[PROBLEM] Radar - crash przy rzeczach Nomada

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

[PROBLEM] Radar - crash przy rzeczach Nomada

Postprzez Sagez w 17 Gru 2014, 16:26

Cześć,

Gram sobie od jakiegoś czasu w Lost Alpha, jest świetnie... i do tej pory obywało się bez żadnych zauważalnych bugów czy crashy na wersji 1.3003, aż do lokacji Radar.

Najpierw miałem ten słynny (niby usunięty w wersji 13002) crash kiedy idziemy z Kapitanem do Patriarchy, wyskakują na nas snorki, ale jakimś cudem za którymś razem gra nie wywaliła do pulpitu i mogłem ukończyć to zadanie.

Idę po rzeczy Nomada (po polsku chyba Koczownika), wchodzę do środka, ekran ciemnieje, następuje emisja i przymusowy powrót do pulpitu. Nie ma znaczenia czy zdążę wziąć rzeczy czy nie, po prostu emisja=crash. Jakieś 10 sekund po wejściu do pomieszczenia.

Próbowałem trochę zmieniać ustawienia graficzne gry, ale to nic nie dało. Czytałem też, że może wczytanie autozapisu z przechodzenia od countryside do radaru coś da, chociaż wątpię. Jeszcze tego nie próbowałem, natomiast pozabijałem monolitowców zamiast im pomagać i spotykać się z Patriarchą, ale to nic nie zmienia, bo przy braniu rzeczy dalej jest crash.


Doszedłem w grze dość daleko i chciałbym ją ukończyć, więc będę bardzo wdzięczny za wszelką pomoc.


