Gra wywala w kopalni grzechu

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Gra wywala w kopalni grzechu

Postprzez Frytka Stalker w 24 Lip 2014, 19:10

Siema ! Nie mogłem znaleźć odpowiedniego tematu więc piszę tutaj i z góry sorry. Mam problem z misją od Wielesa ( GRZECH ) przychodzę do niego już po X18 i wchodząc do kopalni jednym albo drugim wejściem gra za każdym razem się zawiesza i zero odpowiedzi, nie wyskakuję żaden błąd ani nic w tym stylu tylko gra się zawiesza. Jeśli miał ktoś podobny problem i go rozwiązał to proszę o pomoc. Z góry dzięki :/ . LA mam spatchowane do najnowszego.
Awatar użytkownika
Frytka Stalker
Kot

Posty: 9
Dołączenie: 07 Kwi 2014, 22:28
Ostatnio był: 10 Maj 2020, 23:01
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

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Re: Gra wywala w kopalni grzechu

Postprzez Wheeljack w 24 Lip 2014, 19:33

Zastosuj się do pomarańczowej ramki u góry i zapodaj loga błędu.
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Wheeljack
Administrator

Posty: 1920
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: Wczoraj, 19:51
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 725

Re: Gra wywala w kopalni grzechu

Postprzez Frytka Stalker w 24 Lip 2014, 20:08

Nie ma loga błędu ponieważ żaden błąd nie wyskakuję tylko gra się zawiesza i muszę ją wyłączać w menedżerze zadań
Awatar użytkownika
Frytka Stalker
Kot

Posty: 9
Dołączenie: 07 Kwi 2014, 22:28
Ostatnio był: 10 Maj 2020, 23:01
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0

Re: Gra wywala w kopalni grzechu

Postprzez Wheeljack w 24 Lip 2014, 20:18

Ale nie ma bo sprawdziłeś czy myślisz, że jak tylko się zatnie to nie ma loga?
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Wheeljack
Administrator

Posty: 1920
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: Wczoraj, 19:51
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 725

Re: Gra wywala w kopalni grzechu

Postprzez Frytka Stalker w 24 Lip 2014, 20:30

Kod: Zaznacz wszystko
* Detected CPU: Pentium(R) Dual-Core CPU E6500 @ 2.93GHz [GenuineIntel], F6/M7/S10, 2974.00 mhz, 44-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53699 files cached, 13564Kb memory used.
Init FileSystem 5.523143 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 2C94337ED1210C91CACAF0359300E8AC

