* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 100-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53634 files cached, 8262Kb memory used.
Init FileSystem 2.972221 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 959 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[10911] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 606
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 273
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 383
* RM_Dump: v_elements: 383
* RM_Dump: v_shaders : 390
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 134624 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135071 K
* phase time: 13 ms
* phase cmem: 128320 K
$ LA_DBG:[10911] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[10911] level_weathers:initing level_weathers
$ LA_DBG:[10911] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 416 ms
* phase cmem: 129386 K
* phase time: 4 ms
* phase cmem: 129386 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33568 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10911] load_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[10911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10911] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16819.246]kB
$ LA_DBG:[10911] GameTime=[18:45:23] Map(40)=[la16_lost_factory], MapSaved(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.418s)
* phase time: 7417 ms
* phase cmem: 185640 K
* phase time: 19 ms
* phase cmem: 185752 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 185800 K
* phase time: 7 ms
* phase cmem: 185800 K
* phase time: 2740 ms
* phase cmem: 219922 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 159 ms
* phase cmem: 223277 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 107 ms
* phase cmem: 275939 K
* phase time: 36 ms
* phase cmem: 277370 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 38 ms
* phase cmem: 278547 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 19 ms
* phase cmem: 279039 K
* phase time: 265 ms
* phase cmem: 279938 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 53 ms
* phase cmem: 298236 K
* t-report - base: 946, 318925 K
* t-report - lmap: 8, 8193 K
* phase time: 9071 ms
* phase cmem: 646670 K
* phase time: 16 ms
* phase cmem: 646670 K
* [win32]: free[1154268 K], reserved[123504 K], committed[819316 K]
* [ D3D ]: textures[338216 K]
* [x-ray]: crt heap[646670 K], process heap[646670 K], game lua[35010 K], render[275 K]
* [x-ray]: economy: strings[22212 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[31436] level_weathers:presets level_weathers
$ LA_DBG:[31436] level_weathers:r1 active
$ LA_DBG:[31436] level_weathers:WeatherManager:__init: r2_active = false : 18:47:47
$ LA_DBG:[31436] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader particle_alphaonly
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
compiling shader model_def_lqs_2
* MEMORY USAGE: 721648 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1066932 K], reserved[63796 K], committed[966360 K]
* [ D3D ]: textures[373426 K]
* [x-ray]: crt heap[742236 K], process heap[742236 K], game lua[36950 K], render[513 K]
* [x-ray]: economy: strings[32534 K], smem[8839 K]
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[161193] Game_Save:BuildMod=[5529]:[19:02:55]:MemUsage=[30053.656]kB:TimeFactor=[7]
$ LA_DBG:[161193] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[161193] treasure_manager:save: #treasure=[12],size=[104]
~ Used 4 NetPacket(s) total objects 3170 total stored 28974b
* Saving spawns...
* Saving objects...
* 33597 objects are successfully saved
* Writing Store...
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[161193] save_storehouse: size=[17]/[3264]bytes : Build=[5529]
$ LA_DBG:[161193] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game do_emiterow.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\do_emiterow.sav'
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320022] Game_Save:BuildMod=[5529]:[19:21:27]:MemUsage=[30378.004]kB:TimeFactor=[7],Map=[40~>41]
$ LA_DBG:[320022] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[320022] treasure_manager:save: #treasure=[12],size=[104]
~ Used 6 NetPacket(s) total objects 3855 total stored 46095b
* Saving spawns...
* Saving objects...
* 33588 objects are successfully saved
* Writing Store...
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320022] save_storehouse: size=[17]/[3287]bytes : Build=[5529]
$ LA_DBG:[320022] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Doomer_autosave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[346715 K]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 4 ms
* phase cmem: 576253 K
$ LA_DBG:[320796] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[320796] level_weathers:initing level_weathers
$ LA_DBG:[320796] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 867 ms
* phase cmem: 575922 K
* phase time: 20 ms
* phase cmem: 575922 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33588 objects are successfully loaded
* Loading Store...
