Panowie, mam poważny problem. Gra wywala mnie w momencie ładowania poziomu w laboratorium po zaraz po pogawędce z Doktorem na Bagnach. Poniżej log. Aha, kombinowanie z oświetleniem nie wiele dało... O wcześniej pomagało, to teraz żadnego rezultatu. Za pomoc, naturalnie poleci
log:
:
Kod: Zaznacz wszystko * Detected CPU: AMD Phenom(tm) II X4 965 Processor [AuthenticAMD], F15/M4/S3, 3415.00 mhz, 75-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 56663 files cached, 8388Kb memory used. Init FileSystem 1.616445 sec Lost Alpha 'xrCore' build 5565, May 1 2014 EH: E52F6BF982292D12899856B86928CEA3 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[1988020 K], reserved[21812 K], committed[87256 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17584 K], process heap[17584 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [f:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [f:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti * GPU driver: 9.18.13.3165 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2375 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1448x1086 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[1748648 K], reserved[41200 K], committed[307240 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[120824 K], process heap[120824 K], game lua[3467 K], render[258 K] * [x-ray]: economy: strings[6954 K], smem[0 K] "f:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 127868 K * phase time: 29 ms * phase cmem: 123145 K $ LA_DBG:[9261] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 323 ms * phase cmem: 127663 K * phase time: 2 ms * phase cmem: 127601 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 32817 objects are successfully loaded * Loading Store... $ LA_DBG:[9261] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9261] load_storehouse: size=[15]/[1978]bytes : Build=[5529] $ LA_DBG:[9261] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9261] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16697.504]kB $ LA_DBG:[9261] GameTime=[19:19:07] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[13] * Log file has been saved successfully! * Game pc_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pc_autosave.sav' (3.373s) * phase time: 3372 ms * phase cmem: 183160 K * phase time: 34 ms * phase cmem: 183213 K * client : connection accepted - <> * phase time: 50 ms * phase cmem: 183261 K * phase time: 4 ms * phase cmem: 183261 K * phase time: 122 ms * phase cmem: 186503 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader simple compiling shader simple compiling shader add_point compiling shader simple_point compiling shader add_spot compiling shader simple_spot compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader model_env_lq compiling shader model_env_lq compiling shader model_def_point compiling shader model_def_spot compiling shader model_distort4glass compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader avg4 * phase time: 41 ms * phase cmem: 189747 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 40919 verts, 1278 Kb * [Loading VB] 22065 verts, 689 Kb * [Loading IB] 720129 indices, 1406 Kb * phase time: 10 ms * phase cmem: 189754 K * phase time: 5 ms * phase cmem: 189812 K * phase time: 4 ms * phase cmem: 189812 K WARNING: Occlusion map 'f:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found. * phase time: 3 ms * phase cmem: 189812 K * phase time: 5 ms * phase cmem: 189819 K - Game configuring : Started - Game configuring : Finished * phase time: 33 ms * phase cmem: 193977 K FATAL ERROR [error]Expression : fatal error [error]Function : CTexture::Load [error]File : ..\xrRender\SH_Texture.cpp [error]Line : 216 [error]Description : <no expression> [error]Arguments : Can't open video stream stack trace: 001B:6B58461F xrCore.dll, xrDebug::fatal() 001B:76F75DD3 ntdll.dll, wcsnicmp() 001B:76F75AE0 ntdll.dll, wcsnicmp() 001B:76F66064 ntdll.dll, ZwQueryInformationFile() 001B:76F73188 ntdll.dll, RtlQueryPerformanceCounter() 001B:6BCE6B95 d3d9.dll 001B:6BCECF29 d3d9.dll, Direct3DCreate9Ex() 001B:6BCECF58 d3d9.dll, Direct3DCreate9Ex() 001B:6BD4151C d3d9.dll, Direct3DCreate9() 001B:6BD28DD3 d3d9.dll, Direct3DShaderValidatorCreate9() 001B:6BCFC23F d3d9.dll, Direct3DCreate9Ex()