Bug po rozmowie z doktorem na bagnach

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Bug po rozmowie z doktorem na bagnach

Postprzez Rozdupnik w 21 Wrz 2015, 22:24

Siemka,
Ostatnio grałem troche w LA i dochodze do momentu kiedy mamy sie spotkać z doktorem na bagnach, rozmawiam sobie a potem zatrzęsie mu sie w bani i gra sie ładuje. Podczas tego ładowania wyskakuje mi taki błąd
http://iv.pl/images/23263177136920514184.jpg

a w logu takie coś:
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz [GenuineIntel], F6/M14/S4, 3700.00 mhz, 29-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53334 files cached, 8100Kb memory used.
Init FileSystem 2.896740 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[4041044 K], reserved[55736 K], committed[97460 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19350 K], process heap[19350 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:67B0]: AMD Radeon R9 200 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 2
*     Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3783376 K], reserved[88740 K], committed[322124 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120980 K], process heap[120980 K], game lua[3468 K], render[333 K]
* [x-ray]: economy: strings[6962 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 127850 K
* phase time: 207 ms
* phase cmem: 123132 K
$ LA_DBG:[13912] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 1127 ms
* phase cmem: 127650 K
* phase time: 4 ms
* phase cmem: 127642 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33143 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13912] load_storehouse: size=[14]/[2721]bytes : Build=[5529]
$ LA_DBG:[13912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13912] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16799.885]kB
$ LA_DBG:[13912] GameTime=[09:08:27] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[12]
* Log file has been saved successfully!
* Game admin_autosave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\admin_autosave.sav' (4.426s)
* phase time: 4425 ms
* phase cmem: 183262 K
* phase time: 76 ms
* phase cmem: 183311 K
* client : connection accepted - <>
* phase time: 60 ms
* phase cmem: 183360 K
* phase time: 11 ms
* phase cmem: 183360 K
* phase time: 131 ms
* phase cmem: 186602 K
DX10: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs
* phase time: 594 ms
* phase cmem: 189754 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* [Loading VB] 61604 verts, 721 Kb
* [Loading IB] 680550 indices, 1329 Kb
* phase time: 101 ms
* phase cmem: 189757 K
* phase time: 7 ms
* phase cmem: 189855 K
* phase time: 10 ms
* phase cmem: 189855 K
 WARNING: Occlusion map 'd:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 30 ms
* phase cmem: 189855 K
* phase time: 29 ms
* phase cmem: 189863 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 31 ms
* phase cmem: 194452 K
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CTexture::Load
[error]File          : ..\xrRenderDX10\dx10SH_Texture.cpp
[error]Line          : 441
[error]Description   : <no expression>
[error]Arguments     : Can't open video stream
 

stack trace:

0023:68E2461F xrCore.dll, xrDebug::fatal()
0023:76FD33B5 ntdll.dll, RtlQueryPerformanceCounter()
0023:76FD2FE3 ntdll.dll, RtlQueryPerformanceCounter()
0023:764CCE70 KERNELBASE.dll, GetFileSizeEx()
0023:6C7EDA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:6C7DE90B WINMM.dll, mciSendStringA()
0023:6C7EDA56 WINMM.dll, mciGetDeviceIDFromElementIDA()
0023:6B2C3C77 MSVFW32.dll, ICLocate()
0023:00C55BD4 XR_3DA.exe, CAviPlayerCustom::Load()
0023:63646976 xrGame.dll, xrFactory_Create()

Za ten post Rozdupnik otrzymał następujące punkty reputacji:
Positive Mito.
Rozdupnik
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Posty: 188
Dołączenie: 02 Lut 2012, 23:03
Ostatnio był: 22 Wrz 2015, 16:47
Kozaki: 3

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Re: Bug po rozmowie z doktorem na bagnach

Postprzez Mito w 21 Wrz 2015, 23:03

Kozak za poprawne i ładne podanie loga.

Ale i tak - BYŁO! :tm: http://forum.stalker.pl/viewtopic.php?p=298242#p298242 punkt 2.5
Spolszczenie do Misery: The Armed Zone (Ja & Imienny)
Ciekawe kiedy ilość moich kozaczków przekroczy moje IQ Image

Za ten post Mito otrzymał następujące punkty reputacji:
Positive Rozdupnik.
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Posty: 1007
Dołączenie: 17 Sie 2014, 21:21
Ostatnio był: 29 Mar 2019, 02:46
Kozaki: 271