$ LA_DBG:[320796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320796] load_storehouse: size=[17]/[3287]bytes : Build=[5529]
$ LA_DBG:[320796] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[320796] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16821.338]kB
$ LA_DBG:[320796] GameTime=[19:21:27] Map(41)=[la16u_labx16], MapSaved(40)=[la16_lost_factory], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.666s)
* phase time: 7665 ms
* phase cmem: 585338 K
* phase time: 33 ms
* phase cmem: 585339 K
* client : connection accepted - <>
* phase time: 43 ms
* phase cmem: 585387 K
* phase time: 24 ms
* phase cmem: 585387 K
* phase time: 4755 ms
* phase cmem: 640662 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 297 ms
* phase cmem: 643656 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 34902 verts, 1090 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 27351 verts, 854 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 478647 indices, 934 Kb
* phase time: 1876 ms
* phase cmem: 724378 K
* phase time: 85 ms
* phase cmem: 724715 K
* phase time: 20 ms
* phase cmem: 724715 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16u_labx16\level.hom
! Invalid HOM triangle (-27.698788,3.335688,-9.219154)-(-28.213528,3.336353,-7.804932)-(-29.194557,3.336353,-5.107546)
! Invalid HOM triangle (-27.698788,11.430037,-9.219156)-(-28.213531,11.430689,-7.804934)-(-29.194897,11.430689,-5.107557)
! Invalid HOM triangle (-26.278507,-3.000315,-93.958321)-(-26.793247,-2.999650,-92.544098)-(-27.774277,-2.999650,-89.846710)
* phase time: 68 ms
* phase cmem: 724849 K
* phase time: 89 ms
* phase cmem: 724890 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 76 ms
* phase cmem: 744148 K
* t-report - base: 885, 312255 K
* t-report - lmap: 16, 16386 K
* phase time: 1831 ms
* phase cmem: 769707 K
* phase time: 23 ms
* phase cmem: 769707 K
* [win32]: free[940476 K], reserved[171984 K], committed[984628 K]
* [ D3D ]: textures[335642 K]
* [x-ray]: crt heap[769707 K], process heap[769707 K], game lua[34828 K], render[596 K]
* [x-ray]: economy: strings[70680 K], smem[10889 K]
* Log file has been saved successfully!
$ LA_DBG:[340729] level_weathers:presets level_weathers
$ LA_DBG:[340729] level_weathers:r1 active
$ LA_DBG:[340729] level_weathers:WeatherManager:__init: r2_active = false : 19:23:46
$ LA_DBG:[340729] level_weathers:has sav
* Log file has been saved successfully!
! item [encyclopedy_mutant_cat_general] not found!!
compiling shader model_def_lqs_1
$ LA_DBG:[346367] level_weathers:WeatherManager:Activate=(false): 19:24:26
$ LA_DBG:[346367] sr_weather:acw:update:actor_inside:Obj=[x16_space_restrictor_0042] set_weather=indoor_x16
* MEMORY USAGE: 826409 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombie_general] not found!!
! Missing ogg-comment, file: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\scripts\alarm\l_alarm.ogg
compiling shader yuv2rgb
* [win32]: free[845552 K], reserved[166136 K], committed[1085400 K]
* [ D3D ]: textures[363257 K]
* [x-ray]: crt heap[847436 K], process heap[847436 K], game lua[49223 K], render[650 K]
* [x-ray]: economy: strings[83815 K], smem[12774 K]
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[593583] Game_Save:BuildMod=[5529]:[19:53:16]:MemUsage=[36564.211]kB:TimeFactor=[7]
$ LA_DBG:[593583] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[593583] treasure_manager:save: #treasure=[12],size=[104]
~ Used 7 NetPacket(s) total objects 2404 total stored 55212b
* Saving spawns...
* Saving objects...
* 33589 objects are successfully saved
* Writing Store...
