Initializing File System...
using fs-ltx fsgame.ltx
FS: 53526 files cached, 8856Kb memory used.
Init FileSystem 1.136562 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4008836 K], reserved[56892 K], committed[128512 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21376 K], process heap[21376 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7373 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FE4]: NVIDIA GeForce GT 750M
* GPU driver: 9.18.13.3788
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4015 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(2), Physical(2)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3734784 K], reserved[83300 K], committed[376156 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[126468 K], process heap[126468 K], game lua[3478 K], render[203 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 133958 K
* phase time: 12 ms
* phase cmem: 129237 K
$ LA_DBG:[6404] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[6404] level_weathers:initing level_weathers
$ LA_DBG:[6404] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 99 ms
* Detected CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz [GenuineIntel], F6/M12/S3, 2427.00 mhz, 19-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53530 files cached, 8856Kb memory used.
Init FileSystem 1.153578 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4046000 K], reserved[55132 K], committed[93108 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20770 K], process heap[20770 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7373 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FE4]: NVIDIA GeForce GT 750M
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3981 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(2), Physical(1)
* NVidia MGPU: 2-Way SLI detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3783124 K], reserved[81364 K], committed[329752 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[126123 K], process heap[126123 K], game lua[3477 K], render[203 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 133093 K
* phase time: 17 ms
* phase cmem: 128376 K
$ LA_DBG:[6679] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[6679] level_weathers:initing level_weathers
$ LA_DBG:[6679] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 121 ms
* phase cmem: 132898 K
* phase time: 2 ms
* phase cmem: 132898 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34792 objects are successfully loaded
* Loading Store...
$ LA_DBG:[6679] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6679] load_storehouse: size=[14]/[2230]bytes : Build=[5529]
$ LA_DBG:[6679] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6679] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17296.172]kB
$ LA_DBG:[6679] GameTime=[17:16:36] Map(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
$ LA_DBG:[6679] smart_terrain:smart terrain timer [pri_mono_general3stay] has interval of [8]
$ LA_DBG:[6679] smart_terrain:smart terrain timer [pri_mono_general4stay] has interval of [7]
* Game really2 is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\really2.sav' (2.113s)
* phase time: 2112 ms
* phase cmem: 197739 K
* phase time: 13 ms
* phase cmem: 197855 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 197917 K
* phase time: 3 ms
* phase cmem: 197917 K
* phase time: 2597 ms
* phase cmem: 284327 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_model_flat
compiling shader shadow_direct_model
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_flat
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 289 ms
* phase cmem: 288370 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64458 verts, 755 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 89121 indices, 174 Kb
* phase time: 411 ms
* phase cmem: 288660 K
* phase time: 57 ms
* phase cmem: 293684 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 34 ms
* phase cmem: 293794 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 7 ms
* phase cmem: 293972 K
* phase time: 7 ms
* phase cmem: 294055 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 171 ms
* phase cmem: 314830 K
* t-report - base: 1709, 746404 K
* t-report - lmap: 16, 16386 K
* phase time: 3754 ms
* phase cmem: 347514 K
* phase time: 16 ms
* phase cmem: 347512 K
* [win32]: free[2566424 K], reserved[94652 K], committed[1533164 K]
* [ D3D ]: textures[773887 K]
* [x-ray]: crt heap[347512 K], process heap[347512 K], game lua[36024 K], render[217 K]
* [x-ray]: economy: strings[22174 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[16378] level_weathers:presets level_weathers
$ LA_DBG:[16378] level_weathers:r2 active
$ LA_DBG:[16378] level_weathers:WeatherManager:__init: r2_active = true : 17:17:44
$ LA_DBG:[16378] level_weathers:Load: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[16378] level_weathers:has sav
* Log file has been saved successfully!
