Problem z uruchomieniem LA

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Problem z uruchomieniem LA

Postprzez Abominator w 27 Kwi 2014, 18:07

Witam,
mam następujący problem. Gdy uruchamiam plik exe po zainstalowaniu gry wyskakuje mi takie oto okienko:
"[lokalizacja pliku exe] is not a valid win32 application"
Oczywiście winde mam 32-bitową jeszcze, ale w wymaganiach w manualu przy wyższych ustawieniach jest napisane o 64-bitowym systemie. W czym może leżeć przyczyna?
Abominator
Kot

Posty: 5
Dołączenie: 27 Kwi 2014, 17:55
Ostatnio był: 14 Maj 2014, 13:31
Frakcja: Powinność
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 0

Reklamy Google

Re: Problem z uruchomieniem LA

Postprzez Kaniek w 27 Kwi 2014, 19:29

Witam, początkowo miałem problem z uruchomieniem ale zapoznałem się z tym tematem(viewtopic.php?f=129&t=23164), po zastosowaniu się do rad udało mi się uruchomić grę oraz dojść do głównego menu, po próbie wystartowania gry następuje ładowanie, po czym niemile wita mnie pulpit bez żadnego błędu, w spoilerze załączam treść loga, proszę o pomoc, z góry dziękuje :)
:

* Detected CPU: Intel(R) Core(TM)2 Duo CPU E4500 @ 2.20GHz [GenuineIntel], F6/M15/S13, 2200.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53128 files cached, 8596Kb memory used.
Init FileSystem 2.803618 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[1994428 K], reserved[20636 K], committed[82024 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16783 K], process heap[16783 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[c:\program files\s.t.a.l.k.e.r. - lost alph] successfully loaded.
Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_tonemap_amount'
~ Valid arguments: float value in range [0.000,1.000]
[c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 9.18.13.3165
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1244 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x960
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1746896 K], reserved[38316 K], committed[311876 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118041 K], process heap[118041 K], game lua[3447 K], render[222 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
"c:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124919 K
* phase time: 62 ms
* phase cmem: 119846 K
$ LA_DBG:[5581] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1100 ms
* phase cmem: 125776 K
* phase time: 6 ms
* phase cmem: 125775 K
* Creating new game...
* Loading spawn registry...
* 23329 spawn points are successfully loaded
$ LA_DBG:[5581] Game_Init: Ver=[1.3000] Build=[5529] MemUsage=[15750.632]kB
$ LA_DBG:[5581] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 34623 objects are successfully saved
* Writing Store...
$ LA_DBG:[5581] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[5581] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[5581] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 25538 ms
* phase cmem: 185152 K
* phase time: 49 ms
* phase cmem: 185302 K
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 185351 K
* phase time: 19 ms
* phase cmem: 185351 K
* phase time: 6374 ms
* phase cmem: 273514 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 809 ms
* phase cmem: 277238 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 2618 ms
* phase cmem: 277542 K
* phase time: 187 ms
* phase cmem: 282180 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 227 ms
* phase cmem: 282250 K
* Loading HOM: c:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 42 ms
* phase cmem: 282501 K
* phase time: 248 ms
* phase cmem: 282887 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 49 ms
* phase cmem: 299048 K
* t-report - base: 1214, 359618 K
* t-report - lmap: 58, 59399 K
* phase time: 18624 ms
* phase cmem: 318971 K
* phase time: 62 ms
* phase cmem: 318968 K
* [win32]: free[915956 K], reserved[55904 K], committed[1125228 K]
* [ D3D ]: textures[431139 K]
* [x-ray]: crt heap[318968 K], process heap[318968 K], game lua[37640 K], render[172 K]
* [x-ray]: economy: strings[15647 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[61823] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[61823] [error]ABORT CALLED:
$ LA_DBG:[61823] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51)
$ LA_DBG:[61823] [error]Line: 72
$ LA_DBG:[61823] [error]Description: InputManager: key [63] is already binded!
$ LA_DBG:[61823] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61>
$ LA_DBG:[61823] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[61823] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[61823] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [34623]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[338599 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Kaniek
Kot

Posty: 15
Dołączenie: 22 Sie 2009, 11:25
Ostatnio był: 17 Lut 2019, 10:42
Miejscowość: Warszawa
Frakcja: Samotnicy
Ulubiona broń: TOZ34
Kozaki: 4

Re: Problem z uruchomieniem LA

Postprzez KaczoReXxPL w 27 Kwi 2014, 19:44

Dołączam się do tematu.Po wybraniu folderu instalacji wyskakują swa errory o błędnym kodzie,następnie wszystko instaluje się normalnie a potem dodatkowe programy.Nie mogę ich zainstalować bo jest błąd że potrzebne są uprawnienia administratora.Potem instalacja gry się kończy i nie mam jak jej uruchomić. Pomoże kto ?
ef iks dodać ku*wa delta iks minus ku*wa ef iks polskie śmiecie je*ane razy delta iks sku*wysyny
Awatar użytkownika
KaczoReXxPL
Kot

Posty: 40
Dołączenie: 28 Mar 2014, 17:52
Ostatnio był: 04 Cze 2017, 15:54
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U
Kozaki: -3

Re: Problem z uruchomieniem LA

Postprzez utak3r w 27 Kwi 2014, 21:02

KaczoReXxPL napisał(a):Nie mogę ich zainstalować bo jest błąd że potrzebne są uprawnienia administratora.