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[593583] save_storehouse: size=[17]/[3153]bytes : Build=[5529]
$ LA_DBG:[593583] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game sen.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\sen.sav'
* [win32]: free[832096 K], reserved[165464 K], committed[1099528 K]
* [ D3D ]: textures[366841 K]
* [x-ray]: crt heap[851828 K], process heap[851828 K], game lua[50135 K], render[661 K]
* [x-ray]: economy: strings[101498 K], smem[12773 K]
$ LA_DBG:[846105] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[846105] level_weathers:initing level_weathers
$ LA_DBG:[846105] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 452 ms
* phase cmem: 821130 K
* phase time: 26 ms
* phase cmem: 821131 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33589 objects are successfully loaded
* Loading Store...
$ LA_DBG:[846105] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[846105] load_storehouse: size=[17]/[3153]bytes : Build=[5529]
$ LA_DBG:[846105] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[846105] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16820.934]kB
$ LA_DBG:[846105] GameTime=[19:53:16] Map(41)=[la16u_labx16], knowMaps=[19]
* Log file has been saved successfully!
* Game sen is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\sen.sav' (7.361s)
* phase time: 7360 ms
* phase cmem: 828302 K
* phase time: 28 ms
* phase cmem: 828303 K
* phase time: 27 ms
* phase cmem: 828303 K
* [win32]: free[873920 K], reserved[148892 K], committed[1074276 K]
* [ D3D ]: textures[339649 K]
* [x-ray]: crt heap[828303 K], process heap[828303 K], game lua[34702 K], render[661 K]
* [x-ray]: economy: strings[110482 K], smem[12760 K]
* Log file has been saved successfully!
$ LA_DBG:[855439] level_weathers:presets level_weathers
$ LA_DBG:[855439] level_weathers:r1 active
$ LA_DBG:[855439] level_weathers:WeatherManager:__init: r2_active = false : 19:54:22
$ LA_DBG:[855439] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[861805] level_weathers:WeatherManager:Activate=(false): 19:55:06
$ LA_DBG:[861805] sr_weather:acw:update:actor_inside:Obj=[x16_space_restrictor_0042] set_weather=indoor_x16
* MEMORY USAGE: 869119 K
* End of synchronization A[1] R[1]
! [LUA] attempt to kill dead object x16_sci_room2
! [LUA] attempt to kill dead object x16_stalker_0005
! [LUA] attempt to kill dead object x16_stalker_0004
! [LUA] attempt to kill dead object x16_stalker_0009
! [LUA] attempt to kill dead object x16_sci_room1
! [LUA] attempt to kill dead object x16_stalker_0000
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:2142: attempt to index local 'inv_box' (a nil value)
stack trace:
001B:0069463F xrCore.dll, xrDebug::fatal()
001B:03B8A085 xrGame.dll, CDialogHolder::operator=()
001B:0042DC4D XR_3DA.exe, CEvent::operator=()
* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 100-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53632 files cached, 8262Kb memory used.
Init FileSystem 2.986406 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 961 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[11644] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 603
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 270
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131006 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 603
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 270
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131022 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135071 K
* phase time: 40 ms
* phase cmem: 128320 K
$ LA_DBG:[11644] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[11644] level_weathers:initing level_weathers
$ LA_DBG:[11644] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 837 ms
* phase cmem: 129376 K
* phase time: 4 ms
* phase cmem: 129376 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33584 objects are successfully loaded
* Loading Store...