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_aref_0
compiling shader model_distort_2
compiling shader model_env_lq_1
compiling shader model_def_lq
compiling shader model_def_lq_1
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_d_1
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_model_flat_d_2
compiling shader model_distort_0
$ LA_DBG:[21772] level_weathers:transition = [af_preblowout]
* MEMORY USAGE: 455824 K
* End of synchronization A[1] R[1]
$ LA_DBG:[33585] [error]ASSERTION FAILED:
$ LA_DBG:[33585] [error]From: gamedata\scripts\xr_effects.script in function 'Func' (1206)
$ LA_DBG:[33585] [error]Line: 1209
$ LA_DBG:[33585] [error]Description: npc doesn't have hand_radio
$ LA_DBG:[33585] ASSERTION FAILED:
stack traceback:
...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1209: in function 'Func'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:458: in function 'pick_section_from_condlist'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:554: in function 'try_switch_to_another_section'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:351: in function 'update_combat_type'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:168: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:145>
$ LA_DBG:[33585] ASSERTION FAILED ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33585] ASSERTION FAILED ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1211: attempt to index local 'obj' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1211: attempt to index local 'obj' (a nil value)
stack trace:
0023:6F52463F xrCore.dll, xrDebug::fatal()
0023:6885D376 xrGame.dll, CDialogHolder::operator=()
0023:013A4A7D XR_3DA.exe, CSheduler::ProcessStep()
0023:013A4805 XR_3DA.exe, CSheduler::Update()
0023:68827C2B xrGame.dll, CDialogHolder::operator=()
* Detected CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz [GenuineIntel], F6/M12/S3, 2393.00 mhz, 115-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53534 files cached, 8856Kb memory used.
Init FileSystem 1.121315 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4008612 K], reserved[56864 K], committed[128764 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21376 K], process heap[21376 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7373 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FE4]: NVIDIA GeForce GT 750M
* GPU driver: 9.18.13.4052
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3981 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(2), Physical(1)
* NVidia MGPU: 2-Way SLI detected.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3724464 K], reserved[84628 K], committed[385148 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[127028 K], process heap[127028 K], game lua[3478 K], render[191 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 134002 K
* phase time: 10 ms
* phase cmem: 129280 K
$ LA_DBG:[6385] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[6385] level_weathers:initing level_weathers
$ LA_DBG:[6385] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 101 ms
* phase cmem: 133789 K
* phase time: 2 ms
* phase cmem: 133786 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34756 objects are successfully loaded
* Loading Store...
$ LA_DBG:[6385] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6385] load_storehouse: size=[14]/[2150]bytes : Build=[5529]
$ LA_DBG:[6385] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6385] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17285.652]kB
$ LA_DBG:[6385] GameTime=[14:13:13] Map(22)=[la04_darkdolina], knowMaps=[5]
* Log file has been saved successfully!
* Game next schowek is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\next schowek.sav' (2.009s)
* phase time: 2009 ms
* phase cmem: 198505 K
* phase time: 11 ms
* phase cmem: 198637 K
* client : connection accepted - <>
* phase time: 7 ms
* phase cmem: 198686 K
* phase time: 4 ms
* phase cmem: 198686 K
* phase time: 2497 ms
* phase cmem: 285080 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_model_flat
compiling shader shadow_direct_model
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_flat
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_s_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 278 ms
* phase cmem: 289139 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64458 verts, 755 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 89121 indices, 174 Kb
* phase time: 57 ms
* phase cmem: 289427 K
* phase time: 29 ms
* phase cmem: 294436 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 30 ms
* phase cmem: 294513 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 6 ms
* phase cmem: 294708 K
* phase time: 53 ms
* phase cmem: 294775 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 73 ms
* phase cmem: 311991 K
* t-report - base: 1709, 746404 K
* t-report - lmap: 16, 16386 K
* phase time: 901 ms
* phase cmem: 344661 K
* phase time: 13 ms
* phase cmem: 344659 K
* [win32]: free[2495796 K], reserved[100472 K], committed[1597972 K]
* [ D3D ]: textures[773887 K]
* [x-ray]: crt heap[344659 K], process heap[344659 K], game lua[35694 K], render[248 K]
* [x-ray]: economy: strings[22108 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[12543] level_weathers:presets level_weathers
$ LA_DBG:[12543] level_weathers:r2 active
$ LA_DBG:[12543] level_weathers:WeatherManager:__init: r2_active = true : 14:13:56
$ LA_DBG:[12543] level_weathers:Load: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[12543] level_weathers:has sav
* Log file has been saved successfully!