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4041444 K], reserved[62012 K], committed[90784 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21756 K], process heap[21756 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7374 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"...
[f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:614]: NVIDIA GeForce 9800 GT 
* GPU driver: 9.18.13.1106
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2263 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1526
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 5
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3812160 K], reserved[65092 K], committed[316988 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118993 K], process heap[118993 K], game lua[3476 K], render[267 K]
* [x-ray]: economy: strings[6958 K], smem[0 K]
"f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126879 K
* phase time: 25 ms
* phase cmem: 122162 K
$ LA_DBG:[21013] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[21013] level_weathers:initing level_weathers
$ LA_DBG:[21013] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 296 ms
* phase cmem: 126660 K
* phase time: 3 ms
* phase cmem: 126660 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34624 objects are successfully loaded
* Loading Store...
$ LA_DBG:[21013] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[21013] load_storehouse: size=[15]/[2535]bytes : Build=[5529]
$ LA_DBG:[21013] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[21013] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17187.320]kB
$ LA_DBG:[21013] GameTime=[18:40:43] Map(20)=[la02_garbage], MapSaved(19)=[la01_escape], knowMaps=[7]
* Log file has been saved successfully!
* Game administrator_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav' (5.190s)
* phase time: 5189 ms
* phase cmem: 188992 K
* phase time: 43 ms
* phase cmem: 189120 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 189169 K
* phase time: 6 ms
* phase cmem: 189169 K
* phase time: 6085 ms
* phase cmem: 283841 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 261 ms
* phase cmem: 287597 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 56823 verts, 1775 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 58749 verts, 1835 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 227565 indices, 444 Kb
* phase time: 139 ms
* phase cmem: 287904 K
* phase time: 58 ms
* phase cmem: 291068 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 40 ms
* phase cmem: 291118 K
* Loading HOM: f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 7 ms
* phase cmem: 291156 K
* phase time: 37 ms
* phase cmem: 291194 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 311079 K
* t-report - base: 1144, 361663 K
* t-report - lmap: 28, 28675 K
* phase time: 5961 ms
* phase cmem: 311444 K
* phase time: 42 ms
* phase cmem: 311460 K
* [win32]: free[2998868 K], reserved[96104 K], committed[1099268 K]
* [ D3D ]: textures[401436 K]
* [x-ray]: crt heap[311460 K], process heap[311460 K], game lua[35625 K], render[269 K]
* [x-ray]: economy: strings[22148 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[39776] level_weathers:presets level_weathers
$ LA_DBG:[39776] level_weathers:r1 active
$ LA_DBG:[39776] level_weathers:WeatherManager:__init: r2_active = false : 18:42:54
$ LA_DBG:[39776] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort4glass_0
compiling shader model_def_lqs_2
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
* MEMORY USAGE: 362938 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2772312 K], reserved[115408 K], committed[1306520 K]
* [ D3D ]: textures[414055 K]
* [x-ray]: crt heap[347236 K], process heap[347236 K], game lua[32297 K], render[2159 K]
* [x-ray]: economy: strings[14134 K], smem[7594 K]
$ LA_DBG:[126241] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[126241] Game_Save:BuildMod=[5529]:[18:53:00]:MemUsage=[27710.512]kB:TimeFactor=[7]
$ LA_DBG:[126241] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[126241] treasure_manager:save: #treasure=[9],size=[83]
~ Used 3 NetPacket(s) total objects 3322 total stored 19657b
* Saving spawns...
* Saving objects...
* 34624 objects are successfully saved
* Writing Store...
$ LA_DBG:[126241] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[126241] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[126241] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2764492 K], reserved[111496 K], committed[1318252 K]
* [ D3D ]: textures[415975 K]
* [x-ray]: crt heap[351263 K], process heap[351263 K], game lua[36589 K], render[2567 K]
* [x-ray]: economy: strings[16542 K], smem[7809 K]
$ LA_DBG:[187340] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[187340] Game_Save:BuildMod=[5529]:[19:00:07]:MemUsage=[28899.457]kB:TimeFactor=[7]
$ LA_DBG:[187340] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[187340] treasure_manager:save: #treasure=[9],size=[83]
~ Used 3 NetPacket(s) total objects 3241 total stored 22848b
* Saving spawns...
* Saving objects...
* 34624 objects are successfully saved
* Writing Store...
$ LA_DBG:[187340] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[187340] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[187340] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2741164 K], reserved[110372 K], committed[1342704 K]
* [ D3D ]: textures[439619 K]
* [x-ray]: crt heap[352128 K], process heap[352128 K], game lua[40965 K], render[2620 K]
* [x-ray]: economy: strings[17636 K], smem[7788 K]
$ LA_DBG:[216375] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[216375] Game_Save:BuildMod=[5529]:[19:03:31]:MemUsage=[28924.375]kB:TimeFactor=[7]
$ LA_DBG:[216375] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[216375] treasure_manager:save: #treasure=[9],size=[83]
~ Used 3 NetPacket(s) total objects 3221 total stored 22050b
* Saving spawns...
* Saving objects...
* 34624 objects are successfully saved
* Writing Store...
$ LA_DBG:[216375] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[216375] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[216375] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2731748 K], reserved[109152 K], committed[1353340 K]
