Expression : fatal error
Function : CTexture::Load
File : ..\xrRender\SH_Texture.cpp
Line : 216
Description : <no expression>
Arguments : Can't open video stream
Arguments : Can't open video stream
* Detected CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz [GenuineIntel], F6/M10/S7, 3105.00 mhz, 30-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53498 files cached, 8856Kb memory used.
Init FileSystem 1.490526 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4064652 K], reserved[50296 K], committed[79292 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17044 K], process heap[17044 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7373 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti
* GPU driver: 9.18.13.1106
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2736 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3810776 K], reserved[79016 K], committed[304448 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118018 K], process heap[118018 K], game lua[3477 K], render[203 K]
* [x-ray]: economy: strings[6964 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124870 K
* phase time: 28 ms
* phase cmem: 120152 K
$ LA_DBG:[13155] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[13155] level_weathers:initing level_weathers
$ LA_DBG:[13155] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 164 ms
* phase cmem: 124703 K
* phase time: 2 ms
* phase cmem: 124703 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33555 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13155] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13155] load_storehouse: size=[17]/[3038]bytes : Build=[5529]
$ LA_DBG:[13155] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13155] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16905.246]kB
$ LA_DBG:[13155] GameTime=[10:24:45] Map(28)=[la09_swamp], knowMaps=[13]
* Log file has been saved successfully!
* Game kamil_quicksave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kamil_quicksave.sav' (2.663s)
* phase time: 2662 ms
* phase cmem: 186208 K
* phase time: 42 ms
* phase cmem: 186240 K
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 186289 K
* phase time: 3 ms
* phase cmem: 186289 K
* phase time: 2495 ms
* phase cmem: 254188 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_lmh_aref_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader shadow_direct_base
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_tree_bump-hq
* phase time: 386 ms
* phase cmem: 257706 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 27388 verts, 855 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 60110 verts, 1878 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 35582 verts, 1111 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 282912 indices, 552 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 27457 verts, 321 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 269481 indices, 526 Kb
* phase time: 875 ms
* phase cmem: 257926 K
* phase time: 34 ms
* phase cmem: 263354 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45201 v(20), 26291 p
* [DETAILS] Batch(61), VB(882K), IB(154K)
* phase time: 34 ms
* phase cmem: 263386 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la09_swamp\level.hom
* phase time: 5 ms
* phase cmem: 263437 K
* phase time: 21 ms
* phase cmem: 263483 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 25 ms
* phase cmem: 276954 K
* t-report - base: 1393, 739645 K
* t-report - lmap: 50, 51206 K
* phase time: 11643 ms
* phase cmem: 277349 K
* phase time: 74 ms
* phase cmem: 277349 K
* [win32]: free[2630840 K], reserved[88120 K], committed[1475280 K]
* [ D3D ]: textures[798891 K]
* [x-ray]: crt heap[277349 K], process heap[277349 K], game lua[35126 K], render[223 K]
* [x-ray]: economy: strings[22132 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[31784] level_weathers:presets level_weathers
$ LA_DBG:[31784] level_weathers:r2 active
$ LA_DBG:[31784] level_weathers:WeatherManager:__init: r2_active = true : 10:26:55
$ LA_DBG:[31784] level_weathers:Load: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[31784] level_weathers:has sav
* Log file has been saved successfully!
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader accum_emissive
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_2
compiling shader model_distort4glass_0
compiling shader model_def_lq_1
compiling shader model_def_lq_2
compiling shader model_distort_1
$ LA_DBG:[43438] level_weathers:transition = [af_preblowout]
* MEMORY USAGE: 346161 K
* End of synchronization A[1] R[1]
* Log file has been saved successfully!
$ LA_DBG:[130402] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[130402] Game_Save:BuildMod=[5529]:[10:38:25]:MemUsage=[30099.484]kB:TimeFactor=[7],Map=[28~>36]
$ LA_DBG:[130402] level_weathers:Save: curr=[af_preblowout], next=[af_preblowout]
$ LA_DBG:[130402] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[130402] treasure_manager:save: #treasure=[23],size=[181]
~ Used 4 NetPacket(s) total objects 1896 total stored 26499b
* Saving spawns...
* Saving objects...
* 33550 objects are successfully saved
* Writing Store...
$ LA_DBG:[130402] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[130402] save_storehouse: size=[17]/[3038]bytes : Build=[5529]
$ LA_DBG:[130402] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Kamil_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kamil_autosave.sav'
* Log file has been saved successfully!
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[450893 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 3 ms
* phase cmem: 231148 K
$ LA_DBG:[130765] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[130765] level_weathers:initing level_weathers
$ LA_DBG:[130765] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 279 ms
* phase cmem: 236577 K
* phase time: 9 ms
* phase cmem: 236577 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33550 objects are successfully loaded
* Loading Store...
$ LA_DBG:[130765] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[130765] load_storehouse: size=[17]/[3038]bytes : Build=[5529]
$ LA_DBG:[130765] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[130765] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16903.773]kB
$ LA_DBG:[130765] GameTime=[10:38:25] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[13]
* Log file has been saved successfully!
* Game kamil_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\kamil_autosave.sav' (2.769s)
* phase time: 2769 ms
* phase cmem: 247154 K
* phase time: 46 ms
* phase cmem: 247154 K
* client : connection accepted - <>
* phase time: 40 ms
* phase cmem: 247203 K
* phase time: 22 ms
* phase cmem: 247203 K
* phase time: 123 ms
* phase cmem: 250433 K
compiling shader effects_glow_p
compiling shader deffer_base_flat
compiling shader simple
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader model_env_lq
compiling shader model_distort4glass
compiling shader deffer_base_bump-hq
compiling shader vert
compiling shader vert
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
* phase time: 122 ms
* phase cmem: 253343 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* [Loading VB] 61604 verts, 721 Kb
* [Loading IB] 680550 indices, 1329 Kb
* phase time: 75 ms
* phase cmem: 253343 K
* phase time: 31 ms
* phase cmem: 253424 K
* phase time: 9 ms
* phase cmem: 253424 K
WARNING: Occlusion map 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 26 ms
* phase cmem: 253424 K
* phase time: 36 ms
* phase cmem: 253431 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 19 ms
* phase cmem: 257796 K
FATAL ERROR
[error]Expression : fatal error
[error]Function : CTexture::Load
[error]File : ..\xrRender\SH_Texture.cpp
[error]Line : 216
[error]Description : <no expression>
[error]Arguments : Can't open video stream
stack trace:
0023:6F73463F xrCore.dll, xrDebug::fatal()
0023:6F7472A8 xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
0023:6F747298 xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
dezodor napisał(a):dezodor 14hours 7mins ago replied:
swamp only crashes if you dont install the xvid codec. we thought its not hard, but seems many people cant bear with it, so from next patch we will remove the video files from game, will simply put there plane textures.
as other suggested, if you have klite installed, it will also work.
Powróć do Pytania i odpowiedzi
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 1 gość