Wydaje się to być dość oczywiste. Przeczytałeś i... nie zareagowałeś? Daj instalatorowi uprawnienia, których żąda.
Image
Awatar użytkownika
utak3r
Modder

Posty: 2200
Dołączenie: 11 Lis 2009, 18:15
Ostatnio był: 31 Lip 2023, 16:01
Miejscowość: Szczecin
Frakcja: Powinność
Ulubiona broń: GP 37
Kozaki: 376

Re: Problem z uruchomieniem LA

Postprzez madafraga84 w 27 Kwi 2014, 23:01

Kaniek mam IDENTYCZNY błąd. Chu... wie o co chodzi...
madafraga84
Kot

Posty: 5
Dołączenie: 27 Kwi 2014, 22:36
Ostatnio był: 05 Mar 2015, 16:45
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 0

Re: Problem z uruchomieniem LA

Postprzez ponio11 w 27 Kwi 2014, 23:17

Też mam ten problem ;/?
Image
;))))
Awatar użytkownika
ponio11
Tropiciel

Posty: 388
Dołączenie: 29 Paź 2005, 15:34
Ostatnio był: 27 Maj 2024, 15:31
Miejscowość: Lubartów (Lubelskie)
Frakcja: Grzech
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 7

Re: Problem z uruchomieniem LA

Postprzez Tytus_83 w 28 Kwi 2014, 01:15

OK. Ściągnąłem wszystko z serwera stalker.pl, zainstalowałem, uruchomiłem. I w momencie gdy wybieram nową grę i ona się ładuję wywala mi ją do windowsa bez info o błędzie. Cztery razy tak miałem pod rząd. Zero udanego uruchomienia. Ktoś sobie poradził z podobnym błędem?
Awatar użytkownika
Tytus_83
Kot

Posty: 6
Dołączenie: 02 Lut 2010, 10:21
Ostatnio był: 14 Lip 2014, 21:40
Frakcja: Samotnicy
Ulubiona broń: Bulldog 6
Kozaki: 0

Re: Problem z uruchomieniem LA

Postprzez Gizbarus w 28 Kwi 2014, 01:17

Podaj loga błędu. Katalog gry, folder appdata/logs.
A czy TY już przeczytałeś i oceniłeś moją twórczość?
"Samotność w Zonie" - nadal kontynuowana.
"Dawno temu w Zonie" - tylko dla weteranów forum.
"Za późno" - czerwona część cyklu "Kolory Zony"
"Akurat o czasie" - biała część cyklu "Kolory Zony"
"Za wcześnie" - niebieska część cyklu "Kolory Zony"
"Pęknięte Zwierciadło" - mini-cykl o Zonie w wersji noir
Awatar użytkownika
Gizbarus
Opowiadacz

Posty: 2895
Dołączenie: 18 Paź 2011, 16:44
Ostatnio był: 20 Sty 2024, 22:24
Miejscowość: Zadupie Mniejsze Wybudowania Kolonia II
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 854

Re: Problem z uruchomieniem LA

Postprzez yozue w 28 Kwi 2014, 01:41

A propo powyższego, ze strony MODDB LA:

Anyone who uses 32bit operating system should remove the msvcp120.dll, msvcp120d.dll and msvcr120.dll from the game's bins directory. That will solve many problems. Also before game start, you can delete the user.ltx too and let the game create a new one based on your system specs.

If you guys dont have admin priviliges on your pc or dont have UAC disabled, then do not install the game to the default program files directory (its protected by windows)!
Install it to an other drive, or an other dir, otherwise you wont be able to save, load, or make screenshots. We will try to find out something for this in the upcoming patch.

Also you should disable actor legs in options menu, as soon as you can, because it causes 3 troubles: 1 missing step sounds, 2 crash with missing bone, 3 crash when fighting rats.Thanks for your understanding and support!
Awatar użytkownika
yozue
Stalker

Posty: 198
Dołączenie: 10 Lis 2008, 11:31
Ostatnio był: 13 Sie 2023, 17:00
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 34

Re: Problem z uruchomieniem LA

Postprzez paintball_0 w 28 Kwi 2014, 07:45

Jeśli ktoś z was przed kliknięciem "nowa gra" ustawiał sobie własną klawiszologię, to niech powróci do domyślnych i wtedy spróbuje włączyć. U mnie tak było, że przypisałem klawisz, który najwyraźniej nie podpasował silnikowi gry i wywalało mnie do pulpitu. Teraz gram sobie bez żadnych wyrzutów. :)

Za ten post paintball_0 otrzymał następujące punkty reputacji:
Positive Tytus_83, Digger, Meesh, WowanBardzoZły.
Awatar użytkownika
paintball_0
Legenda

Posty: 1285
Dołączenie: 18 Wrz 2008, 15:12
Ostatnio był: 30 Sty 2017, 23:03
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U Special
Kozaki: 184

Re: Problem z uruchomieniem LA

Postprzez ponio11 w 28 Kwi 2014, 09:23

yozue napisał(a):A propo powyższego, ze strony MODDB LA:

Anyone who uses 32bit operating system should remove the msvcp120.dll, msvcp120d.dll and msvcr120.dll from the game's bins directory. That will solve many problems. Also before game start, you can delete the user.ltx too and let the game create a new one based on your system specs.