* [ D3D ]: textures[444739 K]
* [x-ray]: crt heap[352923 K], process heap[352923 K], game lua[38447 K], render[2661 K]
* [x-ray]: economy: strings[18480 K], smem[7788 K]
compiling shader model_def_lqs_1
compiling shader yuv2rgb
* [win32]: free[2729504 K], reserved[101828 K], committed[1362908 K]
* [ D3D ]: textures[445086 K]
* [x-ray]: crt heap[356823 K], process heap[356823 K], game lua[39204 K], render[2885 K]
* [x-ray]: economy: strings[19212 K], smem[7820 K]
$ LA_DBG:[260751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[260751] Game_Save:BuildMod=[5529]:[19:08:41]:MemUsage=[30209.520]kB:TimeFactor=[7]
$ LA_DBG:[260751] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[260751] treasure_manager:save: #treasure=[9],size=[83]
~ Used 3 NetPacket(s) total objects 3116 total stored 22394b
* Saving spawns...
* Saving objects...
* 34624 objects are successfully saved
* Writing Store...
$ LA_DBG:[260751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[260751] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[260751] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader model_distort4glass_2
$ LA_DBG:[335776] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[335776] Game_Save:BuildMod=[5529]:[19:17:26]:MemUsage=[31229.863]kB:TimeFactor=[7],Map=[20~>24]
$ LA_DBG:[335776] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[335776] treasure_manager:save: #treasure=[9],size=[83]
~ Used 3 NetPacket(s) total objects 2527 total stored 23901b
* Saving spawns...
* Saving objects...
* 34624 objects are successfully saved
* Writing Store...
$ LA_DBG:[335776] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[335776] save_storehouse: size=[15]/[2535]bytes : Build=[5529]
$ LA_DBG:[335776] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Administrator_autosave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[360895 K]
"f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 235597 K
$ LA_DBG:[336360] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[336360] level_weathers:initing level_weathers
$ LA_DBG:[336360] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 350 ms
* phase cmem: 241247 K
* phase time: 13 ms
* phase cmem: 241247 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34624 objects are successfully loaded
* Loading Store...
$ LA_DBG:[336360] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[336360] load_storehouse: size=[15]/[2535]bytes : Build=[5529]
$ LA_DBG:[336360] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[336360] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17187.789]kB
$ LA_DBG:[336360] GameTime=[19:17:26] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[7]
* Log file has been saved successfully!
* Game administrator_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav' (5.743s)
* phase time: 5742 ms
* phase cmem: 254358 K
* phase time: 61 ms
* phase cmem: 254343 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 254392 K
* phase time: 34 ms
* phase cmem: 254392 K
* phase time: 7002 ms
* phase cmem: 340669 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 609 ms
* phase cmem: 343594 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 1218 ms
* phase cmem: 343886 K
* phase time: 139 ms
* phase cmem: 344203 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 140 ms
* phase cmem: 344205 K
* Loading HOM: f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 84 ms
* phase cmem: 344771 K
* phase time: 218 ms
* phase cmem: 345211 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 63 ms
* phase cmem: 367098 K
* t-report - base: 1289, 375805 K
* t-report - lmap: 52, 53254 K
* phase time: 3194 ms
* phase cmem: 367157 K
* phase time: 27 ms
* phase cmem: 367157 K
* [win32]: free[2841744 K], reserved[84364 K], committed[1268132 K]
* [ D3D ]: textures[436061 K]
* [x-ray]: crt heap[367157 K], process heap[367157 K], game lua[35388 K], render[3148 K]
* [x-ray]: economy: strings[33122 K], smem[9582 K]
* Log file has been saved successfully!
$ LA_DBG:[356827] level_weathers:presets level_weathers
$ LA_DBG:[356827] level_weathers:r1 active
$ LA_DBG:[356827] level_weathers:WeatherManager:__init: r2_active = false : 19:19:50
$ LA_DBG:[356827] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 373240 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2703208 K], reserved[98980 K], committed[1392052 K]
* [ D3D ]: textures[447132 K]
* [x-ray]: crt heap[354843 K], process heap[354843 K], game lua[35280 K], render[3324 K]
* [x-ray]: economy: strings[25980 K], smem[9818 K]
$ LA_DBG:[454900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[454900] Game_Save:BuildMod=[5529]:[19:31:16]:MemUsage=[29109.090]kB:TimeFactor=[7]
$ LA_DBG:[454900] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[454900] treasure_manager:save: #treasure=[9],size=[83]
~ Used 4 NetPacket(s) total objects 3905 total stored 31601b
* Saving spawns...
* Saving objects...
* 34612 objects are successfully saved
* Writing Store...
$ LA_DBG:[454900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[454900] save_storehouse: size=[15]/[2538]bytes : Build=[5529]
$ LA_DBG:[454900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2564092 K], reserved[118692 K], committed[1511456 K]
* [ D3D ]: textures[479517 K]
* [x-ray]: crt heap[380645 K], process heap[380645 K], game lua[60788 K], render[5404 K]
* [x-ray]: economy: strings[32026 K], smem[23731 K]
$ LA_DBG:[553521] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[553521] Game_Save:BuildMod=[5529]:[19:42:47]:MemUsage=[41292.750]kB:TimeFactor=[7]
$ LA_DBG:[553521] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[553521] treasure_manager:save: #treasure=[9],size=[83]
~ Used 16 NetPacket(s) total objects 12659 total stored 138908b
* Saving spawns...
* Saving objects...
* 34482 objects are successfully saved
* Writing Store...
$ LA_DBG:[553521] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[553521] save_storehouse: size=[15]/[2538]bytes : Build=[5529]