$ LA_DBG:[11644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11644] load_storehouse: size=[17]/[3327]bytes : Build=[5529]
$ LA_DBG:[11644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[11644] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16820.984]kB
$ LA_DBG:[11644] GameTime=[18:11:59] Map(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_quicksave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav' (7.957s)
* phase time: 7956 ms
* phase cmem: 209771 K
* phase time: 49 ms
* phase cmem: 209914 K
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 209963 K
* phase time: 26 ms
* phase cmem: 209963 K
* phase time: 18191 ms
* phase cmem: 402063 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 255 ms
* phase cmem: 405465 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 2301 ms
* phase cmem: 513106 K
* phase time: 355 ms
* phase cmem: 521182 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 47 ms
* phase cmem: 522712 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 32 ms
* phase cmem: 522787 K
* phase time: 62 ms
* phase cmem: 523109 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 73 ms
* phase cmem: 551866 K
* t-report - base: 1006, 338099 K
* t-report - lmap: 8, 8193 K
* phase time: 14634 ms
* phase cmem: 919838 K
* phase time: 29 ms
* phase cmem: 919838 K
* [win32]: free[817596 K], reserved[97824 K], committed[1181668 K]
* [ D3D ]: textures[357390 K]
* [x-ray]: crt heap[919838 K], process heap[919838 K], game lua[35179 K], render[280 K]
* [x-ray]: economy: strings[22217 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[56763] level_weathers:presets level_weathers
$ LA_DBG:[56763] level_weathers:r1 active
$ LA_DBG:[56763] level_weathers:WeatherManager:__init: r2_active = false : 18:17:15
$ LA_DBG:[56763] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader model_def_lqs_2
compiling shader model_def_lqs_1
compiling shader particle_alphaonly
* MEMORY USAGE: 1012855 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
compiling shader yuv2rgb
* [win32]: free[607788 K], reserved[165336 K], committed[1323964 K]
* [ D3D ]: textures[397270 K]
* [x-ray]: crt heap[1020826 K], process heap[1020826 K], game lua[34815 K], render[378 K]
* [x-ray]: economy: strings[23817 K], smem[10799 K]
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[144122] Game_Save:BuildMod=[5529]:[18:27:27]:MemUsage=[28371.719]kB:TimeFactor=[7]
$ LA_DBG:[144122] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[144122] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3097 total stored 22933b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[144122] save_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[144122] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[585444 K], reserved[172928 K], committed[1338716 K]
* [ D3D ]: textures[398294 K]
* [x-ray]: crt heap[1023778 K], process heap[1023778 K], game lua[35761 K], render[411 K]
* [x-ray]: economy: strings[37956 K], smem[10799 K]
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[214911] Game_Save:BuildMod=[5529]:[18:35:42]:MemUsage=[29422.623]kB:TimeFactor=[7]
$ LA_DBG:[214911] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[214911] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3205 total stored 23548b
* Saving spawns...
* Saving objects...
* 33577 objects are successfully saved
* Writing Store...
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[214911] save_storehouse: size=[17]/[3329]bytes : Build=[5529]
$ LA_DBG:[214911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297887] Game_Save:BuildMod=[5529]:[18:45:23]:MemUsage=[29404.543]kB:TimeFactor=[7],Map=[45~>40]
$ LA_DBG:[297887] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[297887] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3558 total stored 21681b
* Saving spawns...
* Saving objects...
* 33568 objects are successfully saved
* Writing Store...
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297887] save_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[297887] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Doomer_autosave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[349313 K]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 6 ms
* phase cmem: 592993 K
$ LA_DBG:[298700] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[298700] level_weathers:initing level_weathers
$ LA_DBG:[298700] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 828 ms
* phase cmem: 595515 K
* phase time: 20 ms
* phase cmem: 595515 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33568 objects are successfully loaded
* Loading Store...