If you guys dont have admin priviliges on your pc or dont have UAC disabled, then do not install the game to the default program files directory (its protected by windows)!
Install it to an other drive, or an other dir, otherwise you wont be able to save, load, or make screenshots. We will try to find out something for this in the upcoming patch.

Also you should disable actor legs in options menu, as soon as you can, because it causes 3 troubles: 1 missing step sounds, 2 crash with missing bone, 3 crash when fighting rats.Thanks for your understanding and support!

Dalej nie działa i wyskakuje błąd ;/ niemam sił już ehh
Image
;))))
Awatar użytkownika
ponio11
Tropiciel

Posty: 388
Dołączenie: 29 Paź 2005, 15:34
Ostatnio był: 27 Maj 2024, 15:31
Miejscowość: Lubartów (Lubelskie)
Frakcja: Grzech
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 7

Re: Problem z uruchomieniem LA

Postprzez Tytus_83 w 28 Kwi 2014, 09:31

Mój log:

* Detected CPU: Intel(R) Xeon(R) CPU X5670 @ 2.93GHz [GenuineIntel], F6/M12/S2, 2978.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 12

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53288 files cached, 8933Kb memory used.
Init FileSystem 1.848149 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4042512 K], reserved[62004 K], committed[89724 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22214 K], process heap[22214 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 1990 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3785752 K], reserved[98992 K], committed[309496 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[136105 K], process heap[136105 K], game lua[3448 K], render[140 K]
* [x-ray]: economy: strings[6996 K], smem[0 K]
"d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 142045 K
* phase time: 212 ms
* phase cmem: 136967 K
$ LA_DBG:[12390] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 155 ms
* phase cmem: 142907 K
* phase time: 5 ms
* phase cmem: 142903 K
* Creating new game...
* Loading spawn registry...
* 23329 spawn points are successfully loaded
$ LA_DBG:[12390] Game_Init: Ver=[1.3000] Build=[5529] MemUsage=[15752.513]kB
$ LA_DBG:[12390] GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
* Saving spawns...
* Saving objects...
* 34554 objects are successfully saved
* Writing Store...
$ LA_DBG:[12390] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[12390] save_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[12390] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'd:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav'
* New game is successfully created!
* phase time: 13138 ms
* phase cmem: 202264 K
* phase time: 68 ms
* phase cmem: 202393 K
* client : connection accepted - <>
* phase time: 47 ms
* phase cmem: 202442 K
* phase time: 16 ms
* phase cmem: 202442 K
* phase time: 3773 ms
* phase cmem: 290622 K
* phase time: 1475 ms
* phase cmem: 296219 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 119 ms
* phase cmem: 296607 K
* phase time: 61 ms
* phase cmem: 302118 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 250 ms
* phase cmem: 302233 K
* Loading HOM: d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 12 ms
* phase cmem: 302521 K
* phase time: 25 ms
* phase cmem: 302891 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 319132 K
* t-report - base: 1953, 874129 K
* t-report - lmap: 30, 30723 K
* phase time: 25806 ms
* phase cmem: 332164 K
* phase time: 13 ms
* phase cmem: 332166 K
* [win32]: free[2421176 K], reserved[95064 K], committed[1678000 K]
* [ D3D ]: textures[916974 K]
* [x-ray]: crt heap[332166 K], process heap[332166 K], game lua[37641 K], render[186 K]
* [x-ray]: economy: strings[15837 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[31756] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[31756] [error]ABORT CALLED:
$ LA_DBG:[31756] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51)
$ LA_DBG:[31756] [error]Line: 72
$ LA_DBG:[31756] [error]Description: InputManager: key [63] is already binded!
$ LA_DBG:[31756] ABORT:
stack traceback:
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind'
...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func'
...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger'
...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61>
$ LA_DBG:[31756] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[31756] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[31756] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [34554]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[473783 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [d:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 10
refCount:m_pAdapter 4
Awatar użytkownika
Tytus_83
Kot

Posty: 6
Dołączenie: 02 Lut 2010, 10:21
Ostatnio był: 14 Lip 2014, 21:40
Frakcja: Samotnicy
Ulubiona broń: Bulldog 6
Kozaki: 0

Następna

Powróć do Pytania i odpowiedzi

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 2 gości