$ LA_DBG:[553521] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2558008 K], reserved[117972 K], committed[1518260 K]
* [ D3D ]: textures[480083 K]
* [x-ray]: crt heap[381726 K], process heap[381726 K], game lua[69277 K], render[5409 K]
* [x-ray]: economy: strings[34141 K], smem[23731 K]
$ LA_DBG:[615544] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[615544] Game_Save:BuildMod=[5529]:[19:50:01]:MemUsage=[41731.715]kB:TimeFactor=[7]
$ LA_DBG:[615544] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[615544] treasure_manager:save: #treasure=[9],size=[83]
~ Used 18 NetPacket(s) total objects 14040 total stored 152298b
* Saving spawns...
* Saving objects...
* 34510 objects are successfully saved
* Writing Store...
$ LA_DBG:[615544] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[615544] save_storehouse: size=[15]/[2614]bytes : Build=[5529]
$ LA_DBG:[615544] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[990965] smart_terrain:smart terrain timer [yan_wandering_terrain1stay] has interval of [7]
compiling shader yuv2rgb
* [win32]: free[2529812 K], reserved[114984 K], committed[1549444 K]
* [ D3D ]: textures[486227 K]
* [x-ray]: crt heap[384514 K], process heap[384514 K], game lua[65274 K], render[5425 K]
* [x-ray]: economy: strings[46880 K], smem[23731 K]
$ LA_DBG:[1005054] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1005054] Game_Save:BuildMod=[5529]:[20:35:27]:MemUsage=[41823.770]kB:TimeFactor=[7]
$ LA_DBG:[1005054] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1005054] treasure_manager:save: #treasure=[10],size=[90]
~ Used 19 NetPacket(s) total objects 14015 total stored 163633b
* Saving spawns...
* Saving objects...
* 34485 objects are successfully saved
* Writing Store...
$ LA_DBG:[1005054] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1005054] save_storehouse: size=[15]/[2544]bytes : Build=[5529]
$ LA_DBG:[1005054] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2536276 K], reserved[114488 K], committed[1543476 K]
* [ D3D ]: textures[486227 K]
* [x-ray]: crt heap[384450 K], process heap[384450 K], game lua[66346 K], render[5427 K]
* [x-ray]: economy: strings[48088 K], smem[23731 K]
$ LA_DBG:[1045593] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1045593] Game_Save:BuildMod=[5529]:[20:40:11]:MemUsage=[41794.246]kB:TimeFactor=[7]
$ LA_DBG:[1045593] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1045593] treasure_manager:save: #treasure=[10],size=[90]
~ Used 19 NetPacket(s) total objects 13901 total stored 163742b
* Saving spawns...
* Saving objects...
* 34486 objects are successfully saved
* Writing Store...
$ LA_DBG:[1045593] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1045593] save_storehouse: size=[15]/[2543]bytes : Build=[5529]
$ LA_DBG:[1045593] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[1156974] level_weathers:blowout_enabled = [true]
$ LA_DBG:[1156974] level_weathers:sCondlist = [{=actor_on_level(la05_bar_rostok)+bar_attack_helis_dead+bas_switcher_off}true,false]
$ LA_DBG:[1156974] level_weathers:list = [table: 18BEBDE8]
$ LA_DBG:[1156974] level_weathers:level condition for [la05_bar_rostok] = [false] and type = [string]
$ LA_DBG:[1156974] level_weathers:level condition not met for blowout
$ LA_DBG:[1368792] smart_terrain:smart terrain timer [pri_mono_general4stay] has interval of [8]
$ LA_DBG:[1369199] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1369199] Game_Save:BuildMod=[5529]:[21:17:56]:MemUsage=[40988.770]kB:TimeFactor=[7],Map=[24~>20]
$ LA_DBG:[1369199] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1369199] treasure_manager:save: #treasure=[10],size=[90]
~ Used 5 NetPacket(s) total objects 5256 total stored 34906b
* Saving spawns...
* Saving objects...
* 34485 objects are successfully saved
* Writing Store...
$ LA_DBG:[1369199] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1369199] save_storehouse: size=[15]/[2544]bytes : Build=[5529]
$ LA_DBG:[1369199] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Administrator_autosave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[374899 K]
"f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 260883 K
$ LA_DBG:[1369822] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1369822] level_weathers:initing level_weathers
$ LA_DBG:[1369822] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 396 ms
* phase cmem: 266533 K
* phase time: 16 ms
* phase cmem: 266533 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34485 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1369822] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1369822] load_storehouse: size=[15]/[2544]bytes : Build=[5529]
$ LA_DBG:[1369822] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1369822] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17158.898]kB
$ LA_DBG:[1369822] GameTime=[21:17:56] Map(20)=[la02_garbage], MapSaved(24)=[la05_bar_rostok], knowMaps=[7]
* Log file has been saved successfully!
* Game administrator_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav' (6.584s)
* phase time: 6582 ms
* phase cmem: 281050 K
* phase time: 47 ms
* phase cmem: 281050 K
* client : connection accepted - <>
* phase time: 49 ms
* phase cmem: 281099 K
* phase time: 17 ms
* phase cmem: 281099 K
* phase time: 8417 ms
* phase cmem: 375759 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 872 ms
* phase cmem: 378683 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 56823 verts, 1775 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 58749 verts, 1835 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 227565 indices, 444 Kb
* phase time: 1028 ms
* phase cmem: 378954 K
* phase time: 230 ms
* phase cmem: 379243 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 91 ms
* phase cmem: 379245 K
* Loading HOM: f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 30 ms
* phase cmem: 379266 K
* phase time: 19 ms
* phase cmem: 378851 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 55 ms
* phase cmem: 400208 K
* t-report - base: 1337, 389296 K
* t-report - lmap: 29, 28846 K
* phase time: 2130 ms
* phase cmem: 400266 K
* phase time: 40 ms
* phase cmem: 400266 K