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_model_flat_2
compiling shader model_distort_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_env_lq_1
compiling shader model_def_lq_1
compiling shader model_def_lq_0
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_flat_1
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_flat_d_2
compiling shader deffer_model_bump_d-hq_2
compiling shader model_distort_0
$ LA_DBG:[15820] level_weathers:transition = [af_preblowout]
* MEMORY USAGE: 437765 K
* End of synchronization A[1] R[1]
compiling shader shadow_direct_model_aref_2
compiling shader yuv2rgb
* [win32]: free[2217792 K], reserved[86492 K], committed[1889956 K]
* [ D3D ]: textures[841333 K]
* [x-ray]: crt heap[432573 K], process heap[432573 K], game lua[43158 K], render[7653 K]
* [x-ray]: economy: strings[17356 K], smem[7590 K]
$ LA_DBG:[95616] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[95616] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[95616] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[117948] smart_terrain:smart terrain idle timer [dolina_general_terrain3idle] has interval of [2]
$ LA_DBG:[117948] smart_terrain:ST name = [dolina_general_terrain3] has population of [nil] and is NOT available
compiling shader model_distort4glass_2
$ LA_DBG:[167944] la_ai_grenader:[dolina_stalker_0010] hasnt got grenade so spawning prob = [-17]
$ LA_DBG:[170165] la_ai_grenader:[dolina_stalker_0010] hasnt got grenade so spawning prob = [-15]
$ LA_DBG:[192937] la_ai_grenader:[dolina_stalker_0021] hasnt got grenade so spawning prob = [0]
* [win32]: free[2170152 K], reserved[84280 K], committed[1939808 K]
* [ D3D ]: textures[860376 K]
* [x-ray]: crt heap[454689 K], process heap[454689 K], game lua[44917 K], render[8319 K]
* [x-ray]: economy: strings[22858 K], smem[10323 K]
$ LA_DBG:[210062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[210062] Game_Save:BuildMod=[5529]:[14:36:59]:MemUsage=[34892.633]kB:TimeFactor=[7]
$ LA_DBG:[210062] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[210062] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[210062] treasure_manager:save: #treasure=[9],size=[83]
~ Used 4 NetPacket(s) total objects 3038 total stored 31778b
* Saving spawns...
* Saving objects...
* 34770 objects are successfully saved
* Writing Store...
$ LA_DBG:[210062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[210062] save_storehouse: size=[14]/[2151]bytes : Build=[5529]
$ LA_DBG:[210062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
$ LA_DBG:[304016] la_ai_grenader:[dolina_stalker_0020] hasnt got grenade so spawning prob = [-18]
$ LA_DBG:[310860] la_ai_grenader:[dolina_stalker_0020] hasnt got grenade so spawning prob = [-34]
$ LA_DBG:[312940] la_ai_grenader:[dolina_stalker_0020] hasnt got grenade so spawning prob = [-36]
$ LA_DBG:[317640] la_ai_grenader:[dolina_stalker_0020] hasnt got grenade so spawning prob = [-11]
$ LA_DBG:[370822] smart_terrain:smart terrain timer [bcr_bandit_terrain2stay] has interval of [13]
$ LA_DBG:[370822] smart_terrain:smart terrain idle timer [bcr_bandit_terrain3idle] has interval of [3]
$ LA_DBG:[370822] smart_terrain:ST name = [bcr_bandit_terrain3] has population of [nil] and is NOT available
$ LA_DBG:[421018] level_weathers:current_weather == af_preblowout in preblow
$ LA_DBG:[421018] level_weathers:blowout_enabled = [true]
$ LA_DBG:[421018] level_weathers:sCondlist = [{=actor_on_level(la04_darkdolina)+dol_find_white_niva}true,false]
$ LA_DBG:[421018] level_weathers:list = [table: 1D0E2C98]
$ LA_DBG:[421018] level_weathers:level condition for [la04_darkdolina] = [false] and type = [string]
$ LA_DBG:[421018] level_weathers:level condition not met for blowout
$ LA_DBG:[421018] level_weathers:if next then current = [af_preblowout] and next = [af_preblowout]
$ LA_DBG:[421018] level_weathers:current transition: [af_preblowout]~>[af_preblowout_to_af_preblowout_at_15_00] : 15:01:36 ~> 15:01:36