Podaję cały log (trochę długi jest... no chyba że coś robię źle)
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3237.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53717 files cached, 7863Kb memory used.
Init FileSystem 0.900841 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4050576 K], reserved[51676 K], committed[91988 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17735 K], process heap[17735 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7380 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\con] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1208]: NVIDIA GeForce GTX 560 SE
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2743 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 4
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3797776 K], reserved[78768 K], committed[317696 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[122866 K], process heap[122866 K], game lua[3476 K], render[149 K]
* [x-ray]: economy: strings[6970 K], smem[0 K]
"d:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 130260 K
Loading objects...
Loading models...
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_2
compiling shader deffer_base_bump
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_base_flat
compiling shader deffer_model_flat_2
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq_2
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump_d-hq_0
compiling shader accum_emissivel
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader deffer_base_flat_d
compiling shader deffer_model_flat_d_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader shadow_direct_model_aref_1
compiling shader model_distort4glass_2
compiling shader shadow_direct_model_aref_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader deffer_model_bump_d-hq_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_distort_0
compiling shader model_distort_1
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_2
compiling shader model_env_lq_1
compiling shader model_def_lq_1
* [prefetch] time:    3234 ms
* [prefetch] memory:  117612Kb
* phase time: 3265 ms
* phase cmem: 243124 K
$ LA_DBG:[2223] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2223] level_weathers:initing level_weathers
$ LA_DBG:[2223] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 149 ms
* phase cmem: 247673 K
* phase time: 12 ms
* phase cmem: 247653 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33871 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2223] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2223] load_storehouse: size=[17]/[3486]bytes : Build=[5529]
$ LA_DBG:[2223] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2223] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16925.998]kB
$ LA_DBG:[2223] GameTime=[16:13:56] Map(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game doscreena is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\doscreena.sav' (2.021s)
* phase time: 2020 ms
* phase cmem: 309593 K
* phase time: 23 ms
* phase cmem: 309634 K
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 309683 K
* phase time: 14 ms
* phase cmem: 309683 K
* phase time: 2973 ms
* phase cmem: 401821 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader shadow_direct_base
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 223 ms
* phase cmem: 405611 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 785 ms
* phase cmem: 405923 K
* phase time: 83 ms
* phase cmem: 410216 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 40 ms
* phase cmem: 410309 K
* Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 17 ms
* phase cmem: 410425 K
* phase time: 17 ms
* phase cmem: 410465 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 431649 K
* t-report - base: 2164, 804888 K
* t-report - lmap: 15, 15361 K
* phase time: 1943 ms
* phase cmem: 452137 K
* phase time: 37 ms
* phase cmem: 452135 K
* [win32]: free[2385436 K], reserved[85504 K], committed[1723300 K]
* [ D3D ]: textures[831347 K]
* [x-ray]: crt heap[452135 K], process heap[452135 K], game lua[35223 K], render[185 K]
* [x-ray]: economy: strings[23035 K], smem[29522 K]
* Log file has been saved successfully!
$ LA_DBG:[14044] level_weathers:presets level_weathers
$ LA_DBG:[14044] level_weathers:r2 active
$ LA_DBG:[14044] level_weathers:WeatherManager:__init: r2_active = true : 16:15:18
$ LA_DBG:[14044] level_weathers:Load: curr=[alpha_r2], next=[af_clear]
$ LA_DBG:[14044] level_weathers:has sav
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
$ LA_DBG:[23505] level_weathers:transition = [alpha_r2]
* MEMORY USAGE: 507329 K
* End of synchronization A[1] R[1]
$ LA_DBG:[26940] level_weathers:transition = [alpha_r2]
$ LA_DBG:[27964] level_weathers:transition = [alpha_r2]
$ LA_DBG:[33166] xr_effects:killing crows
$ LA_DBG:[33383] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33383] [error]ABORT CALLED:
$ LA_DBG:[33383] [error]From: gamedata\scripts\xr_statistic.script in function 'getNpcType' (234)
$ LA_DBG:[33383] [error]Line: 250
$ LA_DBG:[33383] [error]Description: Cannot find monster class for [radar_m_crow_0007]
$ LA_DBG:[33383] ABORT:
stack traceback:
   ...r. - lost alpha\gamedata\scripts\xr_statistic.script:250: in function 'getNpcType'
   ...r. - lost alpha\gamedata\scripts\xr_statistic.script:316: in function 'addKillCount'
   ....e.r. - lost alpha\gamedata\scripts\bind_crow.script:124: in function 'death_callback'
   ....e.r. - lost alpha\gamedata\scripts\bind_crow.script:105: in function <....e.r. - lost alpha\gamedata\scripts\bind_crow.script:79>
$ LA_DBG:[33383] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33383] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33383] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33383] [error]ABORT CALLED:
$ LA_DBG:[33383] [error]From: gamedata\scripts\xr_statistic.script in function 'getNpcType' (234)
$ LA_DBG:[33383] [error]Line: 250
$ LA_DBG:[33383] [error]Description: Cannot find monster class for [radar_m_crow_0006]
$ LA_DBG:[33383] ABORT:
stack traceback:
   ...r. - lost alpha\gamedata\scripts\xr_statistic.script:250: in function 'getNpcType'
   ...r. - lost alpha\gamedata\scripts\xr_statistic.script:316: in function 'addKillCount'
   ....e.r. - lost alpha\gamedata\scripts\bind_crow.script:124: in function 'death_callback'
   ....e.r. - lost alpha\gamedata\scripts\bind_crow.script:105: in function <....e.r. - lost alpha\gamedata\scripts\bind_crow.script:79>
$ LA_DBG:[33383] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[33383] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Disconnect
! [LUA] There is no spawn callback on object with id 16090 from object with id 50945!
! [LUA] There is no spawn callback on object with id 16096 from object with id 50945!
! [LUA] There is no spawn callback on object with id 16090 from object with id 50944!
! [LUA] There is no spawn callback on object with id 16096 from object with id 50944!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16556!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16556!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16371!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16371!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16342!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16342!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16333!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16333!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16332!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16332!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16331!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16331!
! [LUA] There is no spawn callback on object with id 16090 from object with id 16330!
! [LUA] There is no spawn callback on object with id 16096 from object with id 16330!
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[482646 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [d:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1

Sagez
Kot

Posty: 1
Dołączenie: 17 Gru 2014, 13:09
Ostatnio był: 17 Gru 2014, 22:59
Kozaki: 0

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