* [win32]: free[2730888 K], reserved[110084 K], committed[1353268 K]
* [ D3D ]: textures[425144 K]
* [x-ray]: crt heap[400264 K], process heap[400264 K], game lua[35365 K], render[5639 K]
* [x-ray]: economy: strings[66314 K], smem[23717 K]
* Log file has been saved successfully!
$ LA_DBG:[1391757] level_weathers:presets level_weathers
$ LA_DBG:[1391757] level_weathers:r1 active
$ LA_DBG:[1391757] level_weathers:WeatherManager:__init: r2_active = false : 21:20:30
$ LA_DBG:[1391757] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 405753 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
$ LA_DBG:[1601189] smart_terrain:smart terrain idle timer [pri_mono_general1idle] has interval of [4]
$ LA_DBG:[1601189] smart_terrain:ST name = [pri_mono_general1] has population of [nil] and is NOT available
$ LA_DBG:[1601189] smart_terrain:smart terrain idle timer [pri_mono_general2idle] has interval of [3]
$ LA_DBG:[1601189] smart_terrain:ST name = [pri_mono_general2] has population of [nil] and is NOT available
$ LA_DBG:[1601466] smart_terrain:smart terrain idle timer [pri_mono_general3idle] has interval of [3]
$ LA_DBG:[1601466] smart_terrain:ST name = [pri_mono_general3] has population of [nil] and is NOT available
$ LA_DBG:[1603621] actor wakes up
$ LA_DBG:[1627159] smart_terrain:smart terrain idle timer [bcr_bandit_terrain1idle] has interval of [2]
$ LA_DBG:[1627159] smart_terrain:ST name = [bcr_bandit_terrain1] has population of [nil] and is NOT available
$ LA_DBG:[1627159] smart_terrain:smart terrain idle timer [bcr_bandit_terrain2idle] has interval of [3]
$ LA_DBG:[1627159] smart_terrain:ST name = [bcr_bandit_terrain2] has population of [nil] and is NOT available
$ LA_DBG:[1627159] smart_terrain:smart terrain idle timer [bcr_bandit_terrain3idle] has interval of [4]
$ LA_DBG:[1627159] smart_terrain:ST name = [bcr_bandit_terrain3] has population of [nil] and is NOT available
$ LA_DBG:[1627159] smart_terrain:smart terrain idle timer [bcr_bandit_terrain4idle] has interval of [4]
$ LA_DBG:[1627159] smart_terrain:ST name = [bcr_bandit_terrain4] has population of [nil] and is NOT available
$ LA_DBG:[1627426] smart_terrain:smart terrain idle timer [bcr_bandit_terrain5idle] has interval of [4]
$ LA_DBG:[1627426] smart_terrain:ST name = [bcr_bandit_terrain5] has population of [nil] and is NOT available
$ LA_DBG:[1641328] smart_terrain:smart terrain idle timer [dolina_general_terrain1idle] has interval of [3]
$ LA_DBG:[1641328] smart_terrain:ST name = [dolina_general_terrain1] has population of [nil] and is NOT available
$ LA_DBG:[1641328] smart_terrain:smart terrain idle timer [dolina_general_terrain2idle] has interval of [2]
$ LA_DBG:[1641328] smart_terrain:ST name = [dolina_general_terrain2] has population of [nil] and is NOT available
$ LA_DBG:[1641328] smart_terrain:smart terrain idle timer [dolina_general_terrain3idle] has interval of [3]
$ LA_DBG:[1641328] smart_terrain:ST name = [dolina_general_terrain3] has population of [nil] and is NOT available
$ LA_DBG:[1647287] smart_terrain:smart terrain idle timer [yan_wandering_terrain1idle] has interval of [4]
$ LA_DBG:[1647287] smart_terrain:ST name = [yan_wandering_terrain1] has population of [nil] and is NOT available
$ LA_DBG:[1647287] smart_terrain:smart terrain idle timer [yan_wandering_terrain2idle] has interval of [2]
$ LA_DBG:[1647287] smart_terrain:ST name = [yan_wandering_terrain2] has population of [nil] and is NOT available
$ LA_DBG:[1647287] smart_terrain:smart terrain idle timer [yan_wandering_terrain3idle] has interval of [4]
$ LA_DBG:[1647287] smart_terrain:ST name = [yan_wandering_terrain3] has population of [nil] and is NOT available
* [win32]: free[2575116 K], reserved[118132 K], committed[1500992 K]
* [ D3D ]: textures[462503 K]
* [x-ray]: crt heap[389908 K], process heap[389908 K], game lua[39187 K], render[5896 K]
* [x-ray]: economy: strings[65198 K], smem[23737 K]
$ LA_DBG:[1657560] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1657560] Game_Save:BuildMod=[5529]:[05:40:58]:MemUsage=[30621.520]kB:TimeFactor=[7]
$ LA_DBG:[1657560] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1657560] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 3229 total stored 21691b
* Saving spawns...
* Saving objects...
* 34496 objects are successfully saved
* Writing Store...
$ LA_DBG:[1657560] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1657560] save_storehouse: size=[15]/[2471]bytes : Build=[5529]
$ LA_DBG:[1657560] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[1661250] smart_terrain:smart terrain idle timer [pri_mono_general4idle] has interval of [2]
$ LA_DBG:[1661250] smart_terrain:ST name = [pri_mono_general4] has population of [nil] and is NOT available
* [win32]: free[2580000 K], reserved[117532 K], committed[1496708 K]
* [ D3D ]: textures[462503 K]
* [x-ray]: crt heap[391087 K], process heap[391087 K], game lua[38830 K], render[5946 K]
* [x-ray]: economy: strings[69404 K], smem[23736 K]
$ LA_DBG:[1761434] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1761434] Game_Save:BuildMod=[5529]:[05:53:05]:MemUsage=[31825.723]kB:TimeFactor=[7]
$ LA_DBG:[1761434] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1761434] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 3361 total stored 20088b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1761434] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1761434] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[1761434] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
* [win32]: free[2563744 K], reserved[117524 K], committed[1512972 K]
* [ D3D ]: textures[462503 K]
* [x-ray]: crt heap[391070 K], process heap[391070 K], game lua[36928 K], render[5947 K]
* [x-ray]: economy: strings[69449 K], smem[23736 K]
* [win32]: free[2572304 K], reserved[117520 K], committed[1504416 K]
* [ D3D ]: textures[462503 K]
* [x-ray]: crt heap[390903 K], process heap[390903 K], game lua[38898 K], render[5947 K]
* [x-ray]: economy: strings[70005 K], smem[23736 K]
$ LA_DBG:[1779026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1779026] Game_Save:BuildMod=[5529]:[05:55:08]:MemUsage=[31790.240]kB:TimeFactor=[7]