$ LA_DBG:[298700] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[298700] load_storehouse: size=[17]/[3328]bytes : Build=[5529]
$ LA_DBG:[298700] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[298700] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16819.246]kB
$ LA_DBG:[298700] GameTime=[18:45:23] Map(40)=[la16_lost_factory], MapSaved(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game doomer_autosave is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_autosave.sav' (7.805s)
* phase time: 7804 ms
* phase cmem: 604396 K
* phase time: 64 ms
* phase cmem: 604395 K
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 604444 K
* phase time: 32 ms
* phase cmem: 604444 K
* phase time: 3006 ms
* phase cmem: 638622 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 351 ms
* phase cmem: 641605 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 1052 ms
* phase cmem: 694288 K
* phase time: 117 ms
* phase cmem: 694518 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 76 ms
* phase cmem: 695647 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 64 ms
* phase cmem: 695851 K
* phase time: 334 ms
* phase cmem: 696694 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 714813 K
* t-report - base: 1071, 328956 K
* t-report - lmap: 8, 8193 K
* phase time: 3743 ms
* phase cmem: 746082 K
* phase time: 25 ms
* phase cmem: 746082 K
* [win32]: free[968440 K], reserved[149488 K], committed[979160 K]
* [ D3D ]: textures[344151 K]
* [x-ray]: crt heap[746082 K], process heap[746082 K], game lua[34828 K], render[430 K]
* [x-ray]: economy: strings[63601 K], smem[10794 K]
* Log file has been saved successfully!
$ LA_DBG:[318650] level_weathers:presets level_weathers
$ LA_DBG:[318650] level_weathers:r1 active
$ LA_DBG:[318650] level_weathers:WeatherManager:__init: r2_active = false : 18:47:43
$ LA_DBG:[318650] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
* MEMORY USAGE: 761454 K
* End of synchronization A[1] R[1]
! item [encyclopedy_mutant_zombieg_general] not found!!
compiling shader yuv2rgb
FATAL ERROR
[error]Expression : fatal error
[error]Function : mem_usage_impl
[error]File : memory_usage.cpp
[error]Line : 169
[error]Description : <no expression>
[error]Arguments : bad node in heap
stack trace:
001B:0069463F xrCore.dll, xrDebug::fatal()
* Detected CPU: Intel(R) Pentium(R) D CPU 3.00GHz [GenuineIntel], F15/M6/S2, 2992.00 mhz, 99-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53630 files cached, 8262Kb memory used.
Init FileSystem 3.058532 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2010632 K], reserved[21552 K], committed[64904 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16638 K], process heap[16638 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7381 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata] successfully loaded.
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 967 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
* [win32]: free[1852784 K], reserved[34048 K], committed[210256 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[117411 K], process heap[117411 K], game lua[3476 K], render[257 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[10720] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1280x1024
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 603
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 270
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 380
* RM_Dump: v_elements: 380
* RM_Dump: v_shaders : 387
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 131312 K
* End of synchronization A[1] R[1]
"f:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro
* phase time: 0 ms
* phase cmem: 135134 K
* phase time: 39 ms
* phase cmem: 128374 K
$ LA_DBG:[10720] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[10720] level_weathers:initing level_weathers
$ LA_DBG:[10720] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 822 ms
* phase cmem: 129429 K
* phase time: 4 ms
* phase cmem: 129429 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33592 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10720] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10720] load_storehouse: size=[17]/[3457]bytes : Build=[5529]
$ LA_DBG:[10720] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10720] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16825.492]kB
$ LA_DBG:[10720] GameTime=[17:35:19] Map(45)=[la19_country], knowMaps=[18]
* Log file has been saved successfully!
