mayer99 napisał(a):Kolejny mały bug przy modyfikacji: Val po jakimkolwiek zmodyfikowaniu zmienia się w inventory w Svu. W rękach Streloka, czy też z widoku 3 osoby jest już ok....
inv_grid_x = 15
inv_grid_y = 34
inv_grid_x = 5
inv_grid_y = 31
Pangia napisał(a):Może przez ten czas Sieryj zdążył zginąć? Chociaż podobno na czas spania ALife się zatrzymuje.
* Detected CPU: Intel(R) Pentium(R) D CPU 2.80GHz [GenuineIntel], F15/M4/S7, 2799.00 mhz, 100-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53803 files cached, 8244Kb memory used.
Init FileSystem 5.253099 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3044208 K], reserved[21332 K], committed[80124 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17066 K], process heap[17066 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7337 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A20]: NVIDIA GeForce GT 220
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2302 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[2796048 K], reserved[39404 K], committed[310212 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117830 K], process heap[117830 K], game lua[3467 K], render[256 K]
* [x-ray]: economy: strings[6917 K], smem[0 K]
"c:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125927 K
* phase time: 25 ms
* phase cmem: 121207 K
$ LA_DBG:[12687] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 450 ms
* phase cmem: 125697 K
* phase time: 5 ms
* phase cmem: 125636 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33001 objects are successfully loaded
* Loading Store...
$ LA_DBG:[12687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12687] load_storehouse: size=[16]/[2874]bytes : Build=[5529]
$ LA_DBG:[12687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12687] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16744.508]kB
$ LA_DBG:[12687] GameTime=[08:09:25] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[13]
* Log file has been saved successfully!
* Game theocean_autosave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\theocean_autosave.sav' (8.090s)
* phase time: 8089 ms
* phase cmem: 181257 K
* phase time: 25 ms
* phase cmem: 181340 K
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 181388 K
* phase time: 9 ms
* phase cmem: 181388 K
* phase time: 244 ms
* phase cmem: 184630 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader simple
compiling shader simple
compiling shader add_point
compiling shader simple_point
compiling shader add_spot
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_distort4glass
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 79 ms
* phase cmem: 187873 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* phase time: 28 ms
* phase cmem: 187881 K
* phase time: 11 ms
* phase cmem: 187958 K
* phase time: 9 ms
* phase cmem: 187958 K
WARNING: Occlusion map 'c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 9 ms
* phase cmem: 187958 K
* phase time: 11 ms
* phase cmem: 187966 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 43 ms
* phase cmem: 203289 K
FATAL ERROR
[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : ..\xrRender\SH_Texture.cpp
[error]Line : 216
[error]Description : <no expression>
[error]Arguments : Can't open video stream
stack trace:
001B:6B68461F xrCore.dll, xrDebug::fatal()
001B:772F3327 ntdll.dll, RtlTryEnterCriticalSection()
001B:772F3352 ntdll.dll, RtlTryEnterCriticalSection()
001B:772E510C ntdll.dll, ZwQueryInformationFile()
001B:772F2312 ntdll.dll, RtlQueryPerformanceCounter()
001B:6F936938 d3d9.dll
001B:6F93E921 d3d9.dll, Direct3DCreate9Ex()
001B:6F93E950 d3d9.dll, Direct3DCreate9Ex()
001B:6F992BA3 d3d9.dll, Direct3DCreate9()
001B:6F98692F d3d9.dll, DebugSetMute()
001B:6F96918C d3d9.dll, DebugSetMute()
Eleventh napisał(a):@MetalalowyStalker
Bug, który masz wygląda mi dziwnie znajomo... Czy przy instalacji LA zainstalowałeś codec "Xvid"?
Jeśli nie to w to polecam zainstalować, ponieważ najprawdopodobniej brak tego rozszerzenia powoduje bugtrapa. Ściągnij, zainstaluj i daj znać czy pomogło, jeśli nie to będzie trzeba coś innego wymyślić.
http://www.dobreprogramy.pl/XviD,Progra ... 12833.html
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