$ LA_DBG:[1779026] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1779026] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 3389 total stored 18940b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1779026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1779026] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[1779026] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[1787432] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1787432] Game_Save:BuildMod=[5529]:[05:56:07]:MemUsage=[31789.184]kB:TimeFactor=[7],Map=[20~>19]
$ LA_DBG:[1787432] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1787432] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 3389 total stored 18940b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1787432] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1787432] save_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[1787432] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Administrator_autosave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[377382 K]
"f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 2 ms
* phase cmem: 264546 K
$ LA_DBG:[1787998] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1787998] level_weathers:initing level_weathers
$ LA_DBG:[1787998] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 381 ms
* phase cmem: 267675 K
* phase time: 18 ms
* phase cmem: 267675 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34494 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1787998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1787998] load_storehouse: size=[15]/[2536]bytes : Build=[5529]
$ LA_DBG:[1787998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1787998] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17142.816]kB
$ LA_DBG:[1787998] GameTime=[05:56:07] Map(19)=[la01_escape], MapSaved(20)=[la02_garbage], knowMaps=[7]
* Log file has been saved successfully!
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [dolina_general_terrain1stay] has interval of [13]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [dolina_general_terrain2stay] has interval of [6]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [yan_wandering_terrain1stay] has interval of [6]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [pri_mono_general1stay] has interval of [7]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [pri_mono_general2stay] has interval of [13]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [pri_mono_general3stay] has interval of [8]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [bcr_bandit_terrain1stay] has interval of [8]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [bcr_bandit_terrain2stay] has interval of [13]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [bcr_bandit_terrain3stay] has interval of [6]
$ LA_DBG:[1787998] smart_terrain:smart terrain timer [bcr_bandit_terrain4stay] has interval of [6]
* Game administrator_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav' (6.034s)
* phase time: 6031 ms
* phase cmem: 283088 K
* phase time: 60 ms
* phase cmem: 283120 K
* client : connection accepted - <>
* phase time: 56 ms
* phase cmem: 283169 K
* phase time: 29 ms
* phase cmem: 283169 K
* phase time: 6932 ms
* phase cmem: 371510 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 1352 ms
* phase cmem: 374435 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* phase time: 1186 ms
* phase cmem: 374657 K
* phase time: 281 ms
* phase cmem: 375945 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 207 ms
* phase cmem: 375947 K
* Loading HOM: f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 45 ms
* phase cmem: 376176 K
* phase time: 153 ms
* phase cmem: 376413 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 62 ms
* phase cmem: 397215 K
* t-report - base: 1455, 395112 K
* t-report - lmap: 59, 59569 K
* phase time: 3590 ms
* phase cmem: 397273 K
* phase time: 34 ms
* phase cmem: 397273 K
* [win32]: free[2680996 K], reserved[101964 K], committed[1411280 K]
* [ D3D ]: textures[461683 K]
* [x-ray]: crt heap[397273 K], process heap[397273 K], game lua[36361 K], render[5937 K]
* [x-ray]: economy: strings[81566 K], smem[23723 K]
* Log file has been saved successfully!
$ LA_DBG:[1809962] level_weathers:presets level_weathers
$ LA_DBG:[1809962] level_weathers:r1 active
$ LA_DBG:[1809962] level_weathers:WeatherManager:__init: r2_active = false : 05:58:40
$ LA_DBG:[1809962] level_weathers:has sav
* Log file has been saved successfully!
$ LA_DBG:[1817645] xr_effects:prn_log [cordon_helicopter]: |switching1
* MEMORY USAGE: 400660 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1818660] xr_effects:prn_log [cordon_helicopter]: |switching2
compiling shader model_distort_2
compiling shader yuv2rgb
* [win32]: free[2420472 K], reserved[103204 K], committed[1670564 K]
* [ D3D ]: textures[500447 K]
* [x-ray]: crt heap[491329 K], process heap[491329 K], game lua[46945 K], render[6389 K]
* [x-ray]: economy: strings[74371 K], smem[26664 K]
$ LA_DBG:[1913052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1913052] Game_Save:BuildMod=[5529]:[06:10:42]:MemUsage=[31810.859]kB:TimeFactor=[7]
$ LA_DBG:[1913052] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1913052] treasure_manager:save: #treasure=[10],size=[90]
~ Used 7 NetPacket(s) total objects 5757 total stored 53538b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1913052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1913052] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[1913052] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2416372 K], reserved[102868 K], committed[1675000 K]
* [ D3D ]: textures[501471 K]
* [x-ray]: crt heap[491417 K], process heap[491417 K], game lua[39248 K], render[6407 K]
* [x-ray]: economy: strings[74650 K], smem[26664 K]
$ LA_DBG:[1920506] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1920506] Game_Save:BuildMod=[5529]:[06:11:34]:MemUsage=[31735.121]kB:TimeFactor=[7]
$ LA_DBG:[1920506] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1920506] treasure_manager:save: #treasure=[10],size=[90]