$ LA_DBG:[421018] level_weathers:transition = [af_preblowout_to_af_preblowout_at_15_00]
* [win32]: free[2119076 K], reserved[102896 K], committed[1972268 K]
* [ D3D ]: textures[865026 K]
* [x-ray]: crt heap[463557 K], process heap[463557 K], game lua[53392 K], render[9359 K]
* [x-ray]: economy: strings[37741 K], smem[10349 K]
$ LA_DBG:[426625] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[426625] Game_Save:BuildMod=[5529]:[15:02:15]:MemUsage=[37750.512]kB:TimeFactor=[7]
$ LA_DBG:[426625] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[426625] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[426625] treasure_manager:save: #treasure=[13],size=[111]
~ Used 9 NetPacket(s) total objects 6223 total stored 71552b
* Saving spawns...
* Saving objects...
* 34786 objects are successfully saved
* Writing Store...
$ LA_DBG:[426625] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[426625] save_storehouse: size=[14]/[2178]bytes : Build=[5529]
$ LA_DBG:[426625] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game dzzz.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\dzzz.sav'
* [win32]: free[2112992 K], reserved[101340 K], committed[1979908 K]
* [ D3D ]: textures[866263 K]
* [x-ray]: crt heap[463499 K], process heap[463499 K], game lua[54844 K], render[9496 K]
* [x-ray]: economy: strings[49529 K], smem[11570 K]
$ LA_DBG:[632180] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[632180] Game_Save:BuildMod=[5529]:[15:26:14]:MemUsage=[37962.352]kB:TimeFactor=[7]
$ LA_DBG:[632180] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[632180] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[632180] treasure_manager:save: #treasure=[13],size=[111]
~ Used 8 NetPacket(s) total objects 5793 total stored 64373b
* Saving spawns...
* Saving objects...
* 34781 objects are successfully saved
* Writing Store...
$ LA_DBG:[632180] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[632180] save_storehouse: size=[14]/[2192]bytes : Build=[5529]
$ LA_DBG:[632180] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zzzz.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zzzz.sav'
* [win32]: free[2110744 K], reserved[94764 K], committed[1988732 K]
* [ D3D ]: textures[870040 K]
* [x-ray]: crt heap[465711 K], process heap[465711 K], game lua[59868 K], render[10220 K]
* [x-ray]: economy: strings[57022 K], smem[11572 K]
$ LA_DBG:[791957] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[791957] Game_Save:BuildMod=[5529]:[15:44:52]:MemUsage=[40607.793]kB:TimeFactor=[7]
$ LA_DBG:[791957] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[791957] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[791957] treasure_manager:save: #treasure=[13],size=[111]
~ Used 8 NetPacket(s) total objects 4648 total stored 67166b
* Saving spawns...
* Saving objects...
* 34781 objects are successfully saved
* Writing Store...
$ LA_DBG:[791957] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[791957] save_storehouse: size=[14]/[2192]bytes : Build=[5529]
$ LA_DBG:[791957] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zbroja.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zbroja.sav'
$ LA_DBG:[868892] smart_terrain:smart terrain idle timer [yan_wandering_terrain3idle] has interval of [4]
$ LA_DBG:[868892] smart_terrain:ST name = [yan_wandering_terrain3] has population of [nil] and is NOT available
* [win32]: free[2094296 K], reserved[94076 K], committed[2005868 K]
* [ D3D ]: textures[870083 K]
* [x-ray]: crt heap[465861 K], process heap[465861 K], game lua[63540 K], render[10233 K]
* [x-ray]: economy: strings[66435 K], smem[11572 K]
$ LA_DBG:[910045] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[910045] Game_Save:BuildMod=[5529]:[15:58:39]:MemUsage=[40571.250]kB:TimeFactor=[7]
$ LA_DBG:[910045] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[910045] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[910045] treasure_manager:save: #treasure=[13],size=[111]
~ Used 8 NetPacket(s) total objects 4623 total stored 67442b
* Saving spawns...
