Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu. Lokalizacja logów: X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs
Po kilkudniowej bitwie z LA (niezgodnosc z win32, zly obraz, cos z plikiem msvcr120.dll, problemy z paczem itd...) udalo mi sie ja w koncu odpalic...no i tu mam nowy problem z ktorym jak mi sie wydaje narazie nie wygram - mianowicie za kazdym razem jak chce uruchomic opcje gry dostaje krasz...nie bylo by moze w tym nic strasznego gdyby nie fakt ze deafultrowe ustawienia graficzne gry sa zbyt wysokie jak na mojego blaszaka co skutkuje ladnym pokazem slajdow...poszperalem wiec znowu po necie i miedzy innymi dzieki pomocy waszej strony (ktora tez pomogla mi w rozwiazaniu wczesniejszych problemo za co wielke dzieki )doszedlem mniej wiecej do tego co i jak ustawia sie w pliku user.ltx...jednak mimo ustawienia wszystkiego (a przynajmnij wiekszosci) tak jak byc powinno nie widze za duzej roznicy wzgledem wczesnijszego stanu ... i tu rodzi sie moja prozba do was dobrzy ludzie...
Czy mogl by ktorys z was (majacych nieutrudniony dostep do opcji LA) ustawic wszystkie opcje w grze na minimum (powylaczac cienie/najprostrze oswietlenie itd) i po tym zabiegu wyslac mi / wkleic tutaj zawartosc pliku user.ltx (otwartego przedtem w notatniku)
Przepraszam za wszelkie bledy jak i chaotycznosc tego textu...z gory takze dziekuje za pomoc
Jak narazie dostalem cos takiego ( podziekowania dla pana GTR ) : [Nie sa to najnizsze ustawienia ale moze ci pomoga] Rozdzialke zmieniasz w vid_mode jak cos
:
_preset Default ai_use_torch_dynamic_lights off unbindall bind left kLEFT bind right kRIGHT bind up kUP bind down kDOWN bind jump kSPACE bind crouch kLCONTROL bind accel kLSHIFT bind sprint_toggle kX bind forward kW bind back kS bind lstrafe kA bind rstrafe kD bind llookout kQ bind rlookout kE bind turn_engine kB bind cam_1 kF1 bind cam_2 kF2 bind cam_3 kF3 bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET bind quick_save kF6 bind quick_load kF7 cam_inert 0.1 cam_slide_inert 0.2 cl_cod_pickup_mode 1 cl_dynamiccrosshair on fov 67.5 g_actor_body off g_autopickup off g_backrun off g_corpsenum 10 g_eventdelay 0 g_first_person_death on g_game_difficulty gd_novice hud_adjust_mode 0 hud_adjust_value 0. hud_crosshair on hud_crosshair_dist off hud_draw on hud_fov 0.45 hud_info on hud_weapon on la_use_crosshair off language eng load_last_save filipm3_quicksave mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_filter_empty on mm_net_filter_full on mm_net_filter_listen on mm_net_filter_pass on mm_net_filter_wo_ff on mm_net_filter_wo_pass on mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name FILIPM3-FILIPM3 mm_net_srv_reinforcement_type 1 mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.12 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_compressor_enabled 0 net_compressor_gather_stats 0 net_dbg_dump_export_obj 0 net_dbg_dump_import_obj 0 net_dbg_dump_update_read 0 net_dbg_dump_update_write 0 net_dedicated_sleep 5 net_sv_gpmode 0 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_collision_of_corpses on ph_frequency 100.00000 ph_gravity 19.62 ph_iterations 18 r1_detail_textures on r1_dlights on r1_dlights_clip 40. r1_fog_luminance 1.1 r1_lmodel_lerp 0.1 r1_pps_u 0. r1_pps_v 0. r1_software_skinning 0 r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break (0.800000, 0.100000, 0.000000) r2_aa_kernel 0.5 r2_aa_weight (0.250000, 0.250000, 0.000000) r2_allow_r1_lights on r2_anamorphicLFfactor 1. r2_dhemi_count 5 r2_dhemi_light_flow 0.1 r2_dhemi_light_scale 0.2 r2_dhemi_sky_scale 0.08 r2_dhemi_smooth 1. r2_dof -0.400000,1.500000,600.000000 r2_dof_enable on r2_dof_kernel 4. r2_dof_sky 0. r2_exp_donttest_shad off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 4. r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.5 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.00001 r2_ls_depth_bias -0.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 0.7 r2_ls_ssm_kernel 0.7 r2_mblur 0.1 r2_mblur_enable off r2_parallax_h 0.02 r2_shadow_cascede_old off r2_shadow_cascede_zcul off r2_slight_fade 0.5 r2_smap_size Low r2_soft_particles on r2_soft_water off r2_specularExponentBias 1. r2_specularExponentMul 1. r2_ssa_lod_a 64. r2_ssa_lod_b 48. r2_ssao st_opt_off r2_ssao_blur off r2_ssao_half_data on r2_ssao_hbao off r2_ssao_hdao off r2_ssao_mode st_opt_off r2_ssao_opt_data off r2_steep_parallax off r2_sun off r2_sun_depth_far_bias -0.00002 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_far 100. r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 0.25 r2_sun_lumscale_hemi 0.65 r2_sun_near 20. r2_sun_near_border 0.75 r2_sun_shafts st_opt_off r2_sun_tsm on r2_sun_tsm_bias -0.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias 0. r2_tonemap on r2_tonemap_adaptation 2. r2_tonemap_amount 1. r2_tonemap_lowlum 0.4 r2_tonemap_middlegray 1. r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.25 r2em 0. r3_dynamic_wet_surfaces on r3_dynamic_wet_surfaces_far 30. r3_dynamic_wet_surfaces_near 10. r3_dynamic_wet_surfaces_sm_res 256 r3_gbuffer_opt on r3_minmax_sm autodetect r3_msaa st_opt_off r3_msaa_alphatest st_opt_off r3_use_dx10_1 off r__detail_density 1. r__detail_l_ambient 0.9 r__detail_l_aniso 0.25 r__dtex_range 50. r__geometry_lod 0.9 r__glows_per_frame 16 r__supersample 1 r__tf_aniso 1 r__wallmark_ttl 90. renderer renderer_r2 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1. rs_cam_pos off rs_detail on rs_fullscreen on rs_hom_depth_draw off rs_refresh_60hz on rs_skeleton_update 32 rs_stats off rs_v_sync off rs_vis_distance 0.9 show_clock off snd_acceleration on snd_cache_size 32 snd_device Generic Software snd_efx off snd_targets 24 snd_volume_eff 0.5 snd_volume_music 0.5 start_time_single 1.1.1 12:0:0.0 sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_spawn_force 0 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 3 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_dump_online_statistics_period 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7 sv_max_ping_limit 2000 sv_pda_hunt 1 sv_reinforcement_time 20 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 0 sv_teamkill_limit 3 sv_teamkill_punish 1 sv_timelimit 0 sv_vote_enabled 255 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 2 time_factor_single 7. ui_hud_type hud_3 vid_bpp 32 vid_mode 800x600 weapon_bobbing on weapon_hold_zoom on weapon_strafe_inertion on
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