~ Used 7 NetPacket(s) total objects 5623 total stored 53816b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1920506] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1920506] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[1920506] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2428052 K], reserved[99436 K], committed[1666752 K]
* [ D3D ]: textures[501556 K]
* [x-ray]: crt heap[473869 K], process heap[473869 K], game lua[45825 K], render[6848 K]
* [x-ray]: economy: strings[77351 K], smem[26706 K]
$ LA_DBG:[1989047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1989047] Game_Save:BuildMod=[5529]:[06:19:34]:MemUsage=[33503.180]kB:TimeFactor=[7]
$ LA_DBG:[1989047] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1989047] treasure_manager:save: #treasure=[10],size=[90]
~ Used 8 NetPacket(s) total objects 6831 total stored 58408b
* Saving spawns...
* Saving objects...
* 34494 objects are successfully saved
* Writing Store...
$ LA_DBG:[1989047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1989047] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[1989047] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2431276 K], reserved[98112 K], committed[1664852 K]
* [ D3D ]: textures[506677 K]
* [x-ray]: crt heap[474908 K], process heap[474908 K], game lua[49031 K], render[6964 K]
* [x-ray]: economy: strings[82551 K], smem[26704 K]
$ LA_DBG:[2132899] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2132899] level_weathers:initing level_weathers
$ LA_DBG:[2132899] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 400 ms
* phase cmem: 492853 K
* phase time: 28 ms
* phase cmem: 492853 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34494 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2132899] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2132899] load_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[2132899] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2132899] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17164.133]kB
$ LA_DBG:[2132899] GameTime=[06:19:34] Map(19)=[la01_escape], knowMaps=[7]
* Log file has been saved successfully!
* Game administrator_quicksave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav' (6.390s)
* phase time: 6389 ms
* phase cmem: 503193 K
* phase time: 22 ms
* phase cmem: 503193 K
* phase time: 21 ms
* phase cmem: 503193 K
* [win32]: free[2450576 K], reserved[85140 K], committed[1658524 K]
* [ D3D ]: textures[477944 K]
* [x-ray]: crt heap[503193 K], process heap[503193 K], game lua[35210 K], render[6964 K]
* [x-ray]: economy: strings[92956 K], smem[26692 K]
* Log file has been saved successfully!
$ LA_DBG:[2141881] level_weathers:presets level_weathers
$ LA_DBG:[2141881] level_weathers:r1 active
$ LA_DBG:[2141881] level_weathers:WeatherManager:__init: r2_active = false : 06:20:37
$ LA_DBG:[2141881] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 515248 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2384124 K], reserved[90660 K], committed[1719456 K]
* [ D3D ]: textures[506677 K]
* [x-ray]: crt heap[520478 K], process heap[520478 K], game lua[41719 K], render[7046 K]
* [x-ray]: economy: strings[105315 K], smem[26701 K]
$ LA_DBG:[2173210] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2173210] Game_Save:BuildMod=[5529]:[06:24:16]:MemUsage=[31464.875]kB:TimeFactor=[7]
$ LA_DBG:[2173210] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2173210] treasure_manager:save: #treasure=[10],size=[90]
~ Used 7 NetPacket(s) total objects 5534 total stored 57789b
* Saving spawns...
* Saving objects...
* 34488 objects are successfully saved
* Writing Store...
$ LA_DBG:[2173210] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2173210] save_storehouse: size=[15]/[3199]bytes : Build=[5529]
$ LA_DBG:[2173210] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2382568 K], reserved[117096 K], committed[1694576 K]
* [ D3D ]: textures[506677 K]
* [x-ray]: crt heap[486524 K], process heap[486524 K], game lua[47526 K], render[7127 K]
* [x-ray]: economy: strings[109531 K], smem[26701 K]
$ LA_DBG:[2287240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2287240] Game_Save:BuildMod=[5529]:[06:37:34]:MemUsage=[31530.668]kB:TimeFactor=[7]
$ LA_DBG:[2287240] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2287240] treasure_manager:save: #treasure=[10],size=[90]
~ Used 7 NetPacket(s) total objects 5668 total stored 56842b
* Saving spawns...
* Saving objects...
* 34482 objects are successfully saved
* Writing Store...
$ LA_DBG:[2287240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2287240] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[2287240] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2366376 K], reserved[117096 K], committed[1710768 K]
* [ D3D ]: textures[506677 K]
* [x-ray]: crt heap[486326 K], process heap[486326 K], game lua[42278 K], render[7141 K]
* [x-ray]: economy: strings[110186 K], smem[26701 K]
$ LA_DBG:[2305281] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2305281] Game_Save:BuildMod=[5529]:[06:39:41]:MemUsage=[31476.480]kB:TimeFactor=[7]
$ LA_DBG:[2305281] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2305281] treasure_manager:save: #treasure=[10],size=[90]
~ Used 7 NetPacket(s) total objects 5662 total stored 56880b
* Saving spawns...
* Saving objects...
* 34482 objects are successfully saved
* Writing Store...
$ LA_DBG:[2305281] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2305281] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[2305281] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[2346164] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2346164] Game_Save:BuildMod=[5529]:[06:44:27]:MemUsage=[31400.975]kB:TimeFactor=[7],Map=[19~>39]
$ LA_DBG:[2346164] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2346164] treasure_manager:save: #treasure=[10],size=[90]
~ Used 6 NetPacket(s) total objects 4984 total stored 48781b
* Saving spawns...
* Saving objects...
* 34482 objects are successfully saved
* Writing Store...