* Saving objects...
* 34781 objects are successfully saved
* Writing Store...
$ LA_DBG:[910045] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[910045] save_storehouse: size=[14]/[2189]bytes : Build=[5529]
$ LA_DBG:[910045] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game wwww.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\wwww.sav'
* [win32]: free[2086104 K], reserved[102040 K], committed[2006096 K]
* [ D3D ]: textures[870083 K]
* [x-ray]: crt heap[465961 K], process heap[465961 K], game lua[61945 K], render[10250 K]
* [x-ray]: economy: strings[67674 K], smem[11572 K]
$ LA_DBG:[935530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[935530] Game_Save:BuildMod=[5529]:[16:01:37]:MemUsage=[40580.270]kB:TimeFactor=[7]
$ LA_DBG:[935530] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[935530] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[935530] treasure_manager:save: #treasure=[13],size=[111]
~ Used 8 NetPacket(s) total objects 4635 total stored 67438b
* Saving spawns...
* Saving objects...
* 34781 objects are successfully saved
* Writing Store...
$ LA_DBG:[935530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[935530] save_storehouse: size=[14]/[2187]bytes : Build=[5529]
$ LA_DBG:[935530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zzz.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\zzz.sav'
* [win32]: free[2086040 K], reserved[102028 K], committed[2006172 K]
* [ D3D ]: textures[870083 K]
* [x-ray]: crt heap[466057 K], process heap[466057 K], game lua[60856 K], render[10294 K]
* [x-ray]: economy: strings[70360 K], smem[11572 K]
$ LA_DBG:[995369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[995369] Game_Save:BuildMod=[5529]:[16:08:36]:MemUsage=[40578.504]kB:TimeFactor=[7]
$ LA_DBG:[995369] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[995369] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[995369] treasure_manager:save: #treasure=[13],size=[111]
~ Used 8 NetPacket(s) total objects 4616 total stored 67170b
* Saving spawns...
* Saving objects...
* 34781 objects are successfully saved
* Writing Store...
$ LA_DBG:[995369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[995369] save_storehouse: size=[14]/[2063]bytes : Build=[5529]
$ LA_DBG:[995369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game woj.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\woj.sav'
$ LA_DBG:[1001685] smart_terrain:smart terrain idle timer [pri_mono_general1idle] has interval of [2]
$ LA_DBG:[1001685] smart_terrain:ST name = [pri_mono_general1] has population of [nil] and is NOT available
$ LA_DBG:[1001959] smart_terrain:smart terrain idle timer [pri_mono_general3idle] has interval of [2]
$ LA_DBG:[1001959] smart_terrain:ST name = [pri_mono_general3] has population of [nil] and is NOT available
$ LA_DBG:[1026430] la_ai_grenader:[dolina_monolith_guard2] hasnt got grenade so spawning prob = [-23]
$ LA_DBG:[1026467] la_ai_grenader:[dolina_stalker_monolith_0015] hasnt got grenade so spawning prob = [-21]
$ LA_DBG:[1026487] la_ai_grenader:[dolina_stalker_monolith_0017] hasnt got grenade so spawning prob = [-17]
$ LA_DBG:[1026942] la_ai_grenader:[dolina_stalker_monolith_0002] hasnt got grenade so spawning prob = [-29]
$ LA_DBG:[1028764] la_ai_grenader:has needed grenade
$ LA_DBG:[1028810] la_ai_grenader:[dolina_stalker_monolith_0021] hasnt got grenade so spawning prob = [-27]
$ LA_DBG:[1029577] la_ai_grenader:[dolina_stalker_monolith_0014] hasnt got grenade so spawning prob = [-17]
$ LA_DBG:[1029743] la_ai_grenader:[dolina_stalker_monolith_0008] hasnt got grenade so spawning prob = [-1]
$ LA_DBG:[1030222] la_ai_grenader:[dolina_stalker_monolith_0018] hasnt got grenade so spawning prob = [-30]
! ERROR: SV: can't find children [6356] of parent [422157032]