Re: Bug po rozmowie z doktorem na bagnach

Postprzez Rozdupnik w 21 Wrz 2015, 23:41

Zainstalowałem ten program i teraz mam takiego buga

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz [GenuineIntel], F6/M14/S4, 3700.00 mhz, 27-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53336 files cached, 8100Kb memory used.
Init FileSystem 1.118434 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[4040776 K], reserved[55596 K], committed[97868 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19350 K], process heap[19350 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:67B0]: AMD Radeon R9 200 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 2
*     Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'models\helicopter'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\lightplanesself'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_puh'
! Version conflict in shader 'models\model_refl'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xbrainglass'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortcolorlinv'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xglass'
! Version conflict in shader 'models\xglass2'
! Version conflict in shader 'models\xlens'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
Loading DLL: xrGameSpy.dll
* [win32]: free[3782840 K], reserved[88432 K], committed[322968 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120980 K], process heap[120980 K], game lua[3467 K], render[293 K]
* [x-ray]: economy: strings[6962 K], smem[0 K]
"d:\gry\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 127850 K
* phase time: 158 ms
* phase cmem: 123132 K
$ LA_DBG:[9378] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 368 ms
* phase cmem: 127650 K
* phase time: 2 ms
* phase cmem: 127642 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33143 objects are successfully loaded
* Loading Store...
$ LA_DBG:[9378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9378] load_storehouse: size=[14]/[2721]bytes : Build=[5529]
$ LA_DBG:[9378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[9378] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16800.291]kB
$ LA_DBG:[9378] GameTime=[09:08:27] Map(36)=[la13u_oso], MapSaved(28)=[la09_swamp], knowMaps=[12]
* Log file has been saved successfully!
* Game admin_autosave is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\admin_autosave.sav' (2.482s)
* phase time: 2482 ms
* phase cmem: 183278 K
* phase time: 63 ms
* phase cmem: 183311 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 183360 K
* phase time: 16 ms
* phase cmem: 183360 K
* phase time: 112 ms
* phase cmem: 186602 K
DX10: d:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs
* phase time: 496 ms
* phase cmem: 189754 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 40919 verts, 1278 Kb
* [Loading VB] 22065 verts, 689 Kb
* [Loading IB] 720129 indices, 1406 Kb
* [Loading VB] 61604 verts, 721 Kb
* [Loading IB] 680550 indices, 1329 Kb
* phase time: 22 ms
* phase cmem: 189757 K
* phase time: 3 ms
* phase cmem: 189855 K
* phase time: 14 ms
* phase cmem: 189855 K
 WARNING: Occlusion map 'd:\gry\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la13u_oso\level.hom' not found.
* phase time: 16 ms
* phase cmem: 189855 K
* phase time: 33 ms
* phase cmem: 189863 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 33 ms
* phase cmem: 194452 K
* t-report - base: 884, 402852 K
* t-report - lmap: 2, 2048 K
* phase time: 20120 ms
* phase cmem: 199669 K
* phase time: 64 ms
* phase cmem: 199669 K
* [win32]: free[2897164 K], reserved[111024 K], committed[1186052 K]
* [ D3D ]: textures[415998 K]
* [x-ray]: crt heap[199666 K], process heap[199666 K], game lua[34455 K], render[329 K]
* [x-ray]: economy: strings[21733 K], smem[0 K]
* Log file has been saved successfully!
$ LA_DBG:[33527] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
 
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : CTexture::apply_avi
[error]File          : ..\xrRenderDX10\dx10SH_Texture.cpp
[error]Line          : 325
[error]Description   : mapData.RowPitch == int(pAVI->m_dwWidth*4)
 

stack trace:

0023:697C4743 xrCore.dll, xrDebug::fail()
Rozdupnik
Stalker

Posty: 188
Dołączenie: 02 Lut 2012, 23:03
Ostatnio był: 22 Wrz 2015, 16:47
Kozaki: 3

Re: Bug po rozmowie z doktorem na bagnach

Postprzez Poldzer w 22 Wrz 2015, 07:31

Mito logi czytać umiesz?? Can`t open znaczy, że nie może otowrzyć, bo go do pacza 1.0002 włącznie nie ma tego video. Opcje są 2. Jest na forum gdzie wypakowany ten patch i skopiować go do lokalizacji z loga, lub zainstalować patcha 1.0003, który naprawia ten błąd i grać od nowa.
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Posty: 1014
Dołączenie: 02 Paź 2013, 17:17
Ostatnio był: 06 Sty 2023, 13:41
Frakcja: Powinność
Ulubiona broń: SPSA14
Kozaki: 239

Re: Bug po rozmowie z doktorem na bagnach

Postprzez Rozdupnik w 22 Wrz 2015, 15:49

Tylko że ja gram na patchu 1.30013

Dobra, problem rozwiązany, zmieniłem w ustawieniach na pełne oświetlenie, żeby nie używać dx 10.1 i gra ruszyła.
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Posty: 188
Dołączenie: 02 Lut 2012, 23:03
Ostatnio był: 22 Wrz 2015, 16:47
Kozaki: 3


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