$ LA_DBG:[2346164] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2346164] save_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[2346164] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Administrator_autosave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[383641 K]
"f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 3 ms
* phase cmem: 285331 K
$ LA_DBG:[2346781] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[2346781] level_weathers:initing level_weathers
$ LA_DBG:[2346781] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 489 ms
* phase cmem: 290159 K
* phase time: 18 ms
* phase cmem: 290159 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 34482 objects are successfully loaded
* Loading Store...
$ LA_DBG:[2346781] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2346781] load_storehouse: size=[15]/[3200]bytes : Build=[5529]
$ LA_DBG:[2346781] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2346781] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[17162.777]kB
$ LA_DBG:[2346781] GameTime=[06:44:27] Map(39)=[la15_darkscape], MapSaved(19)=[la01_escape], knowMaps=[7]
* Log file has been saved successfully!
* Game administrator_autosave is successfully loaded from file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_autosave.sav' (6.818s)
* phase time: 6817 ms
* phase cmem: 310230 K
* phase time: 55 ms
* phase cmem: 310227 K
* client : connection accepted - <>
* phase time: 61 ms
* phase cmem: 310276 K
* phase time: 42 ms
* phase cmem: 310276 K
* phase time: 9613 ms
* phase cmem: 419273 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1462 ms
* phase cmem: 422196 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 59781 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65445 verts, 2045 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 9274 verts, 289 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65448 verts, 2045 Kb
* [Loading VB] 46619 verts, 1456 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 851475 indices, 1663 Kb
* phase time: 1451 ms
* phase cmem: 422362 K
* phase time: 448 ms
* phase cmem: 423377 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 247 ms
* phase cmem: 423381 K
* Loading HOM: f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 39 ms
* phase cmem: 423428 K
* phase time: 49 ms
* phase cmem: 423307 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 69 ms
* phase cmem: 443655 K
* t-report - base: 1505, 408720 K
* t-report - lmap: 37, 37039 K
* phase time: 3022 ms
* phase cmem: 443713 K
* phase time: 42 ms
* phase cmem: 443713 K
* [win32]: free[2588788 K], reserved[105548 K], committed[1499904 K]
* [ D3D ]: textures[452761 K]
* [x-ray]: crt heap[443713 K], process heap[443713 K], game lua[35442 K], render[7151 K]
* [x-ray]: economy: strings[100257 K], smem[26692 K]
* Log file has been saved successfully!
$ LA_DBG:[2372661] level_weathers:presets level_weathers
$ LA_DBG:[2372661] level_weathers:r1 active
$ LA_DBG:[2372661] level_weathers:WeatherManager:__init: r2_active = false : 06:47:28
$ LA_DBG:[2372661] level_weathers:has sav
* Log file has been saved successfully!
* MEMORY USAGE: 449491 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2441216 K], reserved[111760 K], committed[1641264 K]
* [ D3D ]: textures[459983 K]
* [x-ray]: crt heap[433705 K], process heap[433705 K], game lua[32624 K], render[7207 K]
* [x-ray]: economy: strings[93593 K], smem[26698 K]
$ LA_DBG:[2488139] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2488139] Game_Save:BuildMod=[5529]:[07:00:56]:MemUsage=[26777.172]kB:TimeFactor=[7]
$ LA_DBG:[2488139] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2488139] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 3191 total stored 16691b
* Saving spawns...
* Saving objects...
* 34480 objects are successfully saved
* Writing Store...
$ LA_DBG:[2488139] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2488139] save_storehouse: size=[15]/[3202]bytes : Build=[5529]
$ LA_DBG:[2488139] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[2500813] level_weathers:blowout_enabled = [true]
$ LA_DBG:[2500813] level_weathers:sCondlist = [{=actor_on_level(la15_darkscape)+ds_borov_documents_done}true,false]
$ LA_DBG:[2500813] level_weathers:list = [table: 02BA8800]
$ LA_DBG:[2500813] level_weathers:level condition for [la15_darkscape] = [false] and type = [string]
$ LA_DBG:[2500813] level_weathers:level condition not met for blowout
compiling shader yuv2rgb
* [win32]: free[2430716 K], reserved[117376 K], committed[1646148 K]
* [ D3D ]: textures[460153 K]
* [x-ray]: crt heap[434880 K], process heap[434880 K], game lua[35203 K], render[7229 K]
* [x-ray]: economy: strings[95215 K], smem[26698 K]
$ LA_DBG:[2521859] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2521859] Game_Save:BuildMod=[5529]:[07:04:52]:MemUsage=[28855.771]kB:TimeFactor=[7]
$ LA_DBG:[2521859] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[2521859] treasure_manager:save: #treasure=[10],size=[90]
~ Used 3 NetPacket(s) total objects 2401 total stored 20210b
* Saving spawns...
* Saving objects...
* 34480 objects are successfully saved
* Writing Store...
$ LA_DBG:[2521859] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2521859] save_storehouse: size=[15]/[3204]bytes : Build=[5529]
$ LA_DBG:[2521859] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game administrator_quicksave.sav is successfully saved to file 'f:\s.t.a.l.k.e.r - lost alpha\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r._lost_alpha_v1.3000_setup\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\administrator_quicksave.sav'
$ LA_DBG:[2525845] level_weathers:WeatherManager:Activate=(false): 07:05:20
$ LA_DBG:[2525845] sr_weather:acw:update:actor_inside:Obj=[ds_mine_weatherchanger_01] set_weather=indoor_ds






To log z dzisiaj. Sorry ale nie znam się na tym więc proszę o twoją pomoc.

Uwagi moderatora:

Ale logi to w [code]. - Wheeljack
Awatar użytkownika
Frytka Stalker
Kot

Posty: 9
Dołączenie: 07 Kwi 2014, 22:28
Ostatnio był: 10 Maj 2020, 23:01
Frakcja: Wolność
Ulubiona broń: GP 37
Kozaki: 0


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