$ LA_DBG:[1030826] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0005]
$ LA_DBG:[1030845] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0018]
$ LA_DBG:[1030845] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0008]
$ LA_DBG:[1030951] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0011]
$ LA_DBG:[1030951] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0000]
$ LA_DBG:[1030970] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0007]
$ LA_DBG:[1031007] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0008]
$ LA_DBG:[1031007] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0006]
$ LA_DBG:[1031043] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0017]
$ LA_DBG:[1032750] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0011]
$ LA_DBG:[1033499] la_ai_grenader:has needed grenade
$ LA_DBG:[1034746] la_ai_grenader:[dolina_stalker_0006] hasnt got grenade so spawning prob = [-27]
$ LA_DBG:[1036482] la_ai_grenader:[dolina_stalker_monolith_0008] hasnt got grenade so spawning prob = [-22]
$ LA_DBG:[1036857] la_ai_grenader:[dolina_stalker_0005] hasnt got grenade so spawning prob = [-13]
$ LA_DBG:[1038173] la_ai_grenader:has needed grenade
! ERROR: SV: can't find children [6388] of parent [422159720]
$ LA_DBG:[1040140] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0009]
$ LA_DBG:[1040232] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0021]
$ LA_DBG:[1040247] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0008]
$ LA_DBG:[1040565] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0009]
$ LA_DBG:[1040776] la_ai_grenader:[dolina_stalker_0005] hasnt got grenade so spawning prob = [-26]
$ LA_DBG:[1044101] la_ai_grenader:[dolina_stalker_monolith_0020] hasnt got grenade so spawning prob = [-36]
$ LA_DBG:[1045155] la_ai_grenader:[dolina_stalker_monolith_0020] hasnt got grenade so spawning prob = [-38]
compiling shader model_distort_1
$ LA_DBG:[1048990] la_ai_grenader:[dolina_stalker_0005] hasnt got grenade so spawning prob = [-31]
$ LA_DBG:[1053327] la_ai_grenader:[dolina_stalker_0005] hasnt got grenade so spawning prob = [-34]
$ LA_DBG:[1054553] la_ai_grenader:[dolina_stalker_0005] hasnt got grenade so spawning prob = [-4]
$ LA_DBG:[1055630] la_ai_grenader:[dolina_stalker_0012] hasnt got grenade so spawning prob = [-28]
$ LA_DBG:[1055751] la_ai_grenader:has needed grenade
$ LA_DBG:[1056932] la_ai_grenader:[dolina_stalker_monolith_0009] hasnt got grenade so spawning prob = [-26]
! ERROR: SV: can't find children [63771] of parent [422161736]
$ LA_DBG:[1057668] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0017]
$ LA_DBG:[1057668] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0007]
$ LA_DBG:[1057721] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_monolith_0007]
$ LA_DBG:[1057808] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0018]
$ LA_DBG:[1057849] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[dolina_stalker_0005]
$ LA_DBG:[1059188] la_ai_grenader:[dolina_stalker_monolith_0022] hasnt got grenade so spawning prob = [-9]
* [win32]: free[2057240 K], reserved[103508 K], committed[2033492 K]
* [ D3D ]: textures[871450 K]
* [x-ray]: crt heap[477277 K], process heap[477277 K], game lua[63734 K], render[10396 K]
* [x-ray]: economy: strings[76183 K], smem[12845 K]
$ LA_DBG:[1100341] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1100341] Game_Save:BuildMod=[5529]:[16:20:51]:MemUsage=[44293.023]kB:TimeFactor=[7]
$ LA_DBG:[1100341] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[1100341] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1100341] treasure_manager:save: #treasure=[13],size=[111]
~ Used 12 NetPacket(s) total objects 8032 total stored 113534b
* Saving spawns...
* Saving objects...
* 34852 objects are successfully saved
* Writing Store...