* Game podziemia is successfully loaded from file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\podziemia.sav' (7.925s)
* phase time: 7924 ms
* phase cmem: 209827 K
* phase time: 55 ms
* phase cmem: 209964 K
* client : connection accepted - <>
* phase time: 25 ms
* phase cmem: 210013 K
* phase time: 26 ms
* phase cmem: 210013 K
* phase time: 18211 ms
* phase cmem: 402113 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 285 ms
* phase cmem: 405515 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 2327 ms
* phase cmem: 513156 K
* phase time: 366 ms
* phase cmem: 521248 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 47 ms
* phase cmem: 522762 K
* Loading HOM: f:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 29 ms
* phase cmem: 522837 K
* phase time: 70 ms
* phase cmem: 523155 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 75 ms
* phase cmem: 552345 K
* t-report - base: 1006, 338099 K
* t-report - lmap: 8, 8193 K
* phase time: 14531 ms
* phase cmem: 920319 K
* phase time: 29 ms
* phase cmem: 920319 K
* [win32]: free[819136 K], reserved[97496 K], committed[1180456 K]
* [ D3D ]: textures[357390 K]
* [x-ray]: crt heap[920319 K], process heap[920319 K], game lua[35181 K], render[277 K]
* [x-ray]: economy: strings[22216 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[55797] level_weathers:presets level_weathers
$ LA_DBG:[55797] level_weathers:r1 active
$ LA_DBG:[55797] level_weathers:WeatherManager:__init: r2_active = false : 17:40:35
$ LA_DBG:[55797] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_0
compiling shader model_def_lqs_1
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
compiling shader particle_alphaonly
$ LA_DBG:[71212] level_weathers:WeatherManager:Activate=(false): 17:42:22
$ LA_DBG:[71212] sr_weather:acw:update:actor_inside:Obj=[bcr_ug_weather_restrictor] set_weather=indoor_x7
* MEMORY USAGE: 1047441 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[600956 K], reserved[162556 K], committed[1333576 K]
* [ D3D ]: textures[396032 K]
* [x-ray]: crt heap[1027493 K], process heap[1027493 K], game lua[31731 K], render[302 K]
* [x-ray]: economy: strings[34812 K], smem[11090 K]
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112807] Game_Save:BuildMod=[5529]:[17:47:14]:MemUsage=[27261.281]kB:TimeFactor=[7]
$ LA_DBG:[112807] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[112807] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3040 total stored 22309b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112807] save_storehouse: size=[17]/[3455]bytes : Build=[5529]
$ LA_DBG:[112807] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game podziemia2.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\podziemia2.sav'
$ LA_DBG:[229191] level_weathers:WeatherManager:Activate=(true): 18:00:48
$ LA_DBG:[229191] sr_weather:acw:update:actor_outside:Obj=[bcr_ug_weather_restrictor]
* [win32]: free[590776 K], reserved[158916 K], committed[1347396 K]
* [ D3D ]: textures[398662 K]
* [x-ray]: crt heap[1031883 K], process heap[1031883 K], game lua[32624 K], render[431 K]
* [x-ray]: economy: strings[88082 K], smem[11042 K]
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[325047] Game_Save:BuildMod=[5529]:[18:11:59]:MemUsage=[27265.168]kB:TimeFactor=[7]
$ LA_DBG:[325047] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[325047] treasure_manager:save: #treasure=[12],size=[104]
~ Used 3 NetPacket(s) total objects 3455 total stored 18622b
* Saving spawns...
* Saving objects...
* 33584 objects are successfully saved
* Writing Store...
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[325047] save_storehouse: size=[17]/[3327]bytes : Build=[5529]
$ LA_DBG:[325047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game doomer_quicksave.sav is successfully saved to file 'f:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doomer_quicksave.sav'
! item [encyclopedy_mutant_cat_general] not found!!
! ERROR: SV: can't find children [4907] of parent [321241256]
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 777
[error]Description : std: out of memory, usage: 1093370 kb, used blocks: 59681792, free blocks: 4023296, heap: 1093370 kb
stack trace:
001B:00693620 xrCore.dll, xrDebug::_initialize()
001B:0082C976 MSVCP120.dll
001B:005DDAB8 MSVCR120.dll
001B:00690616 xrCore.dll, xrMemory::mem_alloc()
001B:003A2CDD xrCDB.dll, CFrustum::operator=()
001B:003A2C44 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003A58C0 xrCDB.dll, CFrustum::operator=()
001B:003B1DED xrCDB.dll, CDB::COLLIDER::frustum_query()
001B:035AFBE7 xrRender_R1.dll
001B:03B899E9 xrGame.dll, CDialogHolder::operator=()
























Expression : error handler is invoked!
Function : handler_base
File : xrDebugNew.cpp
Line : 777
Description : std: out of memory, usage: 1178934 kb, used blocks: 73664512, free blocks: 16578560, heap: 1178934 kb


Description : std: out of memory




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