasku menu, opcję Narzędzia, następnie wybieramy Opcje folderów. Pokaże nam się wtedy okienko Opcje folderów, w którym wybieramy zakładkę Widok. Mamy tutaj 2 opcje które pozwalają odsłonić ukryte pliki.

Opcja NR 1 – Ukrywa chronione pliki i foldery systemu operacyjnego, czyli niezbędne do jego działania (pliki rozruchowe, pliki stronicowania, foldery kopii zapasowej…). Opcja dla zaawansowanych użytkowników!

Opcja NR 2 – Ukrywa tylko i wyłącznie pliki i foldery atrybutem „Ukryty„. Jeśli chcemy odsłonić ukryte pliki, po prostu zaznaczamy „Pokaż ukryte pliki i foldery” oraz zatwierdzamy przyciskiem ZASTOSUJ. Ta opcja jest tą właściwą, na której jako początkujący użytkownicy powinniśmy się skupić.

Od tej chwili mamy „odkryte” wszystkie pliki, które do tej pory były niewidoczne.
Źródło:http://www.expressit.pl/porady-komputerowe/pokaz-ukryte-pliki/
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Re: Im dalej w las, tym więcej... bugów?

Postprzez doomer77 w 12 Sty 2015, 12:55

No niestety komputer to staruszek, ale obecnie pieniądze idą na inne rzeczy, więc... Trzeba przeboleć.

@mkdante381 - SHoC u mnie chodził niemal na full ze średnią niecałe 30FPS. LA ze statycznym, reszta na 1/2-3/4 ustawień i bez antyaliasingu ma skoki, ale generalnie chodzi dość płynnie.
Tylko te ostatnie zawirowania...

Ale i one się skończyły w momencie, gdy wyszedłem z Wioski i opuszczonej fabryki na Radary. Ponad godzina od wejścia na nową lokację i cisza, żadnego błędu.

Jeszcze jedno. Co chwila mnie wyrzucało podczas misji w opuszczonej fabryce
:

Wyłączenie emiterów
i w logach znalazłem informację o błędzie związanym z inventory. Wróciłem do naukowców, zostawiłem sobie tylko jedną broń z zapasem amunicji, parę apteczek, granatów i... poszło znacznie sprawniej. Nie wiem, czy błąd był wywoływany przez jakiś artefakt czy więcej niż jeden rodzaj amunicji, ale wyczyszczenie plecaka pomogło.

Wychodzi na to, że tylko w tym rejonie miałem do tej pory problemy. Pytanie, czy to wina mapy czy leciwego komputera. W końcu mam za sobą mapy bardziej skomplikowane, z którymi sobie radził bez zająknięcia.
Pozdrawiam.
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Re: Im dalej w las, tym więcej... bugów?

Postprzez Cromm Cruac w 12 Sty 2015, 13:34

Wieś (la19_country) to największa lokacja w LA (i w ogóle w Stalkerach). Niestety xRay musi załadować ją całą do pamięci. Jedyne co może pomóc to przeczyszczenie kompa, wyłączenie niepotrzebnych procesów i zjechanie z ustawieniami do minimum.
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Re: Im dalej w las, tym więcej... bugów?

Postprzez mkdante381 w 12 Sty 2015, 18:30

Ja dodam od siebie że u ojca 30fps ale z modem Complete. Jak masz 4GB RAM to możesz zrobić to co napisałem przedtem to będzie ci widzieć 2.75GB ramu. Jak nie, to opcje wszystkie na najniższe.
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Re: Im dalej w las, tym więcej... bugów?

Postprzez EDI 31 w 25 Sty 2015, 17:54

Kod: Zaznacz wszystko
Expression    : error handler is invoked!
Function      : handler_base
File          : xrDebugNew.cpp
Line          : 777
Description   : std: out of memory, usage: 1178934 kb, used blocks: 73664512, free blocks: 16578560, heap: 1178934 kb

Taki błod mi wyskakuje jak wczytuje sie lokacja na wies do starej fabryki .Czy wie ktos o co chodzi

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Logi tagujemy w [code]. - Wheeljack
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Re: Im dalej w las, tym więcej... bugów?

Postprzez Mito w 25 Sty 2015, 20:42

Description : std: out of memory

Za mało pamięci dla gry, kolego. Ile masz RAMu i jak duży plik wymiany? Poza tym, pomogłoby zmniejszenie detali - polecam na czas przejścia między lokacjami zejść na oświetlenie statyczne...
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