$ LA_DBG:[1100341] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1100341] save_storehouse: size=[14]/[2190]bytes : Build=[5529]
$ LA_DBG:[1100341] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game www.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\www.sav'
$ LA_DBG:[1146745] smart_terrain:smart terrain timer [dolina_general_terrain3stay] has interval of [8]
$ LA_DBG:[1156688] [error]ASSERTION FAILED:
$ LA_DBG:[1156688] [error]From: gamedata\scripts\xr_effects.script in function 'Func' (1206)
$ LA_DBG:[1156688] [error]Line: 1209
$ LA_DBG:[1156688] [error]Description: npc doesn't have hand_radio
$ LA_DBG:[1156688] ASSERTION FAILED:
stack traceback:
...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1209: in function 'Func'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:458: in function 'pick_section_from_condlist'
...k.e.r. - lost alpha\gamedata\scripts\xr_logic.script:554: in function 'try_switch_to_another_section'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:351: in function 'update_combat_type'
...r. - lost alpha\gamedata\scripts\bind_stalker.script:168: in function <...r. - lost alpha\gamedata\scripts\bind_stalker.script:145>
$ LA_DBG:[1156688] ASSERTION FAILED ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1156688] ASSERTION FAILED ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1211: attempt to index local 'obj' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: ...e.r. - lost alpha\gamedata\scripts\xr_effects.script:1211: attempt to index local 'obj' (a nil value)
stack trace:
0023:58C5463F xrCore.dll, xrDebug::fatal()
0023:582CD376 xrGame.dll, CDialogHolder::operator=()
0023:01134A7D XR_3DA.exe, CSheduler::ProcessStep()
0023:01134805 XR_3DA.exe, CSheduler::Update()
0023:58297C2B xrGame.dll, CDialogHolder::operator=()
0023:58DB3F25 MSVCR120.dll, vsprintf_s_l()
0023:01118DE4 XR_3DA.exe, CGameFont::SetHeight()
0023:01154141 XR_3DA.exe, CGameFont::Out()
0023:5D5BE545 nvd3dum.dll
0023:5D5BE330 nvd3dum.dll
0023:5D5BDB12 nvd3dum.dll
0023:5D771259 nvd3dum.dll, QueryOglResource()
0023:5D733C17 nvd3dum.dll
0023:5D5BDB12 nvd3dum.dll
0023:5D5C52A1 nvd3dum.dll
0023:5D5F2340 nvd3dum.dll
0023:5D771259 nvd3dum.dll, QueryOglResource()
0023:6DFE795F d3d9.dll
0023:6E003BE0 d3d9.dll, Direct3DCreate9Ex()
0023:6E0039BE d3d9.dll, Direct3DCreate9Ex()
0023:6E003B32 d3d9.dll, Direct3DCreate9Ex()
0023:6E008F21 d3d9.dll, Direct3DCreate9Ex()
0023:6E069508 d3d9.dll, Direct3DCreate9()
0023:6E003CEC d3d9.dll, Direct3DCreate9Ex()
0023:58C5C8B8 xrCore.dll, xrCriticalSection::Leave()
0023:0115F136 XR_3DA.exe, CEventAPI::OnFrame()
0023:010FF0F5 XR_3DA.exe, CCC_LoadCFG_custom::operator=()
0023:0111DC4D XR_3DA.exe, CEvent::operator=()
0023:01163418 XR_3DA.exe, CRenderDevice::FrameMove()
0023:0116355A XR_3DA.exe, CRenderDevice::on_idle()
0023:011634AA XR_3DA.exe, CRenderDevice::message_loop()
0023:01163FDE XR_3DA.exe, CRenderDevice::Run()
0023:01131E2A XR_3DA.exe, CApplication::CApplication()
0023:01131B3C XR_3DA.exe, CApplication::CApplication()
0023:74B7EF2D KERNELBASE.dll, VirtualQueryEx()
0023:74B7EFF9 KERNELBASE.dll, VirtualQuery()
0023:74DA886E kernel32.dll, SetUnhandledExceptionFilter()
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